Welcome to Other Metagames! This is where you will find lots of interesting, unique games to play that are outside the bounds of standard tiers. It's also the birthplace of Smogon Doubles, and who knows, maybe more official formats down the road.
Since this forum supports so many metagames, things can get a bit confusing especially for new players. Give the following rules a read and if you still have questions at the end, feel free to use this as a Simple Questions, Simple Answers thread.
Current Moderator Team
The Immortal - Co-Leader
scpinion - Co-Leader
Pet Mods Project ModeratorsG-Luke
Monotype Project ModeratorsDream Eater Gengar
Transcendent Eevee General
- Don't post in a thread unless you have something constructive to add to the conversation or need to ask a specific question.
- Please don't post and ask if a metagame is approved. Most of the time it is and they just forgot to indicate who approved it. Leave it to the mods to handle unapproved metagames.
- Don't bump old metagames unless you think you can generate enough discussion to get it going again. If you would like to restart a metagame currently in the OM Archive, post in OM Submissions to let us know.
- Don't post in spam threads or unapproved threads in general. Let a mod handle it.
- It's never okay to "metagame bash," which means don't insult or overly criticize an idea you don't like. You may offer constructive feedback, but generally if a metagame is approved it has already received criticism during the submission process. If there is a metagame you don't like, don't play it! Contrary to what you may think, you are not the authority on what qualifies as a "good metagame."
- All new metagames and pet mods need to go through the submission process before you can post them. See the steps below on how to do that. Project threads, tours, viability rankings, etc are approved on a case-by-case basis and can be posted in submissions or discussed with a moderator via PM.
- You need to have at least 20 posts in the Other Metagames forum or its subforums before you can submit. Use that time to become familiar with our community!
- Users can submit one new metagame or pet mod per month regardless if the submission is approved or rejected.
- If you're looking for information on our Other Metagame of the Month (OMotM) ladder and how to vote for it, go here.
How to Submit an OM/Pet Mod
Step 1) Look in the Index. Does it already exist? Does something similar exist? If you see it, don't submit it.
Step 2) Float the idea with friends. A good place to do this is on Pokemon Showdown. Is the feedback mostly positive? Would they play it? Can it even be coded? If yes, continue to the next step.
Step 3) Post a thread in the submissions subforum* with the following components:
- A premise: "This OM makes Pokemon stronger the closer they are to fainting." Generally if you can summarize your submission in one sentence, you have a strong premise. It also helps to ask it in the form of a question: "What if every Pokemon became stronger as it gets closer to fainting?"
- Now answer that premise/question. "The lower your Pokemon's HP, the stronger its attacks will be, like the move Reversal. Here's how ..."
- List any other specific rules and clauses that apply. Are you using standard clauses? Are you creating a new clause? If so, why?
- Give us an idea of how this metagame will play out. Will stall get buffed? Do you expect offense to be better?
- Choose a foundation for the metagame. Are you starting with the OU banlist? Is this Uber-based? Doubles? LC? Also, do you foresee any necessary quickbans? We tend to frown on quickbans during the submission process, but some things are too obvious not to ban.
Step 4) Now comes the wait. The moderator team (plus Slayer95, Uselesscrab, Ransei, G-Luke, nv, Dream Eater Gengar, Chloe.) will review your submission, ask questions for clarification, and provide suggestions to improve it. Please be patient during this stage. We try to get to all submissions within 1 week, but if we forget, you may bump after that. It's not okay to bump before 1 week, nor is it okay to PM/VM a mod to remind them of your submission. We will get to it when we get to it. Failure to follow this rule will result in your submission being rejected and locked.
- You may see us write "1 of 2 approvals" with our response. Not every submission requires 2 approvals, but sometimes we need a second look before we're comfortable approving it outright.
Pokemon Showdown/SynIRC RulesE4 Flint
Other Metas Room Owners
Other Metas Room Owners
- Follow all global PS/SynIRC rules at all times.
- No meta bashing applies here as well. If you don't like it, keep it to yourself.
- No scouting (AKA watching fellow players battle) is allowed during the official daily tours. If someone from the tour is scouting your match, let a room %, @ or # know.
- Use the /faq staff command to learn about rank. We keep track of the best contributors and promote them after discussing it with the room staff. Don't ask to be promoted.
- Room owners have the final say in discipline decisions. Don't bog down the chat asking why they did what they did.
- Contact the following people if you need help with your submission: Chloe. nv Ransei Uselesscrab G-Luke (Pet Mod) Dream Eater Gengar (Monotype)
- Contact the following people if you need help with coding your metagame: Pikachuun Spandan
- Difference between an OM and a Pet Mod by Ghoul King
An OM makes broad changes off a consistent rule (Or small set of rules) with the accommodation for oddities generally being limited to banning things. eg Slaking and Regigigas are extremely powerful if allowed to have non-negative Abilities, and are thus usually banned in metas which would, by their own rules, provide them non-negative Abilities. They are not granted special accommodation to remain legal by virtue of being exempted from the OM's rules. (ie AAA doesn't keep them legal while denying them the core gimmick of the meta -it just bans them)
The short version is an OM can usually be summarized accurately and completely in a single sentence, or at least a single paragraph.
A Pet Mod will usually have a guiding principle ("Make everything OU-viable"), but it will still consist of a long series of specific changes to achieve the vision of the creator or creators. ("Creators" may mean the community, collectively) AbNormal is a good example of a Pet Mod because while the goal of the project is simple -remove the Normal type from the game- there is no simple rule to this. AbNormal would be an OM if it simply said "All instances of Normal typing are replaced by the Fighting type", but since individual Pokemon and moves are converted to a wide variety of types by no clear underlying rule (Beyond "Not allowed to stay Normal"), such that you must read the entire list of changes to have a clear idea of the meta, AbNormal is a Pet Mod.
In contrast with an OM, a Pet Mod cannot be reduced down to a rule or small set of rules to achieve perfect clarity -saying "Everything Normal typed becomes other types" is a clear, consistent rule, but it wouldn't tell you what to expect Boomburst's typing to be, nor Return's, nor Frustration's, all of which are, in fact, different types in AbNormal, never mind that Return and Frustration are virtually the same move in standard play! The rule does not outline the result, in short, it only provides a premise for the potential types of changes the Pet Mod makes.
- Sample submission by Temporaryanonymous (Components added by me)
(1) A move's base power generally gives you an idea of how powerful it is, but the actual damage requires a complex formula of adding, multiplying, and dividing. What if moves and damaging were simpler? What if a move's base power decides how much damage it does?
(2) The Main Rule:
(3) Extra Rules:
- On normal situations, a move's base power decides how much damage it does. (Swift does 60 damage, Flamethrower does 90, High Jump Kick does 130)
(4) In this meta, more Pokemon will be able to make use of both their physical and special movesets, as with almost the removal of atk/def/spA/spD base stats, there is a bigger emphasis on HP and spe. Of course, most Pokemon will be running 252hp 252spe+ sets. Pokemon like Wailord and Drifblim will be able to shine because of their ludicrously high HP, making them extremely hard to take down, while also hitting just as hard as most other Pokemon.
- STAB is taken into account as a 1.5x boost (A water type using Surf will do 135 damage while a non-water type using Surf will do 90)
- Type effectiveness is taken into account (Ice Beam against a Gliscor will do 360 damage while Ice Beam against a Zapdos will do 180 and Ice Beam against a Cryogonal will do 45)
- Moves with variable base power (Gyro Ball, Water Spout, Seismic Toss, Psywave) do damage based on its base power
- Abilities are also taken into account (Adaptability users get 2x on STAB, Fur Coat cuts physical damage in half, Thick Fat halves Fire and Ice damage, Blaze/Overgrow/Torrent/Swarm will increase the power of Fire/Grass/Water/Bug moves by 50% if the user has 33% HP or less, Technician increases damage done by 50% if the move has 60 base power or less, Strong Jaws boosts biting moves by 50%)
- Stat changes are taken into account (A neutral +1 Dragon Claw will do 120 damage while a neutral +2 Dragon Claw will do 160 damage, defense boosts work likewise)
- Critical hits will increase the damage by 50% and ignore offensive drops and defense boosts
- Type boosting moves boost damage done by that type by 20%. Expert Belt increases Super effective moves by 20%
- Choice Band/Specs increases physical/special damage by 50% but locks you into a move. Choice Scarf works as normal
- Life Orb increases damage done by 30% at the expense of 10% HP loss each attack
- Certain Pokemon-exclusive items like Thick Club or Light Orb or Stick work like they're supposed to (either doubling attack/damage or increase critical chances)
- A Pokemon not fully evolved holding Eviolite takes 33% more damage
- Moves that heal or do damage based on a % work as normal
- Secondary effects work as normal
(5) Possible bans:
- Huge Power and Pure Power seem powerful, and thus will have no effect for balance
- Some high HP Pokemon that are too strong