Tyranitar @ Choice Band
Ability: Sand Stream
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Low Kick
- Assurance
I chose Ttar for sand stream. I also chose it for a wall breaker Mon. Choice band allows it to hit hard,Tera dark is for the purpose of boosting the dark moves. But I’d like to add idk if I have used assurance at all and could make maybe change that move
Excadrill @ Leftovers
Ability: Sand Rush
Tera Type: Ground
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
I love excadrill imo it’s the best sand rush Mon. And it’s one of my favorite ground types the move set imo is good. I have sd to boost the attack stat and rapid spin for rocks eq for Stab along with iron head.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Spikes
- Earthquake
- Protect
- Toxic
So for this Mon gliscor is the ground resist as long as it’s not tera and I love the fact I can get spikes up toxic other mons. Eq is for chip if necessary and protect to stall out so toxic takes more damage.
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Surf
- Roost
- Stealth Rock
For emp I needed a rocker and a decent water mon. Only issue I see rn is the fact that I am weak to ground mons and fighting. Also I have used the team a bit and both serp and enam both kinda destroy my team. But emp does do good for setting rocks and the spdef I have invested in to act as a special def wall.
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Knock Off
Clef is here for knocking off items and wish passing. I don’t Tera it often and I also feel sometimes it not pulling its weight could be me. But I have protect on it to take damage from chip if sand is active or if I need to stall for the wish into clef itself.
Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Steel
EVs: 104 Atk / 180 SpA / 224 Spe
Hasty Nature
- Substitute
- Will-O-Wisp
- Hex
- Dragon Darts
Lastly we have dragapult honestly never used the Mon that much but this set seems great. Sub to get away from moves or status moves and if it’s timed right I can stay behind the sub and then I can use Wow to burn mons and use hex to deal double damage,dragon darts is there for multiple hits and for the dragon stab
Ability: Sand Stream
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Low Kick
- Assurance
I chose Ttar for sand stream. I also chose it for a wall breaker Mon. Choice band allows it to hit hard,Tera dark is for the purpose of boosting the dark moves. But I’d like to add idk if I have used assurance at all and could make maybe change that move
Excadrill @ Leftovers
Ability: Sand Rush
Tera Type: Ground
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
I love excadrill imo it’s the best sand rush Mon. And it’s one of my favorite ground types the move set imo is good. I have sd to boost the attack stat and rapid spin for rocks eq for Stab along with iron head.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 244 HP / 252 SpD / 12 Spe
Careful Nature
- Spikes
- Earthquake
- Protect
- Toxic
So for this Mon gliscor is the ground resist as long as it’s not tera and I love the fact I can get spikes up toxic other mons. Eq is for chip if necessary and protect to stall out so toxic takes more damage.
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Surf
- Roost
- Stealth Rock
For emp I needed a rocker and a decent water mon. Only issue I see rn is the fact that I am weak to ground mons and fighting. Also I have used the team a bit and both serp and enam both kinda destroy my team. But emp does do good for setting rocks and the spdef I have invested in to act as a special def wall.
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Knock Off
Clef is here for knocking off items and wish passing. I don’t Tera it often and I also feel sometimes it not pulling its weight could be me. But I have protect on it to take damage from chip if sand is active or if I need to stall for the wish into clef itself.
Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Steel
EVs: 104 Atk / 180 SpA / 224 Spe
Hasty Nature
- Substitute
- Will-O-Wisp
- Hex
- Dragon Darts
Lastly we have dragapult honestly never used the Mon that much but this set seems great. Sub to get away from moves or status moves and if it’s timed right I can stay behind the sub and then I can use Wow to burn mons and use hex to deal double damage,dragon darts is there for multiple hits and for the dragon stab
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