OK, I only recently started playing on Shoddy, so please forgive me if this team isn't amazing. it has about a 50/50 win/loss ratio so far, and seems to work fairly well:
Rotom@choice scarf
Timid (+Spe/-Atk)
252 SpA/252 Spe/4 HP
~ Trick
~ Thunderbolt
~ Shadow Ball
~ Will-o-wisp
Rotom makes a very nice lead, as trickscarf severly cripples a large number of other leads, for example anything which leads with stealth rock. However, if i meet Machamp or any other anti-lead, it's usually better to go for the super fast will-o-wisp (if they're physical) and then switch to a counter. Rotom also makes a brilliant revenge killer late game, and many times has saved me from losing. EVs are obvious, and make Rotom a powerful attacker, whillst still maintaining reasonable bulk due to base 107 defences.
Dragonite @ Lum Berry
Adamant (+Atk/-Spe)
252 HP/52 Atk/204 Spe
~ Dragon Dance
~ Dragon Claw
~ Extremespeed
~ Earthquake
Dragonite serves as a very powerful sweeper, with decent bulk to help him pull off a sweep. and set up easily. Adamant nature maximises attack, and, aftr a dragon dacne, outspeeds everything in OU which isn't carrying a choice scarf, with the possible exception of Ninjask. Dragon-Ground is very nice coverage, and Extremespeed's good for revenge killing. The Lum Berry can help him set up on anything which relies on status, and also keeps him free of harm when he's sweeping. However, I am considering replacing him with Flygon soon, due to getting STAB earthquake and rsisiting Stealth Rock. Tell me what you think.
Swampert@Lum Berry
Relaxed (+Def/-Spe)
240 HP/216 Def/52 SpD
~ Earthquake
~ Ice Beam
~ Stealth Rock
~ Roar
Swampert can very reliably set up the Rocks, and can then take a hit and hit back with STAB earthquake or Ice beam. Swampert deals with breloom switch ins brilliantly, eating the spore with his Lum berry and then OHKoing back with Ice beam. Roar helps to shuffle around the opponents team, racking up residual damage and scouting. his attacking power is a little limited with no Attack or SpA EVs, but he does his job well.
Electivire@Shuca Berry
Jolly(+Spe/-SpA)
252 Atk/252 Spe/4 HP
~ Thunderpunch
~ Ice Punch
~ Cross Chop
~ Earthquake
Electivire can come in on predicted electric moves and then sweep with remarkable effectiveness. Jolly nature maximises speed, and the moves give him good all round coverage. Ice Punch deals with Dragons well, and if i can predict other Electivire or Jolteon switch ins, Earthquake OHKOes them easily, if they're not holding a Shuca Berry. Electivire's natural bulk allows him to take most Earthquakes with HP to spare, and then KO the opponent with something.
Hitmonlee@Life Orb
Jolly (+Spe/-SpA)
252 Spe/80 SpD/176 Atk
~ Fake Out
~ Blaze Kick
~ Sucker Punch
~ Close Combat
this is one of my own sets, and it works wonders. Fake out's nice to add damage and waste time, and Sucker punch is for Starmie, Gengar and other fast dark-weak attackers, and for some reason nobody ever sees it coming. Limber is much more useful than i thought it would be, and STAB LO Close combat does a lot of Damage, Fake out-CC after SR damage OHKOs Suicune and Swampert, as well al dealing with Blissey quite well as well. Blaze Kick is for coverage, and OHKOes Scizor, most grass types, and does over 50% to defencive Skarm.
Shaymin@Life Orb
Timid (+Spe/-Atk)
252 SpA/252 Spe/4 SpA
~ Seed Flare
~ Earth Power
~ HP Ice
~ Air Slash
Shaymin's my main special sweeper, and boy does she do her job well. most people expect Shaymin to carry HP fire, so I have caught a lot of Heatran switch ins with Earth Power. Air Slash is mainly for Breloom, and HP Ice OHKOes the big dragons. Seed Flare is the obligatory STAB move, and a 40% chance to sharply lower SpD is quite a nice addition. Shaymins base 100 defences and HP means she can take a few hits as well as being able to sweep effectively.
My team lacks rapid spin support, but seems to manage OK regardless.
Thanks in advance
TBG
Rotom@choice scarf
Timid (+Spe/-Atk)
252 SpA/252 Spe/4 HP
~ Trick
~ Thunderbolt
~ Shadow Ball
~ Will-o-wisp
Rotom makes a very nice lead, as trickscarf severly cripples a large number of other leads, for example anything which leads with stealth rock. However, if i meet Machamp or any other anti-lead, it's usually better to go for the super fast will-o-wisp (if they're physical) and then switch to a counter. Rotom also makes a brilliant revenge killer late game, and many times has saved me from losing. EVs are obvious, and make Rotom a powerful attacker, whillst still maintaining reasonable bulk due to base 107 defences.
Dragonite @ Lum Berry
Adamant (+Atk/-Spe)
252 HP/52 Atk/204 Spe
~ Dragon Dance
~ Dragon Claw
~ Extremespeed
~ Earthquake
Dragonite serves as a very powerful sweeper, with decent bulk to help him pull off a sweep. and set up easily. Adamant nature maximises attack, and, aftr a dragon dacne, outspeeds everything in OU which isn't carrying a choice scarf, with the possible exception of Ninjask. Dragon-Ground is very nice coverage, and Extremespeed's good for revenge killing. The Lum Berry can help him set up on anything which relies on status, and also keeps him free of harm when he's sweeping. However, I am considering replacing him with Flygon soon, due to getting STAB earthquake and rsisiting Stealth Rock. Tell me what you think.
Swampert@Lum Berry
Relaxed (+Def/-Spe)
240 HP/216 Def/52 SpD
~ Earthquake
~ Ice Beam
~ Stealth Rock
~ Roar
Swampert can very reliably set up the Rocks, and can then take a hit and hit back with STAB earthquake or Ice beam. Swampert deals with breloom switch ins brilliantly, eating the spore with his Lum berry and then OHKoing back with Ice beam. Roar helps to shuffle around the opponents team, racking up residual damage and scouting. his attacking power is a little limited with no Attack or SpA EVs, but he does his job well.
Electivire@Shuca Berry
Jolly(+Spe/-SpA)
252 Atk/252 Spe/4 HP
~ Thunderpunch
~ Ice Punch
~ Cross Chop
~ Earthquake
Electivire can come in on predicted electric moves and then sweep with remarkable effectiveness. Jolly nature maximises speed, and the moves give him good all round coverage. Ice Punch deals with Dragons well, and if i can predict other Electivire or Jolteon switch ins, Earthquake OHKOes them easily, if they're not holding a Shuca Berry. Electivire's natural bulk allows him to take most Earthquakes with HP to spare, and then KO the opponent with something.
Hitmonlee@Life Orb
Jolly (+Spe/-SpA)
252 Spe/80 SpD/176 Atk
~ Fake Out
~ Blaze Kick
~ Sucker Punch
~ Close Combat
this is one of my own sets, and it works wonders. Fake out's nice to add damage and waste time, and Sucker punch is for Starmie, Gengar and other fast dark-weak attackers, and for some reason nobody ever sees it coming. Limber is much more useful than i thought it would be, and STAB LO Close combat does a lot of Damage, Fake out-CC after SR damage OHKOs Suicune and Swampert, as well al dealing with Blissey quite well as well. Blaze Kick is for coverage, and OHKOes Scizor, most grass types, and does over 50% to defencive Skarm.
Shaymin@Life Orb
Timid (+Spe/-Atk)
252 SpA/252 Spe/4 SpA
~ Seed Flare
~ Earth Power
~ HP Ice
~ Air Slash
Shaymin's my main special sweeper, and boy does she do her job well. most people expect Shaymin to carry HP fire, so I have caught a lot of Heatran switch ins with Earth Power. Air Slash is mainly for Breloom, and HP Ice OHKOes the big dragons. Seed Flare is the obligatory STAB move, and a 40% chance to sharply lower SpD is quite a nice addition. Shaymins base 100 defences and HP means she can take a few hits as well as being able to sweep effectively.
My team lacks rapid spin support, but seems to manage OK regardless.
Thanks in advance
TBG