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Rate my shoddy Tested Team!

This is the team that I have been using for a while now on Shoddy. I win about twice as many battles as I lose, so I know its not rubbish. Here it is:

Salamence@Focus Sash
252Spd 200Atk 58Satk
Adamant (+Atk -Satk)
Intimidate
-Dragon Dance
-Dragon Claw
-Earth Quake
-Flamethrower

Amazing lead. Slightly copied Marriland's, but put flamethrower on to 2HKO skarms and 3HKO the common Bronzong lead. Focus Sash almost gaurantees a succesful Dragon Dance. I was worried that people would just switch into a pokemon with a first strike move if I killed their lead, but that seems to rarely happen. Intimidate helps beat the Ninjask leads and the common Gyarados, along with putting down the power of bronzong's gyro ball.

Mettagross@Lum Berry
252Atk 90Spd 62HP
Adamant (+Atk -Satk)
Clear Body
-Agility
-Earthquake
-Ice Punch
-Meteor Mash

Basic AgilityGross... sort of. The 90 spd evs mean that I outspeed full speed crobat and jolteon after one agility. Just stuffed the rest into HP because I didn't know what else to do with them. Lum Berry just there so that Will-O-Wisp can't destroy the whole tactic and so that Thunder Wave can't cripple me. I'm not really sure if I should have bullet punch for a quick kill instead of Meteor Mash. works well as something I can switch into against ice leads like Weavile since Tangrowth can't really take the ice hits well. Helps as a sort of secondary physical wall and physical sweeper once I have set up an agility.

Togekiss@King's Rock
252Satk 158Def 100HP
Modest (+Satk -Atk)
Serene Grace
-Thunder Wave
-Aura Sphere
-Roost
-Air Slash

Bulky Flinch Hax. Thunder Wave to slow them down so that I can actually make them flinch. Not so much a special sweeper as something which switches into Earthquake then rips the opponent to pieces.

Gengar@Petaya Berry
252Satk 252Speed 6HP
Timid (+Spd -Atk)
Levitate
-Shadow Ball
-Hypnosis
-Substitute
-Thunderbolt
OK, I admit it, I got this idea from Marriland also. Hypnosis then substitute so that they don't wake up and KO me. If they do wake up and hit me, I will either put them back to sleep or substitute down to below 1/4 hp and kill them with my 1.5X Special attack. Thunderbolt works better for me than Focus Blast.

Tangrowth@Leftovers
252HP 252Def 6Sdef
Bold (+Def -Atk)
Leaf Guard
-Energy Ball
-Focus Blast
-Sleep powder
-Amnesia
My defensive wall. I've been told that two sleepers on one team Isn't good, but it works for me. If I put them to sleep I will Amnesia and then hit them with both high power attacks (Energy Ball has STAB).

Snorlax@Chest Berry
252HP 100Def 158Sdef
Impish(+Def -Satk)
Thick Fat
-Rest
-Curse
-Body Slam
-Earthquake

My tank that poses as a special wall. Using Curse, Rest and a Chest Berry it builds up massive Attack and Defense, with great Special Defense and HP, then destroys the oponent. Despite not being able to touch it, I can switch into Gengar safely.

So thats my team. I have tried to balance it out as much as I can, with two sweepers, one Special one Physical, two bulky attackers, again one Special and one Physical, and two walls, (that can defend against both kinds of attacks) one Special and one Physical. There was a bit of a weakness to Tyranitar at one point, but I fixed that by making 5 pokemon have one move that is either super effective or double effective. There is also a minor fire weakness, but its made up for a bit by Snorlax's Thick Fat. Also there is an ice weakness, but again, Snorlax's Thick Fat and the fact that all pokemon weak to it have a move super effective against it makes up for that.
 
Get rid of King's Rock on Togekiss. Paralysis, Air Slash, and Serene Grace is enough to get some good damage flinch after flinch. Leftovers is better for overall lasting ability.

Not sure what else to say. There aren't any large weaknesses, just little ones. SR will ruin Salamence's Focus Sash, dent Togekiss, and kind of ruin the flow for Gengar's sub strategy. You could try getting a spinner if you want. Your whole team seems rather "offensive-ish"

Eh, I'm braindead right now, so I don't know much else to post XD
Snorlax could use Leftovers if you don't mind waiting, but it could be costly. Depends on whether you want Snorlax to Curse, Rest, then sweep straight away, or try to wall, and sweep slowly.

Reason why some people say having 2 sleepers is bad is because it's easy to forget sleep clause, and one Pokemon will pretty much have only 3 usable moves when one poke is asleep. You'll find that Gengar and Tangrowth might conflict with each other if both are so dependent on sleeping the opponent to work. Example: Bronzong sleeps something, now Breloom can't Spore to get subseeding going.
 
Get rid of King's Rock on Togekiss. Paralysis, Air Slash, and Serene Grace is enough to get some good damage flinch after flinch. Leftovers is better for overall lasting ability.

Not sure what else to say. There aren't any large weaknesses, just little ones. SR will ruin Salamence's Focus Sash, dent Togekiss, and kind of ruin the flow for Gengar's sub strategy. You could try getting a spinner if you want. Your whole team seems rather "offensive-ish"

Eh, I'm braindead right now, so I don't know much else to post XD
Snorlax could use Leftovers if you don't mind waiting, but it could be costly. Depends on whether you want Snorlax to Curse, Rest, then sweep straight away, or try to wall, and sweep slowly.

Reason why some people say having 2 sleepers is bad is because it's easy to forget sleep clause, and one Pokemon will pretty much have only 3 usable moves when one poke is asleep. You'll find that Gengar and Tangrowth might conflict with each other if both are so dependent on sleeping the opponent to work. Example: Bronzong sleeps something, now Breloom can't Spore to get subseeding going.

OK I'll get rid of King's Rock.

Mence is my lead so it is rare that the SR will ever hit it at all, and if it does, I think usually it will be the case that it is already hurt anyway.


I know that having two sleepers might conflict with each other, but really for me is never been a problem. Both of my sleepers can work fine wothout useng their sleeping moves, unlike in the example you gave where breloom sort of relies on it.

Is it a bad thing too have all my pokes offensive-ish? I mean most of them can take a few hits....

How would a rapid spinner fit in with my team?

Thanks ^_^
 
I think the two sleepers, while not the best, is alright since Gengar and Tangrowth counter different things. You may as well use a Lum Berry on Snorlax over Chesto, since it will rid him of sleep as well as any other status, although since the sleep plus Chesto can do that already plus recovery, you may not want to. Your choice.
 
MixMence does not like a -Sp.Atk nature when it relies so heavily on Flamethrower to remove common switch-ins. Naive with 124 HP / 252 Atk / 132 Spe so you may out-speed up to base 85 Choice Scarfers with a +Speed nature, namely Heracross, after a DD. This also makes you a bit bulkier so he can effectively switch into MixApe Close Combats, granted they aren't running Hidden Power [Ice], and a lot more powerful physically. Next, Salamence wants Fire Blast. With a neutral Nature and no Sp.Atk EV's, you'll now be able to OHKO Skarmory and sufficiently dent Bronzong switch-ins.

Metagross is fine, but without Thunderpunch, Gyarados will stop your sweep and set-up. Keep Meteor Mash, as without it Metagross really loses a lot of power. Plus, Agility with a Priority move is rather redundant.

I agree that SubPetaya isn't one of Gengars premier movesets; Life Orb over Petaya Berry if you're still looking for the power boost, and Focus Blast over Substitute for coverage. If the recoil is an issue, Choice Scarf gives you a reliable revenge killer and quick Hypnosis.

Without Crunch, Gengar does two things to your Snorlax: wastes your Chesto Berry with Hypnosis and then proceeds to pound you with Focus Blast. If you find Snorlax switching into Gengar often, he NEEDS Crunch > Earthquake. I would also consider making Snorlax a RestTalker, as he can take not only quick Hypnosis, but status in general much easier. Either way, RestTalk Snorlax is a much better Special Wall, and your team already has enough of an offensive presence to function without CurseLax.
 
metagross needs a minimum of 104 spe evs to outspeed CS hera, with 152 hp evs it can take an adament garchomp EQ, with 208 evs agility gets it past scarfchomp
 
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