• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Random question; what if Stealth Rock was a different type?

Stealth Rock is one helluva move, undeniably. Not only does it ruin all focus sashers, it has screwed over plenty of pokemon (Butterfree, Scyther, Charizard, pure fire and Ice types, Regice to an extent, and so on). This is mostly thanks to its rock typing.

What if, though, SR was a different type? One that still has no immunities but isn't rock type. What if it was steel type? Ice type? Dragon type, even. How would that change things in terms of what pokemon see more use or how often the move is used.

I mean, let's say it's steel type; Ice types still would like it, but pokemon like Tyranitar or Rhyperior or something could have a harder time coming in, no? Not to mention pure fire types and all those part bug 4x rock weaks wouldn't be AS bad now.

And if it were Ice type? So long dragons. Regice could have SOMETHING over Blissey, fire types wouldn't be as screwed. And what about all the grass and ground pokemon, like Tangrowth, Sceptile, Donphan, Gliscor, Marowak and stuff? The bulky ground probably would see less action, I would think.

And then--and this is truly crazy--what if there were a SR of every type? How broken would the metagame be if that happened? If it did happen, how could it be worked so that it didn't completely own everything? Only one type of SR at a time, or one use on the Stealth whatever (is expended when enemy switches into it, so you have to set it up again)?
 
Truth be told, it would be quite insane having different type stealth rocks. Ice would wreck a lot of havoc.

EDIT: If it ended up owning the metagame extremely hard, could they possibly be banned? Or hopefully, the users of it are too crappy to exist in OU, lol
 
If there was one of every type, then Rapid Spinners and stall teams would probably be abused like hell, Dusknoir and Spiritomb usage would skyrocket, and consequently the amount of Pursuit users would also rise. If the Stealth was just a one-time use, it wouldn't be used at all, because hitting once for like 6.25% (since your opponent will likely switch in a Pokemon with resistance) just isn't worth the turn.
 
Game Freak would probably (hopefully) be smart enough to not make the same mistake they made this generation, i.e. introducing more types of Spikes but not introducing an equal, if not greater, amount of Rapid Spinners, or new ways of Rapid Spinning.
 
Game Freak would probably (hopefully) be smart enough to not make the same mistake they made this generation, i.e. introducing more types of Spikes but not introducing an equal, if not greater, amount of Rapid Spinners, or new ways of Rapid Spinning.

Yeah.

Miltank really should've gotten Rapid Spin, if you ask me. >_>
 
i like the idea of a SR for each type. that way, if your team was say... hera weak. you could run psychic and flying spikes. That would totaly rape face though. I think, that if extra types were to be introduced then a new system would be need.

Idea A: What if the base damage of spikes went down to 6.25% (from 12.5%)

Idea B: What if only 1 type of rocks could be in play at a time? Also, whenever you use a new type, it would overlay the old type.

Idea C: Not all spikes are damage spikes. Fire type spikes could have a chance to burn switchers. Flying could have a chance to lower their speed. Fighting could have a chance to lower their defence. Psychic could confuse them. There are tonsof possibilities.

Closing words: If multiple type rocks were introduced, would spikes be pushed aside? Maybe spikes would become the ground type spikes.
 
The only ones I can see would be
Ice Spikes. Something like icicles.
Grass Spikes. Something like thorns.
Steel Spikes.. Metal spikes =/

With Grass spikes, rhyperior would be GONE. And many other things would be hurt badly by these.
Ice obv. fucks everything.
Steel wouldn't be bad. I'd hope it has some other effect than SR though. Hurt and lower speed or something.

Although I don't think every team would run every type.
Ice would be used on every team.

Hey speaking of all this.

Does >Rock resist berry< work first time coming in on SR?
 
they have this is it called diamond burst but is only on modded snowy mountain server and it can't be used with stealth rock and the users type is the type of the stealth rock
 
I made a Fire-type Stealth Rock a while back. Its called Hot Coals, and it works like SR, but it is Fire typed. Of course, Water-types/T-Tar can switchin with impunity, but it would make Skarmory and Bronzong easier to kill, and the Flash Fire, Heatproof, and Dry Skin abilities would be affected by Hot Coals.
 
17 Different types of SR are not necessary. A new one is enough, Ice, Steel, Fire, Electric or Ground are good options to mess with the metagame.
 
Yeah, I really don't think Stealth ROCK will ever be thought of to be another type.

Creative Idea though. Maybe if the move was called like...Stealth Stuff.
 
Stealth Minerals or Stealth Spikes maybe. There's a modded server on NB that created this kind of SR and call it Diamond Burst.
 
Random answer: Should've been Ice. That way it achieves it's original goal of screwing with fliers, who are immune to the other types of Spikes, and it neuters the overused dragon types and bulky grounds (and I can finally see the death of the sandstorm team) while not punishing the already iffy fire, bug (except for bug/flying types sadly), and ice types.

Fire type spikes that burn would be pretty cool too if not for Heracross. Hooray for giving Fire types a further (much needed) boost too.
 
Hmm let's see:

Normal SR: Basketballs (they fuckin hurt)
Steel SR: Metal Spikes
Grass SR: Thorns
Water SR: Splashing...
Fight SR: That punching glove dealy from booby traps
Fire SR: Ring of fire
Ground SR: Geyser
Dark SR: Spitting on opponent as they come in
Ghost SR: Going BOO! as the opponent comes in
Poison SR: Puddle o' shit or Poisonous puddle
Flying SR: Stealth feather...
Electric SR: Static shock (no, not the show)
Bug SR: Stealth Buzz
Ice SR: Icicle obviously
Psychic SR: Foresighted drop (falling on ass out of pokeball)
Dragon SR: Constant vibration (I have no idea...)

Heh, that's what I think.

If there was more than one stealth rock, it would be kind of y'know...impossible to switch in.
 
And if it were Ice type? So long dragons. Regice could have SOMETHING over Blissey.
What is implied that blissey wouldn't learn it, It gets stealth rocks... but then again, blissey has better things to do, spreading paralisis and Aromatheropeeing, then spreading this fictional spikes, or the actual stealth rocks. Water types though, seeing as how almost all of them learn an Ice attack, might become a nice type to abuse these Ice spikes. We even have a strange array of defensive watertypes...

And then--and this is truly crazy--what if there were a SR of every type? How broken would the metagame be if that happened? If it did happen, how could it be worked so that it didn't completely own everything? Only one type of SR at a time, or one use on the Stealth whatever (is expended when enemy switches into it, so you have to set it up again)?
I've imagined this several times before, and I think It would simply be resolved by one layer of these typed spikes cancelling out the older one when the newer one came on to the feild
just my opinion
 
Yeah, I really don't think Stealth ROCK will ever be thought of to be another type.

Creative Idea though. Maybe if the move was called like...Stealth Stuff.
xD Nice, man.

Meh, I think it's enough to watch out for. It's way too much having to look out for SR of every single type. It just be, I don't know....too much to manage, for lack of anything better to comment. Teams already have to plan for all sorts of threats, and SR is already a problem. =/ There isn't a need for anything additional to worry about.
 
this would probably lead to a dragon type rapin spin so anti spinners wouldnt be broken. IDK, this kinda makes me wonder why physical overheat moves werent created
 
Ice Spikes would make my day, fucking Dragons.
I'm glad Gamefreak didn't make 17 new spikes though, it's good practice to unbalance the game in very specific points to form metagames; don't balance by deluging.
 
Back
Top