So I looked through the code and noticed this.
I took it upon myself to do a Gen 1 Random Battle to find the set in use, and I happened to get it first try.
So while Metapod is perfectly fine here...
Kakuna is not.
It even shows up as illegal on the validator!
Given this post bought up other legality issues, I really think this format should have some kind of hackcheck when randomizing the moves...
--
I also think the movesets could be improved for lower-tier Pokemon, and I noticed there was a lack of partial trapping moves. Like, Cloyster doesn't even have Clamp. Rapidash also doesn't have Fire Spin, which is a notable part of its gameplan. Hell, Pinsir and Onix don't even have Bind in their pools, which makes the latter a strictly worse Golem in every sense.
},
cloyster: {
randomBattleMoves: ["surf", "blizzard", "explosion"],
exclusiveMoves: ["hyperbeam", "hyperbeam", "doubleedge"],
tier: "OU",
},
I also noticed Magikarp doesn't have Splash while looking at the sets more. Pretty sure it should have that to win PP Stall in those absurd situations.
Diglett has Body Slam and Slash which is pretty redundant. Looking at the code, this was the only possible set. Dugtrio tends to run Sand-Attack and stuff sometimes, so maybe that could be thrown in?
And a lot of other miscellaneous improvements and thoughts;
String Shot and Tackle are incompatible with Harden on Kakuna. It's legal on Metapod because Yellow made it learn Harden at L7, but this never happened for Kakuna. The incompatibility is shown here and here. As a result, Kakuna is just worse Weedle. Slower, worse offensive stats, and defensive stats that don't mean anything.},
kakuna: {
randomBattleMoves: ["poisonsting", "stringshot", "harden"],
tier: "NFE",
},
I took it upon myself to do a Gen 1 Random Battle to find the set in use, and I happened to get it first try.
So while Metapod is perfectly fine here...
Kakuna is not.
It even shows up as illegal on the validator!
Given this post bought up other legality issues, I really think this format should have some kind of hackcheck when randomizing the moves...
--
I also think the movesets could be improved for lower-tier Pokemon, and I noticed there was a lack of partial trapping moves. Like, Cloyster doesn't even have Clamp. Rapidash also doesn't have Fire Spin, which is a notable part of its gameplan. Hell, Pinsir and Onix don't even have Bind in their pools, which makes the latter a strictly worse Golem in every sense.
},
cloyster: {
randomBattleMoves: ["surf", "blizzard", "explosion"],
exclusiveMoves: ["hyperbeam", "hyperbeam", "doubleedge"],
tier: "OU",
},
I also noticed Magikarp doesn't have Splash while looking at the sets more. Pretty sure it should have that to win PP Stall in those absurd situations.
Diglett has Body Slam and Slash which is pretty redundant. Looking at the code, this was the only possible set. Dugtrio tends to run Sand-Attack and stuff sometimes, so maybe that could be thrown in?
And a lot of other miscellaneous improvements and thoughts;
- Persian shouldn't have Thunder imo. I don't think it uses that in RBY OU or anywhere really. Could be wrong. I think Screech + Hyper Beam should be somewhere since that's sometimes used.
- Moltres should absolutely have Fire Spin whenever it has Agility. There is no reason for it not to.
- Dragonite should have AgiliWrap.
- Aerodactyl could probably have Wing Attack or something somewhere? The set it has rn kinda sux.
- Porygon should have Reflect imo
- Charizard shouldn't have Body Slam and Slash in the same set. Body Slam is for SD, Slash is for getting rid of the SD slot for Fire Spin while maintaining immediate power.
- Why do Butterfree and Venonat have Psywave? Surely there are better options?
- Pidgeot can probably have Substitute removed
- Given the level difference, should Raichu have Seismic Toss? Feels suboptimal compared to the other available attacks.
- Magnemite shouldn't have Thunderbolt and Thunder in the same set. I also think Supersonic could probably be chucked into the movepool.
- I feel like Scyther should have Double-Edge and Slash randomized together. The current set kind of contradicts itself, as SD will only benefit Hyper Beam.
- Electabuzz could possibly have Body Slam and/or Submission thrown in somewhere? Not sure.
- Snorlax could be very much improved. Amnesia + Blizzard should be a combo thing at most, and the rest you could possibly randomize with the Physical Attacker and Reflect sets on the dex.
- Articuno should have Double-Edge somewhere.
- Maybe throw some Toxic + Leech Seed stuff somewhere? Idk.
Attachments
Last edited: