Rate my Mono-Dark team!

Dark Nation​


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I'm a big fan of mono-teams, and since my favorite is Absol, I thought why not make a Dark team? I love that type. That it's not very versatile usually doesn't bother me too much as I can cover most situations. It certainly is more dangerous than it looks, and I've had some pretty good success with it in OU. It's also created by me, meaning I haven't looked on any pre-made sets... which is a point of pride :)

The plan is mostly to catch my opponent off-guard, force some good prediction and surprises with a little guessing as well. In short, trickery. There's little raw power (by that I mean Salamence, Lucario, Gengar and so on) in this team. It's also made in mind with Pokemon that are UU or might be moved down to UU (because yes - I'm eventually intending to use this in UU), so no suggestions like ''add Weavile'' please.

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Adamant Crawdaunt @ Choice Scarf
252 Attack/252 Speed
Hyper Cutter

Aerial Ace
Crabhammer
Crunch
Superpower


Trainer's Comments: Crawdaunt's role in the team is to act as a sort of initiator, and he's the bulwark when it comes to dealing out some general damage. He can hit pretty much anything for super-effective damage, and there's nothing which doesn't get hit for at least neutral damage. 372 Attack is nothing to be sneezed at when he's doing super-effective damage to what he's hitting. Many underestimate Crawdaunt and pay the price. He's also a quite effective revenge-killer.


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Hasty Houndoom @ Focus Sash
252 Speed/252 Sp. Attack
Flash Fire

Counter
Dark Pulse
Reversal
Overheat

Trainer's Comments: Making short work of anything that threatens to sweep my team with a physical attack that Sableye can't handle, Houndoom has been a life-saver. I changed HP Ground/Modest for Reversal/Hasty thanks to a suggestion. When you see a Houndoom, you probably think something like ''Timid Specs... I'll stay in and Brick Break with my Weavile'', leading to their demise. I can also harass things with Overheat. Overall, a very solid team member who never fails to take at least 1 opponent with him.


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Careful Umbreon @ Life Orb
252 HP/252 Sp. Defense
Synchronize

Baton Pass
Payback
Curse
Wish

Trainer's Comments: Umbreon is, as you might have guessed, my team's anchor. Whether it's passing Curses to Absol, attacking with its own boosted Paybacks with Life Orb helping and Wish recovering the damage or Wish supporting the team, Umbreon is always helpful. He hits pretty hard after some Curses with Life Orb and is hard to take down as well, even being able to pass the boosts should he be in danger (or I simply want to pass them on). I figured that Leftovers was quite useless while having Wish and excellent defenses, so I dropped it for Life Orb.


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Naive Honchkrow @ Choice Scarf
252 Attack/224 Speed/34 Sp. Attack
Insomnia

Drill Peck
Night Slash
Hidden Power (Fighting)
Sucker Punch

Trainer's Comments: Honchkrow loves playing with Gengar, which it will conveniently outspeed unless Gengar is scarfed. It hits hard and is capable of fighting Tyranitar and doing something to other targets that commonly resist its moves. It even outspeeds a max speed Weavile. This also makes it an okay switch-in for Weavile as my opponents won't suspect that Honchkrow is actually faster and get OHKO'd by HP Fighting. Overall, Honchkrow is pretty damn neat and capable of beating the crap out of a wide variety of targets.


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Impish Sableye @ Leftovers
252 HP/252 Defense
Keen Eye

Knock Off
Night Shade
Recover
Will-o-Wisp

Trainer's Comments: Ahh, Sableye. What Lucario user, happily using CC thinking they'll take out my entire team with it, suspects Sableye to stop them? Knock Off and Will-o-Wisp combine to cripple any physical attackers that stay in against it, possibly hoping to wear it down with repeated attacks. Unfortunately for them, Recover makes Sableye excellent against such attempts. Sableye is potent against anything that isn't a normal-type, isn't immune to Burn or benefits from it and uses physical attacks, and trying to wear it down enough for it to switch just doesn't work. A single Curse from Umbreon and its defense hits a little over 400. Not bad I'd say.


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Adamant Absol @ Scope Lens
252 HP/252 Attack
Super Luck

Magic Coat
Psycho Cut
Sucker Punch
X-Scissor

Trainer's Comments: Absol's attack is skyrocketed by Curse, and it gets rather resistant against physical attacks as well. I intend to Curse-boost it with Umbreon of course, which is one of the reasons I haven't put any speed into it. The second reason is that there is little that outruns me which I can't Sucker Punch or Magic Coat. Exceptions are Lucario, Weavile, Heatran etc. and against these, HP is a lot better. So Speed is pretty much useless on Absol, unless you're boosting that Speed in one way or another. Magic Coat is a big surprise and allows me to laugh in the face of Gengars thinking they can easily stop me with a Hypnosis. Alternatively, if I think they'll use Focus Blast, I can use Sucker Punch. Substitute Gengars are a pain in the ass but those are thankfully quite rare. Overall, Absol is a good Pokemon when used by the right hands, but lacks the raw power of other more common sweepers. Unfortunately, Steels pretty much ruin Absol's day no matter what, unless they also have a partial weakness to one of Absol's moves.
 
Just a suggestion but I think you should go Hasty > Modest on Houndoom and put Reversal > HP Ground. It still hits Heatran but has the added bonus of hitting Blissey hard and Tyranitar for the OHKO. :)
 
You are doing yourself a big disfavor by not involving a Weavile.

Aye, but I'd like to keep the team ''legitimate'' for UU battles out of ladder, and no one I've met has had a problem with my BL pokes. Also, I'm kind of happy with the team as-is and tbh, Weavile simply doesn't suit my playstyle.

The team is for UU ladder.(I think it is)
It will be once BL and UU are merged.

You mention Curse in Absol's Description but isn't shown on the set, which is weird, I suggest you change that.
I meant Curse passing from Umbreon. Added in a note :)
 
EDITED since I didn't see the new post.

Sableye is the only Fighting immune which you obviously badly need in a Mono-Dark team, but really its defenses aren't that amazing. It does have Recover, but I still think Spiritomb > Sableye.

Gyarados can probably do a lot do this team since this team can't do much back other than Will-o-Wisp... if Sableye can get it in. Togekiss with Aura Sphere will probably kill this entire team though since (unlike Lucario) it isn't afraid of Crawdaunt's Superpower, and it doesn't mind WoW much either. But yah, you can't expect to cover everything with a monotype team. I guess.

I agree, Weavile would make things easier for this team. At least then there would be an answer to dragons and at least it can hurt Togekiss somewhat too.

EDIT: If it's going to be BL... then, yah, I guess you won't have to worry about anything I just said lol.
 
A few suggestions:

You should put houndoon as your lead as it works really good as a lead. Probably the best dark lead next to tyranitar

You should add a bulky psy type with self recovery. I suggest cress. Mono teams are usually aloud to have 1 pokemon of a different type. This team really gets run through by machamp. Id suggest giving this team more thought. I know dark may be your favorite type but you still have to be careful and consider its weakness not just strengths
 
Teams like this don't always have to be ALL dark, maybe something like Cresselia can really help you with a huge fighting weakness you have. Mixape can do a lot to your team, especially if stealth rocks are out and your houndoom's sash is broken, and can do a lot to your ScarfCrow as it will probably be switching out a lot.
 
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