I'm new to competitive battling and am trying to run a starting team on Showdown to see if it's worth breeding for on my X cart.
These are all pretty standard as I am a beginner, and I have encountered quite a few checks. The main checks that kill me are Heatran and Kyurem-B, if that helps. I'm coming in expecting low ratings, but maybe some help in fixing the flaws I have? I think I have too much "fire coverage" (3 pokes?), but I'm not sure what to really sub out and on whom.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk/ 252 Spe/ 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Extremespeed
- Fire Punch
I'll admit, this is about as standard/boring as it gets. Dragon Dance on first move, hope the people (fellow noobs) in my lower ladder will fall for it and give me a Super Effective hit (and simultaneously hope it doesn't crit. . . this has happened. a lot), and enjoy the single-move stat boosts if it all works out. Outrage is a good stab move that can run pretty long on a fairy-less team. In a team with fairies, my opponent really helps to prevent confusion by stopping Outrage by non-effectiveness. Extremespeed helps if I foresee no chance to dance and Fire Punch is wonderful for Steel switch-ins, but I could see subbing out for Earthquake for the sake of balance and Heatran-killing. Overall, I don't really have too many problems with him. Only times he fails to do his job is if his trainer puts him out on entry hazards/weather and fucks up Multiscale. Oops.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpAtk/ 252 Spe/ 4 Def
Timid Nature
- Surf
- Ice Beam
- Dark Pulse
- Hidden Power (Fire)
I honestly have no complaints with this one. Surf and Dark Pulse are obvious STAB (although everything is STAB so. . . I don't know). Ice Beam is good for anything where Surf or Dark Pulse are not the best options, or for desperation when I am crossing my fingers for a freeze. HP is for coverage and. . . unlike Nite's Fire Punch, it's one I can't let go. It helps me a lot in a pinch, especially since it completely changes Greninja's type. Like Dragonite, I have little issue with Greninja. What issue I do have is from decision making mid-battle, never from its original set-up.
Aegilash @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk/ 252 SpAtk/ 4 HP
Quiet Nature
- Shadow Ball
- Sacred Sword
- Iron Head
- Autotomize
I kind of combined two standard sets from the Aegilash thread for a mixed attacker. Automize (sometimes) helps with speed, but even with x2 speed, I'm still outrun quite a bit. I could probably use to lose it. . . Iron Head helps for fairies, Sacred Sword for steels/normals, Shadow Ball is my generic go-to due to STAB and item choices. Aegilash rarely works as I would hope he would and I'm a bit frustrated. Even in King's Shield, he dies a LOT. Maybe more investment in defenses?
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 252 HP/ 252 SpAtk/ 4 SpDef
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Leech Seed
My bebe! I don't really have many problems with this guy. Leech seed is the only real difference between this and the one on the first page of his XY thread, and it's a change that helps me a lot. I can stall and annoy pretty well with this guy and keep him in battle for a looooong time. Thick Fat and awesome stats help a lot with grass's usual weaknesses - its poison-typing is the only thing that gives me problems. Damn psychics.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 132 Def/ 124 SpDef
Calm Nature
- Calm Mind
- Moonblast
- Fire Blast
- Softboiled
This guy doesn't work as I would hope. He's great for. . . . . switching into hazards. Aaaaand. . . nope, that's it. I can stall to some extent, but unlike my Venusaur stall, there's not enough damage coming out to make it worth it. It's a time waster more than anything. The only time my fairy gets to shine is if a dragon type is at play. This is assuming the dragon type is not immediately switched out. So you can imagine. . . I'm getting no luck with this one. I should probably switch out Fire Blast, but I'm not sure for what. Maybe for something to rid the field of hazards, so other Pokemon can be hazard free? I'm such a freaking noob.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpAtk/ 252 Spe/ 4 Def
Timid Nature
- Thunderbolt
- Volt Switch
- Signal Beam
- Hidden Power (Ice)
Standard set. By standard, I meant that I couldn't think of a sixth Poke, so I thought, "Jolteon is cool?" and more-or-less copied and pasted the first set in the B/W Smogon analysis. Honestly, if I had to replace Jolteon for something else entirely, it wouldn't be a problem at all. But then, I am a noob, so I'm probably just struggling with using a choice item. This Jolteon works great if I need a pivot, but the other three moves help me little to not at all. Thunderbolt's a great electric attack'til you get ground out by a Marowak until I reach a counter and am trapped into it.
So there's my team. Three members are wonderful to me, three I am struggling with. Any suggestions would be much appreciated!
These are all pretty standard as I am a beginner, and I have encountered quite a few checks. The main checks that kill me are Heatran and Kyurem-B, if that helps. I'm coming in expecting low ratings, but maybe some help in fixing the flaws I have? I think I have too much "fire coverage" (3 pokes?), but I'm not sure what to really sub out and on whom.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk/ 252 Spe/ 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Extremespeed
- Fire Punch
I'll admit, this is about as standard/boring as it gets. Dragon Dance on first move, hope the people (
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpAtk/ 252 Spe/ 4 Def
Timid Nature
- Surf
- Ice Beam
- Dark Pulse
- Hidden Power (Fire)
I honestly have no complaints with this one. Surf and Dark Pulse are obvious STAB (although everything is STAB so. . . I don't know). Ice Beam is good for anything where Surf or Dark Pulse are not the best options, or for desperation when I am crossing my fingers for a freeze. HP is for coverage and. . . unlike Nite's Fire Punch, it's one I can't let go. It helps me a lot in a pinch, especially since it completely changes Greninja's type. Like Dragonite, I have little issue with Greninja. What issue I do have is from decision making mid-battle, never from its original set-up.
Aegilash @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk/ 252 SpAtk/ 4 HP
Quiet Nature
- Shadow Ball
- Sacred Sword
- Iron Head
- Autotomize
I kind of combined two standard sets from the Aegilash thread for a mixed attacker. Automize (sometimes) helps with speed, but even with x2 speed, I'm still outrun quite a bit. I could probably use to lose it. . . Iron Head helps for fairies, Sacred Sword for steels/normals, Shadow Ball is my generic go-to due to STAB and item choices. Aegilash rarely works as I would hope he would and I'm a bit frustrated. Even in King's Shield, he dies a LOT. Maybe more investment in defenses?
Venusaur @ Venusaurite
Ability: Chlorophyll (Thick Fat)
EVs: 252 HP/ 252 SpAtk/ 4 SpDef
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Leech Seed
My bebe! I don't really have many problems with this guy. Leech seed is the only real difference between this and the one on the first page of his XY thread, and it's a change that helps me a lot. I can stall and annoy pretty well with this guy and keep him in battle for a looooong time. Thick Fat and awesome stats help a lot with grass's usual weaknesses - its poison-typing is the only thing that gives me problems. Damn psychics.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 132 Def/ 124 SpDef
Calm Nature
- Calm Mind
- Moonblast
- Fire Blast
- Softboiled
This guy doesn't work as I would hope. He's great for. . . . . switching into hazards. Aaaaand. . . nope, that's it. I can stall to some extent, but unlike my Venusaur stall, there's not enough damage coming out to make it worth it. It's a time waster more than anything. The only time my fairy gets to shine is if a dragon type is at play. This is assuming the dragon type is not immediately switched out. So you can imagine. . . I'm getting no luck with this one. I should probably switch out Fire Blast, but I'm not sure for what. Maybe for something to rid the field of hazards, so other Pokemon can be hazard free? I'm such a freaking noob.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpAtk/ 252 Spe/ 4 Def
Timid Nature
- Thunderbolt
- Volt Switch
- Signal Beam
- Hidden Power (Ice)
Standard set. By standard, I meant that I couldn't think of a sixth Poke, so I thought, "Jolteon is cool?" and more-or-less copied and pasted the first set in the B/W Smogon analysis. Honestly, if I had to replace Jolteon for something else entirely, it wouldn't be a problem at all. But then, I am a noob, so I'm probably just struggling with using a choice item. This Jolteon works great if I need a pivot, but the other three moves help me little to not at all. Thunderbolt's a great electric attack
So there's my team. Three members are wonderful to me, three I am struggling with. Any suggestions would be much appreciated!
Last edited: