So there has been something staring me right in the face about this generation and the minor (ok major) change in battles: the team view jawnskie jawn. This little guy allows you to see your team before you even start to fight the opponent. This means being able to read the weaknesses on your tem earlier than ever before is an important new strategy in this Gen, and this is a team that tries to find each whole. Note, this is one of my first ever competitive creations so there are probably some holes, hence why you guys are here to help me.
At a glance:
In Depth:
Tangrowth
-Sleep Powder
-Giga Drain
-Earthquake
-Leech Seed
Ability: Regenerator
Nature: Relaxed
Item: Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Isn't he just the doofiest looking guy ever? Well this dummy sure can take a few hits. Hes my physical tank, and quite annoying to the opponent with Leech Seed and Sleep Powder. This also makes me not worry about Tyranitar leads with Earthquake + Giga Drain.
Starmie
-Rapid Spin
-Hydro Pump
-Thunderbolt
-Recover
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
-Entry hazards? I laugh at you! I will chuck you away, pound on whoever you have laying them, and recover away any damage I took. That was my thoughts when I added him, this only issue with hazard guys he really has is with Ferrothorn, but who DOESN'T have issues getting rid of him? Hydro Pump for STAB, TBolt for coverage, Recover to heal.
TogePISS(people off)
-Thunder Wave
-Air Slash
-Aura Sphere
-Roost
Item: Leftovers
Nature: Calm
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
- Nothing makes me happier than seeing an opponent rage quit. Paralysis + Air Slash + Serene Grace? Yes please! Togekiss is here to tank Special Sweeping guys, then proceed to run them into the ground, slowly but surely. Roost to heal is obvious.
Mamoswine
-Ice Shard
-Icicle Drop
-Earthquake
-Stone Edge
Item: Life Orb
Ability: Snow Cloak
Nature: Adamant
EVs.: 4 HP / 252 Atk / 252 Spe
-First thoughts: Mamoswine? Yes, he works surprisingly well with Togekiss I find. Togekiss paralizes pokes, they switch Togekiss paralizes again, etc. Keep that up till Toge dies and Mamo's biggest flaw (slow speed with turrble bulk) is now cut in half. He can now make good use of STAB Icicle Crash (which is an epic move) and STAB Earthquake. He is also here in case I run into the rare Hail team.
Conkeldurr
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
item: Leftovers
ability: Guts
nature: Adamant
evs: 120 HP / 252 Atk / 136 SpD
- My main physical sweeper. Set is probably overused but that's cause it works. Bulk up to epic numbers, punch to death, rinse, repeat. Stone Edge over Payback because Gyarados gives me some issues.
Volcapwner
-Quiver Dance
-Bug Buzz
-Fiery Dance
-Morning Sun
Ability: Flame Body
Nature: Timid
Item: Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
- Probably the best special sweeper in Gen 5. This guy can set up with Quiver dance, then becomes bulky enough on the special side that he can heal if needed. Fiery Dance over Fire Blast because it misses too much.
Final Thoughts:
It feels like I'm missing a true "lead" poke. I usually throw out either Star, Toge, or Tang depending on who I think my opponent will start with, but that is a bit too much prediction early on for my liking.
At a glance:







In Depth:

Tangrowth
-Sleep Powder
-Giga Drain
-Earthquake
-Leech Seed
Ability: Regenerator
Nature: Relaxed
Item: Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Isn't he just the doofiest looking guy ever? Well this dummy sure can take a few hits. Hes my physical tank, and quite annoying to the opponent with Leech Seed and Sleep Powder. This also makes me not worry about Tyranitar leads with Earthquake + Giga Drain.

Starmie
-Rapid Spin
-Hydro Pump
-Thunderbolt
-Recover
Item: Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
-Entry hazards? I laugh at you! I will chuck you away, pound on whoever you have laying them, and recover away any damage I took. That was my thoughts when I added him, this only issue with hazard guys he really has is with Ferrothorn, but who DOESN'T have issues getting rid of him? Hydro Pump for STAB, TBolt for coverage, Recover to heal.

TogePISS(people off)
-Thunder Wave
-Air Slash
-Aura Sphere
-Roost
Item: Leftovers
Nature: Calm
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
- Nothing makes me happier than seeing an opponent rage quit. Paralysis + Air Slash + Serene Grace? Yes please! Togekiss is here to tank Special Sweeping guys, then proceed to run them into the ground, slowly but surely. Roost to heal is obvious.

Mamoswine
-Ice Shard
-Icicle Drop
-Earthquake
-Stone Edge
Item: Life Orb
Ability: Snow Cloak
Nature: Adamant
EVs.: 4 HP / 252 Atk / 252 Spe
-First thoughts: Mamoswine? Yes, he works surprisingly well with Togekiss I find. Togekiss paralizes pokes, they switch Togekiss paralizes again, etc. Keep that up till Toge dies and Mamo's biggest flaw (slow speed with turrble bulk) is now cut in half. He can now make good use of STAB Icicle Crash (which is an epic move) and STAB Earthquake. He is also here in case I run into the rare Hail team.

Conkeldurr
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
item: Leftovers
ability: Guts
nature: Adamant
evs: 120 HP / 252 Atk / 136 SpD
- My main physical sweeper. Set is probably overused but that's cause it works. Bulk up to epic numbers, punch to death, rinse, repeat. Stone Edge over Payback because Gyarados gives me some issues.

Volcapwner
-Quiver Dance
-Bug Buzz
-Fiery Dance
-Morning Sun
Ability: Flame Body
Nature: Timid
Item: Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
- Probably the best special sweeper in Gen 5. This guy can set up with Quiver dance, then becomes bulky enough on the special side that he can heal if needed. Fiery Dance over Fire Blast because it misses too much.
Final Thoughts:
It feels like I'm missing a true "lead" poke. I usually throw out either Star, Toge, or Tang depending on who I think my opponent will start with, but that is a bit too much prediction early on for my liking.