Rainy Daze OU Rain Team
Introduction
Introduction
Greetings Smogon! I've used Smogon for ideas for teams for a long time, but I have only recently joined the forums and would like to post my very first RMT here. For my first team, I wanted to build around a Jolteon, one of my favorite pokemon, and bring it to its maximum offensive potential. Once it's counters are gone, Jolteon can go to town and bring down most any pokemon that isn't immune to its electric attacks. To do this, I gave the electric fox his most powerful attack and set up a rain team that would allow him to abuse the 100% accurate Thunder. So without further ado, here is my team:
At A Glance
In Depth






In Depth

Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 228 HP / 252 SAtk / 28 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
What's a rain team without the OU Drizzler himself, Politoed. His role is pretty much straight forward; come in, set up Drizzle, go out. Right? Wrong. With these EVs, Politoed has surprising bulk and power. Not exactly enough to be a sweeper by any stretch of the imagination, but he can KO or damage some unsuspecting pokemon. Politoed's STAB Hydro Pump in the rain does pretty good damage to anything that does not resist water. There is always the risk of a miss though, so I can see Surf or even Scald being an option. Ice Beam hits dragons and grass types. I also use it if an opponent has low HP and I don't want to risk a Hydro Miss. Hidden Power Grass owns Swampert and Gastrodon and can be used on other water types as well, though Breloom is much better for that. Perish Song has saved games for me many times, especially against Baton Pass teams and set up sweepers. The most common counter to this pokemon that I have seen are Rotom-W and Gastrodon. As far as Rotom-W, I usually just switch to Breloom because neither Hydro Pump nor Volt Switch can really hurt it. Gastrodon is taken care of by HP Grass. I used to use a more defensive set, but I've opted for a hard hitting, tank set.

Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Drain Punch
- Seed Bomb
I think everyone will attest that Breloom is a pain in the @$$ to face off against, no matter what set it's running. This is a Bulk Up variant and, surprisingly, I don't see it too often and many of my opponents comment on having not face many if any at all, which is surprising to me. After one Bulk Up, Breloom reaches 444 Atk and 294 Def and can take a variety of hits given his decent SpD. Add that to his excellent STAB coverage moves, amazing regeneration and inability to be statused and Breloom is just about unstoppable. What's more, it is so dang easy to come in and set up. Any wall can quickly become set up fodder for this mean, green pokemon. On a rain team, the deal is even sweeter because one of Breloom's weaknesses gets severely weakened. He fits great on this team because he can counter so much of what my other pokemon are weak against, namely, Ground and Electric type attacks. However, Breloom is not invincible, especially in rain. Special based flying type attacks ruin Breloom's day; most notably, Hurricane. Though I don't see it too terribly often, every once in a while I'll face a Tornadus or Dragonite with Hurricane. For that counter, I usually use Vaporeon to come in and try to sponge the hit then Rest it off. If I see it become more common, I may change either Vaporeon's EVs or switch Breloom for something else. But that isn't the case now so this is what I'll go with. Princess Bri helped me out with this EV spread.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 16 Atk / 176 Def / 64 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Sigh. Some of you will see that I've replaced one of my favorite pokemon with this armor plated bug. In all seriousness though, Vaporeon and Politoed were essentially the same pokemon anyway, so I'm not losing too much by letting her go. Also, gaining Stealth Rocks is important for this team. It allows Jolteon to OHKO Dragonite by breaking Multiscale (which is reason enough given how common this pokemon is now) and is good for wearing down teams that have to switch on me a lot. Rapid spin is also incredibly useful since I also must switch quite often early in a battle. Volt Switch is a godsend in this generation for Forretress. It essentially lets him get out of Magnet Pull without needing Shed Shell. He'll still take an HP Fire, but rain and his bulkiness usually let him take at least one. It also allows a switch after an opponent moves, very useful if I want to bring in one of my more fragile pokemon. Gyro Ball is also a pretty strong STAB move with 0 Spe IVs. All in all, a very good support pokemon for this team. Thank you Lavos Spawn for suggesting him (and your immense help in general).

Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 56 HP / 244 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Bounce
- Substitute
- Dragon Dance
This is the slot on my team that has changed the most by far. I went from a SD Feraligatr to a CB Azumarill to, most recently, Rain Volcarona. Volca was good, but there was one thing I constantly saw that needed to be remedied. I needed a physical sweeper. Badly. As you can see, I tried a variety of 'mons in this spot, but none really stuck. I had actually completely forgotten about Gyarados until a few days ago, but I wasn't sure how good he'd be. The first time I swept with this wannabe dragon, my face went (O_O) The only way I can describe this beast: powerful. After one Dragon Dance, Gyara's reaches 575 Atk and 392 Spd. This means he will outspeed and outdamage pretty much everything not wearing a Scarf. In the rain, Gyarados basically gets a double STAB Waterfall to play with, making its base power 160. Bounce is an okay secondary STAB which can hit grass types, the only drawback is it being a two turn attack with low accuracy. I mean come on, if Dugtrio can get Aerial Ace, why can Gyarados get a Flying move!? Water/Flying by itself is actually very good coverage, as only six out of the 649 Pokemon in the entire game resist it. Two of those are Uber and three are rarely seen in OU. The one OU 'mon that does resist is our old pal Rotom-W. Jeez he's annoying. Thank you Lavos Spawn set.

Tornadus (M) @ Sharp Beak
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Taunt
- Tailwind
- Rain Dance
Ever since I started using this little green cloud man, he's been an invaluable part of my team. Really, he acts more as a hard hitting support pokemon rather than a sweeper. With only one attacking move, Tornadus is able to use his amazing ability, Prankster, to the fullest. Taunt is an awesome move that really annoys those walls that come in trying to sponge Hurricanes from this guy. Depending on the wall, Tornadus can taunt and switch to the appropriate counter or deal with it himself. Tailwind is an AMAZING move. I usually use it when I know Tornadus is going to die and there's no point in saving him. With this, he essentially passes Agility to the next pokemon for a short time. This can help Breloom get off a quick Spore or let Jolteon get back on top of a +2 Atk/Spd Outraging Dragonite, among other things. Rain Dance is great as well, especially against sun teams. I don't know how many times I've lol'd and thought, "Why, no, your Venusaur is not safe just because the sun is out." And then, of course, there Tornadus' signature move, Hurricane. To be blunt, it hits hard. Very, very hard. Combined with STAB, an excellent SAtk stat and Sharp Beak, Tornadus can really put a dent in any pokemon foolish enough to stand against him. Even resisted Hurricanes usually cripple a pokemon for the rest of the match.

Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
WARNING! Unless you are a ground type or pink blob, do not approach Jolteon at risk of being fried. Seriously though, this thing is powerful. He is the fastest OU pokemon with 394 Spd and has an amazing 319 SpA. Thunder is so strong that all of the other moves are almost filler moves. Almost. I like to try and conserve Jolteon's usage until late game where he can lead an epic sweep of my opponent's remaining pokemon. Hopefully by that time I have eliminated all of Jolt's counters (namely ground types and pink blobs) which will allow him to simply spam an item boosted Thunder until either the match is over or he dies. Of course, it doesn't always work out like this. Sometimes, I get a little too Jolt happy and use him as a revenge killer. This is usually fine, but Jolteon is a frail pokemon. He can take one, maybe two special hits, but any physical hit is just going to tear him to shreds. Choice Scarf users and Priority moves also give Jolteon a hard time. That is why he makes a good late game sweeper, because I will have by that time seen most of what my opponent has to offer and can employ Jolteon accordingly. I used to use a Choice Specs on Jolt, but with Gliscor being so prevalant, I needed a more reliable way to counter him. Life Orb allows Jolteon to still hit very hard with a STAB Thunder and, since he'd probably be KOed by anything anyway, the constant HP drain is not really a big deal. Thanks to Princess Bri for suggesting Signal Beam over Shadow Ball. Celebi was a good counter to this team until I took your advice =)
Conclusion
Well that's all for now. I think I gave an account of most of the common threats to each pokemon on this team. I did my best to cover all of my bases, but I'm sure I've missed some stuff. If I have failed to credit you with anything I used and you suggested, let me know. I will always give credit where credit is due. I look forward to everyone's comments! Thank you!
Importable
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 228 HP / 252 SAtk / 28 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Drain Punch
- Seed Bomb
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 16 Atk / 176 Def / 64 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 56 HP / 244 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Bounce
- Substitute
- Dragon Dance
Tornadus (M) @ Sharp Beak
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Taunt
- Tailwind
- Rain Dance
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Signal Beam
- Hidden Power [Ice]
Trait: Drizzle
EVs: 228 HP / 252 SAtk / 28 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Spore
- Drain Punch
- Seed Bomb
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 16 Atk / 176 Def / 64 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Volt Switch
- Gyro Ball
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 56 HP / 244 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Bounce
- Substitute
- Dragon Dance
Tornadus (M) @ Sharp Beak
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hurricane
- Taunt
- Tailwind
- Rain Dance
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Signal Beam
- Hidden Power [Ice]