Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
I decided to use conkeldurr because it makes a very good physical attacker, with this being the only pokemon on my team that can deal with fairy types i gave it poison jab. It can take at least 1 fairy move, and this turn will be enough for it to OHKO any fair threat. The knock off move also allows it to aid the rest of my team, so if I predict a switch out, the knock off could remove my opponents key pokemon's item which will greatly benefit the rest of my team.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Calm Mind
- Hyper Voice
- Psyshock
- Focus Blast
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Roost
- Toxic
- Acrobatics
- Earthquake
I decided to use gliscor because it is a personal favourite of mine and is very defensive, and also makes for a great stall pokemon. This allows me to deal with a variaty of pokemon that are weak to ground and flying moves, and stall others out with its moveset. The toxic roost combo also allows me to stall out the majority of pokemon gliscor has to face.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
I decided to use ferrothorn because it is very versitile in the fact it can be used defensively, special defensively, as a hazard setter and a very good utility pokemon. Because this is my only grass pokemon it allows me to wall pokemon such as azumarill and manetric (who is a real threat if run with HP ice and flamethrower) if i play my cards right. The stealth rocks and thunderwave also allow me to make pokemon such as mega zard-y a lot easier to deal with.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
I decided to use Clefable in this team to cover againts ghost and to be the cleric of the team. The moonblast allows clefable to deal moderate damage to most opponents and the magic guard prevents hazards and status effects from having any effect on Clefable. The wish / heal bell also allow me to keep my party in fighting shape.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Taunt
I chose to use greninja within this team because it is a favourite of mine and is very powerful with its movepool. With the protean ability it allows me to deal with a lot of threats with the moveset I have used with the greninja. It has great type coverage and makes a great lead with the unsuspecting taunt, which helps with pokemon that may attempt to set up or lay down hazards.
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
I decided to use conkeldurr because it makes a very good physical attacker, with this being the only pokemon on my team that can deal with fairy types i gave it poison jab. It can take at least 1 fairy move, and this turn will be enough for it to OHKO any fair threat. The knock off move also allows it to aid the rest of my team, so if I predict a switch out, the knock off could remove my opponents key pokemon's item which will greatly benefit the rest of my team.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Calm Mind
- Hyper Voice
- Psyshock
- Focus Blast
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 56 Def / 200 Spe
Impish Nature
- Roost
- Toxic
- Acrobatics
- Earthquake
I decided to use gliscor because it is a personal favourite of mine and is very defensive, and also makes for a great stall pokemon. This allows me to deal with a variaty of pokemon that are weak to ground and flying moves, and stall others out with its moveset. The toxic roost combo also allows me to stall out the majority of pokemon gliscor has to face.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
I decided to use ferrothorn because it is very versitile in the fact it can be used defensively, special defensively, as a hazard setter and a very good utility pokemon. Because this is my only grass pokemon it allows me to wall pokemon such as azumarill and manetric (who is a real threat if run with HP ice and flamethrower) if i play my cards right. The stealth rocks and thunderwave also allow me to make pokemon such as mega zard-y a lot easier to deal with.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
I decided to use Clefable in this team to cover againts ghost and to be the cleric of the team. The moonblast allows clefable to deal moderate damage to most opponents and the magic guard prevents hazards and status effects from having any effect on Clefable. The wish / heal bell also allow me to keep my party in fighting shape.
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Taunt
I chose to use greninja within this team because it is a favourite of mine and is very powerful with its movepool. With the protean ability it allows me to deal with a lot of threats with the moveset I have used with the greninja. It has great type coverage and makes a great lead with the unsuspecting taunt, which helps with pokemon that may attempt to set up or lay down hazards.