Hey Fellas, I tried went to Long Beach Regionals, in CA, and won 8th Place in Seniors. I came up with this new team. The main Idea of this team is to paralyze people and iron head/hope for para hax
Cresselia
Nature: Bold
Trait: Levitate
Item: Chesto Berry
EV's
252 HP, 128 Sp Def, 128 Def
Moveset:
Thunder Wave
Psychic/
Rest
Helping Hand/Trick Room
Nature: Bold
Trait: Levitate
Item: Chesto Berry
EV's
252 HP, 128 Sp Def, 128 Def
Moveset:
Thunder Wave
Psychic/
Rest
Helping Hand/Trick Room
Basically What Cress does is paralyze people, and support with Helping Hand. I can't decide between HP fighting or Psychic. Lum Berry is added for a Resto-chesto kind of thing going. Should I use a Chesto Berry instead? <fixed>
I think I will have bulky attackers to make use of trick room if swift simmers/sand rushers become an obvious problem
Also, it is to be considered that Trick Room with T-Wave is a potential problem, as Paralysis lowers speed.
I think I will have bulky attackers to make use of trick room if swift simmers/sand rushers become an obvious problem
Also, it is to be considered that Trick Room with T-Wave is a potential problem, as Paralysis lowers speed.
Zapdos
Nature: Modest
Item: Leftovers
Trait: Pressure
EV's
140 HP, 252 Sp Atk, 116 Speed
Moveset:
Discharge/Thunderbolt
Heat Wave
Tailwind
Hidden Power Grass
Nature: Modest
Item: Leftovers
Trait: Pressure
EV's
140 HP, 252 Sp Atk, 116 Speed
Moveset:
Discharge/Thunderbolt
Heat Wave
Tailwind
Hidden Power Grass
Zapdos sets up tailwind and has discharge to paralyze people. I can't decide between thunderbolt and discharge. Should I have Max sp Atk on this set?
<Fixed>Metagross
Nature: Adamant
Trait: Clear Body
Item: Normal Gem
EV's 252 HP, 252 Atk
Moveset:
Explosion
Meteor Mash
Bullet Punch
Earthquake
Trait: Clear Body
Item: Normal Gem
EV's 252 HP, 252 Atk
Moveset:
Explosion
Meteor Mash
Bullet Punch
Earthquake
Metagross Iron heads already paralyzed people. Occa berry doesn't seem necessary because rain is too abundant, and I also carry Toad on this team. Explosion+Normal Gem equals awesome damage. (of course I run protect on my pokes) Earthquake is supported by Zapdos, Cress, and Latios - they're all Flying or have levitate. :]
Meteor mash replaces iron head. more PWR. :]
Meteor mash replaces iron head. more PWR. :]
Latios
Nature: Timid
Item: Dragon Gem
EV's: 252 Sp Atk, 252 Speed, 4 HP
Moveset:
Psyshock/Psychic
Draco Meteor
Protect
Grass Knot
Nature: Timid
Item: Dragon Gem
EV's: 252 Sp Atk, 252 Speed, 4 HP
Moveset:
Psyshock/Psychic
Draco Meteor
Protect
Grass Knot
Pretty straightforward. Hidden power fighting for ferrothorns because Rain will ruin HP fire. Should I have Draco Meteor instead of Dragon Pulse?
<fixed>
Looking into putting bulk (EV's) into HP to help along with trick room, and because It doesn't need too many speed EV's, as it will be hanging around in either Trick Room/Tailwind. Any Suggestions?
<fixed>
Looking into putting bulk (EV's) into HP to help along with trick room, and because It doesn't need too many speed EV's, as it will be hanging around in either Trick Room/Tailwind. Any Suggestions?
Hitmontop
Nature: Adamant
Trait: Intimidate
Item: Fighting Gem
EV's 252 Atk, 252 HP, 4 Def
Moveset:
Fake Out
Close Combat
Sucker Punch
Detect
Helps with setting up of Tailwind. Lum for paralysis reasons, and burns/sleep. Do I need Mach Punch?Nature: Adamant
Trait: Intimidate
Item: Fighting Gem
EV's 252 Atk, 252 HP, 4 Def
Moveset:
Fake Out
Close Combat
Sucker Punch
Detect
<fixed> Has a fighting gem for CC boosted Power
He will be one of the few to reap benefits from the Trick Room
Amoonguss
Nature: Calm
Trait: Effect Spore
Item: Black Sludge/Mental Herb/Sitrus Berry
EV's: 252 HP, 252 Sp Def, 4 Def
Moveset:
Spore
Protect
Giga Drain
Rage Powder
Hey, I know this guy is a poor excuse for spore in this metagame, but it is too useful. Rage powder is so helpful. Any Idea on the held Item? Lol, too many choices. Should I split 128/128 with the defenses?
Chandelure
Nature: Modest
Trait: Flash Fire
EVs: 252 HP, 252 SpAtk 4 SpDef
Moveset
Imprison/Energy Ball
Trick Room
Heat Wave/Fire Blast/Flamethrower
Shadow Ball
Can't Decide between running this guy with bulk, which he does not have, or as a little fast Trick-Roomer. Now, I know He will probably to outspeed any cress/slowking or any Trick-Roomer in this Meta. (Pretty sure), so there's no need to have speed even to imprison. It also avoids Fake out. Should I run imprison, or Energy Ball?
If I'm going to run 252 SpAtk, 252Sp, I'll need a Sash
If not, Ghost gem?, and I run 252 HP, 252 SpAtk
Also, he's a great partner for my metagross, helping it explode (who gets to say that?, Lol). Also, Can switch in if Im fearing a fire move on Metagross. Energy ball 4 those stupid gastros, decent coverage. Should I have a Hidden Power on this set?
Can't decide between Heat Wave/Fire Blast/Flamethrower. Heat Wave hits two, so power is reduced.
Flamethrower over Fire Blast For reliability Reasons :P
I Am aware I have 7 pokemon listed, I can count, Just need to decide, because at this point, I really don't think I need Cress anymore
In any case, thank you for your time, and yeah
Cool.
~ http://www.youtube.com/user/PurpleDragonite69
Cool.
~ http://www.youtube.com/user/PurpleDragonite69