Just Another team that I've made up out of random, strange as it seems, it actually has been doing pretty good in play. I noted a few flaws and have tried to to tweak it a bit, but I thought it'd be even better to ask for other's opinions too. So let's get straight into it.... (This is my first RMT; bold = changes.)
Dragonite@ Yache Berry
Ability: Inner Focus
EVs: 58 Atk / 58 SpAtk / 132 HP / 132 Def / 130 SpDef
Nature: Quiet
Moves:
-Draco Meteor
-Extremespeed
-Superpower
-Fire Blast
I absolutely love using anti-leads and surprise movesets on pokemon. And Dragonite gives it like it should. So far, this guy has just been raping teams. Killing up to three pokemon before the opponents gets the knock in the head that they needed.
It's ability makes it unable to flinch, which most people overlook. (Including myself) I chose the nature because I believe that most leads spend a big chunk on speed, so what's the point if they will probably be faster in the first place??
This also applies to the EV spread, Dragonite can't waste a single EV and speed isn't its biggest worried. I added the Yache Berry so it could live rather than be ohko'ed. I think this is a good pokemon overall and doesn't need Dragon Dance to sweep. (*coughTauntcough*)
The moveset is just for coverage, Draco Meteor to hit them walls that think they can just come in and set up. (Does ~60% on bulky Swamperts.) And for any who have Focus Sash, I take them out with Extremespeed. I decided to go with Fire Blast since so many people suggested it, and because I have that for steel I went with SuperPower for normal bulky types.
Below will be how he can fend off some popular leads.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 SpDef / 4 HP
Nature: Calm
Moves:
-Substitute
-Surf
-Yawn
-Wish
There isn't much to say that you can't see on here. It really gives a hard time to the opponent, and that's his purpose. Though this guy doesn't really sweep, it's a good semi-wall and a great player in the team.
His ability is very helpful to this team during play. I choose Surf over Hydro Pump for sake of PP use. Yawn is helpful for those pokemon that I can't get a safe switch on, or to let me set up Substitute. I have wish to heal myself or other team players, mainly Dragonite or Gengar because of SR.
It is pretty bulky but not enough to be called a true wall.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Spd / 40 SpAtk / 216 Atk
Nature: Naive
Moves:
-Earthquake
-Overheat
-Close Combat
-U-Turn
You could say Infernape is my wall breaker/revenge killer, but he plays mainly in the late game where I can get a definite safe switch. This guy is all about the speed, as his item, nature and spread show. He is able to outspeed anything in the metagame and those scarfed pokemon with a base speed stat of 107 and lower.
I really like this pokemon in this team because I have three other bulky pokemon, which makes it easy to switch out in case I'm locked into a move. Its moveset is mainly for coverage, u-turn for scouting and bug types, Overheat to hit the pokemon with less Special Defense, and so on. This guy is pretty basic in its job.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 Def / 86 Atk / 172 SpDef
Nature: Bold
Moves:
-Stealth Rock
-Earthquake / Waterfall
-Roar
-Protect
Along with Dragonite, this guy really makes a large part in the team. I think it's spread is pretty fair, considering what people would attack this pokemon with. It is my main wall and usually what I switch to after Dragonite.
Other than being able to negate electric types, this guy's main job is to scout and rid of the pokemon who try to set up. Protect is there to make people somewhat confused, over predict, And so I gain leftovers.
Swampert has Earthquake just for an attack filler. Other than this, I like that fact that the Swampert is able to live 2 outrages from Dragonite/Kingdra(without boost), not counting Protect.
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SpAtk / 4 SpDef ((Get rid of spatk?))
Nature: Timid
Moves:
-Shadow Ball
-Counter
-Thunderbolt
-Destiny Bond
Truthfully, this guy is here for only two simple reasons. Maybe three. That is, he can negate ground and fighting type moves And his moveset. I've considering replacing it with Metagross, Heatran or Celebi but all of them can get hit with fighting type moves, and it really bothers me. As for Dusknoir, it can't learn the moves that makes this Gengar so great.
First off is the speed that my team lacks, I have 2semi walls, 1wall, and 2mix attackers in which only one is eved in speed. I truly think that this pokemon's speed and type is what makes it fit almost perfectly into my team. I'm currently debating on the spread, because its job in this team hardly requires it to attack with normal moves. (Shadow Ball/Thunderbolt)
This guy is an Amazing counter for any fighting type, specially Machamp. As long as there aren't any rocks set, this guy can easily use Counter against a physical pokemon when expecting an attack, and if the Stealth Rocks Are set then he is fast enough to get the Destiny Bond and at least bring the opponent down with him.
The even better thing is, that if he does live with sash, he can then Destiny Bond(provide that no priority move is used) and bring Another pokemon down. If such a pokemon with a priority move enters then I can freely switch to another pokemon to take it. Which he can later serve as a my free switch or getting rid of a pokemon.
This is all Gengar is here for, to take down these annoying opponents that think they can sweep my team. But due to its purpose, Shadow Ball and Thunderbolt appear to be useless in the team which makes me double think about its EV spread, putting the EVs in HP/Def/Spdef. Also, should I change one of the moves to something else?
Togekiss @ Lum Berry
Ability: Calm
EVs: 10 HP / 252 Def / 248 SpDef
Nature: Serence Grace
Moves:
-Flamethrower
-Nasty Plot
-Rest
-Psychic / Tri Attack / Aura Sphere / HPground
The last pokemon has been switching a lot because I honestly don't know what can benefit my team best. Currently, Togekiss seems the best idea though I'm lacking physical attackers and a wall breaker that can safely switch in. (In my opinion)
At first, I had Snorlax but he didn't do much to damage the opponent before being taken out, walled or roared. I thought about other pokemon type but I seem to need the normal type to back up Gengar and Togekiss can also avoid ground type moves. (Though its weak to electric.)
The EV spread, I think, is pretty fair though I wasn't sure how to approach it. Togekiss certainly lacks HP, so in the future, I might make it higher if I decide to stick with Togekiss. There are a lot of uncertainty about this pokemon but its been doing well.
I might switch the Lum Berry for Chesto, though it hasn't been really attacked by status-only kind of moves. I am not really happy about its low speed and the fact that it usually can't live 3 attacks. However, I put rest for the case that opponents get cocky. (Happens a lot ><)
After a Nasty Plot, it's able to ohko Metagross with the unexpected Flamethower. And I prefer it over Fire Blast because of accuracy, as Togekiss can't afford a miss. I'm unsure about the last slot but it now has Aura Sphere to see how it goes.
I'm open to change this pokemon completely, unlike most of my team. So please tell me what you think.

Dragonite@ Yache Berry
Ability: Inner Focus
EVs: 58 Atk / 58 SpAtk / 132 HP / 132 Def / 130 SpDef
Nature: Quiet
Moves:
-Draco Meteor
-Extremespeed
-Superpower
-Fire Blast
I absolutely love using anti-leads and surprise movesets on pokemon. And Dragonite gives it like it should. So far, this guy has just been raping teams. Killing up to three pokemon before the opponents gets the knock in the head that they needed.
It's ability makes it unable to flinch, which most people overlook. (Including myself) I chose the nature because I believe that most leads spend a big chunk on speed, so what's the point if they will probably be faster in the first place??
This also applies to the EV spread, Dragonite can't waste a single EV and speed isn't its biggest worried. I added the Yache Berry so it could live rather than be ohko'ed. I think this is a good pokemon overall and doesn't need Dragon Dance to sweep. (*coughTauntcough*)
The moveset is just for coverage, Draco Meteor to hit them walls that think they can just come in and set up. (Does ~60% on bulky Swamperts.) And for any who have Focus Sash, I take them out with Extremespeed. I decided to go with Fire Blast since so many people suggested it, and because I have that for steel I went with SuperPower for normal bulky types.
Below will be how he can fend off some popular leads.
Ambipom = Let it Fake Out, I won't flinch, and either go with SuperPower or Draco Meteor.
Swampert = Draco Meteor(Does a bit more than half) + Earthquake/another Draco/switch to My swamp.
Hippowdon = No idea, probably go straight to Swampert, set up/protect, then attack hard.
Tyranitar = I would go Straight for the Superpower.
Aerodactyl = Draco Meteor + Extremespeed does the job
Machamp = Usually switch to gengar, predicting DynamicPunch. If I decide to stay in, it's Draco Meteor again.
Azelf = Seeing less and less, but it would be same deal as Aerodactyl.
Jirachi = I'd switch to Infernape, predicting Trick. Or would attack with earthquake.
Metagross = Earthquake, not really afraid of what it can do to me.
Roserade = Would go to togekiss to avoid Sleep Powder or just let my Vaporeon absorb it. Even at max speed I wouldn't be able to outrun it.
Heatran = Easy kill with Superpower.
Ninjask = Meh, I'd switch to Swampert, set up rocks and roar it away.
Other random leads = Spur of the moment >.>
Swampert = Draco Meteor(Does a bit more than half) + Earthquake/another Draco/switch to My swamp.
Hippowdon = No idea, probably go straight to Swampert, set up/protect, then attack hard.
Tyranitar = I would go Straight for the Superpower.
Aerodactyl = Draco Meteor + Extremespeed does the job

Machamp = Usually switch to gengar, predicting DynamicPunch. If I decide to stay in, it's Draco Meteor again.
Azelf = Seeing less and less, but it would be same deal as Aerodactyl.
Jirachi = I'd switch to Infernape, predicting Trick. Or would attack with earthquake.
Metagross = Earthquake, not really afraid of what it can do to me.
Roserade = Would go to togekiss to avoid Sleep Powder or just let my Vaporeon absorb it. Even at max speed I wouldn't be able to outrun it.
Heatran = Easy kill with Superpower.
Ninjask = Meh, I'd switch to Swampert, set up rocks and roar it away.
Other random leads = Spur of the moment >.>

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 SpDef / 4 HP
Nature: Calm
Moves:
-Substitute
-Surf
-Yawn
-Wish
There isn't much to say that you can't see on here. It really gives a hard time to the opponent, and that's his purpose. Though this guy doesn't really sweep, it's a good semi-wall and a great player in the team.
His ability is very helpful to this team during play. I choose Surf over Hydro Pump for sake of PP use. Yawn is helpful for those pokemon that I can't get a safe switch on, or to let me set up Substitute. I have wish to heal myself or other team players, mainly Dragonite or Gengar because of SR.
It is pretty bulky but not enough to be called a true wall.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Spd / 40 SpAtk / 216 Atk
Nature: Naive
Moves:
-Earthquake
-Overheat
-Close Combat
-U-Turn
You could say Infernape is my wall breaker/revenge killer, but he plays mainly in the late game where I can get a definite safe switch. This guy is all about the speed, as his item, nature and spread show. He is able to outspeed anything in the metagame and those scarfed pokemon with a base speed stat of 107 and lower.
I really like this pokemon in this team because I have three other bulky pokemon, which makes it easy to switch out in case I'm locked into a move. Its moveset is mainly for coverage, u-turn for scouting and bug types, Overheat to hit the pokemon with less Special Defense, and so on. This guy is pretty basic in its job.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 Def / 86 Atk / 172 SpDef
Nature: Bold
Moves:
-Stealth Rock
-Earthquake / Waterfall
-Roar
-Protect
Along with Dragonite, this guy really makes a large part in the team. I think it's spread is pretty fair, considering what people would attack this pokemon with. It is my main wall and usually what I switch to after Dragonite.
Other than being able to negate electric types, this guy's main job is to scout and rid of the pokemon who try to set up. Protect is there to make people somewhat confused, over predict, And so I gain leftovers.
Swampert has Earthquake just for an attack filler. Other than this, I like that fact that the Swampert is able to live 2 outrages from Dragonite/Kingdra(without boost), not counting Protect.

Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SpAtk / 4 SpDef ((Get rid of spatk?))
Nature: Timid
Moves:
-Shadow Ball
-Counter
-Thunderbolt
-Destiny Bond
Truthfully, this guy is here for only two simple reasons. Maybe three. That is, he can negate ground and fighting type moves And his moveset. I've considering replacing it with Metagross, Heatran or Celebi but all of them can get hit with fighting type moves, and it really bothers me. As for Dusknoir, it can't learn the moves that makes this Gengar so great.
First off is the speed that my team lacks, I have 2semi walls, 1wall, and 2mix attackers in which only one is eved in speed. I truly think that this pokemon's speed and type is what makes it fit almost perfectly into my team. I'm currently debating on the spread, because its job in this team hardly requires it to attack with normal moves. (Shadow Ball/Thunderbolt)
This guy is an Amazing counter for any fighting type, specially Machamp. As long as there aren't any rocks set, this guy can easily use Counter against a physical pokemon when expecting an attack, and if the Stealth Rocks Are set then he is fast enough to get the Destiny Bond and at least bring the opponent down with him.
The even better thing is, that if he does live with sash, he can then Destiny Bond(provide that no priority move is used) and bring Another pokemon down. If such a pokemon with a priority move enters then I can freely switch to another pokemon to take it. Which he can later serve as a my free switch or getting rid of a pokemon.
This is all Gengar is here for, to take down these annoying opponents that think they can sweep my team. But due to its purpose, Shadow Ball and Thunderbolt appear to be useless in the team which makes me double think about its EV spread, putting the EVs in HP/Def/Spdef. Also, should I change one of the moves to something else?

Togekiss @ Lum Berry
Ability: Calm
EVs: 10 HP / 252 Def / 248 SpDef
Nature: Serence Grace
Moves:
-Flamethrower
-Nasty Plot
-Rest
-Psychic / Tri Attack / Aura Sphere / HPground
The last pokemon has been switching a lot because I honestly don't know what can benefit my team best. Currently, Togekiss seems the best idea though I'm lacking physical attackers and a wall breaker that can safely switch in. (In my opinion)
At first, I had Snorlax but he didn't do much to damage the opponent before being taken out, walled or roared. I thought about other pokemon type but I seem to need the normal type to back up Gengar and Togekiss can also avoid ground type moves. (Though its weak to electric.)
The EV spread, I think, is pretty fair though I wasn't sure how to approach it. Togekiss certainly lacks HP, so in the future, I might make it higher if I decide to stick with Togekiss. There are a lot of uncertainty about this pokemon but its been doing well.
I might switch the Lum Berry for Chesto, though it hasn't been really attacked by status-only kind of moves. I am not really happy about its low speed and the fact that it usually can't live 3 attacks. However, I put rest for the case that opponents get cocky. (Happens a lot ><)
After a Nasty Plot, it's able to ohko Metagross with the unexpected Flamethower. And I prefer it over Fire Blast because of accuracy, as Togekiss can't afford a miss. I'm unsure about the last slot but it now has Aura Sphere to see how it goes.
I'm open to change this pokemon completely, unlike most of my team. So please tell me what you think.