hello everyone, i just made my first team and i hope to see how i could improve this team and climb the leaderboards. The team i will be using is a mega pinsr team with supports to help pinsr out.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
This is my main pokemon for this team. Mega Pinsr. With his offensive attack and great speed, It packs a huge punch. Firstly i have swords dance. I could use swords dance to boost up my pinsr attack and possibly sweep the team. pokemon such as keldeo and amoongus must switch due to pinsr having an aerialate boosed quick attack. That's the chance to use swords dance and be even more of a threat. Return is pinsrs main STAB attack, having the base power of 103 with max happiness with the aerialate boost will hit a lot of fighting and grass types. Close combat is a move for steel types. since pinsrs flying type moves are not very effective against pokemon such as bisharp. Even though close combat will make you even more vunrable, you at least you get to rid of those pesky steel types. Quick attack is selfexplanitory. It is pinsrs main priority attack with an aerialate boost, it will pack a punch even more.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Latias with defog will removes stealth rocks in pinsrs way. since pinsr takes a huge chunk of his hp when rocks are up, latias can defog them and have pinsr have a free switch in. Draco meteor and psyshock are latias's main stab. it has the potential to weaken pokemon for pinsr . Healing wish could heal up a damaged mega pinsr for a second life to fight back. It could also heal other allies as well, but mainly pinsr.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Starraptor is a key role in this team. what it does is that it lures out mega pinsrs weaknesses such as flying and rock. What starraptor does is that it weakes them or faints them so that pinsr could have a safe clean sweep against the enemy. Brave bird is starraptors main STAB move. with the band+reckless bost it can do insane mounts of damage so that pinsr could take the sweep. Double edge is the same reason with brave bird. Close combat is to counter against rock and steel types and u-turn is for pivot. before i was thinking to add talonflame instead of starraptor but then i realised that talon and pinsr are 4x weak to rock so i put starraptor instead.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Talonflame completely destroys pinsr. So that's why i have rotom wash. Able to completely wall talonflame with hydro pump and volt switch for pivot. Willow wisp is for that any physical attacker such as dragonnote cant do a lot of damage to the team since pinsr doesnt have the best defence in the world. Pain split is for recovery if i rotom wash is low on hp. Rotom also cunter flying and rock types for pinsr.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 1 Atk
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Another pokemon that walls pinsr is skarmory. So magnezone is here to counter skarmory. since it has magnet pull, skarmory cant switch away from magnezone while magnezone could use thunderbolt to destory skarmory. it could also counter other steel type pokemon because it has hidden power fire. With the magnet pull, hidden power fire could pottentially be a OHKO with the specs boost. same with magnezone, it counters flying types so that pinsr could have an easier time sweeping.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran is my stealth rock setter. Pinsr appreciates hazords. If hazzards are up it could OHKO a heatran and could 2HKO or 3HKO a slowbro. Rocks give pinsr an easier time to sweep. Lava plume is to weaken pokemon for an easier sweep for pinsr. Toxic weakens the pokemon every turn, making pinsr a easier life with the sweep. Protect is to scout out attacks. With protect i could see if they have a dangerous move or get recovery from leftovers.
Please comment down below how i could improve this team and have a lovely day!
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Quick Attack
This is my main pokemon for this team. Mega Pinsr. With his offensive attack and great speed, It packs a huge punch. Firstly i have swords dance. I could use swords dance to boost up my pinsr attack and possibly sweep the team. pokemon such as keldeo and amoongus must switch due to pinsr having an aerialate boosed quick attack. That's the chance to use swords dance and be even more of a threat. Return is pinsrs main STAB attack, having the base power of 103 with max happiness with the aerialate boost will hit a lot of fighting and grass types. Close combat is a move for steel types. since pinsrs flying type moves are not very effective against pokemon such as bisharp. Even though close combat will make you even more vunrable, you at least you get to rid of those pesky steel types. Quick attack is selfexplanitory. It is pinsrs main priority attack with an aerialate boost, it will pack a punch even more.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Latias with defog will removes stealth rocks in pinsrs way. since pinsr takes a huge chunk of his hp when rocks are up, latias can defog them and have pinsr have a free switch in. Draco meteor and psyshock are latias's main stab. it has the potential to weaken pokemon for pinsr . Healing wish could heal up a damaged mega pinsr for a second life to fight back. It could also heal other allies as well, but mainly pinsr.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Starraptor is a key role in this team. what it does is that it lures out mega pinsrs weaknesses such as flying and rock. What starraptor does is that it weakes them or faints them so that pinsr could have a safe clean sweep against the enemy. Brave bird is starraptors main STAB move. with the band+reckless bost it can do insane mounts of damage so that pinsr could take the sweep. Double edge is the same reason with brave bird. Close combat is to counter against rock and steel types and u-turn is for pivot. before i was thinking to add talonflame instead of starraptor but then i realised that talon and pinsr are 4x weak to rock so i put starraptor instead.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Talonflame completely destroys pinsr. So that's why i have rotom wash. Able to completely wall talonflame with hydro pump and volt switch for pivot. Willow wisp is for that any physical attacker such as dragonnote cant do a lot of damage to the team since pinsr doesnt have the best defence in the world. Pain split is for recovery if i rotom wash is low on hp. Rotom also cunter flying and rock types for pinsr.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 1 Atk
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Another pokemon that walls pinsr is skarmory. So magnezone is here to counter skarmory. since it has magnet pull, skarmory cant switch away from magnezone while magnezone could use thunderbolt to destory skarmory. it could also counter other steel type pokemon because it has hidden power fire. With the magnet pull, hidden power fire could pottentially be a OHKO with the specs boost. same with magnezone, it counters flying types so that pinsr could have an easier time sweeping.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran is my stealth rock setter. Pinsr appreciates hazords. If hazzards are up it could OHKO a heatran and could 2HKO or 3HKO a slowbro. Rocks give pinsr an easier time to sweep. Lava plume is to weaken pokemon for an easier sweep for pinsr. Toxic weakens the pokemon every turn, making pinsr a easier life with the sweep. Protect is to scout out attacks. With protect i could see if they have a dangerous move or get recovery from leftovers.
Please comment down below how i could improve this team and have a lovely day!