Good day to you. I'm Xatuxx, competitive pokemon battler. Let me get to the point. I'm somewhat new to OU(i mainly play UU) and i'm unsure in this team is good to go or not and i would appreciate help from the community.
This team runs a core on MegaManectric and Landorus-T. with the other 4 pokes mainly being there to support these 2.
(Manectric) (M) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Volt Switch
This is the Star of the show. Mega Manectric is the mega of this team because he's fast, powerful and has momentum via usage of Volt Switch. the bad thing about manectric is the fact that it's set is very predictable. with the staple moves being T-bolt, Overheat and an HP type of choice (mainly ice). However. predictability doesn't mean that it's not effective.
(Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
The other half os the teams core, Landorus-T is a fantastic partner with manectric-mega. because landorus can hit assault vest pokemon and special walls that manectric hates. and manectric can break the physical walls that Lanorus dispises. Add to that the facts that they can VoltTurn into each other and that they both have intimidate for the ability for shutting down enemy physical attackers that are more prominent in the Metagame. and you have a potent combination.
(Bisharp) (M) @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
This assault vest Bisharp is mainly here for pursiut trapping and for defeating fairy types. it's high attack stat that can be boosted with defiant means that it's gonna hit VERY hard. sucker punch for priority, iron head for coverage STAB and for beating fairies. Knock off for the Dark STAB against supports and pursuit for trapping. this set is here to keep diancies,clefables and azumarills away from the Team's core.
(Latias) @ Life Orb
Ability: Levitate
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Now to get into the supporting half of the team. This latias is here as an offensive support/hazard remover. Draco Meteor/Psyshock coupled with STAB and 176 SpA EV's make for powerful attacking options with psyshock being able to 2HKO 252HP/4+ Def Chansey and Draco Meteor being able to do at least 75%+ to most offensive pokemon in OU. Defog and healing wish are here to put the "support" into "offensive support"
(Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom-W is the much-required physical wall of the team. HydroPump and VoltSwitch for the Stab and momentum. Will-O-Wisp for shutting down physical attackers for more walling (not to mention the fact that it can VoltSwitch into Manectric and Landorus that intimidate the opponent for more shut-down). and piansplit for sustain. I was originally planning to make this rotom a Choice/Trick user but then i would lack a physical wall.
(Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
And finally the Special Wall of the team. Heatran is here for 3 reasons. 1. I needed a fire type. 2. I needed a Special Wall. and 3. I needed a Hazard setter. Heatran is the perfect candidate for all these roles. With is being capable to take damage, give just as much, and phase the mig setp sweepers like Gyarados, Dragonite and Mega Charizard X. Heatran is a staple in OU for good reason.
This team runs a core on MegaManectric and Landorus-T. with the other 4 pokes mainly being there to support these 2.
(Manectric) (M) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Volt Switch
This is the Star of the show. Mega Manectric is the mega of this team because he's fast, powerful and has momentum via usage of Volt Switch. the bad thing about manectric is the fact that it's set is very predictable. with the staple moves being T-bolt, Overheat and an HP type of choice (mainly ice). However. predictability doesn't mean that it's not effective.
(Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
The other half os the teams core, Landorus-T is a fantastic partner with manectric-mega. because landorus can hit assault vest pokemon and special walls that manectric hates. and manectric can break the physical walls that Lanorus dispises. Add to that the facts that they can VoltTurn into each other and that they both have intimidate for the ability for shutting down enemy physical attackers that are more prominent in the Metagame. and you have a potent combination.
(Bisharp) (M) @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
This assault vest Bisharp is mainly here for pursiut trapping and for defeating fairy types. it's high attack stat that can be boosted with defiant means that it's gonna hit VERY hard. sucker punch for priority, iron head for coverage STAB and for beating fairies. Knock off for the Dark STAB against supports and pursuit for trapping. this set is here to keep diancies,clefables and azumarills away from the Team's core.
(Latias) @ Life Orb
Ability: Levitate
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Now to get into the supporting half of the team. This latias is here as an offensive support/hazard remover. Draco Meteor/Psyshock coupled with STAB and 176 SpA EV's make for powerful attacking options with psyshock being able to 2HKO 252HP/4+ Def Chansey and Draco Meteor being able to do at least 75%+ to most offensive pokemon in OU. Defog and healing wish are here to put the "support" into "offensive support"
(Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom-W is the much-required physical wall of the team. HydroPump and VoltSwitch for the Stab and momentum. Will-O-Wisp for shutting down physical attackers for more walling (not to mention the fact that it can VoltSwitch into Manectric and Landorus that intimidate the opponent for more shut-down). and piansplit for sustain. I was originally planning to make this rotom a Choice/Trick user but then i would lack a physical wall.
(Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
And finally the Special Wall of the team. Heatran is here for 3 reasons. 1. I needed a fire type. 2. I needed a Special Wall. and 3. I needed a Hazard setter. Heatran is the perfect candidate for all these roles. With is being capable to take damage, give just as much, and phase the mig setp sweepers like Gyarados, Dragonite and Mega Charizard X. Heatran is a staple in OU for good reason.