Weirdhamster
Banned deucer.
Paste: https://pokepast.es/ed3ff191551e7e6c
Paste (With nicknames): https://pokepast.es/f383223cc88aef59
Chapters
1. Proof of Peak
2. Team introudction & Roles
3. Threats & Counterplay
4. Addtional tips & tricks
5. Replays
Proof of Peak
Team introduction & Roles
Blissey has been a premier special wall this whole generation. It's insane special bulk allows it to throw off moves from the majority of special attackers in the tier such as , or . Additionally, blissey is one of the best stealth rockers for stall, it can come in on any special threat and safely get rocks up due to it's unmatched special bulk, unlike other stealth rockers. Seismic toss is one of the most consistent forms on damage in the team, this can help the matchup against pokemon such as , , and incoming or which would otherwise be a nightmare for stall to take down.
Calm Mind on blissey allows it to have set up wars against set up sweepers such as , , , and nasty plot . Soft boiled will allow blissey to stay healthy during the game without needing wish passes from . Tera water is a must have for blissey on this team, as without , There is nothing else stopping powerful pokemon such as choice specs , or eruption from wreaking havoc in the team. In the EV spread, I opted to run EVs on both of the defensive stats, which you usually dont see on bulky pokemon since they are usually specalized to tank ether physical or special attacks. But on blissey, the hp EVs you invest, make only a sudden diffrence due to its already insane base hp stat, so hp EVs aren't really worth it. But with defense EVs, you can allow blissey to take u-turns from pokemon such as or better, and you can additionally take less damage from psyshock coming from or .
Ditto is the oddball of the team. Whenever you see ditto, it is usually choice scarf to be able to guarantee outspeeding set up sweepers and be able to revenge kill them. But on this team, ditto fufills another role. With air balloon, ditto is able to hard wall opposing flash fire , which with tera water, could sweep an entire stall team if unprepared. Additionally, since ditto has an air baloon, it doesn't have to worry about spikes when switching in, but you'll still have to manage hp with wishes from if stealth rocks are up. Due to ditto being able to wall heatran, now does not need to run earthquake to hit heatran, but can now rather use body press to deal more damage against tera dark .
Additionally, since ditto isn't choice scarf, it can come in on regenerator pokemon such as and can use recover / regenerator from that pokemon to avoid having to spend pp on other pokemon such as your own . This means, that you'll have big advantages against opposing fat or a stall mirror. In the stall mirror, you'd specifically wanna copy an opposing . This way, you're not in any risk of being heavily damaged, and you can use whirlpool to trap another pokemon to force pp progress, or you can use wish to heal another one of your pokemon without needing to use a recovery move.
Tera normal allows ditto to revenge kill nasty plot psyshock balloon which would otherwise tear this team up since both blissey and ting-lu cant damage it, and psyshock isnt able to be pp stalled efficently like s Make it Rain can be. Ditto also has some niches when it comes to hazard control. Firstly, it can copy and threaten to knock off leftovers, invalidating it's longevity, or to rapid spin away spikes which means that you'll have to be less worried about the hazard game. But most importantly, it can copy pressure from . And since defog is targetting your own ditto, that means that it will take 2 pp for every defog. This is huge for the hazard game as this means that against teams, if you play correctly you can always have either stealth rocks or 1 layer of spikes on the field.
Dittos EV investment starts with 248 hp, this means that you can get the most hp as possible, and round down damage from stealth rocks, burn or poison. Max special attack allows ditto to use future sight with max power since it calculates dittos special attack when using it, instead of the pokemon that ditto copies. Minimum speed on ditto allows you to win in the ditto mirror.
Dondozo is the only unaware wall of the team. With its absurd defense and hp stat alongside unaware, it can wall close to every physical set up sweeper in the tier such as , and . Dondozo being female ensures that it can't be infuated after attacking cute charm , which can be win-or-lose in some endgames. Body press pairs amazingly with its 115 defense stat and is important against . Rest can ensure that dondozo stays healthy when against powerful pokemon such as the aformentioned or . Dondozos massive hp stat also allows it to revenge kill even special threats such as and in an endgame.
Due to dondozo relying on rest to stay healthy, dondozo needs to use sleep talk to attack whilst it is asleep. Being asleep all the time withoutbeing able to attack will often result in all 8 of your rest pp getting drained. Avalenche on dondozo allows it to power through the dragon types mentioned before. Dondozos EVs are relativley normay. 248 hp can round down rocks, poison and burn again and max defense increases its walling capablities and body press power.
Toxapex is an additonal stall staple on the team. Being a water type gives it few key weaknesses and being a poison type allows it to be immune to poison and toxic poison. This is more important post home due to choice band sneasler runnning around that can uturn pivot and poison all of your other mons with poison touch. Toxic spikes is the main way you're going to beat ho and rapid spin tusk. Most HO teams dont carry poison types due to the lack of offensive poison types and hazard control is often too slow to pair with the ho playstle. This means that toxic spikes is an amazing way to beat ho since it can put any grounded mon such as or bulk up on a timer as soon as they switch in. Haze can work to stop sweepers from setting up and sweeping your team, whilst toxic can put big threats such as or on a timer.
Tera fairy on toxapex allows it to beat choice banded dragons such as and whilst also getting a good defensive typng to remove weaknesses to stuff such as s thunderbolt or s earthquake.
Alomomola is the main physical wall on the team. This pokemon is a must have on any well built stall. It is the main knock off absorber on the team being able to absorb knock offs from , and . Tera flying makes sure that spikes wont be hitting it after it has been knocked off, making the matchup against + much more managble. Alomomola is also able to wishpass into other pokemon, which is very important when using , since your amount of rest pp can easily be exploited. If you ever see a physical grass type on the opponents team such as , alomomola should tera fly turn 1. Tera flying also has the benefit of resisting both of s stabs.
Ting Lu was the last pokemon added to the team, and was the best fit here due to the role compression. First of all, it had an immunity to future sight, and with protect being able to block future sight now when is banned, I decided that I wanted to give it a try. Ting-Lu is also good at stopping volt turn cores. With its amazing special bulk, it can block close to every volt switch in the game, most importantly from . also gives the team more hazards. This improves the matchups against ho ever more, and can bait out to come in on toxic spikes and spin away the spikes. Earthquake is an overall good stab vs steels such as and . 29 speed EVs on makes sure it underspeeds and can earthquake on a roost, or set up spikes on the same turn as a defog.
Threats & Counterplay
and knock off invalidates regen switching between and . In this matchup, try to tera fairy your and haze away any curse boosts. Since is knocked, you cant use it for regen switching, and you'll have to rely on to stall out salt cure pp. This isn't exctly practical though, since has to sleep for 2 turns with rest before sleeping again. Long term, this stratergy may not work, so always try to gain offensive pressure with in this matchup to avoid being outstalled.
Assault vest is rarer post home meta, but is still a pain to deal with with stall. With infestaion, it can trap your pokemon, forcing them to stay in and forcing progress. Acid spray can lower your special defense and can then use powerful sludge bombs or surf to stall you out of recover pp. Your best options would be to give your own infestation, or try to force it out with tera steel . Trying to go to will just make you waste a lot of soft boileds between sludge bomb poison and acid spray. Due to it being assault vest and not running recover, can not safley copy this due to the lack of recovery after being trapped.
could be any set, and still have stall struggle. Even with the addition of , the team still struggles with it, your best bet would be to tera fairy turn 1 and have tspikes and other hazards up for as long as possible and try to deny entry to if it does come in, try to pivot around , and until you get a better position where you can force out or deal damage with s earthquake.
This thing at 5 allies fainted is a beast. You'll have to either try to go and wishpass into or go to immediately on the swords dance. Body press should do about 50% after a tera dark, and after that will be 2hkoed. If you have preserved your tera you can go to tera fairy and tera to get a toxic off, but if you havent, going ing lu to get earthquake chip is your best bet. After that, gambit will be sitting at roughly 30% hp assuming it was at 100% from the begnning, in which, you'll have to play the mindgames with . If you are able to keep 3 layers of spikes before, or chipped the early game on the other hand, ting lu should be able to clean up with earthquake without ditto. Alternatively, you can also give up the matchup and use tera fighting on
Thers not alot you can do in the sun macthup you'll usually need tera flying for choice band and and tera water for . Tera fly turn 1 and absorb sleep powder from on if you are able t, use to poison as never faints to solar blade at a +2. If you are able to chip down with stealth rocks and spikes, thats great. After that, get tspikes up and spam soft boiled with blissey vs wake to chip it down with poison. In most games though, you wont have the time to do that, and you're usually going to be lost.
This matchup is basically impossible without or reflect , and you shouldn't have any hopes of winning vs it, tera ghost dondozo gets 2hkoed by headlong rush and the rest of the team gets ran over after a +2 facade from . Due to healing wish and lunar dance, chipping it down wont help you either. Outside of trick room, is more managable, but in trick room, there is no hope of beating that beast. also ensures that you wont be able to get tspikes or spikes up which is cruical normally against .
is another very annoying pokemon for this team. Not only does it form a good core with as it can't be hit by , taunt also disables stuff like s toxic. If you want a better matchup from the builder, you can change s toxic spikes for sludge bomb which makes it so can relibaly damage . Otherwise, you can bait a taunt or earth power into and then chunk it down with seimic toss or bait an earth power into and try to ko it with earthquake. If you ever get any chip against , it is important that you avoid using water moves on as much as possible to not accidentially heal it again.
Additional tips & tricks
When against opposing hazard stack teams, it is always important to get your own hazards up as soon as possible. Since you don't have great tusk that can spin, the only way for you to win the hazard war is by having more hazards yourself. You should prioritize getting toxic spikes up quickly (unless your opponent has a grounded poison type), and then move on to stealth rocks / spikes. If one of your pokemon gets tricked, it is important to use wish with before you switch that pokemon in, to minigate hazard damage.
Future sight
Against the future sight matchup, it is important to minimize your odds of being poisoned. You can do this by switching in to to potentially absorb a sludge bomb, but if the uses future sight, you can chilly reception (or switch) out to to then protect disallowing any other attack other than to go thorugh, in which case you can earthquake instead of using protect. If you don't have to use tera on something diffrent, you can also use tera steel on to be fully immune to any poisons, though it'll make you take future sight damage each time.
Wish passing
One of the most important parts about gen 9 stall has to be wishpassing. Ever since recovery moves got nerfed to 8 pp max, using wish to heal your allies has been crucial. Alomomola does this the best of all the wish passers. It's sky high hp stat means that it can wish on something such as and then pass it into . This means that can be at full hp after it switches into something such as and it can minimize the amount of rest usage.
Wish passing is also important for and in the team. If stealth rocks are up on the field, can't repeatedly switch into to stop it, and hence you will need to manage s hp to make sure you don't get KOed after stealth rock switching. , just like , relies on rest to stay healthy, this means that if you get poisoned by something such as , it needs to stay healthy whilst still being able to defend against future sight. Wish passing solves this problem by repeatedly healing up whenever possible.
Sacrificing pokémon.
Sacrificing pokémon is more important than most people would think it’d be for stall. This doesn’t mean that you should never click soft boiled with blissey, but rather sacrifice a useless pokémon to get back momentum and get a free switch. Sacrificing pokémon can also help you reveal sets, such as scouting for sets if it’s calm mind or swords dance.
If you are going to sacrifice a pokémon, you need to be sure that it doesn’t provide any help in your matchups. , for example, would usually be a pokémon that you would almost never sacrifice. This is due to how important wishes are late in the game, but a pokémon such as , who’s only role is to wall physical set up sweepers, can easily be sacrificed if the opponent only has special attackers. One turn of extra momentum can often swing the game for stall, and knowing when to sacrfice can up your game a lot.
Scouting
Scouting is a fundamental part to have consistent results with stall. You can’t just throw in on expecting it to be dragon dance. Or switching in on without knowing if it’s physical or special. Scouting your opponents sets will help you know how to play your game. For example, if you know is choice band, then you should preserve hp and tera for, but if it is dragon dance, you’d rather preserve hp on .
One of the best ways to scout your opponents sets is by using . With , you can see all of your opponents moves and makes it easy to deduce what set it is. If a isn’t air ballon and has nasty plot without trick, there is a good chance it is covert cloak. Of course you can’t just switch in on any mon you’d like, but there are also other ways of scouting your opponents sets. A booster energy speed has a high chance of being swords dance, meanwhile an without booster energy is more likely to be choice scarf or choice specs.
Replays
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If you have any additional questions about the team or its matchups, feel free to ask!
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