Raticate [QC 0/2]

[OVERVIEW]
When looking at Raticate, it would be tempting to dismiss it as irredeemable garbage, and there can be no doubt that it's not a very good Pokemon. However, it does have an ace up its sleeve in the form of its signature move, Super Fang, which halves the HP of Raticate's targets. This transforms the otherwise feeble rat into a suprisingly potent wallbreaker, while it also has access to STAB Body Slam and Hyper Beam. Unfortunately , the list of positive traits ends there. To say its defenses are atrocious is a colossal understatement, as almost every relevant threat is capable of 2HKOing it. This means that it's crippled by status, and as such has extreme difficulty entering play. Furthermore, its poor Attack stat means that it's often unable to finish off weakened foes, while although its Speed is decent, it falls short of many notable threats. Raticate's flaws are so prominent that it can be difficult to justify using it, but it is nonetheless capable of posing a threat, and should not be as readily dismissed as one might think.

[SET]
name: Wallbreaker
move 1: Super Fang
move 2: Body Slam
move 3: Hyper Beam
move 4: Blizzard / Bubble Beam

[SET COMMENTS]
Set Description
=========
The goal for Raticate is simple- find an opportunity to enter play against something that can't immediately KO it or paralyse it, and start spamming Super Fang. Super Fang is obviously Raticate's defining tool, and deals significant damage to everything in the game. Body Slam is useful against threats that are already somewhat weakened, as in such scenarios its damage would be comparable to Super Fang, while having the potential to paralyse or critical hit. Hyper Beam is Raticate's best option for finishing off significantly weakened foes. Blizzard and Bubble Beam both serve the purpose of damaging Rhydon and Golem- Blizzard is generally a better move due to offering better coverage (notably 2HKOing Dragonite) and being capable of freezing, but Bubble Beam has a significantly better chance of 2HKOing Rhydon and Golem.

Checks and Counters
===================

**Gengar**- Though Gengar does take damage from Super Fang, Raticate is unable to harm it significantly with its other attacks

**Starmie**- Starmie is faster than Raticate, has decent physical bulk and can use Recover to mitigate the impact of Super Fang

**Offensive pressure**- Raticate's greatest flaw is its pathetic defenses, which ensure that despite its high damage potential, it's not that hard to out-gun it. By contrast, defensive checks will never appreciate Super Fang depleting half of their health in a single turn- even if they are able to KO it, most of their bulk will have been depleted, which usually is not a worthwhile trade

**Paralysis**- Paralysis means that slower pokemon can overpower Raticate while incurring far less damage, and also Chansey can stall it with Softboiled

**Clever switching**- One way of limiting Raticate's impact is to bait it into using Hyper Beam, which can give you a free attack it if it fails to land a KO, or its special coverage move, which will deal laughable damage to anything that isn't weak to it, thus granting a potential check a much safer switch in

[CREDITS]
- Written by: [[Ortheore, 196844]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Not sure if this was actually given the go-ahead, but what the hell. I decided to get some rat technology.

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Furthermore, its poor Attack stat means that it's often unable to finish off weakened foes, while although its Speed is decent, it falls short of many notable threats.
Mmm, I wouldn't say Raticate's Attack stat is bad, the flaws mainly come from the fact it can't boost it, and its physical coverage is literally only Normal-type outside of Dig. For comparison, Zapdos has 90 Base Attack, and Jolteon can still use physical attacks with crits to try and pull its weight.

I decided to make a spreadsheet about Super Fang -> Hyper Beam as it sounded kinda hype. I also added Super Fang -> BubbleBeam for Rhydon, Golem and Onix, as it tends to deal more damage. Most notably, if Chansey doesn't Reflect as Raticate hits with Super Fang, it risks dying to Hyper Beam thereafter. The same goes for Alakazam, and Starmie is a 84.6% roll. Imo this interaction can really help Raticate, as it creates a 50/50: either Super Fang their switch or just kill what's in front of em. Or for the rocks, potentially get a speed drop off of BubbleBeam. I'm doing UU-NU threats as well rn because I'm a freak.

This also answers your quote here, since, for a good few, I wouldn't call some of the threats "significantly weakened". It's moreso "opponents at half health".
Hyper Beam is Raticate's best option for finishing off significantly weakened foes.

Definitely not a good Pokemon on the competitive level, but it's an absolutely hilarious gimmickmon.
Oh, and the sheet is on the RBY Resource Hub too.

EDIT: Spreadsheet is done unless there are some Reflect users I forgot. Got a few mons who optimally die to Blizz, biggest being Dragonite who goes from not dying at all to dying 100% of the time should Raticate get to attack twice.
 
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Hey, we're going to start being more proactive in accepting those analyses for less popular pokemon, but we also don't want to spend a ton of time on each individual one. If you could trim this down to a mini analysis that would be great - see Enigami's Arbok mini-analysis for an example of what we're looking for. Make it less verbose and more direct and it's looking good.
(As for your Clefable and Venusaur analyses, they're E-ranks so we will accept something slightly longer, but we're also in no rush to get to them since we still have C- and D-ranks with ancient analyses on the site - all E-ranks will likely take a while longer.)
 
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