Scizor @ Leftovers
Ability: Technician
EVs: 244 HP / 32 Def / 232 SpD
Careful Nature
- U-turn
- Roost
- Defog
- Bullet Punch
Specially defensive pivot with bullet punch to counter fairies and revenge kill. A slow u-turn allows frail pokemon to be brought in without being attacked. Roost provides recovery while defog is used to prevent the team from being worn down by hazards.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Lando functions as a physically defensive pivot with access to intimidate and a rocky helmet. Stealth rock helps to wear down the opponent's team. It also provides valuable ground and rock coverage.
Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpD / 30 Spe
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Ground]
Serperior can be brought in through scizor or lando's u-turn in favourable matchups. Substitute helps to protect from status and eases switches. Leech seed provides recovery and can also be used on switches. Leaf storm is powerful STAB that also ups serperior's sp att, while hidden power ground helps to deal with heatran and magnezone.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Earth power
- Lava Plume
- Taunt
- Toxic
Specially defensive heatran is good for switching into special attackers and walls. Its access to taunt and toxic allows it to shut down defensive pokemon like chansey, while stealth rock is useful in case lando dies early. Lava plume is solid STAB with a chance to burn. Earth power helps to deal with other heatran as well as bulky poison types such as tentacruel.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick
This set helps to shut down walls and set up sweepers by giving them choice scarf. Volt switch allows it to pivot into scizor or heatran against grass types and other counters. Hydro pump is a strong STAB move, while thunderbolt allows it to reliably take out flying types.
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Poison Jab
- Endeavor
- Protect
My lead/anti-lead which helps to set up at least one layer of spikes while baiting attacks from common leads such as heatran and landorus. Endeavor is used so that the opponent's pokemon will be left with 1 hp, as well as helping to build momentum through the switch in after it faints. Protect is to ensure that it can outspeed almost anything. The best move I can think of for the 4th slot is poison jab, but I am open to suggestions.
Ability: Technician
EVs: 244 HP / 32 Def / 232 SpD
Careful Nature
- U-turn
- Roost
- Defog
- Bullet Punch
Specially defensive pivot with bullet punch to counter fairies and revenge kill. A slow u-turn allows frail pokemon to be brought in without being attacked. Roost provides recovery while defog is used to prevent the team from being worn down by hazards.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Lando functions as a physically defensive pivot with access to intimidate and a rocky helmet. Stealth rock helps to wear down the opponent's team. It also provides valuable ground and rock coverage.
Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpD / 30 Spe
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Ground]
Serperior can be brought in through scizor or lando's u-turn in favourable matchups. Substitute helps to protect from status and eases switches. Leech seed provides recovery and can also be used on switches. Leaf storm is powerful STAB that also ups serperior's sp att, while hidden power ground helps to deal with heatran and magnezone.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Earth power
- Lava Plume
- Taunt
- Toxic
Specially defensive heatran is good for switching into special attackers and walls. Its access to taunt and toxic allows it to shut down defensive pokemon like chansey, while stealth rock is useful in case lando dies early. Lava plume is solid STAB with a chance to burn. Earth power helps to deal with other heatran as well as bulky poison types such as tentacruel.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunderbolt
- Trick
This set helps to shut down walls and set up sweepers by giving them choice scarf. Volt switch allows it to pivot into scizor or heatran against grass types and other counters. Hydro pump is a strong STAB move, while thunderbolt allows it to reliably take out flying types.
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Poison Jab
- Endeavor
- Protect
My lead/anti-lead which helps to set up at least one layer of spikes while baiting attacks from common leads such as heatran and landorus. Endeavor is used so that the opponent's pokemon will be left with 1 hp, as well as helping to build momentum through the switch in after it faints. Protect is to ensure that it can outspeed almost anything. The best move I can think of for the 4th slot is poison jab, but I am open to suggestions.