SBPC
stranded on an island
Approved by LutraAdapted from the NFE Announcements and Administrative Decisions Thread.
This is a post for the schedule, rosters, auction and other general information regarding RBY PL. The hosts for RBY PL are myself and Caetano93.
Any administrative decisions made during the tour will also be posted here.
tba
not you lol
Manager and Assistant Manager Pricing
The Manager and Assistant Manager can choose to buy themselves as a player for a set price of 15k each. Every team is required to have a Manager and Assistant Manager prior to the draft.
Tier Lineup
The tier lineup for RBY PL is as follows:
RBY Ubers
RBY OU
RBY OU
RBY OU
RBY OU
RBY UU
All games must be played on Smogtours. If a match is played on any other server, including main, the game is invalidated. If Smogtours is down, and you are scheduled to play at the time, your manager must send a screenshot of smogtours downed, and if a host is online, they will validate the match before it is played. In the event a host is not online, the screenshot will be sent, and you will play as scheduled. FAILURE TO SUBMIT PROOF WILL INVALIDATE YOUR MATCH WHEN NOT PLAYED ON SMOGTOURS.
All slots are bo3 by default. However, all slots may be played bo5 if both parties agree to bo5 beforehand via PUBLIC SMOGON VM. It needs to be public and visible to the hosts; a private Discord confirmation or PS message just before the game is not valid. Due to RBY sets being more than Best of 1, an event may occur where a series needs to be extended across multiple days. This is allowed, however a manager must notify both the opposing manager and the hosts (players may also notify, but all managers will need to be mentioned when confirming the extention). Managers and Assistant Managers are responsible for ensuring that their players do not bring illegal teams to their games. If a player brings an illegal team, the opposition are free to either take the win or offer a redo.
All slots are bo3 by default. However, all slots may be played bo5 if both parties agree to bo5 beforehand via PUBLIC SMOGON VM. It needs to be public and visible to the hosts; a private Discord confirmation or PS message just before the game is not valid. Due to RBY sets being more than Best of 1, an event may occur where a series needs to be extended across multiple days. This is allowed, however a manager must notify both the opposing manager and the hosts (players may also notify, but all managers will need to be mentioned when confirming the extention). Managers and Assistant Managers are responsible for ensuring that their players do not bring illegal teams to their games. If a player brings an illegal team, the opposition are free to either take the win or offer a redo.
Total money for teams is 80,000 credits.
In the weeks preceding the Live Auction, a time will be chosen where at least 1 Manager or Assistant Manager from each team can meet and perform a live auction in order to choose players. The Manager and/or Assistant Manager present will be expected to remain at the auction for the entire duration, which should take approximately 2 hours. If both the Manager and Assistant Manager cannot attend the Live Auction, then a new Manager + Assistant Manager who can find time to make the Live Auction will be found to replace the old ones.
Once a time is set, all attending Managers + Hosts will enter the place where the auction will be held - most likely a group chat for the auction. Spectators are allowed to join in to watch the auction, but will not be able to speak. Discussion on the bidding should be relegated to the ROA room, ROA discord, or any other appropriate chat outlet.
The hosts will first ask a team to nominate a player. The order by which teams will nominate players will go in a randomized snaking pattern from the first chosen team to the last chosen team, then the last chosen team to the first chosen team. Details of said player will be displayed and bidding will commence, starting at 3000 credits, with the nominating team automatically placing the first bid. The auction will then be in real time. Managers will simply put in their bids in the chat, raising a minimum of 500 credits. If after 15 seconds there are no new bids, the player is sold to the highest bid in the channel. Updated credit totals will be displayed and then the next manager in the rotation will be prompted to nominate a player.
Managers are asked to please have a predetermined list of players you intend to nominate as well as potential bid caps, in order to make the process go as quickly and seamlessly as possible.
Managers: it is necessary for you to field a roster of 6 starters and a minimum of 2 substitutes. Playing Managers and Assistant Managers are included in the roster number. Therefore, you need to buy at least 6 players if both Managers are playing, 7 if only one is, and 8 if neither are playing. This creates a soft cap of 59,000 credits on any particular bid - that is, the maximum amount of money you can spend on any one player and still have enough money left over to pay at least 3000 credits a piece on 7 more players. In addition, you cannot buy more than 18 players, including playing Managers. If a team buys more than 18 players, then their roster excluding playing Managers will be randomised, and any additional players will be removed from the team until the team has 18 players.
There is no midseason this year. Therefore, it is highly recommended that all teams spend all of their credits in the auction, as there is no use for them afterwards.
In the weeks preceding the Live Auction, a time will be chosen where at least 1 Manager or Assistant Manager from each team can meet and perform a live auction in order to choose players. The Manager and/or Assistant Manager present will be expected to remain at the auction for the entire duration, which should take approximately 2 hours. If both the Manager and Assistant Manager cannot attend the Live Auction, then a new Manager + Assistant Manager who can find time to make the Live Auction will be found to replace the old ones.
Once a time is set, all attending Managers + Hosts will enter the place where the auction will be held - most likely a group chat for the auction. Spectators are allowed to join in to watch the auction, but will not be able to speak. Discussion on the bidding should be relegated to the ROA room, ROA discord, or any other appropriate chat outlet.
The hosts will first ask a team to nominate a player. The order by which teams will nominate players will go in a randomized snaking pattern from the first chosen team to the last chosen team, then the last chosen team to the first chosen team. Details of said player will be displayed and bidding will commence, starting at 3000 credits, with the nominating team automatically placing the first bid. The auction will then be in real time. Managers will simply put in their bids in the chat, raising a minimum of 500 credits. If after 15 seconds there are no new bids, the player is sold to the highest bid in the channel. Updated credit totals will be displayed and then the next manager in the rotation will be prompted to nominate a player.
Managers are asked to please have a predetermined list of players you intend to nominate as well as potential bid caps, in order to make the process go as quickly and seamlessly as possible.
Managers: it is necessary for you to field a roster of 6 starters and a minimum of 2 substitutes. Playing Managers and Assistant Managers are included in the roster number. Therefore, you need to buy at least 6 players if both Managers are playing, 7 if only one is, and 8 if neither are playing. This creates a soft cap of 59,000 credits on any particular bid - that is, the maximum amount of money you can spend on any one player and still have enough money left over to pay at least 3000 credits a piece on 7 more players. In addition, you cannot buy more than 18 players, including playing Managers. If a team buys more than 18 players, then their roster excluding playing Managers will be randomised, and any additional players will be removed from the team until the team has 18 players.
There is no midseason this year. Therefore, it is highly recommended that all teams spend all of their credits in the auction, as there is no use for them afterwards.
After the Live Auction, the tournament will commence. Each team will play each other once through 5 weeks of play in a round robin format, then the top 3 teams will advance to the playoffs.
Every week, the Managers will be required to submit a lineup, no later than the deadline of the previous week. If a lineup is not submitted on time, the previous week's lineup will be used. Once all lineups are received, the hosts announce all the matchups, with one team's RBY OU Bo5 Slot facing the opposing team's RBY OU Bo5 Slot and so on, and all teams have one week to play all of the games against the team they are facing. Whichever team has the most battles won against their opponents will be declared the victor for that week, and awarded two points. If teams tie and have the same number of wins at the end of the week, then both teams are awarded one point. At the end of the round robin format, the top 3 teams advance to the playoffs, where the 1st seed will receive semifinals week off, and the 2nd and 3rd seeds will play to decide who will move to finals to face the 1st seed.
Further clarification on events that may occur during the tournament are outlined below:
Substitutions - At any point in the week, a team can substitute out a player from a game if they are inactive or cannot play the game due to IRL issues or a schedule that does not match up at all with their opponent. In order to make a substitution, the manager must post the substitution in the week thread, tagging the hosts, the opposing managers, and the opposing player, stating which player is being subbed out and who the substituting player is. However, a player who has been substituted out for a week cannot be substituted back into a slot in the same week. In addition, the hosts can veto any substitution if they believe the reason for substitution is to gain a 'favourable' player matchup in the OU slots, where player order matters.
Trades - Trades between teams for players are allowed from the end of the auction until the end of week 2. In order to formally complete a trade, both managers must submit a PM to both hosts, outlining the details of the trade. If both managers agree to the trade, it will go through and the hosts will announce the trade. If a trade is performed mid-week, then the traded player cannot play or substitute in for that week. Any team playing each other cannot trade with each other for that week.
Inactivity - If a bought player is inactive/cancers, they can be reported and replaced with a player from the undrafted pool of players. Hosts have final discretion on what constitutes inactivity/cancering, and all situations will be treated on a case-by-case basis. After week 3, managers can still report inactive/cancering players, but they will not be allowed to pick a replacement player.
Activity Decisions - If any game is not completed by the deadline, the hosts are required to make a thorough investigation on why the game did not occur, who is to blame, and to make a decision on the outcome of the match (activity win for either team, or dead game). To avoid being on the wrong end of an activity decision, schedule early (Monday) on Smogon VM, with clear timings and days you can do. A late 'Play Now?' or 'I'll tag you on Discord if I see you online' won't cut it. If you, as a manager, think your player cannot make a scheduled time, ask them to reschedule or sub them out.
Every week, the Managers will be required to submit a lineup, no later than the deadline of the previous week. If a lineup is not submitted on time, the previous week's lineup will be used. Once all lineups are received, the hosts announce all the matchups, with one team's RBY OU Bo5 Slot facing the opposing team's RBY OU Bo5 Slot and so on, and all teams have one week to play all of the games against the team they are facing. Whichever team has the most battles won against their opponents will be declared the victor for that week, and awarded two points. If teams tie and have the same number of wins at the end of the week, then both teams are awarded one point. At the end of the round robin format, the top 3 teams advance to the playoffs, where the 1st seed will receive semifinals week off, and the 2nd and 3rd seeds will play to decide who will move to finals to face the 1st seed.
Further clarification on events that may occur during the tournament are outlined below:
Substitutions - At any point in the week, a team can substitute out a player from a game if they are inactive or cannot play the game due to IRL issues or a schedule that does not match up at all with their opponent. In order to make a substitution, the manager must post the substitution in the week thread, tagging the hosts, the opposing managers, and the opposing player, stating which player is being subbed out and who the substituting player is. However, a player who has been substituted out for a week cannot be substituted back into a slot in the same week. In addition, the hosts can veto any substitution if they believe the reason for substitution is to gain a 'favourable' player matchup in the OU slots, where player order matters.
Trades - Trades between teams for players are allowed from the end of the auction until the end of week 2. In order to formally complete a trade, both managers must submit a PM to both hosts, outlining the details of the trade. If both managers agree to the trade, it will go through and the hosts will announce the trade. If a trade is performed mid-week, then the traded player cannot play or substitute in for that week. Any team playing each other cannot trade with each other for that week.
Inactivity - If a bought player is inactive/cancers, they can be reported and replaced with a player from the undrafted pool of players. Hosts have final discretion on what constitutes inactivity/cancering, and all situations will be treated on a case-by-case basis. After week 3, managers can still report inactive/cancering players, but they will not be allowed to pick a replacement player.
Activity Decisions - If any game is not completed by the deadline, the hosts are required to make a thorough investigation on why the game did not occur, who is to blame, and to make a decision on the outcome of the match (activity win for either team, or dead game). To avoid being on the wrong end of an activity decision, schedule early (Monday) on Smogon VM, with clear timings and days you can do. A late 'Play Now?' or 'I'll tag you on Discord if I see you online' won't cut it. If you, as a manager, think your player cannot make a scheduled time, ask them to reschedule or sub them out.
At the end of the normal round robin, the top 3 teams will advance to playoffs. The 1st ranked team will advance to finals and receive a bye week, and the 3rd ranked team will play the 2nd ranked team. The winner of this series will advance to the finals. Entry into the playoffs is decided by the top 3 according to Most Team Points > Most Individual Wins > Least Fail-to-Play Points (2 points for an adjudged loss and 1 point for a dead game). If a tie persists, head-to-head will be evaluated, and a 3-on-3 tiebreaker will be scheduled if the head-to-head was a tie.
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