This is one of the first teams I've made and the first one I've asked to be rated. I'm sorry if I made a few mistakes, and didn't talk about much since I don't really know what to talk about.
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Standard Lilligant not really much to say about it's set since Lilligant basically has no movepool. She comes in on either a water or electric attack aimed at either Flareon or Kabutops and attempts to set up Quiver Dance and sweep. I debated between Lum Berry and Life Orb and decided that more power was better in the end.
Mismagius (F) @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Shadow Ball
- Dazzling Gleam
Spinblocker. Taunt is there to stop stall along with Defog and to force an opponent to either attack or switch out which thanks to Destiny Bond can work in my favor. Shadow Ball and Dazzling Gleam hit everything bar Pyroar for neutral damage. A Colbur Berry is used to soften Knock Off and Sucker Punch damage and let's it beat offensive Sandslash one on one.
Crustle (M) @ Red Card
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spikes
- Stealth Rock
- Rock Blast
- Knock Off
This is my lead. The EV's along with Rock Blast and Knock Off let's it beat a lot of other leads / defoggers and ensures that it's not dead weight on the team. Red Card is used to both make use of the hazards Crustle laids down and to screw over a lot of setup sweepers.
Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Aqua Jet
- Stone Edge
My spinner. I think Kabutops fits better on this team than Sandslash thanks to it's better speed and it's resistance to fire and normal type attacks so I went with it. Like Lilligant the choice between Life Orb and Lum Berry was hard but I went with more power once again since I think Flareon can beat most of the things that would use Will-O-Wisp.
Gurdurr (M) @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
Like Lilligant Gurdurr usually cleans up, it also deals with Mega Steelix. Ice Punch is used over Knock Off to hit Vileplume and other grass and flying types. Guts is used thanks to the fact that Gurdurr attracts status and it also turns Scald burns on it's head.
Flareon (M) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Quick Attack
- Sleep Talk
Flareon is used to Wallbreak. Charcoal is used over the other items to bluff a choice item and to buff Flare Blitz. Flash Fire is there to absorb either fire type attacks aimed at Lilligant or Will-O-Wisp aimed at Kabutops and sometimes Gurdurr if it's from something like Gourgeist or another bulky ghost. Sleep Talk is mostly a filler move that allows it to absorb sleep from Vivillon and other Lilligant, after Stealth Rock Quick Attack (the turn Sleep Powder is used) into Superpower has a good chance of KOing both of them.
Lilligant (F) @ Life Orb
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Fire]
- Quiver Dance
- Sleep Powder
Standard Lilligant not really much to say about it's set since Lilligant basically has no movepool. She comes in on either a water or electric attack aimed at either Flareon or Kabutops and attempts to set up Quiver Dance and sweep. I debated between Lum Berry and Life Orb and decided that more power was better in the end.
Mismagius (F) @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Destiny Bond
- Shadow Ball
- Dazzling Gleam
Spinblocker. Taunt is there to stop stall along with Defog and to force an opponent to either attack or switch out which thanks to Destiny Bond can work in my favor. Shadow Ball and Dazzling Gleam hit everything bar Pyroar for neutral damage. A Colbur Berry is used to soften Knock Off and Sucker Punch damage and let's it beat offensive Sandslash one on one.
Crustle (M) @ Red Card
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spikes
- Stealth Rock
- Rock Blast
- Knock Off
This is my lead. The EV's along with Rock Blast and Knock Off let's it beat a lot of other leads / defoggers and ensures that it's not dead weight on the team. Red Card is used to both make use of the hazards Crustle laids down and to screw over a lot of setup sweepers.
Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- Aqua Jet
- Stone Edge
My spinner. I think Kabutops fits better on this team than Sandslash thanks to it's better speed and it's resistance to fire and normal type attacks so I went with it. Like Lilligant the choice between Life Orb and Lum Berry was hard but I went with more power once again since I think Flareon can beat most of the things that would use Will-O-Wisp.
Gurdurr (M) @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
Like Lilligant Gurdurr usually cleans up, it also deals with Mega Steelix. Ice Punch is used over Knock Off to hit Vileplume and other grass and flying types. Guts is used thanks to the fact that Gurdurr attracts status and it also turns Scald burns on it's head.
Flareon (M) @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Superpower
- Quick Attack
- Sleep Talk
Flareon is used to Wallbreak. Charcoal is used over the other items to bluff a choice item and to buff Flare Blitz. Flash Fire is there to absorb either fire type attacks aimed at Lilligant or Will-O-Wisp aimed at Kabutops and sometimes Gurdurr if it's from something like Gourgeist or another bulky ghost. Sleep Talk is mostly a filler move that allows it to absorb sleep from Vivillon and other Lilligant, after Stealth Rock Quick Attack (the turn Sleep Powder is used) into Superpower has a good chance of KOing both of them.






