Rate my team hope you all like it

this is my first thread and im vary excited to do so and i will follow by all the rules if i miss something please tell me
im not shur how to put pics of my team by using URL so sorry it wont be that cool

o and just to put out there my team is mostly offence

Lucario@life orb
Steadfast
Docile nature
Swords Dance-
Extreme Speed-
Close Combat-
Stone Edge-

my Lucario is my pride and joy of my team he was my first to get to level one hundred. I think the move set is vary good but always open for new ideas. If im in a struggle or i no i wont be to badly wounded i use swords dance. Exstreme speed is for those faster then i or just want to end a short health enemy fast.Close combat is great i love the move myself and is really just a strong move. and stone edge is for the flying types that come my way


Hitmonlee@scope lens
Limber
Jolly Nature
Blaze kick-
stone edge-
close combat-
Earthquake-

as you can see hitmonlee hase a wide variety of moves that can hit allot of types thats what i was aiming for with his 301 attack i want to be able to take on more then just dark steel and ice and rock i wanted a wide variety of moves to take his power to other types

Arcanine@life orb
Flash fire
sassy nature
Howl-
Exsteme speed-
Flare blitz-
Thunder fang-

Arcanine is just awsome and my favorite fire type with howl that dose the same with lucario with swords dance. In a tuff spot use it or if i no i wont be taken out or takin to much damage. Thunder fang is for the water types and the flying types that combined with a howl or two is a good comback if used right. And flare blitz combines with life orb i think was a pretty good choice


Gennosuke
Swampert@Leftovers
Torrent
serious Nature
Rest-
ice beam-
Earthquake-
Hydro cannon-

ice beam for the flying types and Hydro cannon for the strong fire types and with it is a shur HP take down. Rest is for if i get hurt to badly and i can switch out on to another poke to take it down then bring him back out on one that i no wont be to much to handle for him. But to pull that off would take alot of planing ahead so that ones risky but would be great wen pulled off


Dragonite@leftovers
Inner Focus
Modest Nature
Earthquake-
Draco meteor-
Thunder bolt-
Surf-

now here i made Dragonite able to take on meny types i really dident want him to have to only be able to go up at a few types. I want a wide range of pokes to be able to take on



Raichu@life orb
Static
Hardy Nature
Hyper beam-
Thunder bolt-
Thunder wave-
Focus blast-


here i made my raichu have some pretty strong moves to have and if im out classed then a thunder wave and switch out dont hert eather




ok well theres my team cant wait to here what people think of it
and like i sed my team idea is really offence as im shur you noticed
im not really looking to do more breeding im pretty happy with what i have and i worked hard to get them but like i sed im always up for suggestions
and i really hope i did this right
 
Comments in Dark Red.

Lucario@life orb
Steadfast
Docile nature
Swords Dance-
Extreme Speed-
Close Combat-
Stone Edge-

Adamant Nature over Docile. Put an SR user, as you have no SR users, and move Lucario back.

Hitmonlee@scope lens
Limber
Jolly Nature
Blaze kick-
stone edge-
close combat-
Earthquake-

Put Choice Band over Scope Lens.

Arcanine@life orb
Flash fire
sassy nature
Howl-
Exsteme speed-
Flare blitz-
Thunder fang-

Change Howl to Toxic and put Leftovers over Life Orb. Change nature to Adamant.

Gennosuke
Swampert@Leftovers
Torrent
serious Nature
Rest-
ice beam-
Earthquake-
Hydro cannon-

Change Hydro Cannon to Surf and Change Rest to Stealth Rock. Then put this first. Use a Relaxed Nature.

Dragonite@leftovers
Inner Focus
Modest Nature
Earthquake-
Draco meteor-
Thunder bolt-
Surf-

Change Nature to Naive and put Choice Scarf over Leftovers.

Raichu@life orb
Static
Hardy Nature
Hyper beam-
Thunder bolt-
Thunder wave-
Focus blast-

Change this to Jolteon with Life Orb and use Thunderbolt, Hidden Power Ice, Shadow Ball and Charge Beam/Thunder Wave with nature Modest.


Just a quick rate I made before I get off. Hope some one else helps you more, and I'll create a new post when I have time, and help you more.
 
Hello

On an offensive team such as this one, you need Stealth Rock in order to ensure certain 2HKOes and OHKOes as well. Stealth Rock is a very vital move to many teams and yours is no exception. Stealth Rock is a great move that deals 25% damage to Pokemon weak to Stealth Rock such as a variety of Flying types such as Zapdos, Gyarados, Salamenence, etc. You only have one real user of Stealth Rock on your team, Swampert and Swampert happens to be one of the best users of Stealth Rock in the game. I think that swapping the positions of Lucario and Swampertmight be quite beneficial to your team. Really, I don't see how effective a lead Lucario will be. The majority of leads nowadays are either bulky enough to not be OHKOed by Lucario (Metagross, Jirachi, Swampert,), or use Focus Sash, and so you ruin your surprise and they still get their SR up. I suggest using Swampert as your lead over Lucario. Swampert is one of the most reliable and one of the best leads in the current metagame. Swampert has the ability to take on a multitude of leads such as metagross, Swampert and Jirachi. Combine that with Swampert's amazing bulk, you have got yourself a great lead. If you are interested in using a Swampert as your lead I suggest using Stealth Rock, Earthquake, Surf, Ice Beam 240 HP/216 Def/54 SpA and a Relaxed Nature. Surf is over Hydro cannon because Hydro cannon is a horrible move to have in competitive play. Hydro Cannon leaves you vulnerable for a turn meaning that a sweeper can freely come in and start setting up on you and sweep the rest of your team. You do not want to give Gyarados and Salamence free turns because you will pay for it. Stealth Rock allows you to weaken enemy Pokemon weak to Stealth Rock such as the aforementioned Gyarados and Salamence. Earthquake and Surf are for STAB.

Now on Dragonite, you need to take advantage of what makes Dragonite different from Salamence and that is Superpower. Dragonite needs Superpower in order to get the handy OHKO on Blissey and Tyranitar. Use Superpower over Earthquake as Superpower provides identical type coverage with the additional benefit of being able to OHKO Tyranitar and Blissey. Also, do not use a Modest Nature on Dragonite if you are carrying a Physical move because Modest lowers Dragonite's Attack score and you do not want that. Use Rash instead to take full advantage of Dragonite's Mixed moveset. Since you do not have any EV spreads listed, I will suggest using an EV spread of 112 Atk / 200 SpA / 196 Spe. With a Rash nature and 112 Attack EVs, Dragonite is able to OHKO Bold Blissey, 252 HP Tyranitar, and 4 HP Heatran after Stealth Rock damage is factored in. 196 Speed EVs allow Dragonite to reach a total Speed stat of 245, enough to outrun Jolly Tyranitar and just about any Celebi and Zapdos.

Now on Lucario, change the nature to Adamant. Lucario needs the extra power boost provided from Adamant to hit certain threats harder and get some very important OHKOes. Lucario has no se for Docile and Adamant is superior to it in every way. Another thing I would suggest to you is replacing Stone Edge with Crunch. Without Crunch, Lucario will have a hard time beating celebi and Rotom. Your team also is walled by Defensive Rotom and Crunch on Lucario can help remedy that problem. For an EV spread on Lucario use 252 Speed 252 Attack, 6 HP. Maximum attack allows Lucario to hit as hard as possible while the full investment in Speed allows you to outrun Alright, Raichu is a bit iffy on this team as there are other Pokemon that do his job a lot better such as Jolteon. Your Raichu has Hyper Beam which is a horrible move/. Hyper Beam has bad coverage with the abundance of Steel types in this metagame and also leaves you vulnerable for one turn allowing something to set up and sweep you. I suggest using Jolteon. Jolteon can serve as a way for you to be able to deal with Rotom more effectively . Jolteon helps check a lot of threats in the current metagame including Latios, Salamence, Rotom-A, and various others. I suggest using Shadow Ball, Hidden Power Grass, Thunderbolt, Charge Beam with Life Orb and 252 Speed, 252 SpA, 6 HP with a Timid Nature. +1 Thunderbolt can 2HKO less defensive versions of Magnezone while Charge Beam + Shadow Ball makes quick work of Rotom-A. Hidden Power Grass OHKOes Swampert and Thunderbolt OHKOes Salamence after Stealth Rock damage so Hidden Power Ice is not needed.

Your team also has a hard time with Stealth Rock + Spikes + Toxic Spikes since the three combined take care of the majority of your team, and if said team holds a powerful lategame sweeper like Gyarados or Salamence. I feel you lose. Your Hitmonlee and Lucario seem to be doing the same thing on the team, however, Lucario does it better. I feel a Rapid Spinner can fit the role better, and accomplish basically everything better than Hitmonlee with the addition of Rapid Spinning. This is from a theorymon perspective, so if your team is working without the need of a spinner, by all means keep the current design. Against a smart player, Stealth Rock and Spikes will most likely be set-up. Spinning away the entry hazards allows your teams life span, as well as deny residual damage from ruining your fun. A good Rapid Spinner for your team is Starmie. Starmie helps you with that Gyarados weakness while providing Rapid Spin support for your team. It also abosrbs the Water and Ice attacks directed at Arcanine and Dragonite respectively. The Electric attacks aimed at Starmie can be absorbed by Jolteon if you decide to use him. Overall, Starmie fits very well into this team and I feel that it will be a good addition. I would use the first set listed HERE.

Good Luck
 
Hello

On an offensive team such as this one, you need Stealth Rock in order to ensure certain 2HKOes and OHKOes as well. Stealth Rock is a very vital move to many teams and yours is no exception. Stealth Rock is a great move that deals 25% damage to Pokemon weak to Stealth Rock such as a variety of Flying types such as Zapdos, Gyarados, Salamenence, etc. You only have one real user of Stealth Rock on your team, Swampert and Swampert happens to be one of the best users of Stealth Rock in the game. I think that swapping the positions of Lucario and Swampertmight be quite beneficial to your team. Really, I don't see how effective a lead Lucario will be. The majority of leads nowadays are either bulky enough to not be OHKOed by Lucario (Metagross, Jirachi, Swampert,), or use Focus Sash, and so you ruin your surprise and they still get their SR up. I suggest using Swampert as your lead over Lucario. Swampert is one of the most reliable and one of the best leads in the current metagame. Swampert has the ability to take on a multitude of leads such as metagross, Swampert and Jirachi. Combine that with Swampert's amazing bulk, you have got yourself a great lead. If you are interested in using a Swampert as your lead I suggest using Stealth Rock, Earthquake, Surf, Ice Beam 240 HP/216 Def/54 SpA and a Relaxed Nature. Surf is over Hydro cannon because Hydro cannon is a horrible move to have in competitive play. Hydro Cannon leaves you vulnerable for a turn meaning that a sweeper can freely come in and start setting up on you and sweep the rest of your team. You do not want to give Gyarados and Salamence free turns because you will pay for it. Stealth Rock allows you to weaken enemy Pokemon weak to Stealth Rock such as the aforementioned Gyarados and Salamence. Earthquake and Surf are for STAB.

Now on Dragonite, you need to take advantage of what makes Dragonite different from Salamence and that is Superpower. Dragonite needs Superpower in order to get the handy OHKO on Blissey and Tyranitar. Use Superpower over Earthquake as Superpower provides identical type coverage with the additional benefit of being able to OHKO Tyranitar and Blissey. Also, do not use a Modest Nature on Dragonite if you are carrying a Physical move because Modest lowers Dragonite's Attack score and you do not want that. Use Rash instead to take full advantage of Dragonite's Mixed moveset. Since you do not have any EV spreads listed, I will suggest using an EV spread of 112 Atk / 200 SpA / 196 Spe. With a Rash nature and 112 Attack EVs, Dragonite is able to OHKO Bold Blissey, 252 HP Tyranitar, and 4 HP Heatran after Stealth Rock damage is factored in. 196 Speed EVs allow Dragonite to reach a total Speed stat of 245, enough to outrun Jolly Tyranitar and just about any Celebi and Zapdos.

Now on Lucario, change the nature to Adamant. Lucario needs the extra power boost provided from Adamant to hit certain threats harder and get some very important OHKOes. Lucario has no se for Docile and Adamant is superior to it in every way. Another thing I would suggest to you is replacing Stone Edge with Crunch. Without Crunch, Lucario will have a hard time beating celebi and Rotom. Your team also is walled by Defensive Rotom and Crunch on Lucario can help remedy that problem. For an EV spread on Lucario use 252 Speed 252 Attack, 6 HP. Maximum attack allows Lucario to hit as hard as possible while the full investment in Speed allows you to outrun Alright, Raichu is a bit iffy on this team as there are other Pokemon that do his job alot better such as Jolteon. Your Raichu has Hyper Beam which is a horrible move/. Hyper Beam has bad coverage with the abundance of Steel types in this metagame and also leaves you vulnerable for one turn allowing something to set up and sweep you. I suggest using Jolteon. Jolteon can serve as a way for you to be able to deal with Rotom more effectively . Jolteon helps check a lot of threats in the current metagame including Latios, Salamence, Rotom-A, and various others. I suggest using Shadow Ball, Hidden Power Grass, Thunderbolt, Charge Beam with Life Orb and 252 Speed, 252 SpA, 6 HP with a Timid Nature. +1 Thunderbolt can 2HKO less defensive versions of Magnezone while Charge Beam + Shadow Ball makes quick work of Rotom-A. Hidden Power Grass OHKOes Swampert and Thunderbolt OHKOes Salamence after Stealth Rock damage so Hidden Power Ice is not needed.

Your team also has a hard time with Stealth Rock + Spikes + Toxic Spikes since the three combined take care of the majority of your team, and if said team holds a powerful lategame sweeper like Gyarados or Salamence. I feel you lose. Your Hitmonlee and Lucario seem to be doing the same thing on the team, however, Lucario does it better. I feel a Rapid Spinner can fit the role better, and accomplish basically everything better than Hitmonlee with the addition of Rapid Spinning. This is from a theorymon perspective, so if your team is working without the need of a spinner, by all means keep the current design. Against a smart player, Stealth Rock and Spikes will most likely be set-up. Spinning away the entry hazards allows your teams life span, as well as deny residual damage from ruining your fun. A good Rapid Spinner for your team is Starmie. Starmie helps you with that Gyarados weakness while providing Rapid Spin support for your team. It also abosrbs the Water and Ice attacks directed at Arcanine and Dragonite respectively. The Electric attacks aimed at Starmie can be absorbed by Jolteon if you decide to use him. Overall, Starmie fits very well into this team and I feel that it will be a good addition. I would use the first set listed HERE.

Good Luck




thank you vary much and i think ill go with joilteon but is stamie really all that good? in your opinion of course. i never thot he was i mean can he stand up to the commen eletric types?
 
ok i gave my lucario dark pulse i wont breed my lucario agen my own reasons. I gave my swampert surf instead of hydro cannon and stealth rock instead of rest and i have to say im really loving how my team looks now but i was thinking and ive gon up agents allot of jolteons and i take them out pretty fast (not to brag) but what i was thinking is what about bringing in a psychic type? like alakazam? or hypno? just thots i had and is manetric a good eletric type? sorry for all the thots i just want a good team:)
 
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