typhlosion-Hisui @ Choice Scarf
Ability: Frisk
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Flamethrower
- Shadow Ball
- Extrasensory
thyphlosion is my main late game sweeper / revenge killer doing a lot of damage with eruption and pretty much ohko'ing anything weak to it and anything that doesn't resist it with tera fire , scarf for outspeeding faster pokemon , shadow ball for stab also for G- slowking or dragapult , flamethrower for when on low health and extrasensory for coverage? mostly for fighting types when hp is low . frisk lets me know when someone else is running scarf or just to know the what their running in general
role: eruption spam/ late game sweeping/ wall breaker
Scizor @ Life Orb
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
main lead / pivot , bullet punch lets it revenge kill any thing low enough , u-turn for a safe switch / pivot option in case the opponent switches
CC for heatran or a stronger option for bulky pokemon ting lu , knock off for general utility and gholdengo , tera steel for extra damage lets it kill
pokemon fast like venesaur in sun or low health iron moth which can be a problem struggles against rocky helmet and takes a lot of damage from life orb hurting longevity
role : lead / pivot
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Ice Spinner
it has good speed and can remove hazards while also doing a lot of damage HH and CC lower defences but the damage is worth it most of the time especially after a rapin spin which also removes hazards it also allows it check dragonite removing multiscale before using ice spinner which is good coverage but can be a problem against air baloon gholdengo due to lack of knock off
role : hazard removal / sweeper
Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Thunderclap
- Dragon Pulse
- Volt Switch
strong pivot / dealing with bulky waters like alolamola or araquanid clearing way for HT to sweep thus thunderclap for priority and picking of low health targets it also great for checking king gambit as it outspeeds it and is tanky enough to take hits from it , thunderbolt for a more reliable stab and volt switch for a safe pivot option , dragon pulse for another strong stab letting deal with dragons after tera also for ko'ing GT if they switch in to it but it does get walled easily which can be annoying
role: revenge killer / wall breaker
Primarina @ Assault Vest
Ability: Liquid Voice
Tera Type: Steel
EVs: 80 HP / 164 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic Noise
- Whirlpool
- Draining Kiss
whirlpool great for traping bulky pokemon that cant switch and slowly chipping away at them if and can garantee a ko if used correctly especially with tera steel resisting grass and poison types , pivoting can be a problem however , moonblast for strong stab damage DK for healing not very reliable psychic noise to prevent healing and for water stab 164 EVS in def let it tank physical hits better as it was a bit to frail on that side before assault vest for more bulk
role : trapper / wall breaker
Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Low Kick
grassy terrain allows for great recovery even for the rest of the team it can even power up eruption if spikes are up GG is great priority knock off for utility U turn to pivot low kick for king gambit or other bulky steels tera grass for more damage AV for better bulk letting it revenge kill some special attackers struggles against flying types like corviknight due to lack of coverage also deals with waters
role :bulky pivot
PS : I want typhlosion to stay