I have played a bunch of Gen 8 OU (to no avail) and am very into playing SV OU. I created this team with the sole purpose of using Garchomp and him being the GOAT, so of course, he's acting as my physical chip mon and an amazing set up mon. I also wanted to try out Skeledirge as I wanted to try every starter and just see how amazing they are. I'm using fairly regular sets on everything. I've hit 1400, but that's about where my skill ends. I am hovering around 1350 at the moment.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Spikes
- Dragon Tail
>>>Garchomp's entire purpose is to set up, so I wanted to make sure he got spikes and stealth rocks. He is an amazing mon to switch out a number of set-up sweepers with Dragon Tail and his EQ of course does devastating damage to almost every mon in the tier. I gave him rocky helmet to make sure that any physical mons that try to hit me end up taking a lot of damage. Considering nothing runs Punching Glove/Protective Pads, this mon can just run amok, taking damage and setting whenever it pleases. I am using tera steel in case I go against an Espathra or I just need to tank a hit from a fairy type to effectively win the game.
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Torch Song
- Hex
- Will-O-Wisp
- Slack Off
>>>Skeledirge is the last starter I'm attempting to use. It is an amazing mon to go against a lot of ground types because if it is in, it is almost guaranteed getting off a will-o-wisp against anything in the game. I'm tera fire specifically for things that are trying to abuse its ghost typing, and for the added power to Torch Song. Hex just allows me to take advantage of will-o-wisp, but I have been thinking of turning it into Shadow Ball just for consistent damage. I think a switch to Shadow Ball will definitely help in the long run, but for now, it's hex :D. It's holding lefties for survivability.
Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Sucker Punch
- Icicle Crash
- Ice Shard
>>>Chien-Pao, the disgusting. This mon does way too much damage and is just insane as an attacker. He does decent damage to everything, but he lacks any survivability unless it's tanking a ghost move once in a while because he has to in order to win a game. He is wearing boots specifically to switch in and tank an attack without having to take unnecessary damage from entry hazards and because I think he functions amazingly without being choice locked. An amazing and destructive mon in general. I am running Tera Dark specifically for crazy Crunch damage and sometimes getting rid of my fire weakness.
Amoonguss @ Leftovers
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
>>> Oonga Boongus, the god of all. This mon is such a good mon. It effectively does its job as a tank and can do great damage. I personally just think it lacks in this gen because of the overflow of fire types (specifically Chi-Yu, which I generally have a hard time going against) This mon is just your basic regenerator + spore combo. I do know that I put a relatively dumb move on this mon though. I placed Foul Play on the oonga boongus to better efficiently chip at Gholdengo as that mon is so annoying to play against when it can freely switch into spore's, giga drains and sludge bombs. I didn't know what Tera to run for this considering I don't really ever wanna tera this mon. I am just running grass because it was the given option. Would love some ideas for this mon.
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Knock Off
- Rapid Spin
>>>I really wanted to use this mon instead of Great Tusk because I felt bad about this mon not getting enough rep in OU. Although I know this mon is insane in ubers because it basically hard counters Miraidon. But this is OU and my small faced boi isn't represented enough. I am running Assault Vest to beat switch in Gholdengo's that try to beat my Rapid Spin. I greatly survive shadow balls, but I haven't checked to see if he doesn't die to focus blast. I am assuming the EV's don't really allow it to survive focus blasts from most things, but I have found it to be useful for predictions and mind games. It is ground tera for the EQ boost mainly and to get rid of my fighting weakness. Though I think my tera is better wasted on Skeledirge and the upcoming mon.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Close Combat
- Moonblast
- Thunderbolt
- Shadow Ball
>>>This is the pinnacle of an end game sweeper. Iron Valiant (my favorite future paradox mon) is easily one of the best booster energy sweepers late game when everything has been chipped down. Because it is so versatile, it's hard to know what it is running. I am running booster energy in order to get a speed boost. My valiant is a special attacker with CC mainly to hit things that try to wall this specially (I'm talking to you blissey, don't ever switch in again). I am Tera type ghost because Gholdengo's think they can switch in against this mon and I wanted to show them that they are inferior. I run thunderbolt for Corviknights and Moonblast for stab ofc. This mon is just so good after things have been chipped and it's ability to be ANY set and be viable makes it so unpredictable.
I believe this team could use a little work, my ground weak Iron Treads is a weak point, but I find it being very strong against things like Iron Moth and Gholdengo makes it worth keeping on the team (even if Garchomp can do the same job and stronger). This team feels really standard, I wish I was a little more creative, but what matters is that it is fun. Any help is appreciated.