Still working on it for me & my bro (we currently share a copy of the game) but I know what it'll be when it's done, for the most part. Rate & offer advice...
TANKS/SUPPORTERS
Togekiss@Leftovers
Bold
Serene Grace
EVs: 252 HP, ??
-Encore
-Thunder Wave
-Roost
-Air Slash
The most annoying member of the team. Encore loops the opponent and may or may not force a switch. Even better if it forces a 'Kiss counter to run. Either they are stuck and set up on, or the switch-in gets Waved. Roost & lefties for longer annoyance, Air Slash for STAB and flinch Hax.
Donphan@Lefties??
Impish
EVs: 252 HP, ??
-Rapid Spin
-Stealth Rock
-Ice Shard
-Earthquake
Pretty straightforward. Spin & SR for team support, Ice Shard for surprising and maybe killing anything EQ can't hit, EQ for STAB attacking.
Milotic@Lefties?? (Alternate suggestions to leftovers for all three are welcome)
Calm
EVs: 252 HP, ??
-Surf
-Recover
-Hypnosis
-Mirror Coat
Surf for STAB. With sleep support and recovery. Mirror Coat scores a surprise kill on most special sweepers - very useful against Ubers.
SWEEPERS
Dragonite@Yache/Liechi
Jolly
EVs: 216 Atk, 216 Spd, 76 HP
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
A good old Dragon Dancer capable of sweeping entire teams. Dragon and Fire deals at least neutral damage on everything so Roost is able to be used for recovery. I put more EVs into HP because DD boosts his Atk and Speed enough for it not to really matter, and it means he can set up easier and is more likely to survive a surprise Un-STABed Ice Shard. (Even without Yache.)
Gengar@Life Orb
Timid
EVs: 252 SpA, 252 Spd, 4 HP
-Shadow Ball
-Psychic
-Energy Ball
-Destiny Bond
Mainly a basic sweeping Gengar. The moves provide great type coverage. (I don't like Focus Blast on Gengar because the lack of accuracy can be lethal on something so frail). Destiny Bond is great for bringing down a Gengar counter at the last second. (2 Garchomps fell for this when I used it on my old Pearl team). Life Orb recoil actually helps ease prediction problems with this as a KO will be more likely the longer I go on.
Suggest for me a final sweeper. Could be physical, special or mixed (preferably)
TANKS/SUPPORTERS
Togekiss@Leftovers
Bold
Serene Grace
EVs: 252 HP, ??
-Encore
-Thunder Wave
-Roost
-Air Slash
The most annoying member of the team. Encore loops the opponent and may or may not force a switch. Even better if it forces a 'Kiss counter to run. Either they are stuck and set up on, or the switch-in gets Waved. Roost & lefties for longer annoyance, Air Slash for STAB and flinch Hax.
Donphan@Lefties??
Impish
EVs: 252 HP, ??
-Rapid Spin
-Stealth Rock
-Ice Shard
-Earthquake
Pretty straightforward. Spin & SR for team support, Ice Shard for surprising and maybe killing anything EQ can't hit, EQ for STAB attacking.
Milotic@Lefties?? (Alternate suggestions to leftovers for all three are welcome)
Calm
EVs: 252 HP, ??
-Surf
-Recover
-Hypnosis
-Mirror Coat
Surf for STAB. With sleep support and recovery. Mirror Coat scores a surprise kill on most special sweepers - very useful against Ubers.
SWEEPERS
Dragonite@Yache/Liechi
Jolly
EVs: 216 Atk, 216 Spd, 76 HP
-Dragon Dance
-Dragon Claw
-Fire Punch
-Roost
A good old Dragon Dancer capable of sweeping entire teams. Dragon and Fire deals at least neutral damage on everything so Roost is able to be used for recovery. I put more EVs into HP because DD boosts his Atk and Speed enough for it not to really matter, and it means he can set up easier and is more likely to survive a surprise Un-STABed Ice Shard. (Even without Yache.)
Gengar@Life Orb
Timid
EVs: 252 SpA, 252 Spd, 4 HP
-Shadow Ball
-Psychic
-Energy Ball
-Destiny Bond
Mainly a basic sweeping Gengar. The moves provide great type coverage. (I don't like Focus Blast on Gengar because the lack of accuracy can be lethal on something so frail). Destiny Bond is great for bringing down a Gengar counter at the last second. (2 Garchomps fell for this when I used it on my old Pearl team). Life Orb recoil actually helps ease prediction problems with this as a KO will be more likely the longer I go on.
Suggest for me a final sweeper. Could be physical, special or mixed (preferably)