Ranked 5s! GemOftheDay vs Matezoide!



<Munchlax> [Owen] (M)

Nature: Quiet (-10% Evasion)

Type: Normal

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured.
Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating.


Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW Locked): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16


EC: 1/6
MC: 0
DC: 1/5


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Metronome (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Amnesia (*)
Lick (*)
Recycle (*)
Screech (*)
Chip Away (*)
Stockpile (*)
Body-Slam

Ice Beam (*)
Flamethrower (*)
Thunderbolt (*)
Surf
Return (*)
Earthquake (*)

Selfdestruct (*)
Counter (*)
Double-Edge (*)
Pursuit (*)
Whirlwind (*)




<Turtwig> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus,


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face!


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Ec: 1/9
MC:0
DC: 1/5



Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW LOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)

Return (*)
Light Screen (*)
Solarbeam (*)
Protect (*)
Toxic (*)
Stealth Rock

Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)






<Tepig> [Paul] (M)
Nature: Quiet (-10% Evasion)

Type:Fire

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.


About: Paul is a Tepig that was born to act. Captured by Matezoide while wandering Pokestar Studios, Paul quickly revealed his dreams for acting and soon participated in several movies there.
Althouh he had a lot of fun, as a pokemon, Paul's role did not get much recognition and did not attain the fame he hoped for. Luckly, he was quickly cheered up when he realised that meant he could travel with Matezoide and get through a lot of new, exciting experiences.
Also, his father was a Typhlosion.


Abilities:
Blaze (Passive):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW LOCKED, Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks (17):
Tackle (*)
Tail Whip (*)
Ember (*)
Odor Sleuth (*)
Defense Curl (*)
Flame Charge (*)
Smog (*)
Rollout (*)
Take Down (*)
Flamethrower
Head Smash
Flare Blitz

Protect (*)
Gyro Ball (*)
Wild Charge (*)
Solarbeam (*)
Fire Blast (*)
Superpower

Endeavor (*)
Body-Slam (*)
Covet (*)
Yawn (*)
Curse (*)






<Snubull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.


Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW LOCKED, Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)

Crunch
Payback


Brick-Break (*)
Earthquake (*)
Retaliate (*)
Return (*)
Thunder-Wave (*)
Facade

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Close-Combat





<Axew> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy. One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (DW UNLOCKED, Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW LOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Payback (*)
Rock-Tomb (*)
Superpower
X-Scissor (*)

Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)


Eevee [Espropiet] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC:0/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Stored Power
Endure
Wish
yawn
flail

protect
Shadow Ball
hidden power(fighting, 7)
toxic
substitute

Bronzor (Coracier)
Nature: Relaxed (+ Def, -Spe, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW locked): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
size class: 1
weight class: 4 (5 with heavy metal)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
psywave
iron defense
faint attack
safeguard

no egg moves. these are tutor moves
ancient power
signalbeam
recycle
stealth rock
trick


Earthquake
Payback
Gyro ball
trick room
Flash cannon
skill swap
rock slide


Tirtouga[Lincoln](M)

Nature: brave (+atk, -15% spe, -10% evasion )
Type:
Water
- Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock - Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim: (DW)(Locked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 19(-)
-10% evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Bide
withdraw
water gun
rollout
bite
protect
aqua jet
ancient power
crunch
wide guard


body slam
iron defense
flail

dive
stone edge
smack down
earthquake
protect
dig
aqua tail

Zorua (Voile) (M)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type: Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:Ability 1: Illusion - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Ability 2: none

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 74.75(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 2
DC: N/A

Attacks:
Scratch
leer
pursuit
fake tears
fury swipes
faint attack
scary face
taunt
foul play
agility
detect
sucker punch
dark pulse
bounce
knock-off
u-turn
thief
hone claws

Machop [Coup] M
Brave: ( +atk -Spe, -10% acc)

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW LOCKED): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

moves:

Low kick
Leer
focus energy
karate chop
foresight
low sweep
seismic toss
revenge
vital throw

bullet punch
knock off
fire punch
thunder punch
ice punch

mega kick
dynamic punch

bulk up
protect
dig
earthquake
rock slide
5v5 LC quintuples
All abilities
training items
Arena: http://pastebin.com/yeDq2mkX
2 recovers/3 chills

Minions spawn at 1:30, I'd recommend getting your actions in! And don't forget to buy items!
 


Alright team, lets play League of Legends!

@ Exp.Share
Why do we have to play this thing?

@ Lucky Egg
How do i use this....mouse?

@ Exp.Share
I think you are supposed to eat it.

@Exp.Share
Nah, my old owner used the computer all the time, you are supposed to slide it and click the buttons.


How do i do that without fingers?




Will you guys stop complaining? We were challenged for League of Legends and thats exactly what we are going to do. Ana, use vine whips to move them. Paul, please dont burn the computer.


Owen seems to be taking this pretty well.


See? Why cant you guys be more receptive like him? Owen, what do you think?



@ Amulet Coin
..........




Owen....? Waitasecond, why are your eyes....



I am pretty sure he is sleeping and just drew them on his face.




God damn it.




(Posting so i can find this later)
 

Okay lil' dudes, let's do this! we all know our lanes, right?


But i don't want to support! I wanna be the AP mid


Well that sucks for you. We need an AD mid, and that's me.


You're a jerk, Voile.


Now now... Espropriet, be happy you even got a place on the team. Last I heard, we were gonna send in the crybaby instead of you. But, we needed to communicate.


Crybaby?


Ralts. Esponce. God, freaking annoying little bugger.


Well excuse me. I'll just take toplane and be done with it.


Uh, Lincoln was gonna top. You can be the ADC bot. You and Espro can definitely handle this lane.


Me? Top? Okay. Do you need a blue leash?


Yes.


Cool. Now that the team is sorted out, we can handle these guys. Just farm it up.


Good planning guys, glad to see we all get along!
 
First round actions so I don't have to constantly flip between 3 different pages:

Axew purchases Boots of speed (+35 speed, +15% accuracy) for 300 gold, ending the round with 200.

Tepig gets a Doran's ring (+10 hp, special attacks do 3 extra damage and restore 2 energy, Pokemon regenerate 2 energy an action) for 500 gold

Munchlax gets a Doran's shield (+30 hp, reduces physical attack damage by 3, Pokemon regenerate 2 hp each action) for 500 gold

Turtwig gets Philosopher's stone (Pokemon regenerate 3 hp and 3 energy per action) for 300 gold

Snubull Doran's blade (+10 hp, physical attacks do 4 extra damage and heal attacker by 1 hp) for 500 gold


Snubull: Intimidate them all!
Return (Machop) -> Headbutt (Machop)

Axew:
Dragon Claw (Machop) -> Dragon Claw (Machop)

Turtwig:
Seed Bomb (Machop) -> Body-Slam (Machop)


Tepig:
Fire Blast (Machop) -> Flamethrower (Machop)

Munchlax:
Double-Edge (Machop) -> Body-Slam (Machop)


KO SUB: If Machop faints, redirect to Zorua

A1

Eevee @ crystal flask: toxic (munchlax) -> helping hand (machop)
tirtouga @ doran's shield: farm minions -> iron defense
Zorua @ philo stone: taunt (snubull) -> farm minions
Bronzor @ philo stone: flash cannon (snubull) -> farm minions
machop @ doran's Blade: bulk up -> dynamicpunch (snubull)[/quote]


Reffing starting now
Axew
Zorua
Eevee
Tepig
Snubbull/Machop
Turtwig
Bronzor
Tirtouga
Munchlax
 
Last edited:
And now, what you've all been waiting for, a giant wall of numbers followed by a few more numbers as well as some pictures telling you how this match is going!

Snubbull > Intimidate
-1 Atk Eevee
-1 Atk Tirtouga
-1 Atk Zorua
-1 Atk Bronzor
-1 Atk Machop

Axew > Dragon Claw > Machop
3783 (No Crit)
(8 + 3 + 3 - 2) = 12 DMG
-5 EN
Zorua > Taunt > Snubbull
Snubbull is Taunted (6a)
-9 EN
Eevee > Toxic > Munchlax
Munchlax is Toxiced
-7 EN
Tepig > Fire Blast > Machop
5529 (No Crit)
6308 (No BRN)
(12 + 3 + 1.5) + 3 = 19.5 DMG
-5 EN
Speed Tie (5001+ Matezoide): 9667 (Mate goes first)
Snubbull > Return
4313 (No Crit)
(10 + 3 + 1.5) + 4 = 18.5 DMG
-6 EN
Machop > Bulk Up
+1 Atk, +1 Def
-6 EN
Turtwig > Seed Bomb > Machop
7278 (No Crit)
(8 + 3 + 3) = 14 DMG
-5 EN
Bronzor > Flash Cannon > Snubbull
5598 (No Crit)
6004 (No -SpD)
(8 + 3 - 3) = 8 DMG
-5 EN
Tirtouga > Farm Minions
+100g
-10 EN
Munchlax > Double-Edge > Machop
(14 + 3 + 1.5) = 18.5 DMG
-6 HP (Recoil)
-7 EN

+2 EN Zorua (Doran's Ring)
+2 EN Tepig (Doran's Ring)
+3 EN Turtwig (Philo Stone)
+3 EN Bronzor (Philo Stone)
+2 HP Munchlax (Doran's Shield)
-1 HP Munchlax (Toxic)

Eevee > Helping Hand > Machop
Eevee gave Machop a hand
-3 EN
Axew > Dragon Claw > Machop
3614 (No Crit)
(8 + 3 + 3 - 2) - 2 = 10 DMG
-9 EN
Zorua > Farm Minions
+100g
-10 EN
Tepig > Flamethrower > Machop
122 (Crit)
4455 (No BRN)
(10 + 3 + 3 + 1.5) + 3 = 20.5 DMG
-4 EN
Speed Tie (5001+ Matezoide): 3398 (Gem)
Machop > DynamicPunch > Snubbull
4364 (No Crit)
4419 (Confused, 3a)
(20 + 3 + 3) * 1.5 + 4 = 43 DMG
-10 EN Eevee (Helping Hand)
+1 HP (Doran's Blade)
Snubbull is Confused (3a)
-7 EN
Snubbull > Headbutt > Machop
9633 (Attacks)
9818 (No Crit)
(7 + 3 + 1.5) + 4 - 2 = 13.5 DMG
+1 HP (Doran's Blade)
-4 EN
Turtwig > Body Slam > Machop
7296 (No Crit)
8825 (No PRZ)
(8 + 3) - 2 = 9 DMG
-6 EN
Bronzor > Farm Minions
+100g
-10 EN
Tirtouga > Iron Defense
+2 Def
-7 EN
Munchlax > Body Slam > Machop
5863 (No Crit)
7770 (No PRZ)
(9 + 3 + 1.5) - 2 = 11.5 DMG
-5 EN

+2 EN Zorua (Doran's Ring)
+2 EN Tepig (Doran's Ring)
+3 EN Turtwig (Philo Stone)
+3 EN Bronzor (Philo Stone)
+2 HP Munchlax (Doran's Shield)
-1 HP Munchlax (Toxic)


190 HP
95 EN
Philo Stone, 700g

190 HP
86 EN
Boots of Speed, 700g

210 HP
95 EN
Doran's Ring, 500g

149 HP
90 EN
Confusion (2a), Taunt (4a)
Doran's Blade, 500g

246 HP
88 EN
Toxic (2DPA)
Doran's Shield, 500g

190 HP
80 EN
-1 Atk
Crystalline Flask (3 Charges), 700g

190 HP
85 EN
-1 Atk
Philo Stone, 800g

64 HP
87 EN
Doran's Blade, 500g

190 HP
91 EN
-1 Atk
Philo Stone, 800g

220 HP
83 EN
-1 Atk, +2 Def
Doran's Shield, 600g​
 
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And now it's time for Round 2

Snubull: Return (Machop)*2

Tepig: Protect (Snubull) -> Fire Blast (Machop)

Axew: Aerial Ace (Machop) -> Farm Minions

Munchlax: Double-Edge (Machop) -> Tackle (Machop)

Turtwig: Seed Bomb (Machop) -> Solarbeam (Machop)


If Machop is knocked out, target Zorua instead.

Eevee: hp fighting 7 (snubbull) -> helping hand + helping hand (Machop)
Machop: protect -> dynamic punch + dynamic punch (snubbull)
Tirtouga: aqua tail (snubbull) ->
Zorua: foul play (snubbull)
-> dark pulse (snubbull)
Bronzor: earthquake (tepig, snubbull, axew) *2

Subs

Eevee: if Machop would not use the combo a2, toxic turtwig instead.
Machop: if you do not have enough energy to use the combo a2, chill instead.
All: if snubbull is ko'd when you would target it, target Tepig instead.
 

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