Ninetales @ Heat Rock
Ability: Drought
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Encore
- Will-O-Wisp
- Healing Wish
Ceruledge @ Focus Sash
Ability: Weak Armor
Shiny: Yes
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Solar Blade
- Tera Blast
Venusaur @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball
Hatterene @ Eject Button
Ability: Magic Bounce
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 176 Def / 72 SpD / 8 Spe
Bold Nature
- Healing Wish
- Psychic Noise
- Dazzling Gleam
- Nuzzle
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
Walking Wake @ Choice Specs
Aty: Protosynthesis
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse
Nintales meant to set up sun and is possible trap with encore or burning
Ceruledge sweaper with sword dance and fragile armour
Venasaur bulky sweaper with chlorophyll and weather ball
Hattrene biggest problem of the team I think I still don't get how to use it
Great Tusk bulk plus protosynthersis can do big damage similar role to venasaur
Walking wake also sweaper tera water plus hydro steam under sun
Ability: Drought
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Encore
- Will-O-Wisp
- Healing Wish
Ceruledge @ Focus Sash
Ability: Weak Armor
Shiny: Yes
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Solar Blade
- Tera Blast
Venusaur @ Life Orb
Ability: Chlorophyll
Shiny: Yes
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Sludge Bomb
- Weather Ball
Hatterene @ Eject Button
Ability: Magic Bounce
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 176 Def / 72 SpD / 8 Spe
Bold Nature
- Healing Wish
- Psychic Noise
- Dazzling Gleam
- Nuzzle
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
Walking Wake @ Choice Specs
Aty: Protosynthesis
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse
Nintales meant to set up sun and is possible trap with encore or burning
Ceruledge sweaper with sword dance and fragile armour
Venasaur bulky sweaper with chlorophyll and weather ball
Hattrene biggest problem of the team I think I still don't get how to use it
Great Tusk bulk plus protosynthersis can do big damage similar role to venasaur
Walking wake also sweaper tera water plus hydro steam under sun