When we retest a Pokemon in OU like we just did with Palafin, the metagame shifts dramatically. People's first ideas for checks and counters are spammed, initial usage of the retest recipient seldom resembles what it settles into, and any prior balance is thrown into disarray in favor of a singularly focused metagame state. The deeper we get into retests, the closer we get to normalcy and perhaps balance depending on the retest itself. This makes it so that people who get reqs or ladder during the first few days have an uneven experience, especially relative to those who get voting reqs later on in the process.
134 people currently have Palafin reqs in OU, but I guarantee you Star's experience finishing reqs today varied from Lily's experience getting reqs nearly two weeks ago. I am not trying to discredit Lily's reqs or the experience of anyone who got them early either -- Lily has been on of our most vocal and passionate council members to the point that I sometimes trust her more than I do myself. It is just a matter of vastly different circumstances and a forcibly volatile position playing out over abbreviated samples.
This is not the fault of either of them as we encourage everyone to participate in suspects and we only have so much time after all, but it does leave us with different understandings and potential for skewed results. We do not have retests frequently enough to have these discussions without tangible inspiration like this retest I admit. I wish that I could do some deeper research like I have with regular suspect tests as we have seemlessly adapted them in various fashions this generation, but this simply is not possible. After witnessing the wide spectrum of responses Palafin has received and receiving feedback from metagame participants, I have drawn the conclusion that we need to reevaluate how we conduct retests in SV OU.
My proposal is as follows:
Please provide any feedback you have on this proposal or how we conduct retests altogether. Thank you
134 people currently have Palafin reqs in OU, but I guarantee you Star's experience finishing reqs today varied from Lily's experience getting reqs nearly two weeks ago. I am not trying to discredit Lily's reqs or the experience of anyone who got them early either -- Lily has been on of our most vocal and passionate council members to the point that I sometimes trust her more than I do myself. It is just a matter of vastly different circumstances and a forcibly volatile position playing out over abbreviated samples.
This is not the fault of either of them as we encourage everyone to participate in suspects and we only have so much time after all, but it does leave us with different understandings and potential for skewed results. We do not have retests frequently enough to have these discussions without tangible inspiration like this retest I admit. I wish that I could do some deeper research like I have with regular suspect tests as we have seemlessly adapted them in various fashions this generation, but this simply is not possible. After witnessing the wide spectrum of responses Palafin has received and receiving feedback from metagame participants, I have drawn the conclusion that we need to reevaluate how we conduct retests in SV OU.
My proposal is as follows:
- Make retests closer to 3 weeks than 2 weeks, which is the current standard
- Prohibit people from getting voting reqs during the first 3-5 days of the retest while still allowing the retested Pokemon on the ladder
- Formally "open" the suspect to getting reqs for the last 2 or 2.5 weeks of the retest
- Have discussion threads mirror this timeline as kneejerk posts have similar issues
Please provide any feedback you have on this proposal or how we conduct retests altogether. Thank you