The best phase!
Height: 3'05'' (About as big as Wartortle)
Weight: 60.0lbs (Similar to Butterfree, but lighter)
Moves highlighted
Yellow are already locked in and are solely there to make this look more cohesive.
Moves highlighted
Blue are mandatory TMs.
Moves
struck through are banned and exist for realism.
Level-Up Moves:
Recover - L1
Leech Life - L1
Screech - L1
Jump Kick - L1
Twineedle - L38
Agility - L41
Pin Missile - L45
Razor Leaf - L48
Hi Jump Kick - L55
- ClairDeLuna's submission made this difficult to work with. There isn't a Pokemon with a remotely similar learnset here, I think only the Punch Yokai (Magmar, Electabuzz, Jynx) really compare. I used that and Beedrill for guidance.
- I went with the idea of this being a late-game Pokemon given the design specification, which is something done with the Punch Yokai and Mewtwo. Thus, like them, the learnset has a massive gap between starting moves and what it comes with. The idea for the initial learnset is it panicking and trying to kick the player's party away from its nest, which I think is a nice touch. My mind has me placing this on the Victory Road trail, Route 23, at L38-41.
- Totals to 9, which is average for the generation.
- Recover is set up to be incompatible with Thunder Wave.
TM Moves:
Mega Punch - TM01, learned by Hitmonlee and other Pokemon that get Fighting-type moves.
Razor Wind - TM02, learned by many Pokemon with wings.
Whirlwind - TM04
Mega Kick - TM05
Toxic - TM06
Take Down - TM09, most Pokemon learn this.
Double-Edge - TM10, learned by many Pokemon, extremely few exceptions, shouldn't break the world apart
Hyper Beam - TM15, learned by every fully-evolved Pokemon except the dogshit ones
Rage - TM20
Mega Drain - TM21, learned by most Leech Life learners
Solar Beam - TM22, learned by most Pokemon that get Mega Drain
Dragon Rage - TM23
Thunderbolt - TM24
Thunder - TM25
Psychic - TM29
Teleport - TM30
Mimic - TM31
Double Team - TM32
Bide - TM34
Self-Destruct - TM37
Swift - TM39, widespread generic move which seems to fit this theme anyway
Rest - TM44, learned by every Pokemon
Psywave - TM46
Explosion - TM47
Substitute - TM50, learned by every Pokemon
Flash - HM05
Total: 27, which is quite high, but the same amount as Dragonite. The way the concept learnset was submitted meant there were a lot of moves it "had" to get to be consistent with the generation's habits, eg. Psychic learners must get Teleport and Psywave as well.
Stadium Event:
Thunder Wave - Some mythical fantasy land where it's obtained with an L40 Dracolilla, which has Thunder Wave replacing Recover. This would satisfy the learnset incompatability demand set by ClairDeLune's submission. Moveset would be Thunder Wave / Leech Life / Screech / Jump Kick. There are no move relearners in Gen 1 and it'd be at too high a level to go back and learn it. However, Stadium 2 would fix this, meaning Tradebacks would allow the combination to work, which frankly seems fair anyway.
Tradeback Moves:
Headbutt - TM02, learned by a vast majority of Pokemon
Roar - TM05, most sound-based move learners get this, does nothing.
Ice Punch - TM33, learned by most Pokemon with arms.
Defence Curl - TM40, seems appropriate for a moth-like creature like this.
Thunder Punch - TM41
Fire Punch - TM48
Psybeam - Egg Move involving Paras
Counter - Egg Move involving Paras
Haze - Egg Move involving Dratini
Supersonic - Egg Move involving Dratini
Total: 10. Could add more.
Presuming the Egg Groups are Bug and Dragon.
--
Total learnset is 36, 2 more move than Dragonite in total. That's 46 with Tradebacks.
As mentioned before, this Pokemon was difficult to work with realism-wise because of the way the moveset submission operated. However, I think what dropped ended up looking ok despite being at least slightly bloated. For the Jump Kick line of moves, I looked at
some of the beta learnsets, which distributed the moves in a rather widespread manner.