Lower Tiers RBY Sub-Zero Used Discussion + Resources

missangelic

The game cannot be won
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Contributor
Approved by the RBY mod team
Format inspired by the
SS SU Discussion Thread

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Image credit: Shin Nagasawa for the Pokemon TCG - Fates Collide
RBY SU Discussion Thread

This thread is dedicated to RBY Sub-Zero Used (SU), the lowest unofficial tier on Smogon below ZU. RBY SU has seen a small following ever since the earliest formalization of RBY ZU, and its tierlist is based on the most recent VL of RBY ZU. RBY SU has been in forum tournaments, such as the RBY SU Open and its inclusion in RBYOMPL, and it's also supported through smaller tournaments and scheduled roomtours through the SU Discord. With the creation of this thread, there's now a place to discuss RBY SU on the Smogon forums!

Butterfree, Dragonair, Drowzee, Flareon, Magmar, Muk, Omanyte, Onix, Parasect, Pidgeot, Poliwag, Primeape, Sandslash, Scyther, Slowpoke, Tentacool, Weezing
Pokemon/elements banned from SU: Confuse Ray

SU also observes all transitive bans from higher tiers in accordance with the RBY lower tiers transitive bans policy. This includes the ZU partial-trapping moves ban and will include any future bans made after the implementation of the policy.
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Personal VR Tool: Link
Exhaustive Tierlist: Link
/challenge gen1zu @@@ -Butterfree, -Dragonair, -Drowzee, -Flareon, -Magmar, -Muk, -Omanyte, -Onix, -Parasect, -Pidgeot, -Poliwag, -Primeape, -Sandslash, -Scyther, -Slowpoke, -Tentacool, -Weezing, -Confuse Ray
Please note that the tierlist has very recently been updated, so we are still working on solid sample teams!
Lead Charmeleon Double Double: https://pokepast.es/98229371a0033187
Lead Arbok Lickiwak: https://pokepast.es/cecbb38a70a319c2
Lead Ivy Surfin' Pika: https://pokepast.es/959363c01c0ea97f
Lead Pikachu Backwak: https://pokepast.es/f2186842bec8f9aa
Lead Charmeleon Starter Quartet: https://pokepast.es/c3c6cf84a6e6fd8e
Council: missangelic (SU leader), acluh1, Lillith Plays, torkonpeter, Gerrychu29
SU Discord
Other SU Old Gens threads: SS / SM / ORAS / BW / DPP / ADV / GSC / RBY
 
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Additional resources
ActualPokemonSpritesBaseCrit RateFractionHi-Crit Rate
298Voltorb:voltorb:10019.53%~1/599.90%
288Diglett:diglett:9518.55%~1/599.90%
278Golbat, Meowth, Pikachu, Ponyta:golbat: :meowth: :pikachu::ponyta:9017.58%~1/699.90%
272Hitmonlee:hitmonlee:8716.99%~1/699.90%
258Arbok, Charmeleon:arbok::charmeleon:8015.63%~1/699.90%
250Hitmonchan:hitmonchan:7614.84%~1/799.90%
248Beedrill, Doduo:beedrill::doduo:7514.65%~1/799.90%
224Goldeen:goldeen:6312.30%~1/898.44%
218Farfetch'd, Horsea, Ivysaur:farfetch'd::horsea::ivysaur:6011.72%~1/893.75%
214Wartortle:wartortle:5811.33%~1/990.63%
208Kabuto, Weepinbell:kabuto::weepinbell:5510.74%~1/985.94%
198Dratini:dratini:509.77%~1/1078.13%
188Machoke, Marowak, Seel:machoke::marowak::seel:458.79%~1/1170.13%
178Shellder:shellder:407.81%~1/1362.50%
168Clefairy:clefairy:356.84%~1/1554.69%
158Lickitung:lickitung:305.86%~1/1746.88%
148Rhyhorn:rhyhorn:254.88%~1/2139.06%
138Geodude:geodude:203.91%~1/2631.25%
Offensive Roles

Attackers

Physical Attackers
:arbok::diglett::doduo::farfetch'd::geodude::golbat::hitmonchan::hitmonlee::lickitung::machoke::rhyhorn:|:beedrill:
Special Attackers
:clefairy::dratini::horsea::pikachu::wartortle:
Mixed Attackers
:charmeleon::clefairy::golbat::goldeen::ivysaur::lickitung::machoke:Lmarowak::meowth::ponyta::voltorb::wartortle::weepinbell:|:kabuto::shellder:

Setup Move Users
Agility
:doduo::dratini::farfetch'd::goldeen::hitmonchan::horsea::pikachu::ponyta|:beedrill:
Meditate
:hitmonlee:
Reflect
:ponyta::wartortle:
Sand Attack / Smokescreen
:diglett::farfetch'd::horsea:
Screech
:arbok::golbat::voltorb:
Substitute (typical/viable)
:charmeleon::diglett::doduo::farfetch'd::geodude::golbat::hitmonlee::horsea::marowak::meowth::pikachu::ponyta::rhyhorn::voltorb::wartortle:|:kabuto::shellder:
Swords Dance
:charmeleon::farfetch'd::ivysaur::lickitung:|:beedrill::weepinbell:

Misc. offensive roles
note: Partial-trapping moves are banned from SU
Counter
:charmeleon::clefairy::hitmonchan::hitmonlee::lickitung::machooke::marowak::wartortle:
Explosion
:geodude::voltorb:|:shellder:
Slash
:charmeleon::diglett::farfetch'd::meowth:



Defensive/Utility Roles

Status Spreaders

note: Confuse Ray is banned from RBY SU
Paralysis
Thunder Wave
:clefairy::dratini::pikachu::voltorb:
Glare / Stun Spore
:arbok::weepinbell:
Body Slam
:arbok::charmeleon::clefairy::doduo::farfetch'd::geodude::hitmonchan::hitmonlee::ivysaur::lickitung::machoke::marowak::meowth::ponyta::rhyhorn::wartortle:|:kabuto:
Sleep
Sleep Powder
:ivysaur:|:weepinbell:
Sing
:clefairy:
Misc. Status
Burn (Fire Blast)
:charmeleon::machoke::ponyta:
Freeze (Blizzard)
:clefairy::dratini::goldeen::horsea::lickitung::marowak::wartortle:|:kabuto::shellder:

Notable Checks/Counters
Arbok checks
:lickitung::machoke::marowak::rhyhorn::wartortle:
Charmeleon checks
:geodude::golbat::goldeen::horsea::lickitung::machoke::rhyhorn::wartortle:|:kabuto::shellder:
Diglett checks
:clefairy::dratini::farfetch'd::golbat::goldeen::horsea::ivysaur::lickitung::machoke::marowak::wartortle:|:beedrill::hitmonchan::hitmonlee::shellder::weepinbell:
Farfetch'd checks
:geodude::goldeen::lickitung::machoke::marowak::pikachu::rhyhorn::voltorb::wartortle:|:kabuto:
Goldeen checks
:arbok::clefairy::hitmonlee::ivysaur::lickitung::machoke::meowth::pikachu::voltorb::wartortle::weepinbell:|:beedrill:
Horsea checks
:arbok::clefairy::goldeen::hitmonlee::lickitung::pikachu::voltorb::wartortle::weepinbell:|:beedrill:
Ivysaur checks (checks vary depending on if Sleep Clause is activated)
:arbok::charmeleon::doduo::dratini::farfetch'd::golbat::lickitung::ponyta:|:beedrill:
Lickitung checks
:hitmonlee::ivysaur::machoke:|:hitmonchan:
Marowak checks
:clefairy::dratini::goldeen::horsea::ivysaur::lickitung::wartortle::weepinbell:|:kabuto::shellder:
Meowth checks
:arbok::charmeleon::diglett::farfetch'd::golbat::hitmonchan::hitmonlee::ivysaur::lickitung::machoke::marowak::ponyta::weepinbell:
Pikachu checks
:arbok::clefairy::diglett::hitmonlee::ivysaur::lickitung::machoke::marowak::meowth::ponyta::weepinbell:|:beedrill:
Ponyta checks
:arbok::charmeleon::farfetch'd::geodude::goldeen::horsea::lickitung::machoke::rhyhorn::wartortle:|:kabuto::shellder:
Rhyhorn checks
:clefairy::dratini::golbat::goldeen::hitmonlee::horsea::ivysaur::lickitung::machoke::marowak::meowth::wartortle::weepinbell:|:kabuto::shellder:
Voltorb checks (checks may vary because of Explosion)
:arbok::charmeleon::clefairy::diglett::dratini::geodude::hitmonlee::ivysaur::lickitung::machoke::marowak::meowth::pikachu::ponyta::rhyhorn::weepinbell:
Wartortle checks
:ivysaur::lickitung::pikachu::voltorb::weepinbell:
 
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I'd like to use some of my experiences playing the post-tier shifts metagame, observations from 2025 RBY SU Discord tour, and involvement in RBYOMPL to break the ice on RBY SU with some analysis of how a lot of Pokemon are faring in the new metagame!

Choose your fighter
:rb/ivysaur::rb/charmeleon::rb/wartortle:
Most teams you'll see in this tier will overwhelmingly have a Fire-Water-Grass core anchoring the whole thing. This is the actual RBY lower tier where all three starter Pokemon are great, though there are some secondary Fire-types and Water-types that you can fit pretty comfortably onto teams thanks to the potency they have to pick up where their partners leave off. Horsea is a great sweeper while Wartortle is a good tank, and Ponyta can more comfortably clean up teams that have been weakened by Charmeleon.
:weepinbell:
Ivysaur is an already good Pokemon that has coveted access to sleep, something only matched by slower, less relevant Pokemon like Weepinbell and Venonat. You will want Ivysaur on borderline every team. Ivysaur's base 60 Speed, strong Grass STAB, and access to sleep makes slower Pokemon like Marowak, Lickitung, and Rhyhorn far more limited. Weepinbell's lower Speed makes it the inferior option, especially when it underspeeds Wartortle and doesn't Speed tie Horsea. Unlike with Fire-types and Water-types, type-stacking Weepinbell and Ivysaur isn't recommended.
:ponyta:
Since Ivysaur is so good, Charmeleon distinguishes itself as a way to punish Ivysaur usage and ideally deter sleep. There's a rock-paper-scissors dynamic in the Charmeleon mirror that emerges, where you have Slash, Counter, and Substitute. Fire Blast's 30% chance to burn can be really nice to more reliably beat Arbok one-on-one, dampen the impact of Rock-types trying to intercept Charmeleon, and get a little bit of extra damage on incoming Wartortle or Charmeleon. 80 Speed is quite fast for the tier, and it lets Charmeleon consistently get a critical hit with Slash. Unlike Charizard, Charmeleon lacks Earthquake and Hyper Beam, which helpfully makes it a bit less overwhelming than it otherwise would be. Ponyta is a good back Fire-type because Charmeleon is so effective as a fast attacker outside of the late-game, and it can get really annoying with critical hits, Body Slam paralysis, and even Stomp cheese.
:horsea:
And with Fire-types being so good, Water-types thrive. Wartortle is one of the tanker Pokemon in the tier with one of the most convenient defensive typings, asserting itself as a solid pick despite its lower Speed and vulnerability to Ivysaur. Horsea is excellent as an Agility sweeper by overwhelming the fast Fire-types, and it benefits greatly from Fire-types weakening Wartortle and Ivysaur potentially dropping into Blizzard range as it tries to sleep a foe.

Pick your poison
:rb/arbok:
Arbok was a fairly exciting new drop that hasn't really upended the tier as much. It's certainly not a replacement to the late Muk (RIP) or the even later Weezing (RIPIP), and has shown to be more comparable to the (post-Confuse Ray ban) Golbat, offering good Speed, well-rounded bulk, and fairly spammable moves for the tier. Arbok can beat many Pokemon one-on-one, especially squishy ones like Pikachu and Meowth, and Arbok's decent critical hit rate and rare access to Hyper Beam help it out. Unfortunately, burns from Fire-types and a lack of critical hits can sometimes leave it a little underwhelming. Arbok does benefit from Ivysaur deterring many slower Pokemon like Marowak and Lickitung that would hinder it more, so I do think it's a pretty good fit in the tier.

:golbat:
Golbat hasn't had its niche entirely stolen by Arbok, as it still notably outspeeds Charmeleon and the rest of the base 80s range, but it hasn't popped up as much.

Need for Speed
:rb/meowth:
There's a good assortment of other fast attackers in SU besides ones I've mentioned. Meowth replicates some of Persian's role in UU as a fast attacker with Slash and some coverage moves, and it 3HKOes or 2HKOes most of the tier with Slash alone. SU also lacks many relevant bulky or Normal-resistant Pokemon.
:pikachu::voltorb:
Pikachu and Voltorb are pretty distinguished by their Speed tiers and positive matchups against common Water-types. Pikachu helpfully has Surf to deal with stray Ground-types like Marowak and Rhyhorn, while Seismic Toss is solid for Ivysaur. Voltorb boasts a Speed tier ahead of Ponyta and Golbat, and its Explosion can really help against squishier teams. Arbok's access to Earthquake does make running Electric-types a little tougher than in the last metagame, but they're still excellent as fast attackers.
:hitmonlee:
Hitmonlee might be funny to see down in SU, even in a format that's notably hostile to Fighting-types, but here we are. Lacking Hyper Beam seals why Primeape is ZU and Hitmonlee is down here, but it's still sorely missing from Hitmonlee's moveset. Even in a tier that lacks Ghost- and Psychic-types entirely, Hitmonlee still finds ways to struggle. Ivysaur being on every team is not good news. A lot of people have been trying out Arbok and Marowak after the tier shifts, so Muk's rise (following the trade-off it did with Weezing previously) hasn't saved Hitmonlee. Hitmonlee's bulk makes it nearly as squishy as the other fast attackers in this section, and it's 2HKOed by the starter trio's special attacks. Its bad bulk is why Meditate isn't so easy to click, while burns don't make its life any easier. Even with Hitmonlee having a fairly good Speed tier by outspeeding Charmeleon, it's still just short of the base 90 Speed crowd. Charmeleon and Wartortle can even catch Hitmonlee with Counter, putting it in a tough spot and sometimes making Substitute better as a setup move compared to Meditate.
:diglett:
Diglett has a neat spot as a fast Ground-type given the potency of fast Electric-types and Meowth, but it struggles greatly with Horsea and doesn't appreciate Wartortle's long-awaited return. Diglett's awful bulk does not work in its favor, even compared to other squishies like Pikachu and Meowth, and Ponyta and Charmeleon threatening to hit Diglett as hard back as it hits them can also be a struggle.

Slow dance with me
:rb/marowak:
Like I've said previously, a lot of the slower Pokemon in the tier, including new droops like Marowak, are really limited by the effect Ivysaur has on the tier. Marowak stands out for a strong EQ, perfect coverage with Blizzard, and the bulk and typing to take on Arbok. It's unfortunately victimized by the starter trio's strong matchups against it. Even Charmeleon and Ponyta can threaten to burn or crit Marowak and lessen its overall impact. I would not overhype Marowak too much, even if it's neat to have another fully evolved Pokemon in the tier, and a Ground-type at that.
:lickitung:
Lickitung now holds the title of bulkiest Pokemon in the tier now that Muk has risen, not that it could ever replace Muk and its Explosion. STAB Body Slam and Hyper Beam are great tools, but Lickitung is challenged to get the most out of Swords Dance when it's running at base 30 Speed and slower than everything besides Rhyhorn and Geodude. It definitely enjoys Muk's rise taking away a panic button for it with Explosion on top of a Fire Blast burn fisher, and it still has the tier in a nice configuration with Hitmonlee being more middling and a lot of squishy Pokemon at the top. I've had mixed feelings about this Pokemon for a while, and that hasn't changed with shifts.
:rhyhorn:
Rhyhorn was highly anticipated as a returning Pokemon to the tier, but the landscape of SU has changed. Checking Weezing used to be a great quality, but Rhyhorn doesn't have that key matchup anymore with both Weezing and Muk now being ZU. Ivysaur is a pain, Wartortle and Horsea are pains, the Fire-types can ruin Rhyhorn with a burn, and Pikachu has Surf. Rhyhorn is 3HKOed by Arbok's Earthquake and can't OHKO it back, inhibiting it as any kind of switch-in to the snake. Rhyhorn can be great if your opponent runs a lot of Voltorb, and Earthquake has great neutral coverage against the tier, but it's really hindered by its awful Speed and major 4x weaknesses in a tier run by Ivysaur and Water-types.
:clefairy:
Clefairy differentiates itself from Lickitung with immediate paralysis, which can be really annoying for a lot of fast and squishy Pokemon like Charmeleon and Voltorb that rely on their Speed to be threatening. Clefairy can get really obnoxioius when hax goes its way between full paralysis, Psychic Special drops (something that can let it beat Arbok and hinder revenge killers), and potential Blizzard freezes. There's even Body Slam, Counter, and Seismic Toss in its movepool to boot. Clefairy is just unfortunately hindered by its own bad Speed, just above average bulk, and lower offensive stats.

Hidden gems
:rb/goldeen:
There's a couple of Pokemon in SU that people have been skeptical of, and there's a couple that I don't think are highlighted for their good qualities, so I'm going to give a little spotlight to each of them.
Goldeen might look a bit peculiar when Horsea is an option, but Goldeen's superior Speed to Ivysaur can be a major help if your Water-type doesn't have enough room to set up Agility. Water-spam is a good archetype on its own, and Goldeen adds a little extra Speed where Wartortle otherwise wouldn't. Both Water-types do well getting away with weakening each others' checks, although they have to be careful about Electric-types, Arbok, and Lickitung in these matchups.
:farfetch'd:
Farfetch'd was dogged on for a long time, so as one of the few people to hold out a torch for it for a long time, I'm glad to see it getting some recognition! Rock-types are majorly limited in SU, so Farfetch'd is in a great position as a Normal-type sweeper. Base 60ish stats around the board aren't great, but Farfetch'd has great moves to make up for these traits. Agility and Slash turn Farfetch'd into a sweeper capable of 2HKOing or 3HKOing a good chunk of the metagame, and it's a bit stronger than Meowth. Farfetch'd is given positions to set up Agility pretty neatly once Ivysaur has popped sleep, and it doesn't run into Horsea's issue of being walled by Wartortle.
:doduo:
Doduo is another bird that takes advantage of the Ivysaur hegemony, offering Drill Peck for a more reliable 2HKO. Like Farfetch'd, it also has access to Agility, but 75 Speed comes up just short of being faster than Charmeleon+Arbok and the faster metagame, and Doduo's bad bulk doesn't do it many favors either.
:geodude:
Geodude might seem like a reach given my outline of Marowak and Rhyhorn's rough positions, but Explosion makes up the difference by making Geodude more effective at trading and punishing incoming Ivysaur or Wartortle.
:dratini:
Dratini is one more for the Agility pile, though Horsea's more impressive power with STAB tends to leave Dratini outclassed. Given its access to Thunder Wave, Dratini has some similarities to Clefairy, boasting a typing that offers neat resistances to Electric, Fire, and Grass. The flipside is that Clefairy is generally bulkier and a little stronger, has access to Psychic and Counter, and doesn't have an unfortunate Ice weakness against Water-types.
:hitmonchan:
Hitmonchan is another quirky case. I've also described why Hitmonlee struggles, and most of its struggles are Hitmonchan's too. 50 / 35 bulk is atrocious, but Hitmonchan does have access to Agility to get it past Charmeleon and the squishy base 90 crowd. Unfortunately, it's mostly outclassed by Horsea and other Agility sweepers.
:machoke:
Machoke combines the issues of the tier's Fighting-types with the slower Pokemon for a very unfortunate cocktail. Unlike Marowak, it is helped a bit more by lacking Grass and Water weaknesses. There's a pretty neat collection of moves in its kit too between Counter, Earthquake, Rock Slide, Seismic Toss, Body Slam, and even Fire Blast for Ivysaur.

RBY SU PVR Apr 13.png

This is my personal VL as of today, though I'll still be readjusting it going forward with playing more, watching more RBYOMPL, and seeing how RBY SU Discord 2025 progresses. I haven't ordered these internally, though I would say that Ivysaur and Charmeleon are a slight step above Wartortle. Some of my earlier impressions of the tier, like Arbok being one of the best glues, just haven't panned out, though I was super close to making it A. I tend to be on the more optimistic side for Pokemon having niches in the tier, so my personal VL might look a little more packed than others'. I'm not an RBY god or anything, so take this all with a grain of salt, but I have been consistent with this tier longer than anyone and try to pay attention, discuss, and play regularly.
Everything in S feels mandatory to have or consider for your team and doesn't really have a true replacement for what it does; you can run Ponyta, but missing out on Charmeleon is a big hit when Counter+Slash are so good. The same goes for Wartortle and the other Water-types; I think Horsea and Goldeen are great sweepers, but Wartortle is such a fantastic splash for a lot of teams thanks to its bulk + Counter/Stoss, even if it slows a team down.
A ranks are great adds that round out the top three and usually buff up a team. Horsea is all that as an Agility sweeper, and Meowth, Pikachu, and Ponyta usually are the best fillers of the role of fast non-Charmeleon attacker. A lot of teams end up looking like starter trio + secondary Fire/Water + Electric + secondary fast attacker, so that's what this rank exists to display. Pikachu feels a step above Voltorb right now with Marowak and Rhyhorn testing being common, but it's very close, and I could easily put Voltorb back up in A.
The B ranks are for Pokemon that can be good but face competition, major flaws, or need a lot to go their way to put in consistent work. I touched on why Arbok might be surprising to see here, but there's often games where I've felt like running a different fast attacker would have been a better move for a team, especially when it comes up shorter against Fire-types, Wartortle, and the other faster attackers. Most of the meta-relevant slower Pokemon end up here for me because of the warping effect Ivysaur has on the tier. Diglett, Hitmonlee, Voltorb, and Golbat are all just a bit flawed as fast attackers compared to Meowth, Pikachu, and Ponyta IMO. Goldeen and Farfetch'd are cool as Agility sweepers, but Goldeen isn't on Horsea's level of power, and Farfetch'd needs a little more time to prove itself.
The C ranks display Pokemon that have a couple of nice perks but generally face a hostile meta, being overshadowed by something better, or just do their one thing relatively ok. Kabuto can sure check Fire-types in a vacuum, but it's slow and not much better off than Wartortle. I've already described the flaws of the slow Rock-types, Dratini, Hitmonchan, and Machoke above, so hopefully I don't need to elaborate on why they're in this bottom rank. Beedrill looks really neat to prey on Ivysaur, but Farfetch'd actually does a lot of its role without needing to extensively set up, and even Twin Needle fails to OHKO Ivysaur so... yeah. Shellder is neat for its access to STAB Water-type moves and Explosion in a tier without Ghost-types, but the Rock-types being irrelevant still isn't helpful to its case when it's running at base 40 Speed. Venonat and Weepinbell both have double powder, but Ivysaur's superior Speed is much more relevant than trying to spread paralysis.

Tl;dr: Ivysaur, Fire-types, and Water-types are all amazing. Use more fast Pokemon than slow Pokemon. SU rules.

Thanks for reading!
 
RBYOMPL: A Retrospective

Having being drafted to play for the poryGOATS in the first ever RBYOMPL team tour to play RBY SU, I've decided to write a post talking about my experience building, playing and supporting for this slot. Prior to the draft I had only played 1 RBY set ever, in which I got smokescreened down into losing to horsea, and almost tilted out of playing completely. Having being drafted I decided to lock in and try and do well. Shout outs to TG2513 and Toxin Boost for giving me a chance here, I had alot of fun and I hope I paid off the value invested in me. I'm also 70% sure I only got drafted because of my name. Also a big shout out to Ineros and DD Joe y'all were locked in the mines with me.

WEEK 1 - DDJoe vs Larry

DDJoe was starting this week, and I was quite confident in his abilities seeing that he was able to step up and get a win vs an RBY main in PUBD, so I wanted to support him as best as I could. The metagame was still fresh so we weren't certain about how good certain mons were, but we came up with some decent teams.

:Arbok: :Ivysaur: :Wartortle: :Pikachu: :Charmeleon: :Horsea:

G1 team, 6 solid mons were loaded. Arbok was a good lead into fires (as long as it doesn't get burnt which it did) and also can chip ivy on the first turn sleep. The Pikachu Charmeleon Horsea offensive core is cool as Pikachu paralyses Ivysaur and can leave it in blizzard range, and Charmeleon can chip Wartortle making it easier for Horsea to clean.

:Ivysaur: :Wartortle: :Geodude: :Charmeleon: :Horsea: :Arbok:

For G2 we went with the Ivy lead to get early sleep, and Geodude as an extra fire resist in the back to make up for potentially leading Ivy into a fire. Geodude is a worse Rhyhorn but boom is nice for momentum. This game made me realise how big it is to pick the right sleep sack, Ivy getting slept and Wartortle killed early game made Marowak very tough to deal with late game. As someone who didn't really play no team preview gens a lot, this was something new to me to adapt to.

WEEK 2 MJ vs SaDiSTiCNarwhal
Was given the chance to start this week and was determined to make an impact. Looking into the scout, no normal resist had been loaded yet, so I wanted to play around with one of the offensive normals. I started out testing Meowth teams but it didn't feel good in testing. Lickitung felt really good even while being slower than Ivysaur. It was very good at trading with some of the better mons. Looking at their leads, I wanted to lead Arbok but seeing it get burnt last week put my off, so I went with leads that couldn't get/ didn't care about getting burned, while also being able to punish/chip Ivy.

:Goldeen: :Charmeleon: :Ivysaur: :Arbok: :Ponyta: :Horsea:

Goldeen being faster than Ivy is really good, allowing it to chip it heavily before getting slept / KO'd. It's also nice for forcing out Wartortle to check it, if they dont want their Ivysaurs to get chipped. Chipping Wartortle down opened up the game for Charmeleon, Ponyta and Horsea to do some serious damage, and it worked out exactly as I planned.

:Charmeleon: :Ponyta: :Ivysaur: :Wartortle: :Arbok: :Lickitung:
With this team, the intention again was to chip Wartortle down so Ponyta could clean. Lickitung is nice because looking into the scout, the only mon that could easily trade with Lickitung without fishing for burns, and after Ivy has slept something was Wartortle, which gave me many avenues to open the game up for Ponyta.

WEEK 3 MJ vs Zpice

Having won my first game I earnt the right to stay in the line up and face against zpice. Looking into his scout, he only had loaded double water once, and it made me want to go for stacking Charm x Horsea x Ponyta. One thing I noticed only after I had finished building was that he ran alot of Rest on Wart which could be an issue, but Rest Wart can certainly be exploited. There was alot of Ivy leads, but I knew Zpice was the type of guy to recognise that himself and switch it up, so I thought Arbok would be a good lead into Zpice, hitting Ivy hard before getting slept and beating the fires in 1v1s if I don't get unlucky.

:Arbok: :Charmeleon: :Ivysaur: :Ponyta: :Wartortle: :Marowak:

This was the same as my game 2 team last week except Arbok was the lead and I swapped in Marowak for Lickitung, as I wanted to try it out. Rest Wartortle showed how it can be exploitable in this first game considering it won the tie allowing it to rest, but that left it in 4HKO range from ponyta, meaning if it came in on a body slam, it could have been beaten in the 1v1 and thats exactly what happened.

:Arbok: :Ivysaur: :Charmeleon: :Wartortle: :Horsea: :Ponyta:

Another similar concept with me trying to overwhelm Wartortle to allow one of Ponyta or Horsea to clean. Loaded this into a team without Wartortle which was really nice, but unfort the hax this game was off the charts. I try to tell myself that thats just RBY to cope but I was tilted af after this game.

:Charmeleon: :Wartortle: :Pikachu: :Horsea: :Ivysaur: :Golbat:

This was a team I originally built for G3 of week 2, and didn't feel that good in tests. However I liked the concept of Pikachu chipping Ivy into Horsea range alongside making it slower. Unfortunately Zpice loaded Lickitung which was happy to trade with Pikachu meaning I wasnt able to do that. I also failed to overwhelm the Rest Wartortle meaning Horsea was never cleaning.

WEEK 4 MJ vs Amaranth

For this week, looking into the scout the main things I noticed was a lack of ground resists. There was alot of Arbok and Pikachu leads, so Diglett and Marowak came to mind as leads. Walked away from the Marowak lead because leading it into Ivysaur was too much of a momentum drain for me to consider. Diglett on the other hand would chip Ivy, and also has high crit odds while beating pikachu and arbok most of the time in lead match ups. Ivy was another lead I considered would do well here, since only one Charmeleon lead was used, and alot of my previous leads didn't really encourage Charmeleon leads.

:Diglett: :Ivysaur: :Charmeleon: :Wartortle: :Horsea: :Arbok:

Very standard team, outside of the Diglett lead. Initially went double ground in this team, but it was to weak to Ivysaur and Horsea, so Arbok was swapped in for Marowak which had a more neutral match up into them. Played this game poorly, not keeping diglett as a sleep sack was poor especially since I had double water + arbok + charm in the back for Fires, and Wartortle getting chipped vs double fire wasn't the end of the world.

:Ivysaur: :Charmeleon: :Marowak: :Meowth: :Wartortle: :Arbok:
Another pretty standard team. I noticed no normal resists were loaded by the opp so Meowth felt pretty good to bring, alongside marowak punching holes into the opponents team. Played this one poorly as well, especially with the lead. I encountered many times where Arbok Hyper beams into Ivy's sleep powder, and I thought Id could get more value by SDing first. Opp never clicked the move and continued chipping down my Ivysaur.


WEEK 5 Ineros vs Maris Bonibell

For week 5, since we were already out and Ineros wanted to play SU he was slotting in and I went into support mode again. Looking into the scout one thing that surprised us was 0 Charmeleon usage, which everyone looked at as the best mon in the tier. Their teams often lacked a fire type, meaning Ivy seemed really good into them outside of getting a fast sleep. None of the rock types were loaded which made offensive normals look good here.

:Arbok: :Farfetch'd: :Pikachu: :Ivysaur: :Charmeleon: :Wartortle:

This team was initially built for Week 4, but it looked solid into the scout here. Fetch has super strong normal stabs, and people don't really load the rocks, making it hard to check. I think if I could go back in time I'd make this Sub > SD, the initial SD doesn't bring that much value considering slash is double the power 93% of the time.


:Ivysaur: :Wartortle: :Charmeleon: :Pikachu: :Golbat: :Horsea:

This team was another chip Ivy and Wartortle for Horsea to clean. Unfortunately this was loaded into Rest Wartortle and the path wasn't laid for Horsea to clean up.


The tour was alot of fun and my first experience with an RBY tier, and I really enjoyed the simplicity compared to modern gens, not having to worry about calcing to see someones EV spread, item, nature etc and just focus on your path to win. I was going to do a VL but it would have ended up pretty similar to the one in the post above, aside from moving Arbok up a tier since I think its one of the better lead. Instead I decided to make a Lead Viability Rankings.

my-image (4).png




At the top we have the 2 best mons. Ivysaur warps the lead metagame, and leading something that is slower gives free sleep to the opponent. You may notice that most of the mons I have in the "Do Not Lead" category are slower than Ivysaur. Charmeleon goes alongside Ivysaur in S thanks to it punishing Ivysaur lead the hardest, while being extremely threatening early game. Counter gives it a good match up into other leads like Ponyta and Golbat.

In the A tier, first is Arbok. I really wanted to put it into the S tier, but I couldn't justify it to be as high as Charmeleon and Ivysaur. Arbok has good odds to beat Charmeleon in the lead match up, alongside that can hit Ivysaur with a strong Hyper Beam before being put to sleep. Early paralysis is always good. Ponyta is like Charmeleon, but trades being a bit weaker for not worrying about the speed tie with Arbok, and can get the t1 burn more consistently, avoiding losing the 1v1. Pikachu can spread early paralysis, and I really like it as a mon to chip and paralyse Ivysaur to allow Horsea to clean. Diglett is nice due to it being faster than other leads (aside from Voltorb exploding vs you, which is trade you are fine with). It beats Charm consistently, even after a fire blast burn, and has good odds to beat Arbok. It may not like Ivysaur lead, but it has a high crit rate that you can chunk Ivy for 60, and critting Ivysaur on the switch gives you a good chance to take it out completely. Goldeen is very cool for chipping Ivysaur, beating Charmeleon, and those are valuable traits. It also happens to lure in and chip down non-rest Wartortle for stuff like Horsea and Ponyta in the back to clean up.

In B tier are some mons I've seen others use, and I'm not a fan of but I can see the vision. Wont comment on them much since they aren't what I'd consider.

All the mons in the "Do Not Lead" section give Ivysaur free sleep aside from Meowth and Farfetch'd, but I think the value of these mons are reduced when leading with them, and you're are better off saving them in the back.
 
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Post-RBYOMPL VR. Even though I didn't play SU I did most of the building for the first 3 weeks, and after that I was still heavily involved with prep so I think I have a pretty good grasp of the tier.

Screenshot 2025-05-25 at 4.06.10 PM.png



S Rank:
The S-rank is completely empty for me. When I make RBY VRs I reserve this spot for mons that are mandatory or close to mandatory, but I feel SU doesn't have any Pokemon that fits that description. I remember when I ran a self-scout on Amaranth around week 5, no pokemon had above 70% usage, which is very rare to see in an RBY tier. As I will mention later, I also do not think any mon is a clear #1, the gap between the top few mons is really small.

A1 Rank:
:arbok: It feels weird calling Arbok the best mon in the tier; we didn't even bring it to finals! However, it also feels weird calling literally any pokemon the best mon in the tier, as there is no "big centralizing mon" you have to play around in SU. In my teamcord, I said something along the lines of "everything in this tier is ass, but Arbok is the least ass". It has a lot of good traits going for it down here: 80 base speed is somewhat fast, and Paralysis-spreading moves and Hyper Beam are very elusive in this tier, so Arbok having access to both is nice. Arbok's stats are also great for SU's lower power level, and having Earthquake to chunk fires is also useful.

:wartortle: I will admit I was very very wrong here. I didn't expect Wartortle to be so great, as it was a Water-type slower than Ivysaur, meaning it would give Ivysaur free entry to sleep. However, the RBY SU tier shifted towards trying to bully Ivysaur as hard as possible (like with the god farfetch'd) so allowing in Ivysaur entry isn't as exploitable as it once was. Once you ignore the Ivysaur weakness, tortle becomes an extremely potent defensive backbone that can wall Charmeleon, Ponyta, and Horsea, while also being able to force damage on mons like Meowth and Arbok.

:charmeleon: I think Charm is the better of the two fires, and a huge part of this is that Slash chunks fire-neutral mons (waters and fires) much harder. This lets you do things such as dent Wartortle to enable Ponyta/Horsea, or just force damage in a mirror. Speaking of mirrors, the Slash/Sub/Counter mindgames are still present. The fires are also good at bullying Ivysaur which is nice.

:farfetch'd: One of the greatest glow-ups of all time holy fuck. I'm not sure if it was the departure of Muk that made this thing good, or if we were all just bad previously (probably a mixture of both) but this mon is really fucking powerful, especially in a tier filled with not-fully evolved Pokemon. This mon is also the father of Ivysaur, as it can hard switch in post-sleep, not fearing body slam paralysis, then set up agi/sub for free (not always sub tho!!!). A farfetch'd with Agility up is, in my opinion, the scariest mon in the tier. The main thing holding it back is that it is quite slow before agility.

:ivysaur: Ivysaur is a terrible Pokemon that has a broken move. Sleep ensures it is relavant, and a big part of SU openings are centered around getting Ivy sleep off, but this mon is exploitable as fuck. You let mons come in and click the substitute button and now you have zero momentum. I hate using Ivysaur but sleep is so broken that I feel forced to bring it. Double-Edge is a good move that can break farf sub in 1 hit, def better than SD or any other 4th option imo

:ponyta: The speed it has over Charmeleon is very nice, you outspeed Arbok and tie Pikachu/Meowth. It can be used either as an alternative to Charm or both alongside each other. I generally prefer Charm because I value counter and the higher physical damage output, but the two are pretty similar.

A2 Rank:
:pikachu: Pikachu is a very interesting mon. Our team discussed lead Pikachu teams extensively, coming to the conclusion that it can't work on a "traditional" team. The problem is that your opponent can absorb a twave with a fire then go ivysaur to sleep, and now they have sleep + a sleepblocker, effectively making your ivysaur useless meaning ur playing 4v6, which is very bad. However if you drop ivysaur and build around stuff that exploit the early para pikachu spreads, you will be a lot more sucseeful. Back pikachu is a good lategame mon for tortle/horsea endgames too.

:meowth: I think farf is generally better as a slash user since it is stronger and bulkier than Meowth, but Meowth's speed, tied with Ponyta and Pikachu, makes it good. It's the most honest mon in the tier imo, as Slash gives guaranteed value but cannot crit, giving Meowth a high floor and a low ceiling

:horsea: I have soured on Horsea a bit now that Wartortle is in the tier, still really destructive if Tortle is dead but its a huge hurdle to overcome. Marowak and Ponyta existing is good for Horsea though, and it is still a dangerous lategame sweeper.

:marowak: Marowak is really weird, it's great against Arbok and decent against fires (outside of burn). It has good defensive stats but pure-ground is rlly not a great typing for SU, with Ivysaur and all the Water-types. Tortle is mostly better as a slow glue mon due to water being a better defensive typing and stacking both tortle and maro.

B Rank

:goldeen: Budget Horsea that outspeeds Ivysaur, which is valuable. I think its good in lead but hard to justify in the back

:diglett: Scout-specific mon imo, eaten alive by waters and farf but rlly good into fires and pika, so if a scout leans more into those guys this is a good call

:golbat: Lack of STAB means it's kinda outclased by farf as an offensive flier, and Arbok is kinda the fast generalist hyperbeam mon now. 90 speed and flying-typing still gives it a place but hard to justify over bok/farf

:lickitung: I don't think SD is good on licki but a good special movepool + being the only good user of STAB Hyper Beam are good traits. 30 base speed is just really really bad, and tortle/maro are better slowmons

:clefairy:
First of all if you run into Ivysaur lead you are in a REALLY bad position, as u get slept turn 1 and lose momentum. You're aiming for a fast lead (such as charm and bok) so you twave it turn 1. Now they switch to Ivysaur turn 2 and same issue as Pikachu, you gave them free sleep and a sleepblocker but its EVEN WORSE now since at least Pikachu could get a twave off on Ivysaur without getting slept.

But let's say your opponent decides to fight Clefairy with their lead. If they beat clefairy, you have to revenge and are now behind on momentum. If you win though, it's STILL BAD since they revenge with Ivysaur, and now you're forced into a mindgame, since Clefairy is likely chipped into Razor leaf you either have to stay and risk dying to razor leaf (opening up ivy sleep on something else) or switch and risk switching into powder. If you predict right, your opp will either sleep your clefairy or switch out of whatever switched into razor leaf, but if you predict wrong you LOSE AN ENTIRE POKEMON. THIS 50/50 IS WEIGHED SO HEAVILY AGAINST YOU AND THIS IS THE GOOD OUTCOME WHERE YOU WON THE LEAD MATCHUP! WHY ARE YOU USING A LEAD WHERE EVEN IF YOU WIN THE LEAD 1V1 YOU ARE STILL IN A BAD POSITION??? JUST USE PIKACHU INSTEAD IF YOU WANT A TWAVE LEAD
yeah i don't like this mon LOL, but twave is valuable so I think back clef has some use, but even here pika is better most of the time

:weepinbell:
I really really want to like Weepinbell since Stun Spore fixes so many of Ivysaur's passivity issues, but being slower than tortle is TERRIBLE. Genuinely the existence of Wartortle kills Weepinbell which is so sad.

:voltorb: The fact that this SU has real ground-types (maro and diglett) makes Voltorb a lot scarier to use than Pikachu, surf doing more damage to fires is also nice

:hitmonlee: Still a hater of this mon, no Hyper Beam, awful STAB, fast but not fast enough to tie the 90s. Hard to justify over Bok or Fires imo

:doduo: Sadly Farfetch'd has shown it is the superior bird, but drill peck and the extra speed makes this still usable

:rhyhorn: Hard walling Farfetch'd is nice but a complete mu fish for the bird, you also have switchins in Ivy/Maro/Tortle so ur not even rlly sinking ur opp's momentum that much

:machoke: Slow, bad typing, use Maro/Tortle instead

:shellder: We discussed this mon a bit, Boom and decent physical bulk are nice, but then you remember this mon has zero stats outside of defense in a tier with three better waters

:kabuto: Has similar issues with Rhyhorn except ur better into fires, but fires are common in lead and u cant switch this into lead fires because Ivy will punish you hard

:hitmonchan: Being below base 80 is giga ass because of Arbok/Charmeleon, outclassed by lee even tho chan has agi, and lee is also ass lol so no reason to use this
 
good post that i agree with almost in its entirety, just wanna tack on that when i started building myself i just added wartortle to every team and for me hes a clear #1. you can go solo horsea instead but i just dont see the point of dropping wartortle in most situations, it basically always trades positive unless enemy wartortle is involved, cant really be exploited (giving ivy an entry point is not a big deal so long as your build isn't comically weak to it), and you can tech rest to make horsea look like an idiot too if you're feeling extra mean

i think this is a tier where prepping & having the right 'frequencies' is very crucial, if your fires are too high im just gonna load infinite waters and kill you, if your arbok is too high im gonna load infinite marowak and kill you, if your horsea/goldeen are too high im just gonna load rest wartortle and kill you, etc etc. maybe even high farf could have a punish (rhyhorn/kabuto/geodude) though i never had the stones or the time to properly give them a go. The Good SUer has enough variety to make these kinds of counterteams impossible (i was not a good SUer for a little bit and got digletted and that taught me a lot)

a lot of the mickey stuff i didn't really explore much, there might be some cool stuff in the lower ranks. but the top ranks are very simple and type chart-y, and making sure your scout as a whole doesn't have a type weakness is pretty important in a context where people are prepping


godspeed to The Mainers who will continue SUing, i might come back to this tier in the next rbyompl lol
 
Coming at you with a meta update for RBY SU this summer! Here's my observations from how RBY OMPL, RBY SU Discord 2025 tour, and RBY Fight Club SU Open went.

APOLOGIZING TO ARBOK
:gs/arbok::gs/marowak:
Get your ukeleles, sweatpants, and no make-up faces on, because I need to make an apology video to Arbok. In my last post, I claimed that Arbok's qualities totaled up to it being more B-level than A-level after feeling unimpressed by it compared to a lot of the faster structures in the metagame. However, Arbok has shrugged off that label and found its way back to being one of the most consistent Pokemon outside of the big 3. Good for her! I do think there's still some flaws Arbok introduces like its risky speed ties against Charmeleon, inviting Ivysaur in to use Sleep Powder, and being very weak to Marowak and slower teams, but it's ultimately one of the better non-mandatory considerations for teams because of how well-rounded and easy to fit it is. I sort of need to apologize to Marowak too, as I also claimed that it was struggling with the faster pace of the metagame. With Arbok getting more established and Marowak being a good answer to a lot of the faster and squishy Pokemon, I'm happy to see that Marowak has found a lot more of its footing in the tier.

THE BIG THREE
:gs/ivysaur: :gs/charmeleon: :gs/wartortle:
What I have been pretty spot-on about though since making my last post was the presence that Ivysaur, Charmeleon, and Wartortle have in the metagame. You'll get different answers from everyone on which one is actually the true number one, but there's a pretty big division in how frequently many people actually bring these Pokemon that emphasizes that the three of them are a step above everything else in the tier. The three of them have this iron triangle they've created at the top of the metagame where Charmeleon makes running Wartortle better, Wartortle makes Ivysaur better, and Ivysaur makes Charmeleon better. While there are alternatives of varying quality for each of them, not all of them actually eat into their viability or usage. Ponyta's natural Speed is nice for getting the jump on Arbok, but it tends to join Charmeleon on Fire-spam teams rather than replace it entirely. Similarly, Horsea and Goldeen don't really steal Wartortle's place on teams, as they're often teaming up with it on Water-spam teams that can improve a team's matchup against the aforementioned Fire-spam teams. With those last two points said, Ivysaur remains the hegemonic (more like hedge-monic am I right haha) Grass-type of the tier, and that's actually more to do with Wartortle's presence than its natural traits over Weepinbell. Outspeeding Wartortle and just having the chance to speed tie both Horsea and opposing Ivysaur are often important enough traits that Weepinbell has continued to sit on the sidelines.

RISING STARFETCH'D
:gs/farfetch'd:
Farfetch'd is hands-down the biggest rising star, something I'm really happy to see after riding it for a couple years at this point. Hard to even believe it's been multiple years of RBY SU, but that's besides the point! Farfetch'd has been held back a lot by older metagame factors like gastlies described that made it really tough to get good showings with, which turned people away from using it until we've arrived in this current metagame. RBY SU's 2023 period had Fire Blast + Thunderbolt + Explosion Weezing, which itself forced Rhyhorn onto a lot of teams, and both of these were not good ingredients for Farfetch'd to put in work. Fast forward to 2024 and Weezing and Rhyhorn left... only for Magneton and Muk to drop down. Magneton went on to get banned, but its presence made running Farfetch'd pretty much a non-starter, and Muk kept a lot of the traits like Fire Blast and Thunderbolt that made running Farfetch'd difficult, enough that it was even forcing Geodude onto teams in a similar dynamic to Weezing with Rhyhorn. Now we're in 2025, and my agenda of recognizing that Normal-types are always insane in lower tiers has come to pass. Farfetch'd is one of the most impressive Agility sweepers in the tier, even with Horsea and Goldeen around, and it's one of the best opportunists against Ivysaur considering it isn't slowed down by Body Slam. Slash being all Farfetch'd needs for a move makes it amazingly independent, and its best answers, Rhyhorn and Geodude, are tougher to run on teams compared to Marowak, especially because Marowak can be so punishing against them. We may still see the pendulum swing back on Farfetch'd, and there are some flaws it has like failing to get a critical hit all of the time with Slash, but it's clearly established itself as a strong force in the tier.

Besides these big 3 (callback!) observations, there hasn't been a huge amount that has changed for RBY SU, which kind of makes sense when the tierlist has not been updated. Pikachu, Ponyta, Meowth, and Diglett are still good fast attackers, and Golbat is still a quirky but okay alternative to Arbok on teams that want a little more Speed and a potential Ground immunity. Goldeen's living her truth as a great third Water-type, even queening out on triple Water teams, and the wider sentiment on its has gotten a lot more positive than when a smaller group of people had just seen it in the forum tour. Although Hitmonlee has fallen off, a couple of miscellaneous options are still hanging in there, but a lot of the effective picks in RBY SU have crystallized into six camps: The Big 3, Arbok, Agility sweepers, fast attackers, tanks (Marowak and Lickitung mainly, sometimes Rhyhorn and others), and then the miscellaneous options like Clefairy that sometimes get picked up for specific cases.

I'll be putting together a new RBY SU viability resource later this summer, so stay tuned for that when the time comes to put it together. I hope everyone has been enjoying RBY SU, as I feel this is some of the most fun and fresh it's been since its inception, and it's already a great tier.
 
Thoughts on the SU metagame as of now, after some tournaments to stabilized the tier.
1752164998827.png

S
:charmeleon: Charmeleon cements itself as, in my opinion, the best Pokémon in the tier; it excels at every point in the game as it's great in the lead, can make progress mid game, and can clean late game. It has a large edge over Ponyta because of slash and counter, allowing for it to have a slightly better match-up against both the waters and Farf.

:ivysaur: Ivysaur still dictates many games, as its fast sleep can shut down any Pokémon of your choice. Though passive after sleep, it's good bulk means it can still threaten significant chip on Pokémon without a super effective move or isn't named Farfetch'd.

A1
:arbok: Arbok is an incredibly consistent Pokémon in making progress, no matter where it is. Having a high speed and access to Earthquake and Hyper Beam makes it incredibly threatening offensively, and it's good bulk give it the ability to switch in. But without STAB it's numbers aren't jaw-dropping, but always good enough and with a high crit-rate very little wants to switch in.

:wartortle: Even though Wartortle is slower than Ivysaur, it more than makes up for that in consistency, stopping the fires and other waters while soft checking almost every Pokémon in the tier, making it very easily top five.

:farfetch'd:Holy smokes, this guy is unstoppable. When agility is set up, it can be a headache to deal with, and the same applies when a reflect is set up. It hits like a bus, and you must have a game plan for Farfetch'd or you will lose one or more Pokémon. Middling bulk brings it back to earth as most special moves chunk it greatly and Maro and Licki give it a very rough time.

:ponyta: Ponyta does mostly the same things Charmeleon does, but more straightforward, as it trades counter and physical damage for speed. It somewhat makes up for this with agility; however, I don't find myself using this move very often, as it is already fast enough to outspeed almost everything. However, it can allow you to play more riskily with your fire types and can make room for either of them to sweep.

A2
:horsea:Horsea is the water that's more geared towards late game cleaning; however, later into the meta, with Wartortle rising in usage, this becomes much more difficult. Still, its sweeping ability on a softened team is incredible.

:lickitung:Lickitung became increasingly more clutch to me as time went on, as it is one of the few SU Pokémon that can run more than one set. Using any of Counter, Thunderbolt, Swords Dance, or Blizzard can change what the switch-ins to Licki are, and how your opponent has to play into it. However, without a Swords Dance boost it's power can be lackluster and without the other coverage options it can be easy to counter.

:pikachu:Fast versitile electric type. Electric/Water coverage scares everything except for Ivysaur and Licki, the latter of which is not often seen. Ivysaur is usually quickly dealt with in the early game which leaves pikachu to blow holes. However, in practice this is easier said than done as pika can not ever switch into anything due to it's abysmal bulk.

:marowak:Marowak is a tank. Has a great matchup into Arbok as well as spooking Farfetch'd and the fires, this alone makes it a good choice. However, the lack of other physical attackers seriously hurt Marowak's viability, as it can't switch into any special attack without being terrified. Electric immunity is good but with pika as the main elec makes it not much more than a pivot in that aspect.

B1
:meowth:Meowth used to be a top five Pokémon for me however Farfetch'd usually outclasses it as a hard hitting normal type, the speed is incredibly useful to set it apart from other normal types, it can clean up many games but it needs holes already placed in it for it to be used effectively.

:goldeen:Goldeen has been one of my favorite Pokémon to build around, when you see it the game plan is immediately apparent, to blow holes in water checks for Horsea to abuse later in the game. Its ability to whittle down Wartortle makes it a great lead on offensive geared teams. It also is notably faster than Ivy and although it doesnt threaten it too much it is usually enough to scare it away from switching in.

:golbat:Golbat is still incredibly potent has a Pokémon that fills Arbok's role with a different set of weaknesses. It lacks earthquake meaning it is worse against fire types but the extra speed and flying type makes it better into Arbok. However it is worse into many other top Pokémon so fitting onto a team can be difficult.

:voltorb:With Marowak and Diglett around it at times can make it difficult to try and justify Torb over Pika, but boom and a slight power increase is good enough to sometimes run that risk. Ground types are also not incredibly common to see, meaning this can be something to bring if your op doesn't use them often. Even though boom only OHKOs Ivy on a crit, it does put it in range of a Horsea Blizzard so I really like that pairing. Forever fishing for a crit OHKO boom on Ivy.

B2
:diglett:It outspeeds everything except Voltorb which it beats. Can be really scary into teams without 2 water types but is stuffed by teams that are ready for it.

:clefairy:This thing will always be a niche pick until SU gets a different statuser. Feels like a momentum sink most of the time in the early game as para can be used by your opponent to have a sleep absorber.

C
:rhyhorn: Rhyhorn is the best normal resist in the tier and completely walls Farfetch'd. However, teams naturally have 2-3 pokemon that check Rhyhorn and letting in Waters can be very detrimental.

:weepinbell: If this thing wasn't outsped by Wartortle it would be a force to reckon with, but we live in an unfair world so it only serves as a niche role compresser.

:beedrill: Just slow enough to always need an Agility and just weak enough to always need a Swords Dance and you usually only ever have time for one.

:hitmonlee: Although it has high attack and speed, fighting typing gives High Jump Kick the option to nuke many neutral or super effective targets. However, it is outclassed by other fast attackers that have better typing, higher speeds, and more flexibility.

:kabuto: It has good fire and Farfetch'd matchups but is messed up by Ivysaur

:machoke: Unique as a slow bulky attacker, but is an afterthought compared to Marowak or Lickitung.

:dratini: Really cool typing and move pool make it usable, but no stats and wrap banned makes this thing very sad.

:geodude: Rhyhorn that can boom I guess, still has all the same flaws except is weaker outside of boom.

:doduo: Farfetch'd with even less bulk and way less power, yuck

:shellder: A water type with explosion is nice in cases but Shellder falls completely flat after that.

:psyduck: Has amnesia, but is steam rolled by razor leaf

:hitmonchan: Agility sweeper without any redeeming aspects
 
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