XY OU Rate my OU Toxicroak Team!

I built a team around the combo of Cressalia and Toxicroak. Basically I switch in to Cressalia when it's a good time to set up double screens, then switch toxicroak in. Cressalia can lunar dance to heal toxicroak if he's already hurt or another poke that would be good. The rest of the team is just built around wearing down with Manectric keeping up momentum to make things good for Toxicroak sweep. Scarf Starraptor is the late game cleaner. I feel like my team could use more power. I was debating Heatran over Gliscor as the rocks setter but went with Gliscor in the end as I like his 3 immunities. It might be better to go with Heatran as I can switch toxicroak in to take water moves used against heatran.

Heatran also is good vs Faeries..maybe I should go with it.

I feel like I might need a dragon or something in place of Starraptor for more raw power incase Croaky bites the bullet.

I like toxicroak because his strong physical poison attacks.


I am a noob to the ORAS meta, but have had some success with this team so far on the lower end of the ladder. I'd like advice to make it better.

HERE'S THE TEAM

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MEGA MANECTRIC @ Manectite
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

Standard set. I just really like his ability to keep up momentum and high speed being a good revenge killer+intimidate. Very useful poke. He's very predictable though. This mega spot is definitely up for change. I love volt-turn core with starraptor but it isn't needed if I can do better.

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CRESSALIA (F) @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lunar Dance
- Reflect
- Light Screen
- Thunder Wave

This guy is meant to set up screens on something like a blissey and then peace out. Lunar Dance is a game winning move timed right, and thunder wave offers great support. Lunar Dance is also good for healing up Starraptor for another suicide run. Cressalia is an awesome sponge+support mon, but it has bad typing. As much as I love her, also subject to change.

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TOXICROAK @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Sucker Punch/Knock Off
- Gunk Shot

This guy is my main cleaner. I still haven't decided which I like more between sucker punch and knockoff. I guess knock off is more versatile. Set up an SD with screens and this guy can often take out 3+pokes. STAB Gunk Shot murders faeries.

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STARMIE @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam

Standard offensive spinner Starmie. He is just an offensive versatile juggernaut that we all know and love. Primary used as a spinner, and my best special attacker. I don't like having 2 psychic types on the team and it is a weakness though! Pump instead of scald for KO power.
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GLISCOR @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Roost
- Stealth Rock
- Stone Edge
- Earthquake

Talonflame counter+bulky wall and rock setter. He has stone edge to kill Talonflames. I am leaning towards Stealth Rocks Stone Edge Heatran replacing Gliscor here but I'm not sure if that would be good for the team.
EDIT-Im going to switch to the stallbreaker set suggested below.

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STARAPTOR @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- U-turn
- Brave Bird
- Double-Edge
- Close Combat

My late game cleaner. Starraptor AKA Yolo Burd heats like a truck and is probably my favorite battling poke in the video games going back a long time. Talonflame has priority but Starraptor has the raw power. Forms a useful Volt-turn combo with Manectric, being immune to ground moves often used against Manectric.


Please give me any advice you have! I really want to make this team better.

On another note, how do I post XY sprites on here?
 
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You should run Lightningrod on Manectric, and Sucker Punch on Toxicroak is better because you can outspeed psychic types like Latios, that would otherwise kill you immediately. Also you should make each description of each team member a bit longer (3 lines minimum) so your post doesn't get locked. Your team also doesn't have anything that resists Dragon or Fairy, so you might wanna invest in a steel type or something that can take a Draco Meteor. Right now I would say Mega Altaria could be a big threat as nothing resists Fairy and Toxicroak will most likely die from a frustration if Altaria gets 1 dragon dance. Klefki could replace Cresselia as you get the same moves, and you get Spikes instead of Healing Wish (not necessarily a good thing, but its not a bad thing either). I hope this helps :)

192+ Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Toxicroak: 288-339 (93.8 - 110.4%) -- 62.5% chance to OHKO
 
You have a little trouble breaking stall. however you dont really need to switch out any mons on your team to do that. You are using gliscor as your current talonflame counter, however looking at your Cresselia set, between thunder wave and Reflect , you already beat talon flame. So you can change your gliscor set to the Stallbreaking SD set bc right now, you have no answer to stall.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Roost
- Knock Off
- Earthquake

All I have to say p much. gl with your team :]]]]]]]
 
Thanks for advice. Is it ok to have a team with no entry hazard setters then?

Technically its okay, but Hazards do help a ton. Rocks can limit the amount of switch ins for threats like Talonflame, Charizard, and Dragonite (breaks Multiscale). Spikes also helps wear down opponents so you can break sashes and most likely get the 1 or 2HKO with Staraptor or Toxicroak. I just realized Bisharp looks like a threat to this team as it benefits from Manectric's Intimidate, and it can Sucker Punch/Knock Off/ Pursuit Starmie and Cresselia and Staraptor if its locked into Brave Bird or Double Edge. Toxicroak and Gliscor are your only answers to it, but its definitely note worthy when facing one.
 
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In playtesting, Starmie has not pulled much weight. He has been able to consistently come in and spin a few times a game but apart from that he just dies without doing anything other than spinning. Still though maybe I need him to ward off the Landorius/enemy gliscor threat. I've been killing those guys only with manectric's hidden power Ice, but smarter players will probably know Manectric has HP ice and switch out. I'm still low on the ladder. Are there spinner/defoggers you suggest that might be better in the role? I am thinking something like Empoleon or a steel type that can fight Bisharp
 
In playtesting, Starmie has not pulled much weight. He has been able to consistently come in and spin a few times a game but apart from that he just dies without doing anything other than spinning. Still though maybe I need him to ward off the Landorius/enemy gliscor threat. I've been killing those guys only with manectric's hidden power Ice, but smarter players will probably know Manectric has HP ice and switch out. I'm still low on the ladder. Are there spinner/defoggers you suggest that might be better in the role? I am thinking something like Empoleon or a steel type that can fight Bisharp

I like Starmie too. It hits extremely hard on Switch ins and it can take care of Keldeo. However its not reliably defensively. I was in a battle and it got 1HKO'd by Brave Bird right off the bat. Finding a time to rapid spin can be tricky with him too, because he's in danger of dying when he does. Defog could make the Bisharp situation worse as Bisharp also benefits from that too. Bisharp gets checked by Keldeo and basically most fighting types, so right now Toxicroak looks like a good answer, except if you switch into an Iron Head with him, Toxicroak can be KO'd by Sucker Punch, so 2 options you could do, would be: 1. Use Gliscor after being poisoned, 2. Use Cresselia and use Lunar Dance to heal Toxicroak back to full health, if not already at full health. You could try out Defensive Starmie, but you'll lose a strong special attacker in the process. Typing wise, Heatran > Cresselia works out perfectly. You can check how it works here http://www.teammagma.net/teambuilder/?310|485|121|472|398|454. Heatran does make a lot of sense on your team, as you'll be immune to water and fire moves. Toxicroak also shuts down Keldeo, which is a huge threat to Heatran, and Gliscor takes care of their ground weakness, while Heatran takes care of its 4X Ice Weakness, so that them makes a solid trio. Heatran can take care of Bisharp and if you 200 Speed EV's, you'll outspeed Adamant Bisharp with max speed (239 vs. 240). The extra speed could also be handy in other ways such as out speeding Rotom-W and defensive Lando-T. With 200 Speed EV's, you'll always outspeed Adamant 252 Speed Scizor and a Mega Scizor with 212 Speed EV's or else (no one runs much speed on him ever, so if they ever do, you'll basically still outspeed them). Hope this helps
 
Yes, Cressalia is cool with the double screens at all and thunder wave is always useful cool but her typing is too bad+maybe can do a stealth rocks set with Heatran.

This team is actually pretty good. I have been making lots of misplays from having not played pokes for awhile but I've built up a solid little win streak low on the ladder. I'll start testing with heatran. Thanks for the advice fellows!
 
Hi, pretty nice core you have there.

I would change Cresselia out for Azelf. As a dual screener Azelf fits better with the pace of your team. Cress kills momentum and can't really gain any, whereas Azelf can pick up momentum quickly after setting Screens with Explosion. Fire coverage is nice to hit Steel types that try to absorb an Explosion, alternatively Taunt allows you to halt most other Stealth Rock setters. You could also run SR if you really want hazards.

I would also change Staraptor from a Scarf set to a Banded set. Staraptor's biggest edge over its counterpart is the raw power and coverage it possesses, and a Band maximizes that potential. I would also go from Gliscor to Talonflame. I realize that you are then hazardless, however the advantage Screens presents makes hazards less needed. You also don't want to waste turns from screens setting up hazards. Talonflame fits great with Staraptor because they share a similar set of checks, and SD Talonflame cleans teams easily when Raptor breaks down their BirdSpam check enough.

That makes your team very much a HO team, and offensive firepower gives you the most benefit when it comes to getting the most out of your Screens turns. Hope this helps :)

Azelf @ Light Clay
EVs: 176 HP / 80 Def / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- Fire Blast / Taunt / Stealth Rock
- Explosion

Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
 
replace double edge with final gambit or quick attack, double edge only hits electric types instead of brave bird
also, if you get a shuckle/galvantula for sticky web starmie and manetric and staraptor will be harder to outspeed (if you run the web, i would band staraptor )
 
replace double edge with final gambit or quick attack, double edge only hits electric types instead of brave bird
also, if you get a shuckle/galvantula for sticky web starmie and manetric and staraptor will be harder to outspeed (if you run the web, i would band staraptor )
I've found double edge to be pretty useful. People often switch in Gliscors and Rotom W in to Starraptor expecting the brave bird. Double edge hits those pokes way harder and 2HKOs with rocks up too.
 
I've found double edge to be pretty useful. People often switch in Gliscors and Rotom W in to Starraptor expecting the brave bird. Double edge hits those pokes way harder and 2HKOs with rocks up too.

Gliscor does not resist Brave Bird so both it and double edge hit for equal power
you do have a good point with rotom (i use a banded set that 2 hit kills most rotoms)
 
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