Gallade @ Life Orb
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance
Gallade is a Back up sweeper used on my team. I think it has some nice utility in knock off and uses swords dance to set up. Life orb will help against those very tanky Pokemon. I put In max speed and attack investment to outspeed many other pokemon In UU and hit them hard. The jolly nature will help me with the outspeeding. However,If Arcanine is not around
It will be completely walled by florges and slurpuff
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Wild Charge
My Arcanine is mainly here for coverage. I can switch it in on any pokemon and clean it up with extremespeed or maybe 1 hit it with any of the other high damaging moves, which it should be able to do with the choice band. The adamant nature just helps ensure for the KO and max speed investment to help with if I cant clean up with extremespeed. Arcanine Also covers Both Ice and fairy which Salamence happens to be weak to.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Claw
- Iron Tail
- Earthquake
Salamence Is my main sweeper of this team. I can switch it in on another pokemon that cant take an attack to force the switch, and during the switch turn I can set up a D Dance. Or in bad cases I might just have to take a hit and then set up a D Dance. Iron tail is there to counter all the fairies that will be switching in on my salamence. Earthquake is simply there for coverage and Life orb for lots of damage boost. Dragon claw is the primary move as It gets The STAB boost and will be used for any pokemon EQ and Iron tail do not cover
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock
Donphan could be used as A solid lead depending on my opponents pokemon and how important getting rocks up are. It actually gets a pretty high attack stat so an EQ from it is nothing to laugh at. I can switch it in at any time to get rid of hazards. Speed investment is there just to help remove hazards. Knock off is once again utility If I just plan on sacrificing it.
Milotic @ Leftovers
Ability: Marvel Scale
Level: 51
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Scald
- Recover
- Dragon Tail
Milotic simply walls most of the physical attackers in UU. It can try to scald them to burn and render physical attackers useless. It can also simply recover if it needs to take too many hits. Ice beam can cover up those Salamence and Hydreigon. If the opponent wants to set up I can simply use dragon tail to get it out and return it to normal stats.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder Wave
Galvantula Will most like be my lead in a lot of matches. Sticky Web is great for speed control, and once my opponent brings me down to the sash I can either volt switch to get some damage and then sacrifice it later, or I can Thunder Wave the opponents Pokemon if I feel the need to. Bug Buzz is there for coverage if it will work better then Volt switch and Thunder wave after the opponent brings me to sash.
Thank you for taking the time to read about my Team and If you have any suggestions please reply with maybe a reason why it would help.
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance
Gallade is a Back up sweeper used on my team. I think it has some nice utility in knock off and uses swords dance to set up. Life orb will help against those very tanky Pokemon. I put In max speed and attack investment to outspeed many other pokemon In UU and hit them hard. The jolly nature will help me with the outspeeding. However,If Arcanine is not around
It will be completely walled by florges and slurpuff
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Wild Charge
My Arcanine is mainly here for coverage. I can switch it in on any pokemon and clean it up with extremespeed or maybe 1 hit it with any of the other high damaging moves, which it should be able to do with the choice band. The adamant nature just helps ensure for the KO and max speed investment to help with if I cant clean up with extremespeed. Arcanine Also covers Both Ice and fairy which Salamence happens to be weak to.
Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Claw
- Iron Tail
- Earthquake
Salamence Is my main sweeper of this team. I can switch it in on another pokemon that cant take an attack to force the switch, and during the switch turn I can set up a D Dance. Or in bad cases I might just have to take a hit and then set up a D Dance. Iron tail is there to counter all the fairies that will be switching in on my salamence. Earthquake is simply there for coverage and Life orb for lots of damage boost. Dragon claw is the primary move as It gets The STAB boost and will be used for any pokemon EQ and Iron tail do not cover
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock
Donphan could be used as A solid lead depending on my opponents pokemon and how important getting rocks up are. It actually gets a pretty high attack stat so an EQ from it is nothing to laugh at. I can switch it in at any time to get rid of hazards. Speed investment is there just to help remove hazards. Knock off is once again utility If I just plan on sacrificing it.
Milotic @ Leftovers
Ability: Marvel Scale
Level: 51
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Scald
- Recover
- Dragon Tail
Milotic simply walls most of the physical attackers in UU. It can try to scald them to burn and render physical attackers useless. It can also simply recover if it needs to take too many hits. Ice beam can cover up those Salamence and Hydreigon. If the opponent wants to set up I can simply use dragon tail to get it out and return it to normal stats.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder Wave
Galvantula Will most like be my lead in a lot of matches. Sticky Web is great for speed control, and once my opponent brings me down to the sash I can either volt switch to get some damage and then sacrifice it later, or I can Thunder Wave the opponents Pokemon if I feel the need to. Bug Buzz is there for coverage if it will work better then Volt switch and Thunder wave after the opponent brings me to sash.
Thank you for taking the time to read about my Team and If you have any suggestions please reply with maybe a reason why it would help.
Last edited: