I don't see banning them for being glitches as common sense at all. In fact, I think that's thoroughly irrational. They're perfectly obtainable in normal gameplay, even if by chance, and are completely balanced as well. They are like any other move and are below standard. If anything, they're very interesting, and would allow for some players to have a little fun. Buffing Machamp isn't going to kill anyone. It seems like the opposite of common sense to disallow them given these points. We play with numerous glitches already, and these aren't exactly out of the ordinary. If anything, they're pretty tame.I think “but they’re glitchy” is a perfectly valid reason to say no to this lol. I’m not the end-all be-all authority on this but yeah, even if they are obtainable and even if they’re not gamebreaking and won’t change the meta… why? I mean I guess I understand the point you’re trying to make with “the spirit of Tradebacks” but I don’t agree. I don’t think allowing glitch moves/Pokemon is in the spirit of the game at all. Call this handpicking over what we allow from GSC/what we don’t (you could get into legal DVs and all that yadda yadda yadda) but I think this is probably going to be a no under the unwritten “common sense clause” that the RBY Council uses. I think this was invoked recently when we were discussing all moves needing max PP Ups when it came to Wrap PP underflow. It’s just easier on everyone to not open up a can of worms for that issue, and I think similarly here as well.
I don't see why we would go down any slippery slopes by allowing moves obtainable via Tradebacks in Tradebacks solely because they're glitches. You could argue the fact this metagame exists at all is a glitch. You don't need to go down the slope because here's no reason to! What, are you going to go to OU and demand every Glitch Pokemon gets tiered? You see how weird this sounds, right? These moves are obtainable via the mechanic, so it is in the spirit of said mechanic to allow them.
20/5 edit: I get that developer intention is clearly not there for Glitch Moves, unlike what can be inferred through Tradeback Moves "themselves", but RBY and its tiering go so far out of the realms of developer intention that it seems like a moot point. I say "normal gameplay" in that it's very easy for Little Timmy and his ragtag friends to do this on accident when trying to evolve his Machoke. A few people in the RBY server mentioned that given this is the game's "interpretation of the move" in that it's trying its best to rationalise an irrational move, but like, it's working, yeah?
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