Well, I've thought up some pokemon for standard, and I've always wanted to use my favorite pokemon, Shedinja. So, this is what I came up with.
PREVIEW:
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@focus sash
Wonder Guard
Adamant
252Atk/6Def/252Spe
-Baton Pass
-Toxic
-Heal Block
-Shadow Sneak
My lead. If the opponent doesn't have something to take it out, they switch, allowing me to baton pass to a counter. If they try to kill it, I toxic them or shadow sneak them. Toxic goes with heal block so that walls can't rest off the status and damage.
@choice band
Arena Trap
Jolly
252Atk/6SpD/252Spe
-Earthquake
-Sucker Punch
-Stone Edge
-Aerial Ace
My Shedinja has trouble with steels and poisons, and Dugtrio gets rid of that. Earthquake kills any steel that's not named Skarmory or Bronzong (who will probably swith out of arena trap anyway) and any poison not named Weezing or Gengar (who again will be switching out of arena trap). Sucker punch hits Gengar hard, while stone edge is for Gyara. Aerial ace is filler for Heracross.
@leftovers
Levitate
Relaxed
200HP/252Def/58Atk
-Gyro Ball
-Stealth Rock
-Hypnosis
-Sunny Day
My physical wall. This spread was recommended to me on my previous thread. Sunny day gets rid of infinite hail/sandstorm, gyro ball for power with STAB, stealth rock because I don't have anyone else to set it up, and hypnosis to get some status in.
@life orb
Intimidate
Rash
120Atk/252SpA/138Spe
-Brick Break
-Draco Meteor
-Fire Blast
-Roost
I used to have a BandChomp here, but MixMence fills the his role better in my opinion. He has immunity to earthquake, gets a boost to fire blast in sunny day, and has a ton of power behind him. Brick break for things weak to it, draco meteor for power, fire blast for sunny day, and crunch for Dusknoir/Cresselia.
@choice scarf
Flash Fire
Modest
252SpA/252Spe/6HP
-Overheat
-Dragon Pulse
-Earth Power
-Flamethrower
Scarftran. Lava plume for power with sunny day, dragon pulse because his HP is ghost, earth power for ground coverage, and explosion for epic-ness.
@leftovers
Water Absorb
Bold
188HP/252Def/68SpA
-Wish
-Protect
-Roar
-Ice Beam
Well, Vaporeon fills a lot of rolls on the team. She's my wish passer, my scouter, my p/hazer, and is potent as a wall, too.
Well, that's the team I came up with for good ol' Sheddy. I'm wondering whether or not I should have a spinner on the team, and if so, who I should replace.
Changes in bold.
PREVIEW:






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Wonder Guard
Adamant
252Atk/6Def/252Spe
-Baton Pass
-Toxic
-Heal Block
-Shadow Sneak
My lead. If the opponent doesn't have something to take it out, they switch, allowing me to baton pass to a counter. If they try to kill it, I toxic them or shadow sneak them. Toxic goes with heal block so that walls can't rest off the status and damage.

Arena Trap
Jolly
252Atk/6SpD/252Spe
-Earthquake
-Sucker Punch
-Stone Edge
-Aerial Ace
My Shedinja has trouble with steels and poisons, and Dugtrio gets rid of that. Earthquake kills any steel that's not named Skarmory or Bronzong (who will probably swith out of arena trap anyway) and any poison not named Weezing or Gengar (who again will be switching out of arena trap). Sucker punch hits Gengar hard, while stone edge is for Gyara. Aerial ace is filler for Heracross.

Levitate
Relaxed
200HP/252Def/58Atk
-Gyro Ball
-Stealth Rock
-Hypnosis
-Sunny Day
My physical wall. This spread was recommended to me on my previous thread. Sunny day gets rid of infinite hail/sandstorm, gyro ball for power with STAB, stealth rock because I don't have anyone else to set it up, and hypnosis to get some status in.

Intimidate
Rash
120Atk/252SpA/138Spe
-Brick Break
-Draco Meteor
-Fire Blast
-Roost
I used to have a BandChomp here, but MixMence fills the his role better in my opinion. He has immunity to earthquake, gets a boost to fire blast in sunny day, and has a ton of power behind him. Brick break for things weak to it, draco meteor for power, fire blast for sunny day, and crunch for Dusknoir/Cresselia.

Flash Fire
Modest
252SpA/252Spe/6HP
-Overheat
-Dragon Pulse
-Earth Power
-Flamethrower
Scarftran. Lava plume for power with sunny day, dragon pulse because his HP is ghost, earth power for ground coverage, and explosion for epic-ness.

Water Absorb
Bold
188HP/252Def/68SpA
-Wish
-Protect
-Roar
-Ice Beam
Well, Vaporeon fills a lot of rolls on the team. She's my wish passer, my scouter, my p/hazer, and is potent as a wall, too.
Well, that's the team I came up with for good ol' Sheddy. I'm wondering whether or not I should have a spinner on the team, and if so, who I should replace.
Changes in bold.