Pokemon Ranger Blue (Heracross) @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
But why Heracross?:
The Multi-hits shred subsitutes, Skill-Link turns Pin Missle/Rock Blast into 125 power moves, 1 quick boost and the fact that only 4 pokemon exist that resist both Close Combat, Pin Missle, and Rock Blast. You won't need bulk with the sheer force, but speed EVs are nice to get one... er *five*-HKOs without taking damage back.
Notes:
After a single swords dance, Mega-Heracross can pretty much hit almost any pokemon without being fully resisted due to the Rock/Bug/Fighting moves. Only Fighting/Poison and Ground/Poison types can resist ALL of his moves. With full speed EVs he manages to reach a suprisingly fast 299 total speed. Skill link turns Rock Blast and Pin missle into terrifying 125 power moves that shred subsitutes.
Pokemon Ranger Red (Victini) @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
- V-create
- Bolt Strike
- Brick Break
- U-turn
Why Victini?:
An incredibly fast and powerful physical attacker. Preferred over Latios/Latias to not get walled by Chansey. ANY pokemon hit with a V-create is GOING to be taking some damage.
Note:
Mostly here as a fragile cannon, smashes through non-resistant enemies. V-create is so powerful that I find choice scarf works wonders at smashing through before they can use any super-effectives.
Ranger Black (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Atk / 216 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Gunk Shot
Why Greninja?:
Arguably best special sweeper in the game. Rounds off the team with some water/ice STABS.
Note:
The Team's Special sweeper. Mostly here to provide Ice/Water-STABS to the team.
Pokemon Ranger Green (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Why Ferrothorn?:
Arguably one of the best stealth rockers in the meta. Power Whip provides much needed coverage for the team, a well-timed gyro ball is massive in the right hands, and timing tank shots with rocky helmet can demolish enemy physicals.
Note:
Main stealth rocker. If the enemy has Charizard/Talonflame I like to set up stealth rocks early, because a bad switch in that leaves them at 50% HP can potentially OHKO them.
Pokemon Ranger Pink (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic
Why Chansey:
Simply the BEST special tank in the game atm.
Without it the team'd likely get shredded by Latios/Latias.
Note:
Deals with special sweepers. Not much to say, almost everyone knows the basics of what chansey does. Toxic the sweeper, heal bell statuses, soft boiled. 252 defence EVs are to prevent psyshock from doing >50% of Chansey's max HP, allowing it to outsustain Latios/Latias.
Robot Ranger (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Why Rotom-W?: Simply the best typing in the game besides elecktross, but it's not wasting on a sub-par movepool.
Notes: Will-O-Wisp helps cripple physicals to help out the rest of the team, Volt Switch and Hydro Pump are great stabs. I bring this in primarily to combat Fire types when I'm not sure Greninja will be able to take a switch-in hit, or to cripple physical attackers.
Overall, I'm looking to see if you guys have any suggestions for moves that could be phased out, check I might have to watch out for, etc. It'd be a great help.
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
But why Heracross?:
The Multi-hits shred subsitutes, Skill-Link turns Pin Missle/Rock Blast into 125 power moves, 1 quick boost and the fact that only 4 pokemon exist that resist both Close Combat, Pin Missle, and Rock Blast. You won't need bulk with the sheer force, but speed EVs are nice to get one... er *five*-HKOs without taking damage back.
Notes:
After a single swords dance, Mega-Heracross can pretty much hit almost any pokemon without being fully resisted due to the Rock/Bug/Fighting moves. Only Fighting/Poison and Ground/Poison types can resist ALL of his moves. With full speed EVs he manages to reach a suprisingly fast 299 total speed. Skill link turns Rock Blast and Pin missle into terrifying 125 power moves that shred subsitutes.
Pokemon Ranger Red (Victini) @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
- V-create
- Bolt Strike
- Brick Break
- U-turn
Why Victini?:
An incredibly fast and powerful physical attacker. Preferred over Latios/Latias to not get walled by Chansey. ANY pokemon hit with a V-create is GOING to be taking some damage.
Note:
Mostly here as a fragile cannon, smashes through non-resistant enemies. V-create is so powerful that I find choice scarf works wonders at smashing through before they can use any super-effectives.
Ranger Black (Greninja) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Atk / 216 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Gunk Shot
Why Greninja?:
Arguably best special sweeper in the game. Rounds off the team with some water/ice STABS.
Note:
The Team's Special sweeper. Mostly here to provide Ice/Water-STABS to the team.
Pokemon Ranger Green (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Why Ferrothorn?:
Arguably one of the best stealth rockers in the meta. Power Whip provides much needed coverage for the team, a well-timed gyro ball is massive in the right hands, and timing tank shots with rocky helmet can demolish enemy physicals.
Note:
Main stealth rocker. If the enemy has Charizard/Talonflame I like to set up stealth rocks early, because a bad switch in that leaves them at 50% HP can potentially OHKO them.
Pokemon Ranger Pink (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic
Why Chansey:
Simply the BEST special tank in the game atm.
Without it the team'd likely get shredded by Latios/Latias.
Note:
Deals with special sweepers. Not much to say, almost everyone knows the basics of what chansey does. Toxic the sweeper, heal bell statuses, soft boiled. 252 defence EVs are to prevent psyshock from doing >50% of Chansey's max HP, allowing it to outsustain Latios/Latias.
Robot Ranger (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Why Rotom-W?: Simply the best typing in the game besides elecktross, but it's not wasting on a sub-par movepool.
Notes: Will-O-Wisp helps cripple physicals to help out the rest of the team, Volt Switch and Hydro Pump are great stabs. I bring this in primarily to combat Fire types when I'm not sure Greninja will be able to take a switch-in hit, or to cripple physical attackers.
Overall, I'm looking to see if you guys have any suggestions for moves that could be phased out, check I might have to watch out for, etc. It'd be a great help.
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