Rate my UU team because Im sick of OU

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OK this is my UU team at first glance:
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Lead Ambipom
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Item: Life Orb
Ability: Technician
Nature: Jolly
Ev: 252Atk 4hp 252Spe
Moves:
~Fake Out
~U-turn
~Taunt
~Pursuit

I have enjoyed using ambipom. Fake out is the move i use first evertime i send him out because its just so powerful. Fake out gets the technichian boost and the STAB. It also gets the extra power from life orb. I have taken out 50% hp on some pokemon with that attack. But if ppl are exspecting Fake out then i pursuit because that gets the technician boost and them switching out double power. Uturn is for scouting and taunt is for making sure my opponent cant stat boost when i switch out.

Critical Hit Absol
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Item: Scope Lens
Ability: Super Luck
Nature: Jolly
Ev: 252Atk 4hp 252Spe
Moves:
~Sword dance
~Sucker punch
~Superpower
~Psycho cut

I decided to put absol on my team when i noticed he could get 50% to crit with super luck. But thats only when he has the scope lens and uses psycho cut. If he uses any other move he has 33% chance to crit. Sucker punch is for when im paralyzed or out sped. It also has the STAB and is great for picking off psychics and ghost. Superpower is for coverage against pokemon who think they can switch in and absorb a dark attack. Psycho cut is for the 50% crit and coverage over fighting types that could KO absol.

Physical Wall Regirock
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Item: Leftovers
Ability: Clear body
Nature: Careful
Ev: 252Hp 36Atk 220Spe
Moves:
~Earthquake
~Explosion
~Steath Rock
~Rock slide

I picked regirock as my physical wall because I didnt like Steelix. For me regirock has never been OHKO by a physical attack. He can easily set up steath rock because hes hard to kill. When his heath does get low i send him in to go kaboom, and get a free kill unless its steelix or registeel but i would Earthquake them. Explosion is a fun move to have on this set it takes care of stat boosters easy for me.

Special Wall Uxie
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Item: Light Clay
Ability: Levitate
Nature: Careful
Ev: 252Hp 4Def 252SpD
Moves:
~Reflect
~Light Screen
~Knock Off
~U-turn

Uxie absorbs my special attacks and ground moves for me. Uxie Sets up reflect and light screen which helps my regirock and the others last longer. I use Knock off to take out there item which has caused a couple rage quits. Then I u-turn out of the fight so one of my Attackers can do the rest. I had Yawn on here but it didnt work well with this set so i switched in knock off which works much better.

Sweeper Alakazam
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Item: Choice Specs
Ability: Sychronize
Nature: Timid
Ev: 252SpA 252Spe 4 hp
Moves:
~Psychic
~Focus Blast
~Energy Ball
~Signal Beam

Alakazam With Choice specs and Timid nature reaches 551 SpA and 372 speed. Out speeding and overpowering most pokemon in underused. Psychic is his main STAB attack that i use when i need the job to get done. The other 3 moves are for coverage that it needs sometimes. Focus Blast can be very unreliable which anoys me so i dont use it often. The only downside to alakazam is its tiny defenses. Thats where uxie helps out.

Mixiken
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Item: Life Orb
Ability: Blaze
Nature: Mild
Ev: 252SpA 252Spe 4 Atk
Moves:
~Hidden Power Electric
~Fire Blast
~Vacuum Wave
~Superpower

Blazikin is my back up attacker i use him when absol or alakazam goes down. Hes also good for taking out steels that regirock failed to do. Blazikin is the easiest replaceable on the team and im thinking for switching him for arcanine. HP Electric is for any tricky waters/flying that try to switch into blazikin.

So thats my team. Please give me advise but dont just yell at me and call me stupid.
 
This looks like a pretty solid team. However, I have a few suggestions. Really, just things to think about.

Why doesn't Zam have calm mind? Focus Blast is like you said, pretty unreliable. It takes some sweet prediction skills to pull off a nice one, and even then, on a Zam it just seems almost like a waste. A Calm Minded Zam is a force to be reckoned with. Throw up some screens and force a switch, boost up with calm mind, and your good to go. But be careful, he's rather fragile.

Replacing Blaziken with Arcanine isn't necessarily a bad idea. Thunder Fang does the same thing as your HP electric would do, plus it has a chance to paralyze. Extremespeed is also pretty helpful, because not only is it powerful, it can be used to outspeed LO sweepers that have been damaged by themselves.

Last but not least, your team is rather water weak. A good water pokemon packing Ice Beam could do some serious damage to your team. Regirock, Blaziken, and Zam would probably all be OHKO'd or down with 2 hits. That puts a hurting on your team. You might be able to get around to taking it down with absol, but if hes already down, you might be in trouble.

Overall, looks like a pretty good team, you have a lot of thought put into specific threats. Good job.
 
In response to the CM-Zam vs. Choice Zam, I like Choiced Zam much better because it can immediately go in and start dealing damage, while CM zam is very risky, as any physical attacker with a scarf will shred it apart while its setting up, and is unable to do any damage. A choiced Zam, from my experiences, always nets a couple kills. I'd go with Shadow Ball over Signal beam, however, as you can't hit any ghosts with your current moveset, and any grass types in UU either have junk sp. def or they're venusaur.
 
RMT rules said:
13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.

You have to wait two weeks before posting another RMT thread. Two weeks since your last RMT have not passed, therefore, you're violating rule #13. Thus, I'll have to lock your thread for the time being. Once the two week period has passed, feel free to PM me and I'll unlock your thread. Thanks.
 
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