Rate or Rate. Your choice.

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Yanmega (M) @ Focus Sash
Ability: Speed Boost
EVs: 104 Def/152 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Bug Buzz
- Protect
- Hidden Power [Ground]​

I got this set from RaikouLover's RMT, It's all about Balance. I tried the set and fell in love with it immediately. The EVs let me survive a SD'd Lucario's Extremespeed, and let Scizor 3HKO me at best. HP Ground is here since Hypnosis is too unreliable now.​

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Bronzong @ Iron Ball
Ability: Heatproof
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Trick

Before you say anything, Heatproof isn't a typo. I need something to set up rocks and cover Yanmega's ass. Yanmega is weak against Flying, Rock, Ice, Fire, and Electric. The latter 2 aren't resisted by standard Bronzong. Heatproof drops that Ground immunity that Yanmega doesn't need and gives me a Fire and Electric neutrality. Other than that, its your ordinary, run of the mill Bronzong.​

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Salamence (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Outrage
- Draco Meteor
- Fire Blast
- Earthquake​

My Premiere revenge killer. Outrage hits every non-resist hard and the resists (Steels) get slapped hard by Fire Blast and Earthquake. Hydro Pump is filler until I can find a better alternative.​

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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk​

Standard Rest-talker. Not much else to say besides it's synergy with Jolteon.​

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Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball​

SpecsJolt is my main Special Sweeper. When it finds an opportunity to switch in on an Electric and cause some havoc.​

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Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 76 HP/180 Atk/252 Def
Impish nature (+Def, -SAtk)
- Force Palm
- Knock Off
- Ice Punch
- Whirlwind​

I needed something that could take on Tyranitar without any problems and cripple the opponent's team. Force Palm is for any sweeper trying to come my way, Knock Off is for those walls, and Whirlwind lets me scout the other team.​

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I would recommend running Draco Meteor somewhere on that Scarf Salamence set. Better yet, run Mixmence. Scarf Salamence is a pretty awful revenger killer, as he has to continuingly take SR damage.

Salamence @ Life Orb
Intimidate
16 Atk/252 SpA/252 Spd
Naive
-Draco Meteor
-Outrage
-Fire Blast
-Earthquake

This is a very solid mixed sweeper, and helps tear down walls. And he doesn't need to come in so often, so SR isn't as bad.

If you choose to go with this, I would recommend changing Bronzong to CB Bronzong. It is a very good counter to DDSalamence, and your team will appreciate it a lot, since it is otherwise a very large threat. Macho Brace is still a decent choice.

Bronzong @ Choice Band
Levitate
252 HP / 84 Atk / 80 Def / 92 SpD
Sassy
-Gyro Ball
-EQ/Explosion
-Trick
-Stealth Rock

If you don't want to run this, you can probably run Avalanche on Gyarados too.

Jolteon has enough speed to be revenging stuff by himself which is nice.

Perhaps run Machamp over Hariyama. No Guard Dynamic Punch is great, and he is a solid switch in for Tyranitar as well, and will give hell to the next pokemon that switches in as well with the confusion. RestTalk would be your best choice.
 
maybe on your salamence run draco meteor, since it's scarfed it's hit and run anyway, it won't mind the spa drop

I've been thinking about Draco Meteor for a while now but 2 Dragon moves seemed a little meh. I'll try it though.

I would recommend running Draco Meteor somewhere on that Scarf Salamence set. Better yet, run Mixmence. Scarf Salamence is a pretty awful revenger killer, as he has to continuingly take SR damage.

Salamence @ Life Orb
Intimidate
16 Atk/252 SpA/252 Spd
Naive
-Draco Meteor
-Outrage
-Fire Blast
-Earthquake

This is a very solid mixed sweeper, and helps tear down walls. And he doesn't need to come in so often, so SR isn't as bad.

If you choose to go with this, I would recommend changing Bronzong to CB Bronzong. It is a very good counter to DDSalamence, and your team will appreciate it a lot, since it is otherwise a very large threat. Macho Brace is still a decent choice.

Bronzong @ Choice Band
Levitate
252 HP / 84 Atk / 80 Def / 92 SpD
Sassy
-Gyro Ball
-EQ/Explosion
-Trick
-Stealth Rock

If you don't want to run this, you can probably run Avalanche on Gyarados too.

Jolteon has enough speed to be revenging stuff by himself which is nice.

Perhaps run Machamp over Hariyama. No Guard Dynamic Punch is great, and he is a solid switch in for Tyranitar as well, and will give hell to the next pokemon that switches in as well with the confusion. RestTalk would be your best choice.

I like Scarfmence more cause it can Outrun many OU threats and O-2HKO them with STAB Outrage/Draco Meteor. It can actually dent a team pretty damn hard before having to go back in.

I'll run that CBZong set though. You can't get enough mence insurance.

Machamp is nice, but does a way better job defensively. Knock off, Whirland, Force Palm, and Thick Fat > 100% Dynamicpunch.
 
yea, hariyama has thick fat as well, much more of a defensive pokemon, and for sala, it's a wallbreaker so you need to be able to hit both sides of the spectrum, and 140 bp dragon move is pure terror, and i agree with chenman, mixmence is one of the best walllbreakers in the game, not as efective a revenge killer, if you want a pokemon that can scout attacks and hurt opposition try flygon

flygon @ choice scarf/band
adamant-252 att. 252 spe. 6 hp
fire punch/stone edge/dragon claw
u-turn
earthquake
outrage

im pretty sure flygons eq is more powerful than salas factoring in stab, and with uturn you can scout the opponent, maybe dragon claw to not get locked into outrage

hope i helped
 
yea, hariyama has thick fat as well, much more of a defensive pokemon, and for sala, it's a wallbreaker so you need to be able to hit both sides of the spectrum, and 140 bp dragon move is pure terror, and i agree with chenman, mixmence is one of the best walllbreakers in the game, not as efective a revenge killer, if you want a pokemon that can scout attacks and hurt opposition try flygon

flygon @ choice scarf/band
adamant-252 att. 252 spe. 6 hp
fire punch/stone edge/dragon claw
u-turn
earthquake
outrage

im pretty sure flygons eq is more powerful than salas factoring in stab, and with uturn you can scout the opponent, maybe dragon claw to not get locked into outrage

hope i helped


I was thinking about Flygon because of it's resists but 100 Base Attack is a little too low to be an effective Mixed Sweeper.
 
o i c, maybe try a spread of naive-16 att, 252 spe, 240 spa, max speedensures you get the jump on a lot of pokes, and this att spread will hit a bliss on the switch with draco meteor, then ko with outrage with the help of stealth rock
 
First and foremost, your Gyarados appears to have synergy with itself. If it's a typo, please fix it.

Breloom may be a good alternative to Hariyama. It is also a fairly reliable T-tar counter (EQ resist rather than Hari's Fire resist), can spread reliable sleep support and heals faster, courtesy of Poison Heal and/or Leech Seed. It can also Substitute to scout an opponent's team and then crush whatever comes out with its famous Focus Punch.

Aside from that, nothing I can spot on a quick look-through.
 
I've always found Scarf Flygon a better revenge killer than Mence; it resists SR as opposed to being weak to it. I prefer Hasty on mixed Salamences as well, purely because it allows it to survive weaker Ice Beams from Cress and Blissey.
 
Next Time you might want to expand on your Pokemon's explainations a little bit, they don't really give a clear explaination of how you use your team. Well all know how restalk Gyara works, and you have attempted to explain what synergy it has lol, when you fix the typo, but I guess a little more detail might a a little better, common situations you meet and how you use it in them or something.

As a rule I don't like Lead Yanmega, it's kinda asking for Blissey / Snorlax to come in and wall it (most Heatran will undoubtebly expect Hidden Power Ground by now) so I really would like to suggest putting Hypnosis on there somewhere, probably over Hidden Power Ground, possibly even Protect, that way you at least have the chance to buy yourself a free turn against the dumber Blissey users, and it will actually hurt Snorlax up to an extent. Even though the accuracy does suck, I think it would be a better than being completely shut down in the first turn.

<3 Heatproof Trick Zong, I found it to be a really reliable member of my team, glad to see other people are using it ^_^ Explosion may be nicer than Gyro Ball and Earthquake in certain situations, but I can't really tell looking at your team, probably best to think about it and whether it might help, testing always helps. When you're battling just think about whether there are situations coming up commonly in which you would like to Explode I guess. I'd rather get rid of Gyro Ball if you do do this, because Heatproff lets you tackle things like Heatran and Infernape you'd want to be hitting with EQ. I'd run 252 Spe on Salamence, that way you pretty much ensure a Speed tie with any +1 DDMence, unless they are running a +Speed nature ~_~

I'd run Machamp over Yama to be honest. Whirlwind is the one thing that it has over Yama "really" and the confusion that DynamicPunch brings will probably "mees up your opponants team" better anyway, and it will still cause switches =D, I'd simly go with the standard spread if I were you:

Machamp @ Leftovers
Adamant Nature / No Guard
EVs: 252 HP / 252 Atk / 4 Spe
~ Dynamic Punch
~ Payback / Stone Edge / Ice Punch
~ Rest
~ Sleep Talk

Still counters Tyranitar well, has more reliable recovery than your Yama (ResTalk Yama is very poor x_x) and then the other moveslot allows you to hit Ghosts, Flyers in general or Salamence harder. It seems a sensible substitution and will essentially do your yama's job better than it originally did, theres a reason one is UU!

Double Intimidate is good on this team, I like it, It keeps a lot of threats in check. Man, thats really all I can think of right now, It there are any specific threats that I might have missed feel free to post here or PM me, I'll be sure to check back, and will help out if you still need it =D Good Luck with your team!
 
Heatproof Bronzong is one of the best Pokemon in the game, and according to X-Act's metagame damage thing, is the best counter to DD Mence. But I'd give it Macho Brace, so you can power up Gyro Ball. Also, I give max attack so you can OHKO Mence after it Dragon Dances.

Your team doesn't seem to have trouble with Tyranitar, and your team doesn't seem to have a huge Fire or Ice weakness. This makes me thing that Hariyama isn't the greatest in the last spot.

Perhaps, Bulk Up Machamp?

Machamps @ Leftovers
Ability: No Guard
Nature: Adamant
EVs: 252 HP / 128 Atk / 128 Spe
- Bulk Up
- DynamicPunch
- Payback
- Stone Edge / Encore

Works like a charm. It also is a decent switch in to Tar.
 
First and foremost, your Gyarados appears to have synergy with itself. If it's a typo, please fix it.

Breloom may be a good alternative to Hariyama. It is also a fairly reliable T-tar counter (EQ resist rather than Hari's Fire resist), can spread reliable sleep support and heals faster, courtesy of Poison Heal and/or Leech Seed. It can also Substitute to scout an opponent's team and then crush whatever comes out with its famous Focus Punch.

Aside from that, nothing I can spot on a quick look-through.

Oh, lol. I'll change that in a few.
Breloom seems OK, but when is switches in he risks a 2HKO so I'm not sure.

I've always found Scarf Flygon a better revenge killer than Mence; it resists SR as opposed to being weak to it. I prefer Hasty on mixed Salamences as well, purely because it allows it to survive weaker Ice Beams from Cress and Blissey.

Imo, all Flygon has going for him is those resists and U-turn. His 100 Base Attack are pretty low for trying to pick off OHKO's.

Next Time you might want to expand on your Pokemon's explainations a little bit, they don't really give a clear explaination of how you use your team. Well all know how restalk Gyara works, and you have attempted to explain what synergy it has lol, when you fix the typo, but I guess a little more detail might a a little better, common situations you meet and how you use it in them or something.

As a rule I don't like Lead Yanmega, it's kinda asking for Blissey / Snorlax to come in and wall it (most Heatran will undoubtebly expect Hidden Power Ground by now) so I really would like to suggest putting Hypnosis on there somewhere, probably over Hidden Power Ground, possibly even Protect, that way you at least have the chance to buy yourself a free turn against the dumber Blissey users, and it will actually hurt Snorlax up to an extent. Even though the accuracy does suck, I think it would be a better than being completely shut down in the first turn.

<3 Heatproof Trick Zong, I found it to be a really reliable member of my team, glad to see other people are using it ^_^ Explosion may be nicer than Gyro Ball and Earthquake in certain situations, but I can't really tell looking at your team, probably best to think about it and whether it might help, testing always helps. When you're battling just think about whether there are situations coming up commonly in which you would like to Explode I guess. I'd rather get rid of Gyro Ball if you do do this, because Heatproff lets you tackle things like Heatran and Infernape you'd want to be hitting with EQ. I'd run 252 Spe on Salamence, that way you pretty much ensure a Speed tie with any +1 DDMence, unless they are running a +Speed nature ~_~

I'd run Machamp over Yama to be honest. Whirlwind is the one thing that it has over Yama "really" and the confusion that DynamicPunch brings will probably "mees up your opponants team" better anyway, and it will still cause switches =D, I'd simly go with the standard spread if I were you:

Machamp @ Leftovers
Adamant Nature / No Guard
EVs: 252 HP / 252 Atk / 4 Spe
~ Dynamic Punch
~ Payback / Stone Edge / Ice Punch
~ Rest
~ Sleep Talk

Still counters Tyranitar well, has more reliable recovery than your Yama (ResTalk Yama is very poor x_x) and then the other moveslot allows you to hit Ghosts, Flyers in general or Salamence harder. It seems a sensible substitution and will essentially do your yama's job better than it originally did, theres a reason one is UU!

Double Intimidate is good on this team, I like it, It keeps a lot of threats in check. Man, thats really all I can think of right now, It there are any specific threats that I might have missed feel free to post here or PM me, I'll be sure to check back, and will help out if you still need it =D Good Luck with your team!

Yeah, I'll probably expand a little more when I have the time. I did that in quickly so I could get some sleep.

In my eyes though, Sashed Yanmega doesn't need Hypnosis for those 2 since :

1) Blissey is set up fodder for Gyarados.

2) Snorlax doesn't like being whirlwinded away by Hariyama.

I'm loving Heatproof Bronzong too, its funny how many people quit when their Heatran tries to Fire Blast me, only to be OHKO'd by Earthquake. I'll try Explosion though.

I'll go for 252 on Salamence just to be able to OHKO those DD mence's with Outrage/Meteor but then I'll have to split the Atk/SpAtk EVs again. :(

I'll try Champ but maybe the Bulk up set. 2 Resttalkers seems a little iffy to me.

Heatproof Bronzong is one of the best Pokemon in the game, and according to X-Act's metagame damage thing, is the best counter to DD Mence. But I'd give it Macho Brace, so you can power up Gyro Ball. Also, I give max attack so you can OHKO Mence after it Dragon Dances.

Your team doesn't seem to have trouble with Tyranitar, and your team doesn't seem to have a huge Fire or Ice weakness. This makes me thing that Hariyama isn't the greatest in the last spot.

Perhaps, Bulk Up Machamp?

Machamps @ Leftovers
Ability: No Guard
Nature: Adamant
EVs: 252 HP / 128 Atk / 128 Spe
- Bulk Up
- DynamicPunch
- Payback
- Stone Edge / Encore

Works like a charm. It also is a decent switch in to Tar.

I'm liking Iron Ball a lot better than Macho Brace. It has that same effect, and when I trick it to any Rotom - H/Zapdos that think they can OHKO me, they lose their Ground Immunity and are vulnerable to an EQ.

CBTar can 1-2HKO my Yanmega, Bronzong, Gyarados, Salamence, and Jolteon with Stone Edge and Earthquake. I need something that can switch in and mess with him. I'll be sure to test out Machamp though. But does Machamp really get Encore?
 
the one problem I see with your yanmega is that it does not outspeed a scarftran after a boost. This can be a problem if you protect on the first turn as they switch from say, a tyranitar to heatran. Then as you try to hp ground, you get OHKOd by fire blast.

For bronzong, I don't know why you use lagging tail. When tricked, an iron ball/macho brace will still make them slow, but the lagging tail does not benefit gyro ball.
 
Not much for me to say except that Heatproof only reduces Fire type attacks by 50%, not Electric, I don't know if that was a typo, or if you didn't know that.
 
Yanmega is fucked up. Yea, bulky, whatever. As stated earlier, Heatran out speeds and OHKOs, while HP Ground doesn't even have a chance. Try this spread instead: Modest 212 Spe / 252 SpA / 44 Hp. Less bulk, but more speed.

Bronzong looks good; but why are you covering a weak with Salamence, Gyarados, and Hariyama floating around? Once they see their Fire moves do lol%, they start to pound you with Earthquakes. Levitate, pl0x.

Scarfmence? Scarfmence? Are you joshing me? He just doesn't have enough power / gets locked into bad moves. Try the ultimate stall-breaker, MixMence.


Salamence @ Life Orb
Naive 252 Spe / 240 SpA / 16 Atk

~ Outrage
~ Draco Meteor
~ Fire Blast
~ Brick Break

Almost nothing can switch into a Draco Meteor, bar Blissey, Cressy, and Emp. Of which, only 1 can survive a second attack. Outrage is monstrous, KOing a Blissey switching into SR + DM. Fire Blast mauls Skarmory, Forry, and most steels. BB is better than EQ, as it get an OHKO on Tar, still kills Luke, and can still KO a Blissey.

Stalking Gyarados never appealed to me, as it had a serious lack of power compared to the Adamant Max/Max one.

Gyarados @ Life Orb
Adamant 252 Spe / 252 Atk / 4 Def

~ Dragon Dance
~ Waterfall
~ Ice Fang / Stone Edge
~ Earthquake

With SR support, he can OHKO a Rotom forme with his +1 Waterfall. And Starmie with an EQ. Ice Fang is preferred over SE, as Zapdos and Salamence are OHKOd by it w/ SR support; but opposing Gyarados beat you.

Standard SpecsJolt, nice synergy with Dos.

Hariyama. Why does everyone love Knock Off so much? I never liked it much; so what, walls lose that extra 6%, big whoop. Payback all the way.

Hope I helped!
 
the one problem I see with your yanmega is that it does not outspeed a scarftran after a boost. This can be a problem if you protect on the first turn as they switch from say, a tyranitar to heatran. Then as you try to hp ground, you get OHKOd by fire blast.

For bronzong, I don't know why you use lagging tail. When tricked, an iron ball/macho brace will still make them slow, but the lagging tail does not benefit gyro ball.

When I see Leadtar I use Bug Buzz first so I can weaken it and let Hariyama clean up. If Heatran tries to show up, I'll protect again then HP Ground next turn.
Forgot to change it to Iron Ball.

Not much for me to say except that Heatproof only reduces Fire type attacks by 50%, not Electric, I don't know if that was a typo, or if you didn't know that.

I know, so I'd have a Fire Neutrality and a Electric neutrality. Before Heatproof I had a Fire weakness and a Eletric neutral.
 
Have Stone Edge over DD on Gyarados for other Gyara and Salamance. You lack solid counters for those two, as Jolteon cannot swap into Waterfall (and there's Ice Fang for Salamance), and Bronzong can be smacked by Salamance's Earthquake once he discovers it's Heatproof. Hariyama has to be healthy to survive a +1 LO Outrage. Gyarados makes a good Salamance and Gyarados counter with his defensive focus and Rest + Sleep Talk, as well as being the only pokemon on your team that can heal itself.

Try Swampert in place of Hariyama. He has better overall defences, and he is not so easily walled (especially by ghosts) thanks to stronger STABs from both the physical and special spectrum. It still has Roar, and it is immune to Sandstorm - your only other poke that is is Bronzong. Otherwise, you find yourself at a disadvantage against SS teams. Swampert is great against SS teams thanks to his typing.
 
YES, Iron Ball Trick is amazing on Bronzong. (I invented it, even though no one seems to think so).

I agree with having Swampert over Hariyama. With overall more bulk, it can do considerably more damage to everything except for Blissey, you still gets hit hard by Salamence.
 
YES, Iron Ball Trick is amazing on Bronzong. (I invented it, even though no one seems to think so).

I agree with having Swampert over Hariyama. With overall more bulk, it can do considerably more damage to everything except for Blissey, you still gets hit hard by Salamence.

Hmm, looking back over your team, it really is nearly flawproof from what I can see, but in use and on paper are very different, but if you're going to be tricking Iron Ball, you might as well use Lagging Tail. It's like Iron Ball but makes the user ALWAYS go last. Just thought I'd put that out there. It may seem like overkill, but better safe than sorry.
 
Your team needs a wall breaker more than a revenge killer, as nothing can really smack Blissey/Skarmory around too hard. The MixMence set everyone is spamming is decent, but is easily walled with prediction. For example, Salamence vs. Skarmory, they switch out expecting Flamethrower, to their Blissey. In order to even have a chance at killing her you must Outrage, leaving you vulnerable to steels, such as the aforementioned Skarmory, who can hurt you with Brave Bird, or set up Spikes and Phaze you away. Life Orb "recoil" + Stealth Rock + Sandstorm do it no favors either, although Stealth Rock is what you should be worrying about. With all of the Scarf/SubTrans running around, Salamence will rarely get to use its nice resistances, especially with Stealth Rock laid, as 359 SpA STAB Fire Blast 2HKOs, IIRC. Another issue is the diverse Blissey is sometimes 3HKOed by Outrage, while it can Thunder Wave you, neutering your attempts at a sweep. Anyways, I think Infernape would work well, and albeit weak on the defensive side, it can revenge kill Scizor if need be.

Now that you have Infernape as your wall breaker, you are pretty much screwed if the opponent has a Choice Band/Scarf Flygon with decent prediction skills, so I suggest Levitate on Bronzong. The surprise factor will only last for so long, and Levitate allows you to maintain dragon/ground resistances, two attacking types often paired with one another. Once Gyarados goes down, you won't have a switchin for ground attacks, unless you decide to keep Salamence, who is still taking 25% from SR. Heatproof Bronzong is honestly only effective as a lead, making Azelf and Aerodactyl angry.

Keep Hariyama, don't use Swampert. Seriously, there are two things Swampert is good for. First, he can set up Stealth Rock, but Bronzong is arguably better at that. Secondly, he can abuse Curse, but without Toxic Spikes support you will find yourself losing to Vaporeon A LOT, especially since it switches into everyone except Jolteon, relatively easily. Hariyama is a much better Tyranitar counter, as the only thing that has a chance to 3HKO is EQ, which is less and less used because Aqua Tail is arguably better, as well as it being an extremely risky move with all of the flyers around. Hariyama provides great support with Force Palm, and the 30% chance of paralysis will really screw up things like Salamence and Gyarados. Knock Off is an excellent tool, effectively crippling most choice users and robbing walls of their leftovers.

Overall, pretty good team but be careful when you see Tyranitar leads, as they can set up Stealth Rock as you send in Hariyama, leaving Yanmega vulnerable to priority attacks and such.
 
This thread is now locked under rule 3:
Rule 3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you're having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

I suggest you take a look at the stickied "how to RMT" as well.

If you fix this up then PM me your changes and I will unlock this thread.
 
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