This is one of my first attempts at a functional ORAS team and I'm eager for suggestions on ways to improve it.
Dragonite @ Persim Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake
My team often starts with Dragonite because he can usually take out the first one or two Pokemon. I use Dragon Dance then O utrage. Earthquake is in there to take out annoying steel and steel-fairy types like Mawile, Excadrill, and Klefki. Extreme Speed is there so Dragonite has a priority move for finishing.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega Lopunny is there to take out powerful dark/steel types like Tyranitar, Bisharp, and Krookodile. Ice Punch is there to OHKO dragon flying types like Raquaza. I can also pivot back and forth with Magnezone to spam Fake Out.
Talonflame @ Sharp Beak
Ability: Flame Body
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Flare Blitz
- Roost
- Brave Bird
I put Talonflame in to counter powerful threats like Hippowdon that Loppuny can't handle, while also being able to OHKO other flying types.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
- Rest
- Belly Drum
- Return
- Snore
Snorlax works 50% of the time. I usually use him to pivot from Dragonite (because thick fat resists ice type moves), but when I can get Belly Drum to work he can weep entire teams. First Sorlax will use Snore, then Belly Drum leaving him very low on health. Snore will put the opponent to sleep after Belly Drum so that Snorlax can use Rest. The Chesto Berry will then wake up Snorlax and then he is ready to use return.
Gengar @ Quickclaw
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
- Shadow Ball
- Sludge Bomb
- Dream Eater
- Hypnosis
Gengar controls fairies and can put large threats to sleep. His speed allows him to OHKO opposing psychic types like Latias, Latios, ect.
Magnezone @ Focus Sash
Ability: Magnet Pull
EVs: 252 SpA / 4 Def / 252 SpD
- Thunder
- Volt Switch
- Flash Canon
- Metal Sound
Magnezone can trap steel types with magnet pull and OHKO flying types with Thunder. Volt switch allows him to pivot to Snorlax if the opponent brings in a fire type. Focus sash allows Magnezone to survive Talonflame so that it can use Thunder to OHKO.
Any feedback to help me improve my team is wanted. I often have trouble dealing with Cloysters, Tyranitars, and highly defensive teams, so a counter to those would be really helpful.
Dragonite @ Persim Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake
My team often starts with Dragonite because he can usually take out the first one or two Pokemon. I use Dragon Dance then O utrage. Earthquake is in there to take out annoying steel and steel-fairy types like Mawile, Excadrill, and Klefki. Extreme Speed is there so Dragonite has a priority move for finishing.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega Lopunny is there to take out powerful dark/steel types like Tyranitar, Bisharp, and Krookodile. Ice Punch is there to OHKO dragon flying types like Raquaza. I can also pivot back and forth with Magnezone to spam Fake Out.
Talonflame @ Sharp Beak
Ability: Flame Body
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Flare Blitz
- Roost
- Brave Bird
I put Talonflame in to counter powerful threats like Hippowdon that Loppuny can't handle, while also being able to OHKO other flying types.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
- Rest
- Belly Drum
- Return
- Snore
Snorlax works 50% of the time. I usually use him to pivot from Dragonite (because thick fat resists ice type moves), but when I can get Belly Drum to work he can weep entire teams. First Sorlax will use Snore, then Belly Drum leaving him very low on health. Snore will put the opponent to sleep after Belly Drum so that Snorlax can use Rest. The Chesto Berry will then wake up Snorlax and then he is ready to use return.
Gengar @ Quickclaw
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
- Shadow Ball
- Sludge Bomb
- Dream Eater
- Hypnosis
Gengar controls fairies and can put large threats to sleep. His speed allows him to OHKO opposing psychic types like Latias, Latios, ect.
Magnezone @ Focus Sash
Ability: Magnet Pull
EVs: 252 SpA / 4 Def / 252 SpD
- Thunder
- Volt Switch
- Flash Canon
- Metal Sound
Magnezone can trap steel types with magnet pull and OHKO flying types with Thunder. Volt switch allows him to pivot to Snorlax if the opponent brings in a fire type. Focus sash allows Magnezone to survive Talonflame so that it can use Thunder to OHKO.
Any feedback to help me improve my team is wanted. I often have trouble dealing with Cloysters, Tyranitars, and highly defensive teams, so a counter to those would be really helpful.
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