The Song of Storms!
A Quick Look
This is my first RMT on Smogon. I've done a couple on Gamefaqs and I have been lurking for a couple years. I've also been playing a on of Shoddy and this team has been my best one so far.
The idea of my team is simple, set up some rain and sweep. Swift swim is an amazing ability, it allows you to out speed and over power most of your opponents while not being as frail as most fast sweepers. Rain serves two purposes, to raise the speed of my Pokemon and to raise the power of mater type attacks, which is a great type that few resist.
Electrode @ Damp Rock
Ability: Static
EVs: 252 Atk/240 Spd/16 SAtk
Hasty nature (+Spd, -Def)
- Thunder
- Explosion
- Rain Dance
- Taunt
Electrode has been the best lead I've ever had. He's faster than any other lead so Rain Dance is never a problem. If i think they are gonna set up SR I taunt, if they have EQ I RD. If i get Rain up I usually Thunder till I die. The beauty if this poke is that I really don't care if it dies as long as there is rain since if I die first turn, it is just more time my main pokes can use rain before I whip out Ludicolo.
Against common leads...
Azelf- I usually taunt because I can survive a Flamethrower and Rain Dance the next turn then Explode if I'm not dead.
Metagross- Guessing game, I usually play it safe and RD first turn incase of EQ then I Thunder for as much damage as possible.
Aerodactyl- RD>dead>Kingdra
Ninjask- Thunder (they always protect)>Taunt through the sub>RD>Explode (Maybe Thunder)
I assume you get the picture, I usually play it safe if I feel like I will get tricked or EQ'ed. I always Explode Charizards since they usually have Belly Drum, but they are rare so it doesn't really matter.
---
Kabutops (M) @ Leftovers
Ability: Swift Swim
EVs: 252 Atk/252 Spd/4 Def
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Swords Dance
- X-Scissor
I love this guy. Most people say he has bad typing but it is just what my team needs. After SD he can pretty much kill any thing that isn't a penguin. X-Scissor is for Starmie and Celebi who likes to come in and T-Wave everything, I need a SD to OHKO though. Stone Edge OHKO's Gyra, Mence and Dragonite and usually Zapdos even with out an SD. Waterfall deals massive damage to everything else. This guy can even make short work of Forretress, Skarmory and Blissy.
Kabutops can almost always switch in on Gyarados and kill it before he gets a second DD.
He usually comes out toward the end of the game when I know something can't come in and revenge kill it. He out speeds a ScarfGar who usually thinks it can come in and focus Blast.
I went with lefties because even with his poor defensive typing he has enough stats to take a hit or two so that means if I can't sang the OHKO I can still KO it or it gives me time to SD then he is an absolute monster.
---
Kingdra (M) @ Wide Lens
Ability: Swift Swim
EVs: 192 Atk/76 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Hydro Pump
- Rain Dance
- Draco Meteor
- Waterfall
Wow is thing a good sweeper. Hydro Pump does roughly 80% to Metagross at full health and pretty much flat out KO's any thing that doesn't resist it or has excellent SPD. Draco Meteor OHKO's other dragons but leaves me with only waterfall. Waterfall is for after DM when people think I will switch out and leaves me with enough power to snag a kill or two.
I usually use Kingdra right after Electrode since its' mixed very few things can safely switch in.
Kingdra doesn't lik Gyarados as there isn't much he can do against him.
---
Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Bold nature (+Def, -Atk)
- Confuse Ray
- Discharge
- Surf
- Ice Beam
My secret weapon. This guy is so good. OHKO's most dragons that aren't Latias. Can take special hits very well. and Most importantly switch in on T-Blolts and T-Waves people love spamming against me. Nothing like coming in on a Thunderbolt and Parafusing them back. If Blissy doesn't have Toxic or Seismic Toss Lanturn can out stall it as it resists BoltBeam and Flamethrower. Confuse Ray has been a huge part of my success since it can cause a switch or if they stay in there is a good chance they will end up paralyzed too. This guy usually can scare off a Gyarados too and confuse the next pokemon.
This is also a good Starmie counter.
Usually don't use this guy till the very end where he can take out who ever Kabutops couldn't kill.
---
Ludicolo (M) @ Damp Rock
Ability: Swift Swim
EVs: 204 HP/104 Spd/76 SAtk/124 SDef
Calm nature (+SDef, -Atk)
- Surf
- Rain Dance
- Ice Beam
- Energy Ball
Second Rain Dancer. Pretty bulky and has enough bulk to take a couple hits with it's stats and great typing. The Pineapple also can snag a kill or two on anything that underestimates as it can perform a mini-special sweep but I feel that this poke is more suited to support and only attack when needed more than sweep
The other thing Ludi does is counter Vaporeon who thinks he's untouchable against my water-filled team.
All in all a pretty reliable poke who also supplies me with my much needed ice move.
---
Muk (M) @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Explosion
- Mean Look
- Rain Dance
- Poison Jab
Muk?!? Muk is invaluable to my team for three reason, Blissy, Vaporeon and Celebi. These are the three biggest threats to my team. This spot used to be a filler but I needed something to hurt all three but not scare them off right away and be able to take a hit or to so I can kamikaze them. Since he's pretty bulky I figure why not let him give me Rain Support while he's at it.
Though he looks like he doesn't belong he's the blob of goop keeping my team from falling apart.
---
I know my team relies heavily on Rain Dance but since four of my Pokemon know it, it isn't too difficult to keep going.
So there is my team, any and all advice is welcome.
A Quick Look






This is my first RMT on Smogon. I've done a couple on Gamefaqs and I have been lurking for a couple years. I've also been playing a on of Shoddy and this team has been my best one so far.
The idea of my team is simple, set up some rain and sweep. Swift swim is an amazing ability, it allows you to out speed and over power most of your opponents while not being as frail as most fast sweepers. Rain serves two purposes, to raise the speed of my Pokemon and to raise the power of mater type attacks, which is a great type that few resist.

Electrode @ Damp Rock
Ability: Static
EVs: 252 Atk/240 Spd/16 SAtk
Hasty nature (+Spd, -Def)
- Thunder
- Explosion
- Rain Dance
- Taunt
Electrode has been the best lead I've ever had. He's faster than any other lead so Rain Dance is never a problem. If i think they are gonna set up SR I taunt, if they have EQ I RD. If i get Rain up I usually Thunder till I die. The beauty if this poke is that I really don't care if it dies as long as there is rain since if I die first turn, it is just more time my main pokes can use rain before I whip out Ludicolo.
Against common leads...
Azelf- I usually taunt because I can survive a Flamethrower and Rain Dance the next turn then Explode if I'm not dead.
Metagross- Guessing game, I usually play it safe and RD first turn incase of EQ then I Thunder for as much damage as possible.
Aerodactyl- RD>dead>Kingdra
Ninjask- Thunder (they always protect)>Taunt through the sub>RD>Explode (Maybe Thunder)
I assume you get the picture, I usually play it safe if I feel like I will get tricked or EQ'ed. I always Explode Charizards since they usually have Belly Drum, but they are rare so it doesn't really matter.
---

Kabutops (M) @ Leftovers
Ability: Swift Swim
EVs: 252 Atk/252 Spd/4 Def
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Swords Dance
- X-Scissor
I love this guy. Most people say he has bad typing but it is just what my team needs. After SD he can pretty much kill any thing that isn't a penguin. X-Scissor is for Starmie and Celebi who likes to come in and T-Wave everything, I need a SD to OHKO though. Stone Edge OHKO's Gyra, Mence and Dragonite and usually Zapdos even with out an SD. Waterfall deals massive damage to everything else. This guy can even make short work of Forretress, Skarmory and Blissy.
Kabutops can almost always switch in on Gyarados and kill it before he gets a second DD.
He usually comes out toward the end of the game when I know something can't come in and revenge kill it. He out speeds a ScarfGar who usually thinks it can come in and focus Blast.
I went with lefties because even with his poor defensive typing he has enough stats to take a hit or two so that means if I can't sang the OHKO I can still KO it or it gives me time to SD then he is an absolute monster.
---

Kingdra (M) @ Wide Lens
Ability: Swift Swim
EVs: 192 Atk/76 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Hydro Pump
- Rain Dance
- Draco Meteor
- Waterfall
Wow is thing a good sweeper. Hydro Pump does roughly 80% to Metagross at full health and pretty much flat out KO's any thing that doesn't resist it or has excellent SPD. Draco Meteor OHKO's other dragons but leaves me with only waterfall. Waterfall is for after DM when people think I will switch out and leaves me with enough power to snag a kill or two.
I usually use Kingdra right after Electrode since its' mixed very few things can safely switch in.
Kingdra doesn't lik Gyarados as there isn't much he can do against him.
---

Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/136 SAtk/252 SDef
Bold nature (+Def, -Atk)
- Confuse Ray
- Discharge
- Surf
- Ice Beam
My secret weapon. This guy is so good. OHKO's most dragons that aren't Latias. Can take special hits very well. and Most importantly switch in on T-Blolts and T-Waves people love spamming against me. Nothing like coming in on a Thunderbolt and Parafusing them back. If Blissy doesn't have Toxic or Seismic Toss Lanturn can out stall it as it resists BoltBeam and Flamethrower. Confuse Ray has been a huge part of my success since it can cause a switch or if they stay in there is a good chance they will end up paralyzed too. This guy usually can scare off a Gyarados too and confuse the next pokemon.
This is also a good Starmie counter.
Usually don't use this guy till the very end where he can take out who ever Kabutops couldn't kill.
---

Ludicolo (M) @ Damp Rock
Ability: Swift Swim
EVs: 204 HP/104 Spd/76 SAtk/124 SDef
Calm nature (+SDef, -Atk)
- Surf
- Rain Dance
- Ice Beam
- Energy Ball
Second Rain Dancer. Pretty bulky and has enough bulk to take a couple hits with it's stats and great typing. The Pineapple also can snag a kill or two on anything that underestimates as it can perform a mini-special sweep but I feel that this poke is more suited to support and only attack when needed more than sweep
The other thing Ludi does is counter Vaporeon who thinks he's untouchable against my water-filled team.
All in all a pretty reliable poke who also supplies me with my much needed ice move.
---

Muk (M) @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Explosion
- Mean Look
- Rain Dance
- Poison Jab
Muk?!? Muk is invaluable to my team for three reason, Blissy, Vaporeon and Celebi. These are the three biggest threats to my team. This spot used to be a filler but I needed something to hurt all three but not scare them off right away and be able to take a hit or to so I can kamikaze them. Since he's pretty bulky I figure why not let him give me Rain Support while he's at it.
Though he looks like he doesn't belong he's the blob of goop keeping my team from falling apart.
---
I know my team relies heavily on Rain Dance but since four of my Pokemon know it, it isn't too difficult to keep going.
So there is my team, any and all advice is welcome.