Rate my first attempt at a UU team

I've battled in OU for a while and it's finally got boring. I've decided to try UU and see how it goes. I've had some battles under my belt and have decided to put my team up for a rate.

Uxie @ choice scarf
Impish
252 HP / 104 Def / 152 Spe
~ Stealth Rock
~ U-turn
~ Yawn / Toxic / Thunderwave
~ Trick

Uxie is my lead. Depending who the other lead is, I'll SR or Trick. I sometimes like to save Trick to come in on a wall later in the game and screw them up. I've used Yawn, Toxic, and T-wave and can't decide which to keep since each on has it purposes. Toxic is to wear down walls. T-wave is to slow down sweepers. Yawn is to rack up SR damage. I just can't decide which to stick with.

Blastoise @ leftovers
Bold
252 HP / 252 Def / 6 spA
~ Surf
~ Rapid Spin
~ Roar
~ Ice Beam

This is my favorite pokemon, period! He's not weak to SR so it's easy to switch in and Rapid Spin in order for Honchkrow to come in easier late in the game. Roar is for Gallade, Drapion, etc. who are trying to set up. Plus it racks up SR damage. I'm thinking of putting toxic on him for other waters and putting T-wave on Uxie since waters like to come out and wall me! I love Roar though, so should I take out Ice Beam?

Venusaur @ black sludge
Calm
252 HP / 252 SpD / 4 Spe
~ Sleep Powder
~ Leech Seed
~ Grass Knot
~ Sludge Bomb

This is my special wall. Sleep powder is for putting pokemon to sleep, then I'll leech seed whatever comes in. Grass knot and Sludge bomb are for stab. He has some useful resistances in Electric, Water, and Fighting. I can usually come in Mismagius and stall her out.

Hitmontop @ Life Orb (technician)
Adament
252 HP / 252Atk / 6 Spe
Fake Out
Sucker Punch
Mach Punch
Bullet Punch

This is my favorite physical attacker. I saw this set on another RMT and it's great. Technician is to power up the priority moves. Fake Out is to break to break the sash and cause them to flinch as well as weakening them for Mach Punch or Bullet Punch. Sucker Punch is for ghost and physics like Alakazam.

Mismagius @ leftovers
Timid
48 HP / 208 SpA / 252 Spe
~ Calm Mind
~ Shadow Ball
~ Hidden Power Fighting
~ Substitute

This is the standard Sub + Calm mind set. Shadow Ball and HP fighting are for perfect coverage. Without HP Fighting, Chansey, Clefable, and steels would wall me completely. I'll usually come in on a Fighting, Normal, or Ground move and put up a sub as they switch. The HP ev's allow my to get 5 subs if needed. She's also my spin blocker.

Honchkrow @ Choice Band (Insomnia)
Adament
6 HP / 252 Atk / 252 Spe
Suck Punch
Drill Peck
Superpower
Pursuit

I'm thinking of switching to Choice Scarf since Honchkrow has such horrible speed. Insomnia is so I can switch into a Hypnosis and it not bother me. Sucker Punch + STAB + Choice Band is deadly! Drill Peck is to scare off fighters. Superpower is for steels and normals. I decided to use Pursuit to catch the opponent if they decide to switch out.


Well, there it is. My first UU team. I've done pretty well with it and I believe it has pretty good synergy and each team member seems to help each other out pretty well. Let me know what you think.
 
I'm bumping this thread as requested by peadawg14 as he's no longer in violation of rule #13. Happy rating!
 
First off, switch Honchkrow to Life Orb and use Brave Bird over Drill Peck. Roost can go over Pursuit but that's more of a preference thing. This set removes the need for prediction and is far more dangerous than the CB set which, tbh, Honchkrow doesn't really have the neccesary attributes to run (can't switch in often enough, is punished too dearly for a misprediction, Sucker Punch is the worst move to be locked into etc)

I'm not keen on Hitmontop here as this team is far too slow and balanced to be relying on revenge kills. I'd swap him for a Rhyperior because Swellow and Honchkrow are just 1-2HKOing everything on this team. Also provides some added insurance against HP Ice Raikou who just runs over this team (on that note, try to fit EQ on Venusaur so HP Grass Raikou doesn't run over you too!)

If you hadn't said Blastoise was your favorite Pokemon then I'd be nagging you to swap him out - this team could get by without a Spinner - Venusaur absorbs Toxic Spikes and only one of your Pokemon is weak to SR (and that Pokemon will have Roost if you follow my earlier suggestion). I suppose it won't hurt to have him around, especially if you come up against a Spiking team but he isn't getting around Ghosts anytime soon unless you run Foresight.
 
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