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RBTT RBTT IX: Format Discussion Thread

I think that could work but ngl then remove hackmons. Bssf and bf may have less regular players but there is way less luck involved and are competitive tiers (more than gen 5 or 4 rands). I think if you want to make that I would say gen 9-8-7
I genuinely believe that Hackmons has less luck involved than battle factory where one side gets an completly unplayble matchup every other game. I think its just a lot more visible in Hackmons when your Astonish Caterpie is staring down a V-Create Ho-Oh than it is in Battle Factory where it looks like both players have a playable team except one of them actually has an unbreakable 2/3-core or some setup sweeper that will eventually just clean up on a free switch with zero counterplay. Hackmons is certainly not the most competitive format of all formats in rbtt, but it's certainly not the least competitive one either and I feel like its really more of an image issue rather than a format issue.

That being said, is a Mystery Box slot not considered as an option at all? I don't know why it was removed in the first place when all other Rands Teamtours (including RBEL) still use the concept, presumably to make the tour more "competitive" by removing some of the more goofy formats? I feel like MBox would be the perfect place for multiformat stuff like roulette or 7/8/9 or anything like that while also allowing more formats to have teamtour representation, like some of the formats from the Minior Circuit this year. Personally, I would prefer sacking the factory formats for a second doubles and a MBox slot (which then contains both factories).
 
why we should add a 2nd randdubs slot in rbtt: a thinkpiece: an essay

1 - this format has a ton of players
  • gen 9 doubles has the 2nd highest player count on all of ps, second only to gen 9 singles. we dont have accurate public data on the player counts of each tier, but as of writing this, the random doubles ladder is reaching around 2140. the next most popular rands tier, gen 6, is peaking 200 points lower and the next most popular tier in general, gen 9 ou, is peaking 100 points lower. for reference, 100 elo equates to around 1.5-2x the number of players
  • random doubles as a tier is also growing and is likely to continue to - a year and a half ago, the usual peak on the ladder was over 100 elo lower.
2 - and a ton of interest, especially in tour
  • of the 6 spotlights voted in this year, 2 of them were random doubles-based formats.
  • ive also seen people concerned that there just arent enough good doubles players to fill 16 slots. here's a list of 24 very good players who signed up for doubles last rbtt, excluding ALL new doubles players (especially anybody new coming from vgc) and anybody i inducted into the format (a few rbel and wcor players)
ionnss
marcofiero
odr
FreyaknightVGC
soTsoT
snorlax142857
Karthik
Idyll
HaunterBoy28
Sapphire
Arcticblast
zoe
eragon
Ann
teres bahji
Shiritu

jackofspadesman
Hugo
Schister
LogIce
daawesomedude
srvoltmike
staraptor
Optidox

i didnt think too hard about the ordering, please dont get mad at me

edit:
icy told me i could add him to the list!!!
edit2:
the list grows still
edit3:
CALLING FROM THE NEXT HOTEL

IcyPenguin2
AIRedzone
PigWarrior19
Celever (underrated imo)

3 - but has next to no tour representation - rbtt randdubs specifically is one of the hardest slots to get into on ps
  • the product of this is that for new players, there's only a single consistent tournament every year that you can play in to prove yourself (the rands circuit open tour). if you arent an active ladderer and end up getting unlucky in the open, theres literally nothing you can do to advance beyond that point
  • likewise for rbel players whose country in wcor already has a doubles player - theres not much you can do, no result you can get, to advance from rbel

i think the best argument for a second random doubles slot is to point who would currently be skipped for rbtt as it stands, no matter what results they managed to get
  • sirsquishi was the mvp of rbel in random doubles but is unlikely to get picked
  • sapphire went 7-1 in wcor and won the whole thing, but might not get picked
  • shiritu went 5-0 in wcor playing doubles, but would most likely be skipped. there isnt a single other instance of a 5-0 wcor player not being picked for rbtt if they signed up, but its likely he wont be
  • optidox won rbel with a 5-2 reg season AND made top 8 of the open, but is likely to be skipped

in terms of implementing it;
i think, to differentiate it from the other random doubles slot, the ideal form this would be is in a bo5 slot, but i can see the argument that it should be bo3 so as not be on the same level as regular gen 9 singles. let me know your thoughts
 
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yay open forum for discussion wooooooooooooo

Most of the points that I would want to make have already been addressed, so I'll echo the ones I think are the most important before dropping my longer thoughts

-8 teams is fine, but i do think there have been enough breakout stars from RBEL/WCOR that 10 can work.
-tiebreaks being a BO5 is a fire idea and definitely should be implemented.
-Limit to 1 manager self buy, but I have no preference for number of managers. Two should be more than enough but if people really want three then I dont see the issue
-Make RBY and BSSF BO5 - tbh idm making everything bo5 and then having a bo7 gen9, but I understand how that can affect scheduling and make it more of a hassle for players. Can potentially poll players who get drafted/players from last year from each gen if we want to go on a case by case basis


Regarding franchising/auction. I would love to see franchising and/or an auction tour exist in the yearly rands tour circuit; however, I don't think this is the year or the tour for this. I think there is potential for a rands auction tour, but I think it should be started from the ground up (potentially a blind draft or champions league, but those are conversations for another time). Franchising could potentially work by taking up your first (and potentially second) round picks, but I am undecided on this right now.


If we are thinking about new formats, I have adamantly called for the inclusion of roulette since its conception. Whether this manifests as a modern gen boX, or a prepicked number of gens that rotates each week, or its just roulette (with or without repeats) i dont really care, but I think its high time to have a multigen format in what is arguably the most premier rands tour on the site. Circuit has shown there is a plethora of players that are skilled across a breadth of formats, and this can shake up draft strategies as the top CG players are also usually quite proficient at other gens. Furthermore, with the standardization of set design and introduction of tooltip/showdex/etc, multigen is much more accessible since one does not have to build.

If we had to axe a format, I would say battle factory since I think it has the least interest/play outside of RBTT. I think BSSF and HC should stay for reasons mentioned above. If I had to rank my order for new formats, I would say:

roulette/multigen > second dubs > Mystery Box of rotating Minior Circuit formats > CAP Rands = Baby rands


Last point I wanted to make was with respect to the bench involvement, something I really loved was weekly challenges from this years UUFPL. If I'm not mistaken, these were challenges that anyone on the team could participate in and it counted towards a potential tiebreak for differential in the standings. Not sure how much interest this would garner here, but it could be a fun twist. Maybe it can be tied into LAP or some of the ideas going into that can be implemented here.


Ultimately, I think rbtt can definitely be improved this year and Im excited to see what ends up happening. Heres to a strong end to the rands 2025 year!
 
agree with tiebreaks being bo5, agree with bo5 across the board in general but not sure if that's a conversation people are ready to have yet

agree with removing battle factory, the ladder is dead, there is one person at 1500 & only 13 people at 1400 or above (all with variances of +-50)

seconding a second doubles slot (heh), i honestly believe objectively the format has enough interest & good players to justify a second slot even though i kinda want to see another gen 9 slot as well (most popular format by far)

imo: second dubs>another gen 9 singles>multigen bo3>roulette
 
I agree with almost all the formats, think we need one more slot in doubles randbats,remove hackmons or battle factory,It would take away the identity of the format; I've played them and they're quite fun. I think the only thing I would change is the number of players; having 10 players per team would give the opportunity to add other formats to the tour, for example, Gen 8 Doubles Randbats,not to mention that it would allow more players to participate in the tour.
 
I fully agree with ionnss' and soTSoT's posts. I love the idea of an mbox format to both honor the legacy of formats with a long history in the tour whose popularity has decreased and to create a forum for trying out new ideas without radically restructuring the tour as a whole.

I am posting separately to specifically address the idea that "randdubs doesn't have enough strong players" in more detail.

To start, since IDK if people know who I am, hi, I'm Opti! I started playing on ps about two years ago, and once I found randdubs, it became my favorite format by far. I won RBEL last year playing doubles and got Top 8 in this year's doubles open. I have over 4000 games played on the randdubs ladder, and I've played against a huge portion of the randdubs playerbase in the last year and a bit.

What does strong mean to you? Is it someone who can reach rank 1 on ladder? Is it someone who has shown strong tournament performance? To me, it simply stands for the idea that there's just about nobody out there a person doesn't stand a real shot at beating without needing extreme luck. I think this is a bigger pool of randdubs players than folks realize, some of whom don't play the format outside open because the slots are so competitive. Moreover, if we're adopting a version of strong that whittles doubles down to less than 16-24 players, then I struggle to believe that formats that don't even have enough interested players to fill out an RBTT slot and an RBEL slot (a proffered reason for factory formats, hackmons, and 2 being in the RBEL mystery box last year) have even 8 truly "strong" players.

Yeah I mean that's completely fair, but do me a favor and look at last year's RBTT doubles pool. If all those players sign up again, who deserves to be cut for new talent? Even most of the players with bad records are beyond reproach as players of randoms in general and doubles in particular. It is entirely unclear to me that any of them would or should be dropped for new talent.

If it really were the case that randdubs had a standout group of elite players who the rest of us couldn't hope to compete with, you'd expect to see their names at the top of tournament standings over and over again right? If you take a look at the long arc of doubles over the last couples years and especially this year's doubles open and WC, that's not what's happening at all. There's not one RBTT doubles player who made the top 8 of open this year.

If that were the case, isn't it odd that randdubs produced a history-making perfect run last year? Randdubs is hard. It takes so much focus and energy to optimize for not just a turn or two, but for a game, or even more than that, for a match against the specific opponent in front of you. Really doing that thinking is what makes for a great player. There are weeks where a person won't have time to scout properly or won't have the focus to do that difficult work or won't have the wherewithal to adjust to someone's playstyle on the fly. Upsets reflect difficulty, not a lack of competitiveness.

The way I see it, refusing to expand the presence of randdubs in RBTT basically just locks down the format. The current RBTT doubles players will mostly be drafted again with maybe a couple standouts joining them. RBEL, which is nominally a farm league of sorts, will be largely made up of experienced, repeat players. Unless of course doubles players, demoralized by having no shot of playing premiere team tours in the format, quit or move to other formats. And on the point of moving to other formats, there's something to be said for the uniqueness of doubles. People who love doubles often don't get even close to the same enjoyment out of any singles format. It might be painful to drop/consolidate existing formats, but it just isn't reasonable for the second most popular format on showdown to have so little tour presence and for what little it does to provide so few opportunities to all but the most established players.
 
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Hello, also manager and player of both rbtt and rbel here with some thoughts on some things

On dubs
I can confirm that the dubs pool is strong enough for a second slot. I would know, I drafted two dubs players last rbtt :wo:
Seriously though, there was a large contingent of strong players left behind last year, as dubs players also tend to make poor subs (a gen5 player can sub for gen4 just fine). It would also be nice for the newer and lesser known players to have more of a chance at rbel when more of the top tier goes to rbtt.
Of course, another dubs slot does take a slot, which is a legitimate concern. I'm only arguing that it's possible roster-wise.
If a second dubs slot does make it, making one bo5 and one bo3 seems fun to me, though not very important.

On bo5/7/9
In general playing more games does come with a cost. It makes scheduling more difficult, and it rewards concentration endurance (which is an important skill, but not one we're looking to test). In addition, the gains in terms of winrate-of-better-player are overblown. The average rbtt match has the better player with, optimistically, a 55% win chance per game. Such is the nature of high level randbats. At that level increasing the number of games, perhaps counterintuitively, barely increases the match winrate of the better player, and what there is to get is largely captured by bo3 already. See below a graph of game winchance against match winchance for different lengths (incorrectly assuming that endurance does not play a factor), with a dotted line at 55%:
1763147918685.png

Personally, I dislike having certain formats deviate from this. Gen1 is not so different from other formats that it should be made arbitrarily more important by raising the number of games. Having a vote per format is even worse in that sense. I suppose gentlemanning could be allowed but I would not encourage it in any way.
Bo3 is the best tried-and-true series length, with a bo5 slot for the "captain" in gen9 (and possibly dubs). Playing 5 matches in a tiebreak sounds good though. Note as well that in a non-tiebreak week you have ~14 matches, making it fundamentally a bo44 already.

On playing managers
I don't actually have an idea to solve this, but the current situation is somewhat unfair. Last year, by my count about 5 self-picks might have been round 1 picks had they not managed. This puts a team that does not self pick at a serious disadvantage. Simply moving it to round 1, however, makes it so that only the best players can self-pick without handicapping their team. Either way having a strong player as manager is highly beneficial even without the managing skill. Disallowing manager-players would solve the issue, but would likely see a steep decline in manager quality as some of the best managers would skip out because they want to play.

idk, but it's a bit of an issue. Maybe it's fine. I'd move it up higher than round 5 either way though.

On formats
I don't see a need to remove formats necessarily, but if some need to go then BSSF should be first on the chopping block, followed by BF and then HC. The BF ladder is dead. The BSSF ladder was so dead that it was removed completely. It's in the same boat as baby rands: excellent formats that unfortunately no one plays.
 
Main thoughts...

1. Manager players are somewhat uncompetitive and definitely more uncompetitive the later they go: proposal to move it up to at the latest r3

2. the 5v5 idea for tiebreak is actually a good idea - please read the edit Wiggly made, it's not bo5

3. That being said, gen 1 bo5 is just a good idea

4. Generalized imposed bo5 would be bad though in my opinion - not only would scheduling be more difficult, series would simply become (too) long when people think and don't just click (+ who are we kidding that this generation of people still has an adequate attention span to sit through such series)

5. Mbox is a solution: "contested" formats such as BF, BSSF, HC... are not per se to be removed... entirely. They can just be dumped into an Mbox slot. I think a majority of people would for example agree that a second randdubs slot or a gen7-8-9 slot or even a Roulette slot is more competitive than a BF slot or BSSF slot. I think we could consider dropping formats like BF, BSSF and HC into Mbox. (It doesn't matter if the Mbox size ends up bigger or smaller than the number of weeks in RBTT, as the Mbox format can just be picked at random (with or without repetition) from the Mbox formats pool size).

If we for example would rotate between HC, BSSF and BF for mbox, then those formats would still be played regularly. If we start adding other stuff like fan favourite Broken Cup, then it's potentially harder to draft (especially if you'd start adding a lot of stuff). I would argue that an Mbox format consisting of the three aforementioned tiers, making room for a second dubs slot and a multigen slot would make things more competitive, whilst not getting rid of formats with some sort (although objectively smaller) player base. (I'm a man of compromise)

6. players don't need a manager to sub themselves in when no managers are online - insofar this isn't a formal rule yet, it should be further formalized to remove any doubt regarding this - trying to limit act wins is something we should all agree with

Happy to discuss!
 
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I want to preface this by acknowledging that I'm an HC main, which means if HC gets axed so do i - which is totally fine, if that's what people decide is best for RBTT! However, I don't think tossing HC into a mystery box is a good solution, because I think it actually makes teams even more beholden to luck than they would be if HC was a regular format. Instead of drafting a dedicated player to play HC, you're now tasked with (likely) drafting multiple players who can cover the different mbox formats. You're also now only playing HC against 1 or 2 other teams in a given season - some teams will go up against the team with Chiori or Luchik as their HC player, putting them at a disadvantage, where other teams might go up against a team that didn't really draft an HC player and is slotting someone else in. Yes, a lot of rands players can play HC just fine, but there's a reason the same players tend to do extremely well in HC season after season. When it's a regular format, everyone plays everyone, it's fair across the board. That's my two cents on mystery box as a potential solution here.

Ultimately, HC is fun and has a lot of room for skill expression - it rewards creativity, quick thinking and risk taking within reason, and produces some of the most entertaining replays in RBTT history. I'd like to see HC specifically moved to bo5, I think it removes a lot of the "I just got bad teams" factor, but bo3 has been fine too - I really cant think of many sets I've played in my 5 RBTTs that were solely decided by luck
 
I want to preface this by acknowledging that I'm an HC main, which means if HC gets axed so do i - which is totally fine, if that's what people decide is best for RBTT! However, I don't think tossing HC into a mystery box is a good solution, because I think it actually makes teams even more beholden to luck than they would be if HC was a regular format. Instead of drafting a dedicated player to play HC, you're now tasked with (likely) drafting multiple players who can cover the different mbox formats. You're also now only playing HC against 1 or 2 other teams in a given season - some teams will go up against the team with Chiori or Luchik as their HC player, putting them at a disadvantage, where other teams might go up against a team that didn't really draft an HC player and is slotting someone else in. Yes, a lot of rands players can play HC just fine, but there's a reason the same players tend to do extremely well in HC season after season. When it's a regular format, everyone plays everyone, it's fair across the board. That's my two cents on mystery box as a potential solution here.

Ultimately, HC is fun and has a lot of room for skill expression - it rewards creativity, quick thinking and risk taking within reason, and produces some of the most entertaining replays in RBTT history. I'd like to see HC specifically moved to bo5, I think it removes a lot of the "I just got bad teams" factor, but bo3 has been fine too - I really cant think of many sets I've played in my 5 RBTTs that were solely decided by luck

In my proposition of having mbox with bssf, bf and hc, and acting under the assumption we maintain the same amount of slots (14) and players (18) per team, you would now have to effectively draft for 16 formats (13 formats and then mbox which is essentially 3) instead of 14 last year. This would imply you activate your subs more. I don't know if we have stats on subs not playing at all or only playing 1 or 2 games when it didn't really matter anymore (what could be considered fillers without use, not optimal I assume), but more activity on the bench seems like a plus to me.

Though, you definitely have a point when you say that a too diverse scene in mbox formats would increase difficulty of draft and your argument against mbox is also fair but can be remedied by drafting smart I suppose.
 
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In my proposition of having mbox with bssf, bf and hc, and acting under the assumption we maintain the same amount of slots (14) and players (18) per team, you would now have to effectively draft for 16 formats (13 formats and then mbox which is essentially 3) instead of 14 last year. This would imply you activate your subs more. I don't know if we have stats on subs not playing at all or only playing 1 or 2 games when it didn't really matter anymore (what could be considered fillers without use, not optimal I assume), but more activity on the bench seems like a plus to me.

Though, you definitely have a point when you say that a too diverse scene in mbox formats would increase difficulty of draft and your argument against mbox is also fair but can be remedied by drafting smart I suppose.
Yeah you do raise a good point about more activity from the bench, i know that was specifically one of the topics raised for this discussion and agree that an mbox format would directly help with that issue
 
Really just here to support RBY going to bo5. The difference between my RBYPL sets being bo7 and Open sets being bo3 is massive. Stacking Rands matchup variance on top of RBY jank can really make some bo3's very unserious where player skill doesn't have much impact over the actual outcome of a match. bo7 would be better but that's probably a bit extreme for a non-RBY tour
 
A little late so mostly just regurgitating other peoples ideas in my words but:
- Tiebreaks bo5 is a must. As for regular season, while in a perfectly competitive world we probably would be doing bo5 every week, people do actually have lives and with how many 2 hour+ tour finals I've watched, it doesn't seem like a great idea to potentially force people into doing that for multiple weeks. I'd say allow gentleman bo5s whenever possible, but bo3 is fine most of the time, outside of rby which should definitely have bo5 if the community wants it.
- Franchising seems fine I guess? Probably a better question for when managers get picked, but I do think the current system of legendaries works perfectly well and allows for more creativity in customs.
- For draft format, I personally think auction is a bit more fun especially with speculation on over/underpays compared to just "oh that person got taken a round or two before I expected," but there are also valid arguments for lopsided teams by adding auction to managers who might not have experience, and in the end auction is like 3 hours out of a multiple week long tour, so snake should probably stay.
- 8 teams is fine. I don't think just because rands CAN easily have another two teams added to it doesn't mean we should if it'll bring the overall quality of the tour down

Formats
- First and foremost just add another bo3 spot for gen 9. RBEL has it WCOR has it, I really don't see a reason why it shouldn't be added. Its by far the most popular format on showdown so there should be no issue in finding quality players, and I think most people would put it in at least the top 3 of the most balanced formats of the tour. Boots in a tier where you can't control hazard control allows for better skill expression with switches, unlike tiers tera in rands feels more defensively inclined (as shown by all the bulk cm'ers, iron pressers) which helps a lot in uneven matchups, and being current gen gen 9 obviously is getting more attention than other formats and specific balancing changes (for example removing acid armor alcremie recently.) I think both spectators and players alike would like to have more formats where it is actually possible to outplay a bad matchups compared to ones where your only defensive answer is taking 25% per switchin so you can be swept in 25 turns instead of 15.
- Secondly, I really think we should remove battle factory. I really agree with soTsoTs pov on it, in that most of the games i've watched have boiled down to "how does player a not just get 6-0ed by mons x and y on the opponents team" and then some turns later, what do you know, it was a 3-0 with mons x and y doing a good amount of heavy lifting. IMO the fundamental issue is just that tiers are balanced around the ability to teambuild, which is why a lot of threats aren't being banned, because any good team can easily fit a counter or two on, or just have the pure offensive potential in its teamstyle to not have to worry. But since rands is giving you mostly balance which may or may not have team synergy, theres a lot higher odds for something ordinarily tame in the actual tier to become impossible to deal with in BF. Another issue I have with the format is the fact that its not really bringing anything to the community. Like looking at the 8 bf starters last year we can see that only 3 (Slikkles, Hacker, and TheFranklin) have participated in any tours outside of RBTT this year, like the circuit or WCOR. And obviously there ARE going to be tiers players who just show up for RBTT, but my question is why are we having a slot in the random battles team tour where over half of the starters don't even play rands that much. Like why are we having a whole slot so lax can show up for 3 months and instantly dip again y'know?
- Lastly, I'd advocate for some kind of roulette spot. I see 3 possible ways a roulette spot could be implemented:

a) Pure roulette - theres a set roulette player and every week they challenge their opponent to a gen9roulette bo3. One player could end up playing a set consisting of gen 2, gen 5, and gen 6 while another could get gen 7, gen 8, and gen 9. All completely random.

b) Start of week roulette - at the startpost for each week (so after lineups are sent in) hosts randomly roll three formats and those are the three formats that are played by every roulette players that week. You could also make it so that when a format is rolled it can't be rolled again until every other format has been chosen, just so that people aren't playing gen 5 for three weeks in a row.

c) Predetermined roulette - after draft, hosts post in the announcements thread the three formats that every team will be play, allowing teams to decide exactly who in their roster is best equipped to play those three formats, and potentially give them time to prepare and learn the formats if they are unfamiliar.

Of the three, the I personally prefer predetermined or start of the week roulette. Start of the week roulette is nice because it removes a lot of the most uncompetitive randomness in different slots playing completely different formats, while also preserving the overall feel of roulette in that you don't know what you might be playing beforehand. It also encourages jack of all trades type players to have more use and actually be able to start, instead of just twiddling their thumbs on the bench because they aren't the #1 pick in their formats. The main drawback is of course going to be the fact that someone could get absolutely fucked in format selection for a week (although that could be somewhat remedied by removing already selected formats, turning it into more of odds management instead of pure luck in later weeks.) As for predetermined, the biggest draws are the fact that there is no chance with the format selection, and the fact that it could give an opportunity for sub slots to come off the bench for certain weeks if the slots chosen look pretty good for them. The main con would be how predetermined kind of takes a good bit of the spark out of roulette. There are also some common pros, such as being able to add possible removed formats like bf, bssf, or hackmons into the pool, allowing them to have an actual place in the tournament, if not a full slot. Also there a possibility for benched players to give practice games for roulette players that are less experienced in a certain format, since outside of gen 9, most oldgen ladders + bssf/bf/hc don't really have a high quality playerbase, so this could give unprepared roulette players a better feel for the metagame and mechanics.
 
As the host of RBTT since the fourth edition I'd like to bring up my thoughts on this as well.

I think BSSF and BF should both be removed from RBTT. Their Minior Circuit showings were pathetically low and it's become clear that they are not the popular cornerstones of our side formats that we thought they were. This gives room for more slots for Gen 9 Rands or Randdubs if we want it. I'd like roulette.

Hackmons Cup WILL stay, but have Wonder Guard modded out of it to mirror how it will appear in all future circuit tournaments (yes this is an announcement)

I'm so deeply tired of half of the arguments here, because I've seen them every year among the staff back when these debates were private. As such I'm not going to comment on anything else and if I'm hosting again this year I'll make a decision on them when it's time for me to do so.
 
I really would like to push for making the rby slot bo5. I'm almost certain the overwhelming majority of the rby playerbase prefers it (in rbypl the rands players actually voted to play bo7 instead of bo5), and it improves the tier by a lot.

Just due to the nature of the tier and gen you sometimes get unwinnable matchups or unsurmountable rng, bo3 just isn't enough to offset the variance (I'm not that good at any other gen, so I don't know if they have similar issues). In addition it really isn't a stally gen since recovery moves are so limited, so playing 5 games really doesn't take to long. The only real argument for bo3 is that people who don't enjoy the tier have to play it less (which I maybe can see for something like wcor, where sometimes non-mains are forced to play). But for RBTT there are more than enough dedicated rby players to make that a non-issue.

Again maybe this is true for most gens and bo5 should be the standard, but I'm not experienced enough in any of them to have strong opinions.

In complete agreement with this. RBY rands players are typically used to playing Bo7, this may be unviable tho but Bo5 at the least is a good midground and a step forward to more skill based series. I'd support it for RBEL too
 
I find it frankly insulting that the idea of nuking anything before hackmons cup is seriously being considered. Hackmons cup has its own entire PL and is unquestionably the least competitive of all the formats played in RBTT, how is it not the immediate option it should be if we want to make room for other formats?
 
The first slot that should be axed is BF.

The competition in the tier/pool has come a long way from gen 7 where it used to be filled with high profile tour players and made for intense matches - nowadays it really rewards blind luck and nothing else. The tier is simply not competitive in its current state, soTsoT and others articulate it pretty well so I wont dwell on that too much.

Don't axe bssf. Look at the player pools every year - you have an actual playerbase interested to play this tier, and you'd be taking that away from them for no fault of theirs. Comparitively, BF no longer attracts signups for it alone (again due to the uncompetitive state of the tier) so you're overall reducing the quality of the tour AND gatekeeping parts of the community from playing in it, seems like a lose-lose situation for me. I fundamentally also believe it to not be uncompetitive as it's made out to be - can look at making bo5 as per the requests of those who play it.

No real preference on what slot is to be added, just wanted to say that BF should be the first slot to go, and that bssf/hc are iconic parts of what makes RBTT special and should stay. We can revisit BF's inclusion once the gen10 format is hopefully more competitive.
 
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I want to preface this by acknowledging that I'm an HC main, which means if HC gets axed so do i - which is totally fine, if that's what people decide is best for RBTT! However, I don't think tossing HC into a mystery box is a good solution, because I think it actually makes teams even more beholden to luck than they would be if HC was a regular format. Instead of drafting a dedicated player to play HC, you're now tasked with (likely) drafting multiple players who can cover the different mbox formats. You're also now only playing HC against 1 or 2 other teams in a given season - some teams will go up against the team with Chiori or Luchik as their HC player, putting them at a disadvantage, where other teams might go up against a team that didn't really draft an HC player and is slotting someone else in. Yes, a lot of rands players can play HC just fine, but there's a reason the same players tend to do extremely well in HC season after season. When it's a regular format, everyone plays everyone, it's fair across the board. That's my two cents on mystery box as a potential solution here.

Ultimately, HC is fun and has a lot of room for skill expression - it rewards creativity, quick thinking and risk taking within reason, and produces some of the most entertaining replays in RBTT history. I'd like to see HC specifically moved to bo5, I think it removes a lot of the "I just got bad teams" factor, but bo3 has been fine too - I really cant think of many sets I've played in my 5 RBTTs that were solely decided by luck
Speaking again on the supposed "non-competitiveness" of HC, here are the EOS records from this past year.

1000001789.jpg


If you don't include me losing to Luchik a bajillion times because goated, then every team finished either 3-4 or 4-3 at the end of the regular season. That is the definition of competitive. Plus, look at the quality of the players: Platty, Luchik, P&S, Nude, Chiori, etc. I am completely unbiased, as I also participated.
 
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Speaking again on the supposed "non-competitiveness" of HC, here are the EOS records from this past year.

View attachment 786475

If you don't include me losing to Luchik a bajillion times because goated, then every team finished either 3-4 or 4-3 at the end of the regular season. That is the definition of competitive. Plus, look at the quality of the players: Platty, Luchik, P&S, Nude, Chiori, etc. I am completely unbiased, as I also participated

I don't have a strong opinion on hackmons personally, but I'm curious why you think this data suggests a competitive format.

To me, a competitive format and a competitive player pool are two separate factors exerting opposite pressures.

As a format gets increasingly competitive (i.e. outcome-determinative based on player skill), results should trend towards an ordered outcome (X-0, (X-1)-1...0-X) because even if differences between players are small, the format should be magnifying those differences in a consistent manner.

As a player pool gets increasingly competitive (i.e. the skill differences between players shrink), it should exert pressure towards 50% WRs as there exist fewer exploitable skill differences by which to order outcomes.

What this data (ignoring the small sample) would seem to me to suggest is a noncompetitive format with a highly competitive player base.
 
Hello, also manager and player of both rbtt and rbel here with some thoughts on some things

On dubs
I can confirm that the dubs pool is strong enough for a second slot. I would know, I drafted two dubs players last rbtt :wo:
Seriously though, there was a large contingent of strong players left behind last year, as dubs players also tend to make poor subs (a gen5 player can sub for gen4 just fine). It would also be nice for the newer and lesser known players to have more of a chance at rbel when more of the top tier goes to rbtt.
Of course, another dubs slot does take a slot, which is a legitimate concern. I'm only arguing that it's possible roster-wise.
If a second dubs slot does make it, making one bo5 and one bo3 seems fun to me, though not very important.

On bo5/7/9
In general playing more games does come with a cost. It makes scheduling more difficult, and it rewards concentration endurance (which is an important skill, but not one we're looking to test). In addition, the gains in terms of winrate-of-better-player are overblown. The average rbtt match has the better player with, optimistically, a 55% win chance per game. Such is the nature of high level randbats. At that level increasing the number of games, perhaps counterintuitively, barely increases the match winrate of the better player, and what there is to get is largely captured by bo3 already. See below a graph of game winchance against match winchance for different lengths (incorrectly assuming that endurance does not play a factor), with a dotted line at 55%:
View attachment 786425
Personally, I dislike having certain formats deviate from this. Gen1 is not so different from other formats that it should be made arbitrarily more important by raising the number of games. Having a vote per format is even worse in that sense. I suppose gentlemanning could be allowed but I would not encourage it in any way.
Bo3 is the best tried-and-true series length, with a bo5 slot for the "captain" in gen9 (and possibly dubs). Playing 5 matches in a tiebreak sounds good though. Note as well that in a non-tiebreak week you have ~14 matches, making it fundamentally a bo44 already.

On playing managers
I don't actually have an idea to solve this, but the current situation is somewhat unfair. Last year, by my count about 5 self-picks might have been round 1 picks had they not managed. This puts a team that does not self pick at a serious disadvantage. Simply moving it to round 1, however, makes it so that only the best players can self-pick without handicapping their team. Either way having a strong player as manager is highly beneficial even without the managing skill. Disallowing manager-players would solve the issue, but would likely see a steep decline in manager quality as some of the best managers would skip out because they want to play.

idk, but it's a bit of an issue. Maybe it's fine. I'd move it up higher than round 5 either way though.

On formats
I don't see a need to remove formats necessarily, but if some need to go then BSSF should be first on the chopping block, followed by BF and then HC. The BF ladder is dead. The BSSF ladder was so dead that it was removed completely. It's in the same boat as baby rands: excellent formats that unfortunately no one plays.
RBEL grinder, gen 1 shitposter here to add my thoughts

On bo5 for Gen1

Chains of Markov
- You make an insightful observation on the effect of sample size on outcomes in scenarios with near 50% odds. I agree that increasing Gen1 rands from BO3 to BO5/7 would only slightly increase winrate of the better player; however, I posit that gen 1 rands does not only play BO7 to increase the winrate of the better player but also to increase the number of quality games.

A quality game of pokemon random battles, by my own definition, is one where (A) both players are given teams that allow skillful, meaningful interaction, such as predicting, bluffing, and setting up your win condition, and (B) in game hax such as accuracy, secondary effects and critical hits has impact both players near equally.

Due to the limited roster of generation 1, team dif feels more more severe than in other gens. With so few moves, pokemon compete for the same archetypes and often feel like worse versions of each other. This is exacerbated by the format's (rightfully beloved) inclusion of a lot of pre-evolutions. My Nidorino and your Nidoking are both trying to be four slot attackers with good coverage, why is yours so much more effective than mine. That does not feel fair. Furthermore, gen 1 has some really bad mons. Moments like finding value from your ditto or setting up a sweep with your beedrill are some of the best experiences in all of random battles, but I still would not want one on my team in an important match. It does not feel satisfying when I beat my opponent's Ditto, Goldeen and Machop with my Chansey, Zapdos, and Mewtwo. This does not even get into how many horrible individual 1v1 match ups there are in the gen such as most electrics vs grounds, farfetch'd vs ghosts and how they warp a match. I admit winrate is a pretty bad statistic to judge pokemon viability, especially with a format with as few matches as gen 1, but at time of writing there are 14/146 mons with sub 45% WR in gen 1 compared to 2/505 in gen 9. In generation 1, team dif feels more impactful than in other generations.

So many games in generation 1 random battles feel like they come down to body slam paralysis, sleep move accuracy, blizzard freezes, psychic special drops and other hax that does not rely on the skill of a player. Winning a game because I crit my opponents grass type sleep powder user with blizzard as they missed sleep doesn't feel satisfying. It feels cheap. Playing the odds is a tenet of random battles, moreso in generation 1 than any other, but I still want beat my opponent due to my other, more visceral, skills. Quantifying that RNG in gen 1 is more impactful than in other generations would be an interesting exercise that I must defer, but there are key mechanical differences that make rng feel worse in gen 1. Freeze being permanent unless your opponent melts feels so frustrating. Sleep lasting up to 7 turns with waking taking your action (meaning a faster pokemon can just sleep you again without your pokemon doing a move) makes it feel more uncompetitive in generation 1 than later iterations. Beyond pure mechanical difference, the format incentivizes hax reliant win conditions more than in other generations. Paralysis feels like it is more commonly used in gen 1, so more games come down to full paralysis turns. Again, some pokemon use sand attack and smokescreen, which can degenerate games into hax nightmares. Confuse ray also sees use. It feels like RNG ruins more games in gen 1 than in other generations.

So, if you (the reader, not just chains) agree with me so far, you are at least admitting that team dif and hax feel like they make more games low quality in generation 1 than in other generations, but that does not necessitate your support of gen 1 BO5 in RBTT. My useful strawman may say something like "RBTT is supposed to be the most competitive tournament, who cares about how the players feel." As much as I care about gen 1ers feelings, this critique warrants a more substantial reply. To this, I argue that we must consider what RBTT is for. It is not just an opportunity for the players to prove their skill or the teams to win a trophy, but it is the premier showcase of random battles. It should demonstrate all the skill and practice that goes into getting good at random battles. I think a player of any skill level or familiarity should be able to click on any RBTT match and be impressed and inspired by the quality of play. Sadly, due the nature of the format, gen 1 random battles are not as consistently high quality as other formats(gen 2 excluded, that is another, completely different conversation). Someone could watch one series consisting of two matches decided by freezes and sleep accuracy. They would feel that the format is haxy and unskilled. That is a tragedy. They will never learn about the niche mechanics and interactions like stat boosting moves halving the paralyzed opponent's speed again that make the format so cool and unique. If there was one more game in the series, maybe they would understand the appeal. One more game is one more opportunity to fall in love with the beauty of the format, why should that not be encouraged?

Obviously, I support BO5 for gen 1. Other Gen 1 enthusiasts can speak to chain's other valid concerns about scheduling difficulties and the endurance required to play an extended set.
 
to all those hating on battle factory:
Look i understand randbats players hate team preview and complete information (unironic skill issue) but i think your perception of battle factory is negatively colored by previous gens battle factory formats. As someone who has topped the ladder back when it was more active and made finals of the most recent open, gen 9 battle factory is so much better and competitive than gen 8 and gen 7. Not only is lc gone, but both ubers and ou are way more playable and it feels like almost every game is winnable for either player with a ton of outplay potential due to having more information about the opponent's team and tera being a thing.

I understand that hiding information is a big part of randbats, but knowing how to develop a concrete gameplan and use the information you have at hand is a far more impressive skill both in terms of complexity and viewing experience. I feel like the only valid reason to remove battle factory as a permanent tier is due to ladder inactivity, but that doesn't mean there aren't good battle factory players out there; if anything, the quality of the battle factory games last rbtt was quite high from a combination of tiers players and randbats players.

Thus, I ask the staff to please keep battle factory as a permanent tier in the next rbtt, and those who agree with me to speak out as well.

As for other things, number of slots should stay as is, 3 managers is fine as long as self buys are nerfed in some way, roulette seems cool as a possible replacement for bssf/hc, we have enough good randdubs players to support 2 dubs slots but not at the cost of other formats, don't think mystery box really has a place in rbtt.
 
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