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Rate my team: OU, Heavy on sweepers.

I am new to playing Pokemon competitively, but I'm giving it a go, as ?I had a blast playing with this team for a while now. This is for Standard OU, but I would like to keep it legal for Item Clause as well, in case it comes up.


AT A GLANCE:
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(Jolteon) (F) @ Zap Plate
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Baton Pass
- Agility
- Yawn

Lead of the team. TB to open on anything I think I can 1/2HKO... yawn-agility-BP otherwise. Seems to have done well against most opening pokemon I've seen so far, and not going with a choice item makes it flexible between attacking and prepping the BP (usually for marowak :D) as my prediction skills see fit.


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(Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/68 Spd/190 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Substitute
- Baton Pass

Strong, high hp, BPs some subsitute (even better if jolt BPs some agiity first), good type coverage. Not much to say that hasn't you guys don't already know. I tend to play him later in the fight if I don't have a good reason to switch him in, as most my team sweeps better.


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(Kingdra) (F) @ Draco Plate
Ability: Sniper
EVs: 42 HP/216 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Swagger

DD-outrage has been just destructive for me so far, and while it could be better with life orb, the HP lost from it has killed this guy earlier then I like. I usually don't touch waterfall often, so Draco Plate is the current choice for me. Swagger is a personal favorite move, and it fit well here... not consistant I know, but if something is going to 2HKO kingdra, swagger-eat a hit-they get hurt via confusion-outrage usually does the job and keeps kingdra on the field. Haven't seen much that hard counters this so far, so this is my go-to-guy when i can't think of a better choice resistance-wise.


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(Mesprit) @ Light Clay
Ability: Levitate
EVs: 120 HP/200 Def/190 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Reflect
- Stealth Rock

Personally, I have been having harder time vs physical sweeping then special... so extended reflect-stealthrock-boltbeam nonsense keeps mespirit alive through fighting... or minimizes pursuit damage. It's not Azelf strong, but it will get the job done in a pinch, and seems sturdier overall.


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(Marowak) (M) @ Thick Club
Ability: Rock Head
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Fire Punch
- Substitute

LOVE... THIS... POKEMON! So jolteon maybe gets my yawn-agility-BP combo off... not many people see this guy coming. Lots of strong physical damage, fire punch covers the grass types i otherwise have trouble dealing with... but after an agility or two, marowak will outspeed them also. Sub is even stronger given that after i BP him in from jolteon, Sub to open vs anything thatll swap out, and he just becomes a pain in the ass. Loving the results from this guy so far, and he fills my hole of a strong earthquake very very well.


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(Absol) (F) @ Life Orb
Ability: Super Luck
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sucker Punch
- Pursuit
- Psycho Cut
- Stone Edge

I don't get why people don't use this guy more often. Life orb and the moveset make my intentions with him obvious, but late in the game... he can put a large dent in a team similar to marowak.




Other Thoughts:

Keeping in mind I want to stay Item Clause capable, my item choices as is seem close to being good for me. I considered choice items on some of my sweepers, but the lack of flexibility, and my lack of rapid spin will get needless switches that rack up damage i cant recover. The team is meant to be a bit of a surprise team, but I kept it all capable in its own right. Not full of the normal OU powerhouses, but seems to handle most of them... while throwing some people for a spin as to just how strong marowak and absol really will hit for. Paralysis is a big concern, but most the types that can cause it can be 1HKO'd before they get it off if i play smart.

Thanks for any input, and I'll try to keep improving!

-DJT
 
@Magnet:

It increases the para chance? http://www.smogon.com/dp/items/magnet doesn't mention it. Both Items give a 20% boost.

@Vaporeon's baton pass:

It's to BP the subsitute.
e.g. I had vaporeon out for a while, I get a sub off that you haven't killed, and I just killed one of your pokemons. You switch in something thats a HUGE threat, maybe jolteon or something electric? BP marowak, and he has a cushion to come in safely and force a new switch out that he can handle, since his moveset is pretty varied.

@Dragon Fang:
Same bonus as Draco Plate, or did I miss something? Both give 20% boost I believe.



thanks for the input though, the team is for shoddy battle, as i dont have the time or means to fully train a team on my DS. Feel free to find me on their sometime though.
 
I'd personally recommend switching jolteon from being your lead as it falls to the most common leads. Swampert, Metagross, Heatran and a host of others will be able to get rocks up on you and can easily dispose of Jolteon. If your trying to be original I respect that but you should look up the most common leads/sets to make a lead that is original and effective. If it works then stick with it though. Is this team meant for Shoddy or wifi btw?
 
Pretty good so far, but just a few suggestions:

Throw a magnet on the Joteon, it's much better than zap plate and increases chance of paralysis w/T-Bolt. No

Take Baton Pass off of Vaporeon if it doesn't have a stat-boosting moove, it's a huge waste of a moveslot. Substitute Wish instead. You BP the wish.

Swap out dragon Fang for Draco Plate on Kingdra. Life Orb.

I would like to battle you sometime - check my profile

My bad to the OP for not fully rating his team, just dont take this guys advice. No disrespect intended Chanterlad.

So, Run this
Kingdra @ Life Orb
Swift Swim ---works better if a RD team comes up, but Sniper is viable is you want the hax.
252 Atk / 252 Spe
-Dragon Dance
-Outrage
-Waterfall
-Yawn

DD Outrage is deadly, Waterfall for STAB. Yawn will force out counters or let them get ko'd.
 
I would swap out swagger. Also don't run a draco plate. Just smack a life orb on Kingdra.

Jolteon as a lead? Like some of the others said, it is easily OHKOed by a ton of leads. If anything slap a focus sash on there if you really want to get the agility up and pass.
 
@Life Orb for Kingdra:

I was running that for a bit, but commiting 10% hp a turn, for a few turns in a row... if i jump in on stealth rock, and then that.... im basically 1HKO by almost any sweeper at that point, regardless of typing

But i did think of that, so if i end up using waterfall more often ill switch right back.... but the hp lost for 10% more power on already stupidly strong move.... cant justify it right now... same reason i dont life orb my jolteon


@Yawn on Kingdra

But considering the speed difference, you dont think jolten serves that purpose better? or do you mean both have it (sleep clause and all)? i thought about yawn over swagger.... it was either way.... but ill try yawn instead (especially since my swagger got my ass killed once lol)

@jolteon running as lead

I was worried about what leads were common.... but so far i fought some non-threats, or threats that jolteon easily outran and i just BP'd into something resistant

thats something ill change as i hit teams running leads that ruin my strategy i think.... but going sash-agility-BP onto someone sounds awesome

just wanna keep jolteon devastating with t-bolt.... if things dont work out with him though ill give that a try!



the team is for ShoddyBattle btw, names DJT on there also, i dont have the time to EV train or anything on the DS :(


thanks for all the help so far!

TL:DR

-swagger got swapped for yawn
-not using life orb(kingdra) until i start using waterfall often enough to warrant it
-jolteon still running lead, but that new sets in mind if i need to change him up to fit the job better
 
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