I'm still new to team building, but I tried to make a team centered around my second favorite Pokemon (Charizard), which of course meant making all the Pokemon RU. Please rate and give constructive criticism!
Note: All the movesets were taken from Smogon's Strategy Pokedex. I just want to see how well you think it works together, and any minor tweaks I could make.
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Air Slash
- SolarBeam
Charizard is the star of the team. He's a special sun sweeper, knowing Sunny Day (to set up the sun), as well as Fire Blast, Air Slash, and SolarBeam, making use of his Solar Power ability. Pretty straightforward.
Sceptile (F) @ Life Orb
Trait: Overgrow
EVs: 60 HP / 252 SAtk / 196 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Hidden Power [Rock]
- Focus Blast
- Synthesis
Sceptile is a special attacker, using Giga Beam for STAB as well as Hidden Power Rock and Focus Blast for coverage. He also holds Synthesis for when his HP gets low (helpful if Charizard's Sunny Day is still up).
Kabutops (F) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 72 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Waterfall
- Toxic
Kabutops is here because I needed a Rapid Spinner, what with Charizard being 4x weak to Stealth Rock. He also holds Stealth Rock himself, as well as Waterfall for attacking and Toxic for annoying. Kabutops is also my lead.
Grinnin' at You (Steelix) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Hardy Nature
- Crunch
- Earthquake
- Gyro Ball
- Roar
Steelix here takes the roll of physical wall, blocking physical attacks quite well and attacking back with Crunch, Earthquake, and Gyro Ball, and phazing when necessary with Roar.
Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rest
- Sleep Talk
- Circle Throw
- Scald
Poliwrath is mostly here for coverage. He uses a SleepTalk moveset (quite annoying), with Circle Throw and Scald as the attacking moves.
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick
Also really just for coverage, so I could deal with Flying-Types, Rotom-C uses Volt Switch and Leaf Storm for STAB. He also holds Hidden Power Fire, and uses Trick when he wants to put his Choice Scarf on someone who doesn't want it.
Current Team
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Air Slash
- SolarBeam
I started the team around Charizard. He uses his new Solar Power ability to sweep the team quite effectively, with Leftovers to slightly counteract the Solar Power damage loss. His moveset includes Sunny day as my only method to set up sun, as well as Fire Blast and Air Slash for his STAB moves. The final move went to SolarBeam, taking advantage of the sun to pull off a powerful coverage move in one turn.
Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
My team has a noticeable weakness to Fighting, so I added Cofagrigus to level things out a bit. She has an immunity to both Fighting- and Normal-Type moves, and serves as a counter against Ghost- and Psychic-Types that might otherwise run rampant. She also serves as a physical wall, especially to those Steelix is weak to. She uses Will-O-Wisp to burn (what else would he use it for?) and cripple opponents, Pain Split when she's in need of HP, Haze in case of stat-lowering moves, and Shadow Ball because Taunt is a thing (and to live up to her roll as Ghost/Psychic check at least a little bit).
Kabutops (F) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 72 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Stone Edge
- Waterfall
- Toxic
- Rapid Spin
Charizard also had a large weakness to Stealth Rock, so I needed a Rapid Spinner to take care of them. Kabutops was the chosen solution. She uses Rapid Spin to clear out Stealth Rock (duh). She also knows Waterfall and Stone Edge, because Taunt would otherwise lock her into Rapid Spin, as well as Toxic to complete the set and weaken some walls that might otherwise pose a threat.
Grinnin' at You (Steelix) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Hardy Nature
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
Looking at the team so far, I needed two things: a wall, and a Ground-Type. Steelix was the obvious choice. Aside from being a beast wall, he packs Earthquake and Gyro Ball for STAB damage, and Stealth Rocks to get entry hazards up, making him my lead unless the opponent's team makes me think otherwise. He also uses Roar to rack up Stealth Rock damage, or if he faces an opponent that poses too much of a threat but doesn't want to switch out.
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick
Looking at my team, I noticed a lack of checks to Flying-Types, aside from Sceptile's Hidden Power Rock. Rotom-C was chosen to cover the weakness, with Leaf Storm as its main STAB move and Volt Switch for the Flying-Types. He also sports Hidden Power Fire, and Trick to hand his Choice Scarf onto a Pokemon that hates it, or to rob NFE Pokemon of their Eviolites (heh, heh).
Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Toxic
The final Pokemon is a cleric Clefable, using Wish and Heal Bell to do what clerics do - heal my team. She also has Seismic Toss for the same reason Kabutops has Waterfall (because of Taunt), and Toxic to further annoy those nasty opposing walls that Kabutops couldn't/shouldn't have to wok with.
I started with Charizard, my second favorite Pokemon, to build a team around him.
Sceptile was the second Pokemon added, as a counter to Charizard's two greatest weaknesses - Rock and Water (okay, well maybe not the two greatest, but you get the point).
I knew I needed a Rapid Spinner, so Kabutops was chosen. At this point he also used Stealth Rocks himself, but that was later changed to the next Pokemon, Steelix.
I added Steelix for both his Ground typing and his primary roll as physical wall. That's about all.
My main reason for adding Poliwrath was coverage, because my team had a weakness to fire with no checks yet. So Poliwrath it was.
Next I added Rotom-C, for his helpful typing mostly. At this point I was really just trying to cover all my weaknesses, and Rotom-C seemed like a good choice - and still is.
At advice from A dude, I swapped Poliwrath for a Cleric Clefable, and my team has been all the happier (and healthier) for it.
My next change, suggested by Incon, swapped Sceptile for Cofagrigus, to cover up my large weakness to Fighting as well as add another physical wall, as Steelix didn't do so well against Fire- and Fighting-Types.
That's my team for now; again, leave advice/constructive criticism on what you think I could improve on. Thanks for reading!
Note: All the movesets were taken from Smogon's Strategy Pokedex. I just want to see how well you think it works together, and any minor tweaks I could make.
Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Air Slash
- SolarBeam
Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
Kabutops (F) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 72 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Stone Edge
- Waterfall
- Toxic
- Rapid Spin
Grinnin' at You (Steelix) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Hardy Nature
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Toxic
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Air Slash
- SolarBeam
Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
Kabutops (F) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 72 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Stone Edge
- Waterfall
- Toxic
- Rapid Spin
Grinnin' at You (Steelix) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Hardy Nature
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Toxic
Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick







Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Air Slash
- SolarBeam
Charizard is the star of the team. He's a special sun sweeper, knowing Sunny Day (to set up the sun), as well as Fire Blast, Air Slash, and SolarBeam, making use of his Solar Power ability. Pretty straightforward.

Sceptile (F) @ Life Orb
Trait: Overgrow
EVs: 60 HP / 252 SAtk / 196 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Hidden Power [Rock]
- Focus Blast
- Synthesis
Sceptile is a special attacker, using Giga Beam for STAB as well as Hidden Power Rock and Focus Blast for coverage. He also holds Synthesis for when his HP gets low (helpful if Charizard's Sunny Day is still up).

Kabutops (F) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 72 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Waterfall
- Toxic
Kabutops is here because I needed a Rapid Spinner, what with Charizard being 4x weak to Stealth Rock. He also holds Stealth Rock himself, as well as Waterfall for attacking and Toxic for annoying. Kabutops is also my lead.

Grinnin' at You (Steelix) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Hardy Nature
- Crunch
- Earthquake
- Gyro Ball
- Roar
Steelix here takes the roll of physical wall, blocking physical attacks quite well and attacking back with Crunch, Earthquake, and Gyro Ball, and phazing when necessary with Roar.

Poliwrath (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rest
- Sleep Talk
- Circle Throw
- Scald
Poliwrath is mostly here for coverage. He uses a SleepTalk moveset (quite annoying), with Circle Throw and Scald as the attacking moves.

Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick
Also really just for coverage, so I could deal with Flying-Types, Rotom-C uses Volt Switch and Leaf Storm for STAB. He also holds Hidden Power Fire, and uses Trick when he wants to put his Choice Scarf on someone who doesn't want it.
Current Team







Charizard (M) @ Leftovers
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Fire Blast
- Air Slash
- SolarBeam
I started the team around Charizard. He uses his new Solar Power ability to sweep the team quite effectively, with Leftovers to slightly counteract the Solar Power damage loss. His moveset includes Sunny day as my only method to set up sun, as well as Fire Blast and Air Slash for his STAB moves. The final move went to SolarBeam, taking advantage of the sun to pull off a powerful coverage move in one turn.

Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
My team has a noticeable weakness to Fighting, so I added Cofagrigus to level things out a bit. She has an immunity to both Fighting- and Normal-Type moves, and serves as a counter against Ghost- and Psychic-Types that might otherwise run rampant. She also serves as a physical wall, especially to those Steelix is weak to. She uses Will-O-Wisp to burn (what else would he use it for?) and cripple opponents, Pain Split when she's in need of HP, Haze in case of stat-lowering moves, and Shadow Ball because Taunt is a thing (and to live up to her roll as Ghost/Psychic check at least a little bit).

Kabutops (F) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 72 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Stone Edge
- Waterfall
- Toxic
- Rapid Spin
Charizard also had a large weakness to Stealth Rock, so I needed a Rapid Spinner to take care of them. Kabutops was the chosen solution. She uses Rapid Spin to clear out Stealth Rock (duh). She also knows Waterfall and Stone Edge, because Taunt would otherwise lock her into Rapid Spin, as well as Toxic to complete the set and weaken some walls that might otherwise pose a threat.

Grinnin' at You (Steelix) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SDef
Hardy Nature
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
Looking at the team so far, I needed two things: a wall, and a Ground-Type. Steelix was the obvious choice. Aside from being a beast wall, he packs Earthquake and Gyro Ball for STAB damage, and Stealth Rocks to get entry hazards up, making him my lead unless the opponent's team makes me think otherwise. He also uses Roar to rack up Stealth Rock damage, or if he faces an opponent that poses too much of a threat but doesn't want to switch out.

Rotom-C @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
- Trick
Looking at my team, I noticed a lack of checks to Flying-Types, aside from Sceptile's Hidden Power Rock. Rotom-C was chosen to cover the weakness, with Leaf Storm as its main STAB move and Volt Switch for the Flying-Types. He also sports Hidden Power Fire, and Trick to hand his Choice Scarf onto a Pokemon that hates it, or to rob NFE Pokemon of their Eviolites (heh, heh).

Clefable (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Toxic
The final Pokemon is a cleric Clefable, using Wish and Heal Bell to do what clerics do - heal my team. She also has Seismic Toss for the same reason Kabutops has Waterfall (because of Taunt), and Toxic to further annoy those nasty opposing walls that Kabutops couldn't/shouldn't have to wok with.

I started with Charizard, my second favorite Pokemon, to build a team around him.


Sceptile was the second Pokemon added, as a counter to Charizard's two greatest weaknesses - Rock and Water (okay, well maybe not the two greatest, but you get the point).



I knew I needed a Rapid Spinner, so Kabutops was chosen. At this point he also used Stealth Rocks himself, but that was later changed to the next Pokemon, Steelix.




I added Steelix for both his Ground typing and his primary roll as physical wall. That's about all.





My main reason for adding Poliwrath was coverage, because my team had a weakness to fire with no checks yet. So Poliwrath it was.






Next I added Rotom-C, for his helpful typing mostly. At this point I was really just trying to cover all my weaknesses, and Rotom-C seemed like a good choice - and still is.






At advice from A dude, I swapped Poliwrath for a Cleric Clefable, and my team has been all the happier (and healthier) for it.






My next change, suggested by Incon, swapped Sceptile for Cofagrigus, to cover up my large weakness to Fighting as well as add another physical wall, as Steelix didn't do so well against Fire- and Fighting-Types.
That's my team for now; again, leave advice/constructive criticism on what you think I could improve on. Thanks for reading!