Well, I was hanging around Pokemon Online yesterday when I thought of something: I haven't made a heavy stall team in AGES. Then I decided, to hell with it; I'm going to make one, and it's gonna be the best damn stall team in the world. Although I've failed in that regard, I still think its pretty damn good.
At a glance:
This is my team building process (as far as I can remember).
Obviously, when you hear "stall in Gen 5" you automatically think of Nattorei+Burungeru. It all started here with the idea of Spikes stacking, phazing, and Spinblocking. It's pretty much a team in and of itself (I know its not just humor me). I then realized that Skarmory would really trouble my team and I could really use a shuffler/phazer so that's why I added...
Specially defensive Heatran. It's just a great poke. Its that simple. Powerful and extremely difficult to kill. By this point, I realize something. I have just created a Fire/Water/Grass core without realizing. One that could use with some Toxic and Rapid Spin support methinks. What pokes have Toxic Spikes and Rapid Spin? My first thought was Forretress but two pokes that are x4 to Fire on one team makes me antsy. That is when I went with the somewhat unorthodox decision of...
Now this is where it gets sticky. I now have two Water-types; both pair extremely well with Nattorei though. However, this didn't bother me that much. Water is such a great typing that I could deal with having two even at the cost of redundant weaknesses. But I could use with some electric resists. That is where I add...
LATIASSSS. Latias is my win condition. It can never lose in stall due to having access to Calm Mind, Refresh, Recover, and Dragon-type stab and it helps me secure a win in the "last Pokemon scenario" Now I realize something else: Doryuuzu rapes my team. Now I wonder. What Pokemon is able to stall endlessly, while simultaneously destroying Doryuuzu...
Here it is. My new favorite Pokemon. Poison Heal Gliscor. Great Doryuuzu counter. Great Staller. I shall elaborate later. After a while, I got bored of getting raped by Electric-type attacks, I decided to forgo one of my bulky waters.
TADAAH! TEAM REVAMP! Lol. I decided to get rid of Burungeru. Tentacruel pairs perfectly well with Natorrei if not better due to being able to get rid of annoying as hell Skymins with its Poison-type STABs. Since I like to be a bit reckless with my Tentacruel and I send it in stupidly on Skymins with Earth Power, I decided to add a WishBliss to help spread around Toxic on flying pokes and heal my Pokemon as a bonus as well as deal with Darkrai that raped my team before. I also ingeniously merged Burungeru and Heatran together to form a Shandera. I know, I'm a genius.
At a glance:






This is my team building process (as far as I can remember).


Obviously, when you hear "stall in Gen 5" you automatically think of Nattorei+Burungeru. It all started here with the idea of Spikes stacking, phazing, and Spinblocking. It's pretty much a team in and of itself (I know its not just humor me). I then realized that Skarmory would really trouble my team and I could really use a shuffler/phazer so that's why I added...



Specially defensive Heatran. It's just a great poke. Its that simple. Powerful and extremely difficult to kill. By this point, I realize something. I have just created a Fire/Water/Grass core without realizing. One that could use with some Toxic and Rapid Spin support methinks. What pokes have Toxic Spikes and Rapid Spin? My first thought was Forretress but two pokes that are x4 to Fire on one team makes me antsy. That is when I went with the somewhat unorthodox decision of...




Now this is where it gets sticky. I now have two Water-types; both pair extremely well with Nattorei though. However, this didn't bother me that much. Water is such a great typing that I could deal with having two even at the cost of redundant weaknesses. But I could use with some electric resists. That is where I add...





LATIASSSS. Latias is my win condition. It can never lose in stall due to having access to Calm Mind, Refresh, Recover, and Dragon-type stab and it helps me secure a win in the "last Pokemon scenario" Now I realize something else: Doryuuzu rapes my team. Now I wonder. What Pokemon is able to stall endlessly, while simultaneously destroying Doryuuzu...






Here it is. My new favorite Pokemon. Poison Heal Gliscor. Great Doryuuzu counter. Great Staller. I shall elaborate later. After a while, I got bored of getting raped by Electric-type attacks, I decided to forgo one of my bulky waters.






TADAAH! TEAM REVAMP! Lol. I decided to get rid of Burungeru. Tentacruel pairs perfectly well with Natorrei if not better due to being able to get rid of annoying as hell Skymins with its Poison-type STABs. Since I like to be a bit reckless with my Tentacruel and I send it in stupidly on Skymins with Earth Power, I decided to add a WishBliss to help spread around Toxic on flying pokes and heal my Pokemon as a bonus as well as deal with Darkrai that raped my team before. I also ingeniously merged Burungeru and Heatran together to form a Shandera. I know, I'm a genius.
Now here it is... TEAM RANDUM NUBstall!
TENTACRUEL
move1: Toxic Spikes
move2: Rapid Spin
move3: Surf
move4: Sludge Wave / Hidden Power (Fire)
Item: Leftovers
Ability: Clear Body
Nature: Calm
Evs: 252 HP / 120 Def / 104 SpDef / 32 Spe
Although Tentacruel has a knack for destroying civilizations, he is my least favorite Pokemon on this team. Using the trusty Team Preview, I can easily scout for enemy Poison-types and Rapid Spinner that would want to ruin my Toxic Spikes stacking fun (I know I'm a cheater :P). Depending on the opposing team, I am either extremely cautions with Tentacruel or extremely reckless. If there is a Rapid Spinner or Poison-type, I keep Tentacruel in the wings and replace my lead to preserve it for when the opposing threats are gone. I would much rather use Forretress, but Nattorei is the backbone of my team, and I wouldn't want to have to compound its huge Fire weakness. Tentacruel is my first answer to enemy Blaziken as it isn't weak to the odd Night Slash that they sometimes use to deal with Burungeru and can easily dispose of it with Surf. I never use Rapid Spin. I know I should. But I don't lol. It's still useful if I happen to fail in keeping hazards off my side. I mainly use Sludge Wave, but I sometimes use Hidden Power Fire instead to destroy Nattorei and Forretress (Mostly Nattorei).
Nattys Brah... It's all about Nattys.
move1: Stealth Rock
move2: Leech Seed
move3: Protect
move4: Power Whip
Item: Leftovers
Ability: Iron Barbs
Nature: Relaxed
Evs: 252 HP / 252 Def / 4 SpD
Nattorei counters so many of my threats it's not even funny. Number one: Starmie. Look at my team. What Pokemon can take Starmie besides Nattorei? Well, maybe Blissey can, but that's besides the point. Number two: Deoxys-A. That's right. Deoxys-A. Superpower cannot OHKO Nattorei, while Nattorei can Leech Seed, Protect and then Switch out while Deoxys suffers heavy damage from Leech Seed and Toxic. Number three: Latias. It can't kill it, but it can whittle it down with Leech Seed or switch to Blissey so it can Toxic it, aiding it in dealing with it's Psycho Shocks and other nonsense. Nattorei provides great recovery with Leech Seed and is horribly annoying to face while Toxiced since, yup you saw it, it has Protect. I used to have Gyro Ball instead of Protect to deal with Skymin, but then I realized that so many of them carry Hidden Power Fire that it wasn't even worth it anymore. Oh yeah. I got rid of Spikes. Stealth Rock is fun to use in punishing Flying pokes that think they can get away from Toxic Spikes.
I eat children. (it's a Shandera by the way)
move1: Flamethrower
move2: Toxic / Will-O-Wisp / Shadow Ball
move3: Haze
move4: Pain Split
Item: Leftovers
Ability: Flash Fire
Nature: Bold
Evs: 252 HP / 252 Def / 4 SpD
There's kind of a funny reason why I chose Shandera for this team and his name is Skarmory. I hate Skarmory. It also Spinblocks. And Hazes. And counters Blaziken. A lot. It also counters Infernape. A lot. It is also ridiculously strong even with no investment. It also gets ridiculously stronger after a Flash fire boost. The reason why I added Haze to Shandera's repertoire is...I forgot (lol). But I remember there was a reaaaally good reason. Pain Split provides reliable (heh) recovery and it deals good damage. Shandera actually has very good defenses, and despite it's offensively leaning stats is actually exceptional as a Spinblocker. Oh and it is a good scizor counter :). I sometimes use Will-O-Wisp, but it conflicts with Toxic Spikes.
Bliss Bomb
move1: Shadow Ball / Ice Beam
move2: Toxic
move3: Wish
move4: Protect
Item: Leftovers
Ability: Natural Cure
Nature: Bold
Evs: 252 HP / 252 Def / 4 SpD
Blissey is basically the Wish whore of my team. It spreads Toxic around like a God and can take Special hits like a champ. Psycho Shock is my worst enemy, however. That's why I'm runnin a Physically Defensive spread, though. Shadow Ball is basically a filler move. It works well in popping balloons of Doryuuzu switch ins and hitting Shandera and Deoxys-A. Ice Beam hits stuff weak to Ice. Basically that's all I can say about it. It's a Blissey. And I hate it. But it still works.

I wasn't banned in Gen 4 for no reason 0.0 The Latias Story:
move1: Calm Mind
move2: Recover
move3: Refresh
move4: Dragon Pulse
Item: Leftovers
Ability: Natural Cure
Nature: Bold
Evs: 204 HP / 252 Def / 4 SpA / 32 SpD / 16 Spe
This Latias is mainly chosen to be my win condition. It is mainly a wall that stalls with Defensive boosts and Recover, while never losing in Stall due to Refresh. It also cleans up the scraps lategame with Dragon Pulse mono-attacking power. It also serves as a Borutorosu counter for those that lack Hidden Power Ice. This thing is a god and is extremely annoying to face due to it's sheer Bulk on both sides. The Evs hit a leftovers number for HP, and the rest are just dumped into Defense as well as other stats. Latias provides great resistances to Electric, Fire, and Fighting; all of which my team greatly appreciates.

FLYSCOR: THE ULTIMATE STALLER
move1: Earthquake
move2: Toxic / Taunt / Stone Edge
move3: Substitute
move4: Protect
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
Evs: 180 HP / 56 Atk / 36 Def / 236 Spe
Poison Heal Gliscor is hands down, one of the best Doryuuzu counters in the game. It can easily take it out with its stab Earthquakes all the while completely ignoring Doryuuzu's. This Gliscor is also the reason why Roobushin doesn't bother my team in the slightest due to it's resistances coupled with the ability to completely ignore any of Roobushin's attacks with Substitute. This Gliscor works much like Stallrein does in Hail-stall. It uses a combination of Substitute and Protect to effectively create infinite Substitutes all the while stalling the opposing team out with Toxic Spikes. Main problems with this set: Skarmory, Bronzong, Rankurusu (Without Taunt), and Crobat (Without Stone Edge). However, with good team support, these threats become negligible.
There we are. Feel free to rate my team and give some suggestions if you wish. I am much too lazy to create a threat list, but I might make one when I get around to it.
TENTACRUEL
move1: Toxic Spikes
move2: Rapid Spin
move3: Surf
move4: Sludge Wave / Hidden Power (Fire)
Item: Leftovers
Ability: Clear Body
Nature: Calm
Evs: 252 HP / 120 Def / 104 SpDef / 32 Spe
Although Tentacruel has a knack for destroying civilizations, he is my least favorite Pokemon on this team. Using the trusty Team Preview, I can easily scout for enemy Poison-types and Rapid Spinner that would want to ruin my Toxic Spikes stacking fun (I know I'm a cheater :P). Depending on the opposing team, I am either extremely cautions with Tentacruel or extremely reckless. If there is a Rapid Spinner or Poison-type, I keep Tentacruel in the wings and replace my lead to preserve it for when the opposing threats are gone. I would much rather use Forretress, but Nattorei is the backbone of my team, and I wouldn't want to have to compound its huge Fire weakness. Tentacruel is my first answer to enemy Blaziken as it isn't weak to the odd Night Slash that they sometimes use to deal with Burungeru and can easily dispose of it with Surf. I never use Rapid Spin. I know I should. But I don't lol. It's still useful if I happen to fail in keeping hazards off my side. I mainly use Sludge Wave, but I sometimes use Hidden Power Fire instead to destroy Nattorei and Forretress (Mostly Nattorei).

Nattys Brah... It's all about Nattys.
move1: Stealth Rock
move2: Leech Seed
move3: Protect
move4: Power Whip
Item: Leftovers
Ability: Iron Barbs
Nature: Relaxed
Evs: 252 HP / 252 Def / 4 SpD
Nattorei counters so many of my threats it's not even funny. Number one: Starmie. Look at my team. What Pokemon can take Starmie besides Nattorei? Well, maybe Blissey can, but that's besides the point. Number two: Deoxys-A. That's right. Deoxys-A. Superpower cannot OHKO Nattorei, while Nattorei can Leech Seed, Protect and then Switch out while Deoxys suffers heavy damage from Leech Seed and Toxic. Number three: Latias. It can't kill it, but it can whittle it down with Leech Seed or switch to Blissey so it can Toxic it, aiding it in dealing with it's Psycho Shocks and other nonsense. Nattorei provides great recovery with Leech Seed and is horribly annoying to face while Toxiced since, yup you saw it, it has Protect. I used to have Gyro Ball instead of Protect to deal with Skymin, but then I realized that so many of them carry Hidden Power Fire that it wasn't even worth it anymore. Oh yeah. I got rid of Spikes. Stealth Rock is fun to use in punishing Flying pokes that think they can get away from Toxic Spikes.

I eat children. (it's a Shandera by the way)
move1: Flamethrower
move2: Toxic / Will-O-Wisp / Shadow Ball
move3: Haze
move4: Pain Split
Item: Leftovers
Ability: Flash Fire
Nature: Bold
Evs: 252 HP / 252 Def / 4 SpD
There's kind of a funny reason why I chose Shandera for this team and his name is Skarmory. I hate Skarmory. It also Spinblocks. And Hazes. And counters Blaziken. A lot. It also counters Infernape. A lot. It is also ridiculously strong even with no investment. It also gets ridiculously stronger after a Flash fire boost. The reason why I added Haze to Shandera's repertoire is...I forgot (lol). But I remember there was a reaaaally good reason. Pain Split provides reliable (heh) recovery and it deals good damage. Shandera actually has very good defenses, and despite it's offensively leaning stats is actually exceptional as a Spinblocker. Oh and it is a good scizor counter :). I sometimes use Will-O-Wisp, but it conflicts with Toxic Spikes.

Bliss Bomb
move1: Shadow Ball / Ice Beam
move2: Toxic
move3: Wish
move4: Protect
Item: Leftovers
Ability: Natural Cure
Nature: Bold
Evs: 252 HP / 252 Def / 4 SpD
Blissey is basically the Wish whore of my team. It spreads Toxic around like a God and can take Special hits like a champ. Psycho Shock is my worst enemy, however. That's why I'm runnin a Physically Defensive spread, though. Shadow Ball is basically a filler move. It works well in popping balloons of Doryuuzu switch ins and hitting Shandera and Deoxys-A. Ice Beam hits stuff weak to Ice. Basically that's all I can say about it. It's a Blissey. And I hate it. But it still works.
I wasn't banned in Gen 4 for no reason 0.0 The Latias Story:
move1: Calm Mind
move2: Recover
move3: Refresh
move4: Dragon Pulse
Item: Leftovers
Ability: Natural Cure
Nature: Bold
Evs: 204 HP / 252 Def / 4 SpA / 32 SpD / 16 Spe
This Latias is mainly chosen to be my win condition. It is mainly a wall that stalls with Defensive boosts and Recover, while never losing in Stall due to Refresh. It also cleans up the scraps lategame with Dragon Pulse mono-attacking power. It also serves as a Borutorosu counter for those that lack Hidden Power Ice. This thing is a god and is extremely annoying to face due to it's sheer Bulk on both sides. The Evs hit a leftovers number for HP, and the rest are just dumped into Defense as well as other stats. Latias provides great resistances to Electric, Fire, and Fighting; all of which my team greatly appreciates.

FLYSCOR: THE ULTIMATE STALLER
move1: Earthquake
move2: Toxic / Taunt / Stone Edge
move3: Substitute
move4: Protect
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
Evs: 180 HP / 56 Atk / 36 Def / 236 Spe
Poison Heal Gliscor is hands down, one of the best Doryuuzu counters in the game. It can easily take it out with its stab Earthquakes all the while completely ignoring Doryuuzu's. This Gliscor is also the reason why Roobushin doesn't bother my team in the slightest due to it's resistances coupled with the ability to completely ignore any of Roobushin's attacks with Substitute. This Gliscor works much like Stallrein does in Hail-stall. It uses a combination of Substitute and Protect to effectively create infinite Substitutes all the while stalling the opposing team out with Toxic Spikes. Main problems with this set: Skarmory, Bronzong, Rankurusu (Without Taunt), and Crobat (Without Stone Edge). However, with good team support, these threats become negligible.