Hello there fellow Pokémaniacs.
Oldschooler here, I started playing Pokémon with Blue on the original Gameboy and kept playing over the years, however stopped playing on the Nintendo since Gen 4. I recently picked up netbattling out of sheer nostalgia and was overjoyed with the options and mechanics the new generations gave to my old friends :)
Since I didn't know most of the new pokés I somehow felt obliged to see how a team of first generation allstars using their new tools would fare against the plethora of new challenges. So far I have been doing quite well in the lower parts of the ladder, however, as there is always room for improvement, I wanted to see what people who actually know what they're doing have to improve about this.
Feel free to comment anything you like and feel is contributing :)
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Extreme Speed
- Earthquake
Multiscale and Lum Berry basically guarantee a free Dragondance when used as a lead unless taunted (against teams with common, fast taunters like Aerodactyl, i usually lead with Starmie, however that IS a weak point of the team). If for some reason i get a second dance (due to Will-o-Wisp miss etc.) its usually gg. Extreme Speed helps against Mamoswine and other "counters" relying on Ice Shard.
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Substitute
- Focus Blast
- Will-o-Wisp
This set can mess up entire teams if unprepared. I was very surprised that i didn't run into Gengar on every second team, given how often it wrecks entire teams, once the standard counters are gone. Near perfect coverage and incredible switch- and survivability for such a frail ghost. Additionally, apparently the only thing that keeps this team from getting rekt by Bisharp ;P.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Psyshock
- Ice Beam
Ye olde Rapid Spin... not much to say except forBoltBeam required Ice Beam and Psyshock for specially bulky mons, Spin and a Hydro Pump that is required over Surf due to the measly SpA. I'd rather have a more sturdy spinner, but for some reason, this combination of Spinner and emergency cleanup Starmie just works out fine.
Magneton @ Eviolite
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Substitute
- Flash Cannon
- Hidden Power [Fire]
Boy, how I love teams featuring Magnezone :> Gen1 will kick your overevolved face back to the future all day, everyday (well, on friendly sundays, at least ^^). Aside from Magnezone, the little Steelballs outspeed one very interesting threat that magnezone cannot beat - namely (non-mega :'( ) Scizor. Otherwise, its 120 SpA pack an unexpectedly hard punch with Thunderbolt and Ferrothorn has a hard time Power Whipping the Eviolite-boosted Substitutes.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Psyshock
- Slack Off
Holy smack. I NEVER used Slowbro when i played back as a kid. But when i found myself looking for a reliable wall and looked past Eviolite Chansey and Curselax (I love Snorlax, but it simply did not work for me), I was not disappointed. Aside from matches where people simply decide to hand over the win by letting Dragonite set up, I would say Slowbro has won me the most games so far. After dedicated special sweepers have been dealt with, this pink bundle of joy has no problems walling entire teams while simultaneously evolving into a dangerous, well-covering sweeper that can deal with both physical and special walls after a few setups. And if he gets an unlucky switch in, Regenerator grants him a second try most of the time. Very surprising.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Aqua Tail
- Hone Claws
Switched this guy in for Dugtrio after feedback. Significant improvement, though it looks like i now sport a rather significant weakness to Electro. Still, 100% accuracy, 200 effective basepower boosted Stone Edge hits like a truck (and like a freight train compared to old Dugtrio), while Aqua Tail and Earthquake provide nice Coverage without sacrificing too much punching power. Considering Aerial Ace instead of Aqua Tail, but so far, I'm happy.
Hopefully that's not too much text and some people bother to help/comment. Any constructive thought is highly appreciated :)
edit: Included changes made after first feedbacks.
Oldschooler here, I started playing Pokémon with Blue on the original Gameboy and kept playing over the years, however stopped playing on the Nintendo since Gen 4. I recently picked up netbattling out of sheer nostalgia and was overjoyed with the options and mechanics the new generations gave to my old friends :)
Since I didn't know most of the new pokés I somehow felt obliged to see how a team of first generation allstars using their new tools would fare against the plethora of new challenges. So far I have been doing quite well in the lower parts of the ladder, however, as there is always room for improvement, I wanted to see what people who actually know what they're doing have to improve about this.
Feel free to comment anything you like and feel is contributing :)
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Extreme Speed
- Earthquake
Multiscale and Lum Berry basically guarantee a free Dragondance when used as a lead unless taunted (against teams with common, fast taunters like Aerodactyl, i usually lead with Starmie, however that IS a weak point of the team). If for some reason i get a second dance (due to Will-o-Wisp miss etc.) its usually gg. Extreme Speed helps against Mamoswine and other "counters" relying on Ice Shard.
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Substitute
- Focus Blast
- Will-o-Wisp
This set can mess up entire teams if unprepared. I was very surprised that i didn't run into Gengar on every second team, given how often it wrecks entire teams, once the standard counters are gone. Near perfect coverage and incredible switch- and survivability for such a frail ghost. Additionally, apparently the only thing that keeps this team from getting rekt by Bisharp ;P.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Psyshock
- Ice Beam
Ye olde Rapid Spin... not much to say except for
Magneton @ Eviolite
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Substitute
- Flash Cannon
- Hidden Power [Fire]
Boy, how I love teams featuring Magnezone :> Gen1 will kick your overevolved face back to the future all day, everyday (well, on friendly sundays, at least ^^). Aside from Magnezone, the little Steelballs outspeed one very interesting threat that magnezone cannot beat - namely (non-mega :'( ) Scizor. Otherwise, its 120 SpA pack an unexpectedly hard punch with Thunderbolt and Ferrothorn has a hard time Power Whipping the Eviolite-boosted Substitutes.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Psyshock
- Slack Off
Holy smack. I NEVER used Slowbro when i played back as a kid. But when i found myself looking for a reliable wall and looked past Eviolite Chansey and Curselax (I love Snorlax, but it simply did not work for me), I was not disappointed. Aside from matches where people simply decide to hand over the win by letting Dragonite set up, I would say Slowbro has won me the most games so far. After dedicated special sweepers have been dealt with, this pink bundle of joy has no problems walling entire teams while simultaneously evolving into a dangerous, well-covering sweeper that can deal with both physical and special walls after a few setups. And if he gets an unlucky switch in, Regenerator grants him a second try most of the time. Very surprising.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Aqua Tail
- Hone Claws
Switched this guy in for Dugtrio after feedback. Significant improvement, though it looks like i now sport a rather significant weakness to Electro. Still, 100% accuracy, 200 effective basepower boosted Stone Edge hits like a truck (and like a freight train compared to old Dugtrio), while Aqua Tail and Earthquake provide nice Coverage without sacrificing too much punching power. Considering Aerial Ace instead of Aqua Tail, but so far, I'm happy.
Hopefully that's not too much text and some people bother to help/comment. Any constructive thought is highly appreciated :)
edit: Included changes made after first feedbacks.
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