First of all, thank you for putting out this thread, I'm glad that feedback will be (hopefully) taken into account
Secondly, I apologize for the longest post in this thread probably but heck, I want everyone to enjoy the tournament.
Team Tournament
- 10 teams is fine if you don't increase the number of starters. I am in favour of 8 teams though cause that actually makes it more competitive imo
- I think 2 managers are enough honestly. The reason to increase it to avoid act calls is invalid if you allow players to sub themselves in which I'm positive is going to be implemented
- I think having set teams which do not change every year is 100% needed. It allows the CA artists to have more time to work on those (in future editions), allows for retains and guarantees that managers cannot choose a CA on their own benefit cause they did not really earn the right to decide their CAs every year tbh
- Team size: As I mentioned earlier, you should either have 8x22 or 10x18. I think around 170 players is the best bet and having more than 22 slots just makes it super chaotic. Since I'm favouring auction, you should not have a set number of players though and instead I insist on 17-20 (if 14 starters) or 20-22 (if 16 starters)
- Bench involvement I always made a rule for myself as a manager which is that every slot has to play at least once. If you make it 9 regular weeks cause of 10 teams, you can let every slot play twice at least. Making it a rule would enforce another depth in strategy to when you field whom.
Tournament Organization
- Commencement threads usually die off after the first two weeks which is a little sad to see. Maybe a predictions contest can help (similar to SCL) or a bingo with the winner getting some kind of reward (Room Winner or so idk). Keep the spectators encouraged and use it as an opportunity to maybe also advertise the other tours like Rands Slam or other team tournaments
- Spreadsheet: I think the spreadsheets were always great. As for data missing, there is nothing I can think off.
- I said it multiple years now, please make RBTT an auction based tournament. I think auction tournaments are great cause it requires another skill needed from managers. I think, no matter what you do in a Snake Draft, every team will end up on a similar strength cause it is really hard to mess up there. It also allows for way cooler upsets and it can maybe help players in the prediction contest if they never heard of their name to look at their price tag to get a feeling for who to favour. Also, without an auction, retains cannot be implemented I'm afraid of. The main reason keeping it snake has always been: "We have been doing it for years now." I think it needs a change. Every single other Rands tour (CCCCC for example) is already snake, so please give me this one x)
- Manager Buyins should be limited to 1. I also agree with what most people said. If you keep it Snake Draft (please don't), the decision should be made way before Round 5. It should also be made before Round 3 imo. Make it round 1/2 max so that it also actually provides some room to think about. Before, it was a no brainer to pick the manager in Round 5, so I encourage a change here. If you make it an auction, it depends on the slots as well as the budget. I think 10-15% of the budget is not a bad choice generally (15k-20k with a 150k budget)
- Players should always be allowed to sub themselves in. Can get dangerous if one decides to troll and make a sub which is not needed but then they just get punished for that. Even if you have 3 managers per team, you cannot cover every timezone, especially because you're not always online even if a game fits your timezone. I think, it should definitely be added.
Format Discussion
- First of all, I have to say this because I feel like the RBY players are either trolling or have not really played RBY before. Complaining about matchups and hax seems very RBY but I played over 3000 RBY randbats and let me tell you this straight. Games tend to go longer than most people say here. In my experience, the fastest games happen in 3-5 and 7. This is not a valid argument. And regarding the matchups, GSC is also way worse than RBY. The arguments for making RBY Bo5 (and the rest not potentially) is flawed and should not be taken into consideration.
- Bo5 should generally not be the common format, it should stay Bo3. I'll say later which formats should be made Bo5 but it should definitely not be the norm. Most players do not use the timer cause "it's Randbats". This argument makes me so angry cause the use of timer is a skill that people should/could use. A good Bo3 set is supposed to last 45 minutes to an hour. Making slots Bo5 is incredibly draining. Sitting 2 hours to play a set is bad for viewers and players altogether. For the viewers, the attention span has to be kept which is not happening with Bo5 sets in most formats.
- I highly encourage changing Tiebreaks to 5 slots. This was a great suggestion and I have nothing to add what has not been said yet.
- I think the Mystery Box is fun, encouraging my rule of everybody playing at least once/twice and getting rid of it completely is something I do not support. You can put in the formats that see not a ton of play but get featured in the Minior Circuit for example.
- Getting a 2nd doubles slot is something I do not support however. It is already tough to find 8 starting players and increasing this to 16 is heinous. I'd rather see a slot for Blitz, Random Roulette or a Bo3 (of Gen 7, 8, 9).
- I feel like the people that call Battle Factory or Hackmons Cup have never actively tried it. Getting rid of BSS Factory is also something I hard disagree with. All these formats have their players and are more skillful than almost all generations of Randbats. How do we keep the formats without overloading it with the rest? I'll show you how in a bit. Also, Hackmons Cup is part of the Rands Slam as well, so please don't ditch it.
Conclusion
- I think it got pretty clear on what I want added/removed
- This is the optimal format (in my eyes):
Main:
Gen 9 Bo5
Gen 9 Bo3
Gen 8 Bo3
Gen 7 Bo3
Gen 6 Bo3
Gen 5 Bo3
Gen 4 Bo3
Gen 3 Bo3
Gen 2 Bo3
Gen 1 Bo3
Doubles Bo3
BSS Factory Bo5
Battle Factory Bo3
Hackmons Cup Bo3
Random Roulette Bo3
Mondern Trio (Gen 9, Gen 8, Gen 7)
Mystery Box:
Monotype Random Battle Bo3
SSBU Bo3
BringPick Shared Power Bo3
Mayhem Bo3
Baby Bo3
Broken Cup Bo3
CAP Bo3
-> 7 formats which is perfect for 7 weeks in Regular Season. In Playoffs 3 formats will be randomized before the start of the round and it will be played in a Bo3 (one game per format).
- Auction with 19-22 players per team (16 starters), everybody has to play at least twice. 8 teams with 4 of them making playoffs which means 9-11 weeks tournament which is a great time window. Also perfect because if the tour starts last week of December/first week of January, it ends end of March which is great cause Champions most likely comes out on Pokémon Day so the tour should not last one month longer than that. This is another reason why 8 teams is better than 10 btw :]
This was a lot and since I wrote all of this in one take, my grammar or word choice might not be perfect. That being said, I'm really looking forward to see what is going to happen to this tournament and I'm also happy to discuss the choices I made.
Secondly, I apologize for the longest post in this thread probably but heck, I want everyone to enjoy the tournament.
Team Tournament
- 10 teams is fine if you don't increase the number of starters. I am in favour of 8 teams though cause that actually makes it more competitive imo
- I think 2 managers are enough honestly. The reason to increase it to avoid act calls is invalid if you allow players to sub themselves in which I'm positive is going to be implemented
- I think having set teams which do not change every year is 100% needed. It allows the CA artists to have more time to work on those (in future editions), allows for retains and guarantees that managers cannot choose a CA on their own benefit cause they did not really earn the right to decide their CAs every year tbh
- Team size: As I mentioned earlier, you should either have 8x22 or 10x18. I think around 170 players is the best bet and having more than 22 slots just makes it super chaotic. Since I'm favouring auction, you should not have a set number of players though and instead I insist on 17-20 (if 14 starters) or 20-22 (if 16 starters)
- Bench involvement I always made a rule for myself as a manager which is that every slot has to play at least once. If you make it 9 regular weeks cause of 10 teams, you can let every slot play twice at least. Making it a rule would enforce another depth in strategy to when you field whom.
Tournament Organization
- Commencement threads usually die off after the first two weeks which is a little sad to see. Maybe a predictions contest can help (similar to SCL) or a bingo with the winner getting some kind of reward (Room Winner or so idk). Keep the spectators encouraged and use it as an opportunity to maybe also advertise the other tours like Rands Slam or other team tournaments
- Spreadsheet: I think the spreadsheets were always great. As for data missing, there is nothing I can think off.
- I said it multiple years now, please make RBTT an auction based tournament. I think auction tournaments are great cause it requires another skill needed from managers. I think, no matter what you do in a Snake Draft, every team will end up on a similar strength cause it is really hard to mess up there. It also allows for way cooler upsets and it can maybe help players in the prediction contest if they never heard of their name to look at their price tag to get a feeling for who to favour. Also, without an auction, retains cannot be implemented I'm afraid of. The main reason keeping it snake has always been: "We have been doing it for years now." I think it needs a change. Every single other Rands tour (CCCCC for example) is already snake, so please give me this one x)
- Manager Buyins should be limited to 1. I also agree with what most people said. If you keep it Snake Draft (please don't), the decision should be made way before Round 5. It should also be made before Round 3 imo. Make it round 1/2 max so that it also actually provides some room to think about. Before, it was a no brainer to pick the manager in Round 5, so I encourage a change here. If you make it an auction, it depends on the slots as well as the budget. I think 10-15% of the budget is not a bad choice generally (15k-20k with a 150k budget)
- Players should always be allowed to sub themselves in. Can get dangerous if one decides to troll and make a sub which is not needed but then they just get punished for that. Even if you have 3 managers per team, you cannot cover every timezone, especially because you're not always online even if a game fits your timezone. I think, it should definitely be added.
Format Discussion
- First of all, I have to say this because I feel like the RBY players are either trolling or have not really played RBY before. Complaining about matchups and hax seems very RBY but I played over 3000 RBY randbats and let me tell you this straight. Games tend to go longer than most people say here. In my experience, the fastest games happen in 3-5 and 7. This is not a valid argument. And regarding the matchups, GSC is also way worse than RBY. The arguments for making RBY Bo5 (and the rest not potentially) is flawed and should not be taken into consideration.
- Bo5 should generally not be the common format, it should stay Bo3. I'll say later which formats should be made Bo5 but it should definitely not be the norm. Most players do not use the timer cause "it's Randbats". This argument makes me so angry cause the use of timer is a skill that people should/could use. A good Bo3 set is supposed to last 45 minutes to an hour. Making slots Bo5 is incredibly draining. Sitting 2 hours to play a set is bad for viewers and players altogether. For the viewers, the attention span has to be kept which is not happening with Bo5 sets in most formats.
- I highly encourage changing Tiebreaks to 5 slots. This was a great suggestion and I have nothing to add what has not been said yet.
- I think the Mystery Box is fun, encouraging my rule of everybody playing at least once/twice and getting rid of it completely is something I do not support. You can put in the formats that see not a ton of play but get featured in the Minior Circuit for example.
- Getting a 2nd doubles slot is something I do not support however. It is already tough to find 8 starting players and increasing this to 16 is heinous. I'd rather see a slot for Blitz, Random Roulette or a Bo3 (of Gen 7, 8, 9).
- I feel like the people that call Battle Factory or Hackmons Cup have never actively tried it. Getting rid of BSS Factory is also something I hard disagree with. All these formats have their players and are more skillful than almost all generations of Randbats. How do we keep the formats without overloading it with the rest? I'll show you how in a bit. Also, Hackmons Cup is part of the Rands Slam as well, so please don't ditch it.
Conclusion
- I think it got pretty clear on what I want added/removed
- This is the optimal format (in my eyes):
Main:
Gen 9 Bo5
Gen 9 Bo3
Gen 8 Bo3
Gen 7 Bo3
Gen 6 Bo3
Gen 5 Bo3
Gen 4 Bo3
Gen 3 Bo3
Gen 2 Bo3
Gen 1 Bo3
Doubles Bo3
BSS Factory Bo5
Battle Factory Bo3
Hackmons Cup Bo3
Random Roulette Bo3
Mondern Trio (Gen 9, Gen 8, Gen 7)
Mystery Box:
Monotype Random Battle Bo3
SSBU Bo3
BringPick Shared Power Bo3
Mayhem Bo3
Baby Bo3
Broken Cup Bo3
CAP Bo3
-> 7 formats which is perfect for 7 weeks in Regular Season. In Playoffs 3 formats will be randomized before the start of the round and it will be played in a Bo3 (one game per format).
- Auction with 19-22 players per team (16 starters), everybody has to play at least twice. 8 teams with 4 of them making playoffs which means 9-11 weeks tournament which is a great time window. Also perfect because if the tour starts last week of December/first week of January, it ends end of March which is great cause Champions most likely comes out on Pokémon Day so the tour should not last one month longer than that. This is another reason why 8 teams is better than 10 btw :]
This was a lot and since I wrote all of this in one take, my grammar or word choice might not be perfect. That being said, I'm really looking forward to see what is going to happen to this tournament and I'm also happy to discuss the choices I made.







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