Hello! This is my first RMT and I'm still quite inexperienced to ORAS Meta, since I've only been following the XY meta and took a break in between. For this team, I tried to balance everyone's roles, 3 sweepers, 2 tanks, 1 cleric.
The major problem is that my team is not versatile and can be swept easily by mons like ZardY. I'm unsure of who to swap and to what, so I really need help. I've had a unreliable win rate while laddering, so that isn't a good sign.
Probopass @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Earth Power
- Toxic
- Power Gem
- Flash Cannon
My thought process in choosing Probopass as my SpDef wall was because of his high base stats (145 Def, 150 SpDef). He's also meant to trap Steel-types like Ferrothorn or Bisharp with Magnet Pull. However, the main problem is his Rock/Steel typing which gives him 4x weakness to fighting and ground, so he can't trap Heatran that have EQ. Earth Power for trapped Steel types, Toxic for Chansey or anything I need to die slowly, Power Gem for flying types and Flash Cannon for fairies. He's definitely make-or-break asset to the team from my experience.
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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Air Slash
- Roost
- Heal Bell
- Dazzling Gleam
Togekiss is meant to be part defensive, part cleric, hence more EV investment to Def. Air Slash and Dazzling Gleam for STAB, Roost for self heals and Heal Bell to avoid any parahaxing. Seems to fit right in and sometimes even carry the team.
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Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
Porygon-Z is a bomb. If I bring it in safely, it can OHKO most of the metagame with Tri Attack, thanks to its full investment into SpAtk. and Choice Specs. Hidden Power Fire to surprise Ferrothorn leads, Dark Pulse in case I'm expecting a ghost switch, and Ice Beam for dragons. Porygon-Z is the gimmickiest mon on the team because it can die easily to anything faster and stronger than it due to 0 defensive investment.
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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Scald
Medic of the team. A switch into physical mons like Keldeo. Wish is a nice heal for everyone that can switch in, backup Heal Bell in case Togekiss is down, Protect for self-wishing, and Scald for burning. Viable team member IMO.
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Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Ice Punch
- Drain Punch
- Swords Dance
My Mega physical attacker with decent coverage. Justified lets me switch into a predicted knock off, Jolly to outspeed any other pokemon without speed investment. Zen Headbutt is a nice flinchy STAB, Ice Punch for Mence, Dragonite or Garchomp, Drain Punch for STAB and heals, and Swords Dance for when I can get away with it.
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
To hit whatever M Gallade can't. SD has the same use as above, Knock Off for reliable STAB, Sucker Punch for desperate priority/mindgames, and Iron Head for Clefable and the lot. Bisharp has very little coverage but can still get things done.
The major problem is that my team is not versatile and can be swept easily by mons like ZardY. I'm unsure of who to swap and to what, so I really need help. I've had a unreliable win rate while laddering, so that isn't a good sign.
Probopass @ Leftovers
Ability: Magnet Pull
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Earth Power
- Toxic
- Power Gem
- Flash Cannon
My thought process in choosing Probopass as my SpDef wall was because of his high base stats (145 Def, 150 SpDef). He's also meant to trap Steel-types like Ferrothorn or Bisharp with Magnet Pull. However, the main problem is his Rock/Steel typing which gives him 4x weakness to fighting and ground, so he can't trap Heatran that have EQ. Earth Power for trapped Steel types, Toxic for Chansey or anything I need to die slowly, Power Gem for flying types and Flash Cannon for fairies. He's definitely make-or-break asset to the team from my experience.
----------------------------------------------
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Air Slash
- Roost
- Heal Bell
- Dazzling Gleam
Togekiss is meant to be part defensive, part cleric, hence more EV investment to Def. Air Slash and Dazzling Gleam for STAB, Roost for self heals and Heal Bell to avoid any parahaxing. Seems to fit right in and sometimes even carry the team.
----------------------------------------------
Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tri Attack
- Dark Pulse
- Ice Beam
- Hidden Power [Fire]
Porygon-Z is a bomb. If I bring it in safely, it can OHKO most of the metagame with Tri Attack, thanks to its full investment into SpAtk. and Choice Specs. Hidden Power Fire to surprise Ferrothorn leads, Dark Pulse in case I'm expecting a ghost switch, and Ice Beam for dragons. Porygon-Z is the gimmickiest mon on the team because it can die easily to anything faster and stronger than it due to 0 defensive investment.
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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Scald
Medic of the team. A switch into physical mons like Keldeo. Wish is a nice heal for everyone that can switch in, backup Heal Bell in case Togekiss is down, Protect for self-wishing, and Scald for burning. Viable team member IMO.
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Gallade @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Ice Punch
- Drain Punch
- Swords Dance
My Mega physical attacker with decent coverage. Justified lets me switch into a predicted knock off, Jolly to outspeed any other pokemon without speed investment. Zen Headbutt is a nice flinchy STAB, Ice Punch for Mence, Dragonite or Garchomp, Drain Punch for STAB and heals, and Swords Dance for when I can get away with it.
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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
To hit whatever M Gallade can't. SD has the same use as above, Knock Off for reliable STAB, Sucker Punch for desperate priority/mindgames, and Iron Head for Clefable and the lot. Bisharp has very little coverage but can still get things done.