SM OU Rate My Team: Volc + Reuni Core

Hello, I am relatively new to Pokemon Showdown and really new to Team Building. I built a team after hearing Volcarona & Reuniclus make a decent core, I worked hard on this team and I would love peoples suggestions on how to make it better as I plan to ladder with this team.
I don't know how this thread works, so I don't know how to add the pictures and stuff, sorry.

The first mon I used is obviously Volcarona

Volcarona @ Buginium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Hidden Power [Ground]
- Quiver Dance

Volc is one of my favourite pokemon to use in OU and I wanted to use it as a Z move user. Savage Spin-Out has a 56% chance to OHKO Lele from full if it stays in or gets switched for some reason.

Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Acid Armor
- Recover

Reuniclus is the next mon on the team. It's used to tank attacks as calm mind boosts SpDef and Acid Armor boosts Def. Recover + Lefties as longevity and Psychic as it's STAB

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Volt Switch
- Fleur Cannon
- Focus Blast
- Iron Head

Next up is Magearna. This is here to tank ferrothorn and hit back with focus blasts which 3HKO's Ferrothorn or 2HKO's after a Soul-Heart boost. I've chose Assault Vest because it allows Magearna to eat hits from Ash-Gren and kills it with Fleur Cannon if it opts to stay in.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Scald
- Taunt

Next is standard Defog Fini. Its the hazard removal of the team and it stops Ash-Gren from getting Battle Bond and has a 50% chance to OHKO. It also walls opposing Volcarona.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Then I have chose to use Defensive Lando-T with Stealth Rocks and U-Turn to keep momentum. HP Ice for the opposing Lando-T's and stuff like Garchomp and Gliscor

Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off

Lastly I used Mega Mawile. Only because I wanted a Mega and wasn't sure which one to use so any help would be appreciated.

Thank you for looking at this team and I hope that I can get some helpful criticism.
 
I like some coverage move without immunities on double dance Reuniclus. Since it's not like Magic Guard Clef - you are boosting Special Attack alongside Defences - any move with respectable BP will hit hard enough. Full setup Reuniculus can 6-0 some teams if they aren't prepared, while version with Psychic is walled by any DARK.

Basically it's a time saver - sometimes you can at first glance see that opponent's team insta looses to Reuniclus, lead with it and win. This scenario doesn't work if they have any DARK on the team, at which point you have to kill it, before Reuniclus does anything. And smart player will likely try to preserve their DARKs.

While playing around with double dance Reuniculs I have often found myself in situations of it doing absolutely nothing, not because it was not good in the match-up, but solely because they left DARK as their last mon to be killed.

Energy Ball / Flash Cannon / Shadow Ball (I am aware of what I have just said about Immunities, but NORMALs are much less often than DARKs and people generally don't preserve them off chance they can wall your Reuniculus) / Signal Beam / even HP Flying should do the trick as well, while not being walled. You are still most likely going full setup - what threatens you at +6 SpA and both Defences so that you can't afford to 2HKO them instead OHKO'ing? Double dance Reuni is one-dimensional - you either win with it or it won't do anything either way.
 
I like some coverage move without immunities on double dance Reuniclus. Since it's not like Magic Guard Clef - you are boosting Special Attack alongside Defences - any move with respectable BP will hit hard enough. Full setup Reuniculus can 6-0 some teams if they aren't prepared, while version with Psychic is walled by any DARK.

Basically it's a time saver - sometimes you can at first glance see that opponent's team insta looses to Reuniclus, lead with it and win. This scenario doesn't work if they have any DARK on the team, at which point you have to kill it, before Reuniclus does anything. And smart player will likely try to preserve their DARKs.

While playing around with double dance Reuniculs I have often found myself in situations of it doing absolutely nothing, not because it was not good in the match-up, but solely because they left DARK as their last mon to be killed.

Energy Ball / Flash Cannon / Shadow Ball (I am aware of what I have just said about Immunities, but NORMALs are much less often than DARKs and people generally don't preserve them off chance they can wall your Reuniculus) / Signal Beam / even HP Flying should do the trick as well, while not being walled. You are still most likely going full setup - what threatens you at +6 SpA and both Defences so that you can't afford to 2HKO them instead OHKO'ing? Double dance Reuni is one-dimensional - you either win with it or it won't do anything either way.
More than half the team has some way of dealing with Dark-types. I think it's fine.
 
It's not about not dealing with DARKs, it's about not limiting yourself, as I wrote. And preserving the time - on some occassions he may be forced to avoid pushing the button on Reuniclus solely because DARK mon is still there, extending a possibly 5 minutes battle to 20 minutes. And like every team this is probably meant to be climbed with, so time restraints are something to consider. If you can play 5 minutes battles to climb faster, you sure will.

On top of that you may miss the opportunities to set-up. Let's say opponent has a mon you can easily set-up on. Normally you would take the opportunity and just win. If there's a DARK you can't do it and your chance can simply go away (if they sac your setup fodder). And then even if you kill the aforementioned DARK, you can have no other setup fodder and your Reuniclus ends up doing nothing.

And that's all just for the benefit of having STAB, while you are supposed to click your attack when you are maxxed SpA (and this set is even Modest) either way, thus killing everything in sight already.

Reward not worth the price.
 
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I totally agree with GeoffT.
Flash Cannon with Z Move has the added benefit of dealing with unaware clef (and hits Sableye), so that your reuniclus can deal with stall teams.
Heatran should be lured and killed by HP Ground Volc, other steels are setup opportunities for volc (that's why they go so well together).
 
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