Rate my team?

Hi guys, haven't made a new OU team for a while now, let me know what you guys think.

Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 188 HP / 4 Atk / 64 SAtk / 252 Spd
Hasty Nature
- Stealth Rock
- Psycho Boost
- Taunt
- Fire Punch
Deoxys-Speed-Forme_BW.gif

This is my lead (most of the time), to set up stealth rock, taunt is to stop other common leads such as Ferrothorn from setting up. Fire punch is to kill the common scizor/forretress/ferrothorn, and psycho boost is used mostly because of the amount of power it has, and because it can kill the common poison and fighting types. I'm terrible at EV spreads, I tried to give deoxys a small amount of bulk, but if you could recommend a better ev spread it would be very helpful.

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 232 Atk / 24 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
aegislash-blade.gif

Standard mixed Aegislash, the EV spread is to give it decent attacking stats on both sides. This thing is great at breaking some walls with perfect ghost/fighting coverage, and it has decent synergy with the rest of the team.

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 16 Atk / 238 SAtk / 252 Spd
Hasty Nature
- Earthquake
- Stone Edge
- Draco Meteor
- Fire Blast
445.png

This is the Chain Chomp set from gen 4 except with EdgeQuake coverage instead of swords dance, I didn't think giving it swords dance would be necessary due to it having only one physical move. Again, EV spread is to give it decent mixed attacking stats. This is good for luring mons such as Forretress or Skarmory that wouldn't expect it to have Fire Blast.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Superpower
- Knock Off
- Volt Switch
- Hidden Power [Ice]
Thundurus_XY.gif

Yet again, another mixed attacker. Superpower/Knock off are both really good moves on Thundurus, beating mons such as Blissey, Chansey, etc. Life orb Volt Switch hits quite hard so thundurus is a pretty good hit and run attacker. HP ice beats things such as Garchomp which thundurus couldn't normally beat.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Taunt
- Defog
- Roost
mandibuzz_by_creepyjellyfish-d7a49c8.gif

Mandibuzz is pretty good at walling mons like Aegislash, (my team had quite a bit of trouble with it, that's why I used it in the first place) Knock off is good because it does a fair bit of damage to common ghosts like Gengar or Aegislash-Blade. Taunt beats really slow mons which attempt to use status moves such as toxic. Obviously defog is for hazard removal and roost is for recovery.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Confuse Ray
rotom-wash.gif

Rotom-W has been amazing on my team, it basically counters most things my team cannot already kill. Obviously, the EV spread is to give it decent bulk on both sides since it has WoW. I chose confuse ray because I don't like to use pain split, since it relies on the opponent having a lot of HP left. Volt Switch is for momentum, and STAB, and so is Hydro Pump.

Tell me anything I can improve, greatly appreciated, thanks.
 
Pain split over confuse ray on Rotom-W
If you think you can live without Knock Off put Foul Play instead and put the 4 Atk EVs on SpD
I never used Deo-S but i guess he doesn't need that much Spe, you can take a bit of it out and put on more bulk or Atk/SpA
 
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