SV OU RANK 1 DITTO HAZARD STACK STALL, PEAKED 2160 #1

Weirdhamster

Banned deucer.
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Chapters

1. Proof of Peak
2. Team introudction & Roles
3. Threats & Counterplay
4. Addtional tips & tricks
5. Replays



Proof of Peak
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Team introduction & Roles

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Blissey has been a premier special wall this whole generation. It's insane special bulk allows it to throw off moves from the majority of special attackers in the tier such as :gholdengo:, :iron_moth: or :enamorus:. Additionally, blissey is one of the best stealth rockers for stall, it can come in on any special threat and safely get rocks up due to it's unmatched special bulk, unlike other stealth rockers. Seismic toss is one of the most consistent forms on damage in the team, this can help the matchup against pokemon such as :rotom_wash:, :volcanion:, and incoming :corviknight: or :great_tusk: which would otherwise be a nightmare for stall to take down.

Calm Mind on blissey allows it to have set up wars against set up sweepers such as :moltres_galar:, :enamorus:, :gholdengo:, and nasty plot :rotom_wash:. Soft boiled will allow blissey to stay healthy during the game without needing wish passes from :alomomola:. Tera water is a must have for blissey on this team, as without :slowking:, There is nothing else stopping powerful pokemon such as choice specs :pelipper:, :walking_wake: or eruption :typhlosion: from wreaking havoc in the team. In the EV spread, I opted to run EVs on both of the defensive stats, which you usually dont see on bulky pokemon since they are usually specalized to tank ether physical or special attacks. But on blissey, the hp EVs you invest, make only a sudden diffrence due to its already insane base hp stat, so hp EVs aren't really worth it. But with defense EVs, you can allow blissey to take u-turns from pokemon such as :Iron_moth: or :dragapult: better, and you can additionally take less damage from psyshock coming from :hoopa_unbound: or :hatterene:.

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Ditto is the oddball of the team. Whenever you see ditto, it is usually choice scarf to be able to guarantee outspeeding set up sweepers and be able to revenge kill them. But on this team, ditto fufills another role. With air balloon, ditto is able to hard wall opposing flash fire :heatran:, which with tera water, could sweep an entire stall team if unprepared. Additionally, since ditto has an air baloon, it doesn't have to worry about spikes when switching in, but you'll still have to manage hp with wishes from :alomomola: if stealth rocks are up. Due to ditto being able to wall heatran, :dondozo: now does not need to run earthquake to hit heatran, but can now rather use body press to deal more damage against tera dark :kingambit:.

Additionally, since ditto isn't choice scarf, it can come in on regenerator pokemon such as :toxapex: and can use recover / regenerator from that pokemon to avoid having to spend pp on other pokemon such as your own :toxapex:. This means, that you'll have big advantages against opposing fat or a stall mirror. In the stall mirror, you'd specifically wanna copy an opposing :alomomola:. This way, you're not in any risk of being heavily damaged, and you can use whirlpool to trap another pokemon to force pp progress, or you can use wish to heal another one of your pokemon without needing to use a recovery move.

Tera normal allows ditto to revenge kill nasty plot psyshock balloon :gholdengo: which would otherwise tear this team up since both blissey and ting-lu cant damage it, and psyshock isnt able to be pp stalled efficently like :gholdengo:s Make it Rain can be. Ditto also has some niches when it comes to hazard control. Firstly, it can copy :great_tusk: and threaten to knock off leftovers, invalidating it's longevity, or to rapid spin away spikes which means that you'll have to be less worried about the hazard game. But most importantly, it can copy pressure from :corviknight:. And since defog is targetting your own ditto, that means that it will take 2 pp for every defog. This is huge for the hazard game as this means that against :corviknight: teams, if you play correctly you can always have either stealth rocks or 1 layer of spikes on the field.

Dittos EV investment starts with 248 hp, this means that you can get the most hp as possible, and round down damage from stealth rocks, burn or poison. Max special attack allows ditto to use future sight with max power since it calculates dittos special attack when using it, instead of the pokemon that ditto copies. Minimum speed on ditto allows you to win in the ditto mirror.

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Dondozo is the only unaware wall of the team. With its absurd defense and hp stat alongside unaware, it can wall close to every physical set up sweeper in the tier such as :dragonite:, :Baxcalibur: and :roaring_moon:. Dondozo being female ensures that it can't be infuated after attacking cute charm :enamorus:, which can be win-or-lose in some endgames. Body press pairs amazingly with its 115 defense stat and is important against :kingambit:. Rest can ensure that dondozo stays healthy when against powerful pokemon such as the aformentioned :baxcalibur: or :kingambit:. Dondozos massive hp stat also allows it to revenge kill even special threats such as :hydreigon: and :enamorus: in an endgame.

Due to dondozo relying on rest to stay healthy, dondozo needs to use sleep talk to attack whilst it is asleep. Being asleep all the time withoutbeing able to attack will often result in all 8 of your rest pp getting drained. Avalenche on dondozo allows it to power through the dragon types mentioned before. Dondozos EVs are relativley normay. 248 hp can round down rocks, poison and burn again and max defense increases its walling capablities and body press power.
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Toxapex is an additonal stall staple on the team. Being a water type gives it few key weaknesses and being a poison type allows it to be immune to poison and toxic poison. This is more important post home due to choice band sneasler runnning around that can uturn pivot and poison all of your other mons with poison touch. Toxic spikes is the main way you're going to beat ho and rapid spin tusk. Most HO teams dont carry poison types due to the lack of offensive poison types and hazard control is often too slow to pair with the ho playstle. This means that toxic spikes is an amazing way to beat ho since it can put any grounded mon such as :zamazenta: or bulk up :great_tusk: on a timer as soon as they switch in. Haze can work to stop sweepers from setting up and sweeping your team, whilst toxic can put big threats such as :enamorus: or :articuno-galar: on a timer.

Tera fairy on toxapex allows it to beat choice banded dragons such as :baxcalibur: and :dragonite: whilst also getting a good defensive typng to remove weaknesses to stuff such as :iron_valiant:s thunderbolt or :great_tusk:s earthquake.

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Alomomola is the main physical wall on the team. This pokemon is a must have on any well built stall. It is the main knock off absorber on the team being able to absorb knock offs from :great_tusk:, :iron_treads: and :samurott_hisui:. Tera flying makes sure that spikes wont be hitting it after it has been knocked off, making the matchup against :gholdengo: + :ting_lu: much more managble. Alomomola is also able to wishpass into other pokemon, which is very important when using :dondozo:, since your amount of rest pp can easily be exploited. If you ever see a physical grass type on the opponents team such as :breloom:, alomomola should tera fly turn 1. Tera flying also has the benefit of resisting both of :great_tusk:s stabs.

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Ting Lu was the last pokemon added to the team, and was the best fit here due to the role compression. First of all, it had an immunity to future sight, and with protect being able to block future sight now when :urshifu: is banned, I decided that I wanted to give it a try. Ting-Lu is also good at stopping volt turn cores. With its amazing special bulk, it can block close to every volt switch in the game, most importantly from :zapdos:. :ting_lu: also gives the team more hazards. This improves the matchups against ho ever more, and can bait out :great_tusk: to come in on toxic spikes and spin away the spikes. Earthquake is an overall good stab vs steels such as :gholdengo: and :kingambit:. 29 speed EVs on :ting_lu: makes sure it underspeeds :corviknight: and can earthquake on a roost, or set up spikes on the same turn as a defog.


Threats & Counterplay

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:Garganacl: and knock off :great_tusk: invalidates regen switching between :alomomola: and :toxapex:. In this matchup, try to tera fairy your :toxapex: and haze away any curse boosts. Since :alomomola: is knocked, you cant use it for regen switching, and you'll have to rely on :ting_lu: to stall out salt cure pp. This isn't exctly practical though, since :ting_lu: has to sleep for 2 turns with rest before sleeping again. Long term, this stratergy may not work, so always try to gain offensive pressure with :ditto: in this matchup to avoid being outstalled.

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Assault vest :toxapex: is rarer post home meta, but is still a pain to deal with with stall. With infestaion, it can trap your pokemon, forcing them to stay in and forcing progress. Acid spray can lower your special defense and can then use powerful sludge bombs or surf to stall you out of recover pp. Your best options would be to give your own :toxapex: infestation, or try to force it out with tera steel :ting_lu:. Trying to go to :blissey: will just make you waste a lot of soft boileds between sludge bomb poison and acid spray. Due to it being assault vest and not running recover, :ditto: can not safley copy this due to the lack of recovery after being trapped.

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:Hoopa_unbound: could be any set, and still have stall struggle. Even with the addition of :ting_lu:, the team still struggles with it, your best bet would be to tera fairy :toxapex: turn 1 and have tspikes and other hazards up for as long as possible and try to deny entry to :hoopa_unbound: if it does come in, try to pivot around :toxapex:, :ting_lu: and :ditto: until you get a better position where you can force :hoopa_unbound: out or deal damage with :ting_lu:s earthquake.


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This thing at 5 allies fainted is a beast. You'll have to either try to go :alomomola: and wishpass into :dondozo: or go to :dondozo: immediately on the swords dance. Body press should do about 50% after a tera dark, and after that :dondozo: will be 2hkoed. If you have preserved your tera you can go to tera fairy :toxapex: and tera to get a toxic off, but if you havent, going ing lu to get earthquake chip is your best bet. After that, gambit will be sitting at roughly 30% hp assuming it was at 100% from the begnning, in which, you'll have to play the mindgames with :ditto:. If you are able to keep 3 layers of spikes before, or chipped the :kingambit: early game on the other hand, ting lu should be able to clean up with earthquake without ditto. Alternatively, you can also give up the :ursaluna: matchup and use tera fighting on :dondozo:

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Thers not alot you can do in the sun macthup you'll usually need tera flying for choice band :great_tusk: and :lilligant_hisui: and tera water for :walking_wake:. Tera fly :alomomola: turn 1 and absorb sleep powder from :lilligant_hisui: on :dondozo: if you are able t, use :toxapex: to poison :lilligant_hisui:as :toxapex: never faints to solar blade at a +2. If you are able to chip down :torkoal: with stealth rocks and spikes, thats great. After that, get tspikes up and spam soft boiled with blissey vs wake to chip it down with poison. In most games though, you wont have the time to do that, and you're usually going to be lost.

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This matchup is basically impossible without :great_tusk: or reflect :slowking:, and you shouldn't have any hopes of winning vs it, tera ghost dondozo gets 2hkoed by headlong rush and the rest of the team gets ran over after a +2 facade from :ursaluna:. Due to healing wish and lunar dance, chipping it down wont help you either. Outside of trick room,:ursaluna: is more managable, but in trick room, there is no hope of beating that beast. :hatterene: also ensures that you wont be able to get tspikes or spikes up which is cruical normally against :ursaluna:.

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:Volcanion: is another very annoying pokemon for this team. Not only does it form a good core with :great_tusk: as it can't be hit by :alomomola:, taunt also disables stuff like :toxapex:s toxic. If you want a better matchup from the builder, you can change :toxapex:s toxic spikes for sludge bomb which makes it so :toxapex: can relibaly damage :volcanion:. Otherwise, you can bait a taunt or earth power into :blissey: and then chunk it down with seimic toss or bait an earth power into :ting_lu: and try to ko it with earthquake. If you ever get any chip against :volcanion:, it is important that you avoid using water moves on :alomomola: as much as possible to not accidentially heal it again.


Additional tips & tricks

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When against opposing hazard stack teams, it is always important to get your own hazards up as soon as possible. Since you don't have great tusk that can spin, the only way for you to win the hazard war is by having more hazards yourself. You should prioritize getting toxic spikes up quickly (unless your opponent has a grounded poison type), and then move on to stealth rocks / spikes. If one of your pokemon gets tricked, it is important to use wish with :alomomola: before you switch that pokemon in, to minigate hazard damage.


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Future sight

Against the future sight matchup, it is important to minimize your odds of :ting_lu: being poisoned. You can do this by switching :ditto: in to :slowking_galar: to potentially absorb a sludge bomb, but if the :slowking_galar: uses future sight, you can chilly reception (or switch) out to :ting_lu: to then protect disallowing any other attack other than :hoopa_unbound: to go thorugh, in which case you can earthquake instead of using protect. If you don't have to use tera on something diffrent, you can also use tera steel on :ting_lu: to be fully immune to any poisons, though it'll make you take future sight damage each time.

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Wish passing
One of the most important parts about gen 9 stall has to be wishpassing. Ever since recovery moves got nerfed to 8 pp max, using wish to heal your allies has been crucial. Alomomola does this the best of all the wish passers. It's sky high hp stat means that it can wish on something such as :baxcalibur: and then pass it into :dondozo:. This means that :dondozo: can be at full hp after it switches into something such as :baxcalibur: and it can minimize the amount of rest usage.

Wish passing is also important for :ditto: and :ting_lu: in the team. If stealth rocks are up on the field, :ditto: can't repeatedly switch into :heatran: to stop it, and hence you will need to manage :ditto:s hp to make sure you don't get KOed after stealth rock switching. :Ting_lu:, just like :dondozo:, relies on rest to stay healthy, this means that if you get poisoned by something such as :slowking_galar:, it needs to stay healthy whilst still being able to defend against future sight. Wish passing solves this problem by repeatedly healing up :ting_lu: whenever possible.

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Sacrificing pokémon.

Sacrificing pokémon is more important than most people would think it’d be for stall. This doesn’t mean that you should never click soft boiled with blissey, but rather sacrifice a useless pokémon to get back momentum and get a free switch. Sacrificing pokémon can also help you reveal sets, such as scouting for :iron_valiant: sets if it’s calm mind or swords dance.

If you are going to sacrifice a pokémon, you need to be sure that it doesn’t provide any help in your matchups. :Alomomola:, for example, would usually be a pokémon that you would almost never sacrifice. This is due to how important wishes are late in the game, but a pokémon such as :dondozo:, who’s only role is to wall physical set up sweepers, can easily be sacrificed if the opponent only has special attackers. One turn of extra momentum can often swing the game for stall, and knowing when to sacrfice can up your game a lot.

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Scouting
Scouting is a fundamental part to have consistent results with stall. You can’t just throw in :dondozo: on :baxcalibur: expecting it to be dragon dance. Or switching in :blissey: on :iron_valiant: without knowing if it’s physical or special. Scouting your opponents sets will help you know how to play your game. For example, if you know :baxcalibur: is choice band, then you should preserve hp and tera for:toxapex:, but if it is dragon dance, you’d rather preserve hp on :dondozo:.

One of the best ways to scout your opponents sets is by using :ditto:. With :ditto:, you can see all of your opponents moves and makes it easy to deduce what set it is. If a :gholdengo: isn’t air ballon and has nasty plot without trick, there is a good chance it is covert cloak. Of course you can’t just switch in :ditto: on any mon you’d like, but there are also other ways of scouting your opponents sets. A booster energy speed :iron_valiant: has a high chance of being swords dance, meanwhile an :iron_valiant: without booster energy is more likely to be choice scarf or choice specs.

Replays
vs:Pelipper: :greninja: :maushold: :zapdos: :floatzel: :pawmot:

vs:grimmsnarl: :glastrier: :slowbro_galar: :iron_hands: :kingambit: :enamorus_therian:

vs:zamazenta: :amoonguss: :enamorus: :garganacl: :kingambit: :great_tusk:

vs:great_tusk: :dragapult: :volcanion: :garganacl: :zapdos: :kingambit:

If you have any additional questions about the team or its matchups, feel free to ask!
 
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awyp

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RMT Leader
Hey Weirdhamster,

Cool team, I've seen this team on the ladder before. Very cool team, I think my favorite aspect to this team is what Ditto provides as a reverse sweeper to opposing HO teams.

Thank you for posting and congrats on your peak!

Have you considered Heal Bell on Blissey over Stealth Rock and considered Stealth Rock > Protect on Ting-Lu? I feel like having Heal Bell for the 2 mons that have rest including status in general could be beneficial.
 

Weirdhamster

Banned deucer.
Hey Weirdhamster,

Cool team, I've seen this team on the ladder before. Very cool team, I think my favorite aspect to this team is what Ditto provides as a reverse sweeper to opposing HO teams.

Thank you for posting and congrats on your peak!

Have you considered Heal Bell on Blissey over Stealth Rock and considered Stealth Rock > Protect on Ting-Lu? I feel like having Heal Bell for the 2 mons that have rest including status in general could be beneficial.
Thank you! I've been thinking about using heal bell blissey, but the problem is that you can't really consitently fit heal bell on this team. Most stall teams that use heal bell blissey has it on teams that also have clodsire. This means that you can give up calm mind on blissey and have clodsire wall the special sweepers. Giving up protect on ting lu would heavily damage your matchup against future sight, and you wouldnt be able to fit both protect and heal bell on blissey, additionally, the only other protect pokemon, alomomola simply can't safley switch into galarian slowking to block future sight.

You could try to give up spikes for stealth rocks on ting lu and have heal bell on blissey, but this makes your hazard game a lot slower, and it makes it more difficult to punish switches which this team needs for its longevity. It's definetily a cool idea and could work on other teams, but without clodsire on the team, it's hard to justify and fit without running into struggles into other matchups.
 
Great team! I love how it makes opponents sit there for a hour only to loose 18 elo. However, Here are some improvements to your team!

1) Don't play stall

This is because it makes me sad to go against :(

Jk wonderful team! I lost to this team and then lost like 300 elo bc I was so crushed by this loss. I wish I had the patience you have to play stall but my inner monkey tells me to click Banded G-Rush instead. Keep on crushin it!
 
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Was thinking about how stall needs to stack hazards in this meta when I see your team. Congratulations on the peak, great RMT and I can't wait to try it!

What is your counterplay to alolan muk?

Also, have you ever considered specially defensive cyclizar to fill much of ting lus role? You lose spikes, but you gain regenerator and knock off. It can tank future sight with protect (and tera steel if needed), check zapdos and rotom wash volt switch, u-turn out of trapping moves, and knock off/rapid spin hazards.
 
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Weirdhamster

Banned deucer.
Was thinking about how stall needs to stack hazards in this meta when I see your team. Congratulations on the peak, great RMT and I can't wait to try it!

What is your counterplay to alolan muk?

Also, have you ever considered specially defensive cyclizar to fill much of ting lus role? You lose spikes, but you gain regenerator and knock off. It can tank future sight with protect (and tera steel if needed), check zapdos and rotom wash volt switch, u-turn out of trapping moves, and knock off/rapid spin hazards.
Alolan muk is a tough matchup for the team. If you are able to knock it off with ditto, it’s a great start. If it’s paired with hazard stack, it can get a bit dicey, but try to play aggressive with ting-lu’s earthquake and try to put as much pressure as possible on muk if you are able to. Wishpassing with alomomola will also be important to heal up ditto and ting lu.

You could definitely try to switch out ting lu for cyclizar. Getting knock off and rapid spin can really help repair the teams holes, though the games could be a bit slower without spikes. The main problem is that you give up your matchup against pokémon such as dragapult for other pokemon that are already covered by blissey. If you are able to make it work though, cyclizar can definitely be a good addition for the team, and give it great utility which the team currently lacks.
 
I've played against this team, this team does really well on their hazards and has completely destroyed my defensive great tusk with its alomomola. It took me more than 60 rounds to kill one of them due to me knocking off their heavy duty boots and falling onto my spikes. This team has great defensive coverage with Ting-lu being immune to electricity which helps alomomola and toxapex being resistant to fighting moves which helps blissey. The ditto does great aswell. Dondozo has the ability unaware which help destroy pokemon with stat multipliers. In the end, my opponent forfeited on round 67, I had 5 pokemon and he had 4 pokemon. This is thanks to me having a pokemon with knock off and having a hatterene to bounce hazards and ailments. I'm impressed! The replay of this match is private so I can't show.
 

Weirdhamster

Banned deucer.
Congrats on peaking the ladder, I liked the in-depth analysis. I'm curious, just how long did this take you?
The team building part didn’t take very long. I basically took an old existing team of mine, and then made adjustments to what I think could’ve been improved from my experience, instead of starting from scratch. Making the RMT took about 4-5 hours in total.

I'd give Blissey a Special Attack move, instead of Seismic Toss, if you're going to engage in Calm Mind wars with her.
If you want to, you could definitely switch up seismic toss on blissey for a special move such as shadow ball or flamethrower. In this team, I opted to go with seismic toss. This gives more consistent damage and can help you in a lot of tough matchups such as taunt volcanion, since toxapex doesn’t have an attacking move itself. Additionally, the most important pokémon that you won’t be able to hit is gholdengo, which can be revenge killed by ditto, or pp stalled out of its make it rains.
 

Weirdhamster

Banned deucer.
With this team how can you beat the core galar slowking, court change cinderace and defesive knock off tusk? And if one mon of the opposite team has knock off what mon must take It?
Galarian slowking is a matchup where you’ll basically have to stall it’s future sights. Ting lu has 16 protect pp which is the same as future sight. This makes it possible to pp stall all future sights from slowking. Due to the opponent having both a cinderace and a great tusk, getting multiple hazards up usually hurts you more than it helps you. If you stack all hazards, they’ll usually end up on your side, and get spun by tusk after getting more.

A good way to make progress is using ditto to copy great tusk. You can either try to spin away hazards with ditto, or knock off an opposing pokémon. If great tusk gets knocked off, you can chip it down with ting lus earthquake and blisseys seismic toss, threatening to get up hazards. If ditto gets too low health, you can copy galarain slowking with ditto and gain health from regenerator. This is quite easy as slowkings loves to switch in on alomomola, which you’ll have out a lot.

To absorb knock off, 90% of the time, you should always absorb on alomomola. With regenerator, it doesn’t have to worry about taking stealth rocks, and if the opponent has spikes, you should use tera fly on mola. This makes it immune to spikes, and even though it takes 25% hp from stealth rocks, regenerator heals 33% hp, meaning you’ll always go net positive if the opponent isn’t attacking.
 
Could you beat tera steel/poision creselia with calm mind sets? I don't think that can beaten with anything other than hoping ditto crits
 

Weirdhamster

Banned deucer.
Could you beat tera steel/poision creselia with calm mind sets? I don't think that can beaten with anything other than hoping ditto crits
Cresselia usually isn’t a problem for this team. First of all, toxapex can force a tera by threatening to toxic cress. If tera has already been used, you can just use toxic without worrying. By spamming haze, toxapex can usually win the 1v1, or pp stall cresselia out of stored power pp for it to deal significant damage to cm blissey. If the cresselia is tera poison, which is the most popular, you can either spam haze as mentioned before, or you can go to ditto which will win the 1v1, as long as you’re cautious with stored power not 2hkoing you. This is uncommon though since non-tera ditto has a big type advantage against cresselia. Tera steel, though uncommon is the more threatening set as ditto no longer can 1v1 it. If blissey is healthy and has a lot of soft boiled pp, it can usually 1v1, barring stored power crits.

+6 0 SpA Cresselia Stored Power (260 BP) vs. +6 4 HP / 252+ SpD Blissey: 129-153 (19.7 - 23.4%) -- possible 5HKO

+6 0 SpA Cresselia Moonblast vs. 4 HP / 252+ SpD Blissey on a critical hit: 188-222 (28.8 - 34%) -- 1.7% chance to 3HKO
 
Also another thing, me personally almost never clicks chilling water on mola because the value of the move is really not much, I actually switched the move for mirror coat for suprise factor but I had yet to see anyone forgoing chilling water for some reason
(like it had 99% usage bruh)

By having mirror coat on your moveset, You had the same numbers of PP, in exchange a loss on a weak move to click (something that you don't often want to do because the overall damage of whirlpool is higher), and a way to lower an attack stat of an opposing pokemon (Can be helpful but usually you don't need it with so many things around), for a gain of potentially gaining a suprise KO onthe opponent, and also give fear to non-hoopa unbound special attackers, meaning that they might not actually try to attack and 2HKO in fear of Mirror Coat. I honestly think that mirror coat mola is still super underated
 
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Weirdhamster

Banned deucer.
Also another thing, me personally almost never clicks chilling water on mola because the value of the move is really not much, I actually switched the move for mirror coat for suprise factor but I had yet to see anyone forgoing chilling water for some reason
(like it had 99% usage bruh)
Whirlpool, while it isn’t a must on alomomola, it is generally better than other moves, especially since it doesn’t have a big movepool. Chilling water helps alomomola to get more whirlpool damage on set up sweepers such as dragonite, kingambit and bulk up great tusk. Dondozo can of course already handle these threats relatively well. Though, getting chip damage can immensely help dondozo check those threats.

Tera fairy tera blast kingambit can actually win the 1v1 against dondozo if it has 5 allies fallen. But if you manage to get chip damage with alomomola earlier, dondozo can actually flip the matchup and win.

Additionally, if you happen to face great tusk on hazard stacking teams, you wouldn’t want to have dondozo get knocked off. Alomomola already struggles to wishpass to dondozo due to the 25% damage taken from stealth rocks, and if dondozo happens to get knocked off, the dondozo is basically dead unless you manage to wishpass to it throughout the whole game.

You can still experiment with other moves, In fact, there’s been a person in the stall discord who’s also tried mirror coat with spdef evs added to mola and has had some great success.
 
great team~
how do you deal with setup hat which can prevent hazard and stall blis out of recovery with draining kiss and pex fearing strong psychic move?
 
great team~
how do you deal with setup hat which can prevent hazard and stall blis out of recovery with draining kiss and pex fearing strong psychic move?
I'm not the hamster, but i think that ditto is a counter. It copies the boosts that setup hatt has and can stay healthy with d-kiss if opponent is running it (ditto is a good check to bulk-up and calm mind sweepers)
 
hello congrats on peak, i have a question tho how does this team deal with calm mind stored power mons like cresselia and hatterene, without using tera dark on blissey? does blissey not lose 1v1, especially to hat with draining kiss to leech off blisseys massive hp stat?
 

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