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Typhlosion sprite from Home


typhlosion-Hisui @ Choice Scarf
Ability: Frisk
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Flamethrower
- Shadow Ball
- Extrasensory
thyphlosion is my main late game sweeper / revenge killer doing a lot of damage with eruption and pretty much ohko'ing anything weak to it and anything that doesn't resist it with tera fire , scarf for outspeeding faster pokemon , shadow ball for stab also for G- slowking or dragapult , flamethrower for when on low health and extrasensory for coverage? mostly for fighting types when hp is low . frisk lets me know when someone else is running scarf or just to know the what their running in general
role: eruption spam/ late game sweeping/ wall breaker
Scizor sprite from Scarlet & Violet

Scizor @ Life Orb
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
main lead / pivot , bullet punch lets it revenge kill any thing low enough , u-turn for a safe switch / pivot option in case the opponent switches
CC for heatran or a stronger option for bulky pokemon ting lu , knock off for general utility and gholdengo , tera steel for extra damage lets it kill
pokemon fast like venesaur in sun or low health iron moth which can be a problem struggles against rocky helmet and takes a lot of damage from life orb hurting longevity
role : lead / pivot
Great Tusk sprite from Scarlet & Violet

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Ice Spinner
it has good speed and can remove hazards while also doing a lot of damage HH and CC lower defences but the damage is worth it most of the time especially after a rapin spin which also removes hazards it also allows it check dragonite removing multiscale before using ice spinner which is good coverage but can be a problem against air baloon gholdengo due to lack of knock off
role : hazard removal / sweeper
Raging Bolt sprite from Scarlet & Violet

Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Thunderclap
- Dragon Pulse
- Volt Switch
strong pivot / dealing with bulky waters like alolamola or araquanid clearing way for HT to sweep thus thunderclap for priority and picking of low health targets it also great for checking king gambit as it outspeeds it and is tanky enough to take hits from it , thunderbolt for a more reliable stab and volt switch for a safe pivot option , dragon pulse for another strong stab letting deal with dragons after tera also for ko'ing GT if they switch in to it but it does get walled easily which can be annoying
role: revenge killer / wall breaker
Primarina sprite from Scarlet & Violet

Primarina @ Assault Vest
Ability: Liquid Voice
Tera Type: Steel
EVs: 80 HP / 164 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic Noise
- Whirlpool
- Draining Kiss
whirlpool great for traping bulky pokemon that cant switch and slowly chipping away at them if and can garantee a ko if used correctly especially with tera steel resisting grass and poison types , pivoting can be a problem however , moonblast for strong stab damage DK for healing not very reliable psychic noise to prevent healing and for water stab 164 EVS in def let it tank physical hits better as it was a bit to frail on that side before assault vest for more bulk
role : trapper / wall breaker
Rillaboom sprite from Scarlet & Violet

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Low Kick
grassy terrain allows for great recovery even for the rest of the team it can even power up eruption if spikes are up GG is great priority knock off for utility U turn to pivot low kick for king gambit or other bulky steels tera grass for more damage AV for better bulk letting it revenge kill some special attackers struggles against flying types like corviknight due to lack of coverage also deals with waters
role :bulky pivot
PS : I want typhlosion to stay
 
This team looks quite solid! The whole team forms a really nice voltturn core and I like the idea of supporting Primarina / Bolt with grassy terrain, along with Scizor and Rillaboom both knocking off Moltres to support each other's sweep/breaking potential. I do think there are some minor changes you can make here (Didn't really want to kill the team's identity so I just changed up some sets.)
The changes I made:
:Typhlosion-Hisui: Blaze > Frisk on this guy. Can come in handy if its chipped down to such a range. I also replaced extrasensory with Focus blast to help against Ttar, but you can also go with fire blast for crazier Blaze boosted damage.

:Scizor:
Went Band > Lorb here, just feels stronger and better, Lorb isn't really good on 4a sets imo, especially since alot of times it will just be hitting resisted U-turns on alot of mons.

:Great tusk:
Put rocks on this guy so the knock offs actually matter. Rocks are borderline required for offensive teams.

:Raging Bolt:
Went Specs to chip down Ting-Lu more to help with a Typhlosion sweep, but a boots pivot set could also work.

:Primarina:
Went flip turn over whirlpool on this one. Easily better to help with the momentum this team has.

:Rillaboom:
I went SD + Life Orb to help wallbreak alongside scizor. The recoil doesnt matter as much because terrain mostly negates it.

Overall, I think this is a decent team, I do think that a spikes setter such as Ogerpon-Wellspring could be solid on this team over Rillaboom, and perhaps a Hatterene could be a better choice over Primarina as the hazard prevention is huge for Typhlosion.
You could also keep Rillaboom and try a calm mind hatterene set, which functions quite well on Grassy terrain. For this you probably should use a terrain extender rillaboom.

https://pokepast.es/4b23a96526baee3b (Original with edits)
https://pokepast.es/f38c8ef2083c679c (Hatt + Woger version)
https://pokepast.es/d428f4dd7afea753 (CM Hatt + Rilla version)
 
This team looks quite solid! The whole team forms a really nice voltturn core and I like the idea of supporting Primarina / Bolt with grassy terrain, along with Scizor and Rillaboom both knocking off Moltres to support each other's sweep/breaking potential. I do think there are some minor changes you can make here (Didn't really want to kill the team's identity so I just changed up some sets.)
The changes I made:
:Typhlosion-Hisui: Blaze > Frisk on this guy. Can come in handy if its chipped down to such a range. I also replaced extrasensory with Focus blast to help against Ttar, but you can also go with fire blast for crazier Blaze boosted damage.

:Scizor:
Went Band > Lorb here, just feels stronger and better, Lorb isn't really good on 4a sets imo, especially since alot of times it will just be hitting resisted U-turns on alot of mons.

:Great tusk:
Put rocks on this guy so the knock offs actually matter. Rocks are borderline required for offensive teams.

:Raging Bolt:
Went Specs to chip down Ting-Lu more to help with a Typhlosion sweep, but a boots pivot set could also work.

:Primarina:
Went flip turn over whirlpool on this one. Easily better to help with the momentum this team has.

:Rillaboom:
I went SD + Life Orb to help wallbreak alongside scizor. The recoil doesnt matter as much because terrain mostly negates it.

Overall, I think this is a decent team, I do think that a spikes setter such as Ogerpon-Wellspring could be solid on this team over Rillaboom, and perhaps a Hatterene could be a better choice over Primarina as the hazard prevention is huge for Typhlosion.
You could also keep Rillaboom and try a calm mind hatterene set, which functions quite well on Grassy terrain. For this you probably should use a terrain extender rillaboom.

https://pokepast.es/4b23a96526baee3b (Original with edits)
https://pokepast.es/f38c8ef2083c679c (Hatt + Woger version)
https://pokepast.es/d428f4dd7afea753 (CM Hatt + Rilla version)
Thank you! I'll try it out see how it goes
 
any tips for how to deal with bulky ghost types Pecharunt , sinischa and sand teams with pokemon like tyranitar my team really struggles with it
 
Last edited:
any tips for how to deal with bulky ghost types Pecharunt , sinischa and sand teams with pokemon like tyranitar my team really struggles with it
ive had a look at this team & ive got some suggestions to bring:

:scizor: -> :kingambit: this will give your team an actual ghost resist which imo is decently mandatory while also still bringing that excellent steel typing being a more sturdy psychic resist as well as still being a check to mons like :dragonite:

:primarina: -> :tornadus-therian: / AV :alomomola: this will give you a more longevity based mon to help support typhlosion as prim can often not last as long as you want it & it'll give a secondary :gholdengo: check as well

:great-tusk: i would change the evs to be 104/140/0/0/12/252 with jolly nature so you can live booster dpulse from bolt since the team is quite weak to it on paper.

i think for typhlosion to work effectively you need better hazard control, great tusk imo isnt enough when you also have so many other hazard weaks and typhlosion needs its HP for erruption. Sun is prob the best way to go but this looks like a fun team, specs could be an option as well.
 
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