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Just Another team that I've made up out of random, strange as it seems, it actually has been doing pretty good in play. I noted a few flaws and have tried to to tweak it a bit, but I thought it'd be even better to ask for other's opinions too. So let's get straight into it.... (This is my first RMT; bold = changes.)

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Dragonite@ Yache Berry
Ability: Inner Focus
EVs: 58 Atk / 58 SpAtk / 132 HP / 132 Def / 130 SpDef
Nature: Quiet
Moves:
-Draco Meteor
-Extremespeed
-Superpower
-Fire Blast

I absolutely love using anti-leads and surprise movesets on pokemon. And Dragonite gives it like it should. So far, this guy has just been raping teams. Killing up to three pokemon before the opponents gets the knock in the head that they needed.
It's ability makes it unable to flinch, which most people overlook. (Including myself) I chose the nature because I believe that most leads spend a big chunk on speed, so what's the point if they will probably be faster in the first place??
This also applies to the EV spread, Dragonite can't waste a single EV and speed isn't its biggest worried. I added the Yache Berry so it could live rather than be ohko'ed. I think this is a good pokemon overall and doesn't need Dragon Dance to sweep. (*coughTauntcough*)
The moveset is just for coverage, Draco Meteor to hit them walls that think they can just come in and set up. (Does ~60% on bulky Swamperts.) And for any who have Focus Sash, I take them out with Extremespeed. I decided to go with Fire Blast since so many people suggested it, and because I have that for steel I went with SuperPower for normal bulky types.
Below will be how he can fend off some popular leads.
Ambipom = Let it Fake Out, I won't flinch, and either go with SuperPower or Draco Meteor.
Swampert = Draco Meteor(Does a bit more than half) + Earthquake/another Draco/switch to My swamp.
Hippowdon = No idea, probably go straight to Swampert, set up/protect, then attack hard.
Tyranitar = I would go Straight for the Superpower.
Aerodactyl = Draco Meteor + Extremespeed does the job
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Machamp = Usually switch to gengar, predicting DynamicPunch. If I decide to stay in, it's Draco Meteor again.
Azelf = Seeing less and less, but it would be same deal as Aerodactyl.
Jirachi = I'd switch to Infernape, predicting Trick. Or would attack with earthquake.
Metagross = Earthquake, not really afraid of what it can do to me.
Roserade = Would go to togekiss to avoid Sleep Powder or just let my Vaporeon absorb it. Even at max speed I wouldn't be able to outrun it.
Heatran = Easy kill with Superpower.
Ninjask = Meh, I'd switch to Swampert, set up rocks and roar it away.
Other random leads = Spur of the moment >.>

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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 SpDef / 4 HP
Nature: Calm
Moves:
-Substitute
-Surf
-Yawn
-Wish

There isn't much to say that you can't see on here. It really gives a hard time to the opponent, and that's his purpose. Though this guy doesn't really sweep, it's a good semi-wall and a great player in the team.
His ability is very helpful to this team during play. I choose Surf over Hydro Pump for sake of PP use. Yawn is helpful for those pokemon that I can't get a safe switch on, or to let me set up Substitute. I have wish to heal myself or other team players, mainly Dragonite or Gengar because of SR.
It is pretty bulky but not enough to be called a true wall.

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Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Spd / 40 SpAtk / 216 Atk
Nature: Naive
Moves:
-Earthquake
-Overheat
-Close Combat
-U-Turn

You could say Infernape is my wall breaker/revenge killer, but he plays mainly in the late game where I can get a definite safe switch. This guy is all about the speed, as his item, nature and spread show. He is able to outspeed anything in the metagame and those scarfed pokemon with a base speed stat of 107 and lower.
I really like this pokemon in this team because I have three other bulky pokemon, which makes it easy to switch out in case I'm locked into a move. Its moveset is mainly for coverage, u-turn for scouting and bug types, Overheat to hit the pokemon with less Special Defense, and so on. This guy is pretty basic in its job.

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Swampert @ Leftovers
Ability: Torrent
EVs: 252 Def / 86 Atk / 172 SpDef
Nature: Bold
Moves:
-Stealth Rock
-Earthquake / Waterfall
-Roar
-Protect

Along with Dragonite, this guy really makes a large part in the team. I think it's spread is pretty fair, considering what people would attack this pokemon with. It is my main wall and usually what I switch to after Dragonite.
Other than being able to negate electric types, this guy's main job is to scout and rid of the pokemon who try to set up. Protect is there to make people somewhat confused, over predict, And so I gain leftovers.
Swampert has Earthquake just for an attack filler. Other than this, I like that fact that the Swampert is able to live 2 outrages from Dragonite/Kingdra(without boost), not counting Protect.

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Gengar @ Focus Sash
Ability: Levitate
EVs: 252 Spd / 252 SpAtk / 4 SpDef ((Get rid of spatk?))
Nature: Timid
Moves:
-Shadow Ball
-Counter
-Thunderbolt
-Destiny Bond

Truthfully, this guy is here for only two simple reasons. Maybe three. That is, he can negate ground and fighting type moves And his moveset. I've considering replacing it with Metagross, Heatran or Celebi but all of them can get hit with fighting type moves, and it really bothers me. As for Dusknoir, it can't learn the moves that makes this Gengar so great.
First off is the speed that my team lacks, I have 2semi walls, 1wall, and 2mix attackers in which only one is eved in speed. I truly think that this pokemon's speed and type is what makes it fit almost perfectly into my team. I'm currently debating on the spread, because its job in this team hardly requires it to attack with normal moves. (Shadow Ball/Thunderbolt)
This guy is an Amazing counter for any fighting type, specially Machamp. As long as there aren't any rocks set, this guy can easily use Counter against a physical pokemon when expecting an attack, and if the Stealth Rocks Are set then he is fast enough to get the Destiny Bond and at least bring the opponent down with him.
The even better thing is, that if he does live with sash, he can then Destiny Bond(provide that no priority move is used) and bring Another pokemon down. If such a pokemon with a priority move enters then I can freely switch to another pokemon to take it. Which he can later serve as a my free switch or getting rid of a pokemon.
This is all Gengar is here for, to take down these annoying opponents that think they can sweep my team. But due to its purpose, Shadow Ball and Thunderbolt appear to be useless in the team which makes me double think about its EV spread, putting the EVs in HP/Def/Spdef. Also, should I change one of the moves to something else?

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Togekiss @ Lum Berry
Ability: Calm
EVs: 10 HP / 252 Def / 248 SpDef
Nature: Serence Grace
Moves:
-Flamethrower
-Nasty Plot
-Rest
-Psychic / Tri Attack / Aura Sphere / HPground

The last pokemon has been switching a lot because I honestly don't know what can benefit my team best. Currently, Togekiss seems the best idea though I'm lacking physical attackers and a wall breaker that can safely switch in. (In my opinion)
At first, I had Snorlax but he didn't do much to damage the opponent before being taken out, walled or roared. I thought about other pokemon type but I seem to need the normal type to back up Gengar and Togekiss can also avoid ground type moves. (Though its weak to electric.)
The EV spread, I think, is pretty fair though I wasn't sure how to approach it. Togekiss certainly lacks HP, so in the future, I might make it higher if I decide to stick with Togekiss. There are a lot of uncertainty about this pokemon but its been doing well.
I might switch the Lum Berry for Chesto, though it hasn't been really attacked by status-only kind of moves. I am not really happy about its low speed and the fact that it usually can't live 3 attacks. However, I put rest for the case that opponents get cocky. (Happens a lot ><)
After a Nasty Plot, it's able to ohko Metagross with the unexpected Flamethower. And I prefer it over Fire Blast because of accuracy, as Togekiss can't afford a miss. I'm unsure about the last slot but it now has Aura Sphere to see how it goes.
I'm open to change this pokemon completely, unlike most of my team. So please tell me what you think.
 
Aura sphere on the togekiss is really nice, but tri attack takes the cake because of its status spam along with serene grace. I really like your team. I understand your point about speed, but i believe life orb is superior to scarf on him, because you usually die in one hit anyways.
 
Hydro Cannon. Wut? Recharge is almost always not good in competitive play. I would switch that for Surf/Ice Beam.
 
I might try that life orb because of occasional switches to wall infernape's attack.

Swampert is there to wall and roar, Hydro Cannon is to get rid of pokemon that may be trouble to me. (Such as regirock, that I encountered twice in the past week of battling.)
 
Sup Neo, How Have You Been? ;)

Check Out My New RMT: Dawn Of Metagross
I Haven't Updated since yesterday

Ok, What The Hell, Hydro Cannon On Swampert And Heat Wave On Dragonite...
I Would Recommend You Using Rash On Dragonite And Ev Spread Of 252 Atk/ 252 SpA/ 4 Spe.Use Superpower > Earthquake And Fire Blast/Flamethrower > Heat wave.Also,Use Life Orb On Dragonite.Superpower is For Blissey,Tyranitar And Heatran Without Activating Shuca Berry.This Dragonite Also Breaks SkarmBliss Combo ^_^

Secondly, Sub,Yawn And Fake Tears On Vappy.You Lack A Recovery Move For Your Team.Use Surf/Wish/Protect/Hp Electric On Vaporeon And Ev Spread Of 216 Def / 60 SpA / 232 SpD With Bold Nature.With That Ev Spread, It Can Live Starmie's LO Thunderbolt.

Whew, Thirdly, Infernape Doesn't Need Max Speed.Just 192 Spe/ 252 Atk/ 60 SpA Is Good.Outspeeds scarf flygon and jirachi.U-Turn > Shadow Claw To Scout Opponent's Team.Plus, In Wifi Battles, Only Gengar And Dusknoir Is There.

Fourthly, Relaxed Nature On Swampert With The Ev Spread Of 252 Hp/ 252 Def/ 4 SpA.Moveset Is SR/Roar/EQ/Ice Beam.Its Epic, A Physical Wall ;)

I Don't Really know About Gengar, But It Helps Killing Machamp With Destiny Bond :)

I'm Thinking About Replacing Some Pokemon...But Let Me Think
 
lol, practically changing my whole team. These are the changes I'm making:
Fire Blast on Dragonite (Heat Wave)
Superpower on Dragonite (Earthquake)
Earthquake/Waterfall on Swampert (Hydro Cannon)
U-turn on Infernape (Shadow Claw)
Wish on Vaporeon (Fake Tears)

*goes start to update*
 
Since Azlan wanted me to rate ill do so. He rated most of this team but i would make a few adjustments with Gengar and Togekiss, both of which seem extremely odd to me. I mean originality is one thing, but this is something new. O.o

Gengar? That really seems like a odd set. It seems like a lot of work and a waste of a Gengar just to take out a Machamp. Also with Stealth Rocks on 99.9% of all matches Focus Sash has a slim chance of being useful anyways. You also stated you think your team lacks raw Physical power. Even though Gengar can't directly fix this he can remove special walls so your special sweepers can sweep easier, with this move set.

Gengar@Life Orb
Timid~Levitate
252 Sp. Atk, 252 Spd, 4 Def
-Shadow Ball
-Focus Blast
-Pain Split
-Substitute


This set helps you take out Blissey, Snorlax and other fortified special walls. The idea is too switch on something that Gengar will scare away and Substitute and scout what special wall(If any) they bring in(In most cases Blissey). Then pain split to sap away hp. After two pain splits Focus Blast becomes a 2hko. Wish and Softboiled only have 16 PP while Pain split has 32 so you will easily be able to stall out recovery moves before Blissey can stall out pain split. Not to mention SB/FB has next to perfect coverage

Togekiss? Rest? You do know the Jubilee Pokemon gets Roost? The whole set seems kind of weird to me, the current set doesn't even get STAB.

Togekiss@Leftovers/Lum Berry
Modest~Serene Grace
252 HP / 152 SpA / 104 Spe
~Nasty Plot
~Air Slash
~Aura Sphere
~Roost/Fire Blast/Tri Attack


That seems like a better Nasty Plot set, no? Air slash has better coverage then Tri Attack and Aura Sphere goes well with it. Fire Blast if your concerned with Scizor, Tri Attack for another STAB option or Roost for instant recovery.

One last thing, Your Swampert set can work but in my experiences this is the best Physical swampert set you can find.

Swampert@Leftovers
Relaxed~Torrent
-Ice Beam
-Earthquake
-Roar
-Stealth Rocks


IB/EQ have good coverage, Roar for phasing and SR because, well, we all know how useful those are.


Good luck.
 
I see somewhat of a Breloom weakness. With two water types, Breloom can really threaten your team. So I recommend you give Dragonite 166 Spe Ev's, so you can outspeed 244 Spe Ev's Breloom and nail it with Fire Blast / Flamethrower. Otherwise, with the other things already edited, this is a really solid team.
 
O.K first off I can see a HUGE Taunt Gyarados weakness. It sets up on Vaporeon and Swampert and then gets a free DD. Not much can realy stop except your Gegnar set (which fails if SR is up).

To fix this I am going to suggest so changes.

Dragonite: Dragonite is currently being updated so I suggest a slight EV change to 52 Atk / 252 SpA / 204 Spe with LO and a Mild Nature. With these EVs you do much more damage and Dragonite doe snot realy need all those defensive EVs you have.

Vaporeon: I am going to suggest HP Electric and Protect over Substitute and Yawn since you then do a better job helping the team and keeping Vaporeon alive. Hp Electric is for Bulkydos who sets up on you otherwise.

Infernape: Earthquake gets redundant coverage with Close Combat. I sughest HP Ice over Earthquake to take care of Dragon types like Dragonite and Flygon.


Swampert: for better coverage I would prefer you ran Ice Beam and Earthquake with Ice Beam over Protect since I feel that Protect and Roar do not mesh too well together and it can easily lead to your opponient predicting a protect and boosting up threatening your team.

Gengar: Make it a subsplit like the lone posted above. It helps you deal with Blissey and things while still retaining an offenisve threat to both stall and offenisve teams.

Togekiss: Your set does not make too much sence. why use Rest when you can have roost which pretty much has no drawback?
I would suggest you making your Togekiss set look a little like this.

Togekiss @ Life Orb
Timid
192 HP / 236 Spe / 80 SpA
-Air Slash
-Nasty Plot
-Fire Blast
-Roost

This set is much better than your one and it makes for an excellent sweeper if it gets a Nasty Plot boost going. Fire Blast was chosen for the OHKO on Zapdos after a NP Boost which Flamethrower does not get. Roost is much better recovery than rest and Air Slash is general STAB that hits vey hard after a NP Boost

Hope I helped

Have a Nice Day!
 
Changes: ((I'll update it later D;))
244 SPED on Dragonite
HPelectric on Vaporeon (Substitute)
HPice on Infernape (Earthquake)

Also Thinking:
togekiss -> suicune
vaporeon -> uxie
 
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