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Sure. Counterswitching to Volcarona@Weakness Policy
Lets go Plasmin! Show that rose who's, um, rose? That sounded better in my head.
Foosh. (I don't even have levitate.)
Mystical Fire - Mystical Fire - Mystical Fire
If Poison or Sleep inflicting move, Then Safeguard (once)
If Rain is active, Then Hurricane
Leech Seed, Venoshock, Venoshock
IF Volcarona is to use a damaging Flying-type combination, THEN Protect and push back actions.
IF Volcarona is in the evasive stage of a D/E move when you are to act, THEN Synthesis on the first instance and Swords Dance and replace all instances of Venoshock with Poison Jab in the main orders on subsequent instances, pushing back actions each time.
IF Roserade has a SpA stage of -4 or lower AND Roserade is to use Venoshock, THEN Psych Up.
Whoa! I didn't know the Sport moves were so powerful in BBP! Luckily, we have coverage to spare.
Foosh? (Gotta be honest, I still have no clue why poison is weak to psychic.)
We have him on the ropes! Just have to avoid doing anything stupid!
: Heh. Nice to see I'm not the only one who can't land a Leech Seed.
Foosh! (We can do this!)
Secret Power- Psychic - Psychic
If Roost, Then U-Turn (Once)
If P/E, Then Light Screen on the first instance, otherwise Calm Mind
If Oricorio is faster and uses Fly, Then Hurricane
Yikes! 12 extra damage each attack is no joke! I think we still win the damage race, but Tangled Feet is going to be a huge problem.
Roar! (Guess we'll just have to see what happens!) Sending out Tyrantrum@Razor Fang
Head Smash - Head Smash - Head Smash
If Tyrantrum is Asleep when she would act, Then Sleep Talk (Head Smash, Crunch, Fire Fang, Bite)
[Once] If Confusion-Inflicting Move, Then Protect
If P/E, Then Hone Claws
Power Lens
Dancer
HP: 16/90
EN: 22/100
4/5/7/5/107[53]
1/1
Volcarona is sent out automatically
Stored Power, Stored Power, Stored Power
IF Volcarona is under the effects of a P/E move when you are to act, THEN Future Sight on the first instance and Quiver Dance on subsequent instances, pushing back each time.
IF Volcarona is in the evasive stage of a D/E move when you are to act, THEN Quiver Dance.
Level Up
Assurance
Bite
Body Slam
Crunch
Double Hit
Dragon Breath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Beam
Hyper Voice
Nasty Plot
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Egg/Prevo
Astonish
Belch
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
TM/HM
Acrobatics
Attract
Beat Up
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Double Team
Dragon Dance
Dragon Tail
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Frustration
Giga Impact
Heat Wave
Helping Hand
Hidden Power (Steel)
Hydro Pump
Incinerate
Iron Tail
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Secret Power
Sleep Talk
Snarl
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
U-turn
Uproar
Zen Headbutt
Level Up
Agility
Bullet Punch
Confusion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Tackle
Take Down
Zen Headbutt
Egg/Prevo
N/A
TM/HM
Aerial Ace
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Confide
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power (Water)
Hone Claws
Ice Punch
Icy Wind
Iron Head
Light Screen
Natural Gift
Power-Up Punch
Protect
Psych Up
Psycho Cut
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Tutor
Other
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: One Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first
Rival Tierno's Item Bag: 1× Super Potion
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
All of Tierno's Pokemon have access to all moves tagged #Dance
Petal Dance does not cause the user to go on a rampage
When Tierno's Talonflame or Crawdaunt uses a special #Dance move, it is treated as a physical move
When Tierno's Oricorio uses a #Dance move that alters stat stages, all stage boosts or drops of that move are increased by 1
Oh yeah, that's why we brought Teeny before.
R-R-Roar! (Luckily, I'm good at impressions!) Rock Tomb - Head Smash - Head Smash
If Fly and Oricorio is faster, Then Fly
If Baton Pass, Then U-Turn
If P/E, Then Dragon Dance
Bloom Doom (Leaf Storm)~Fiery Dance~Shadow Ball
[CASOA] IF P/E move AND NOT P/E move last action THEN Super Potion (Oricorio) the first time, Spikes any further times, pushing back each time [CASOA] [Non-Consecutive] IF (self-KO move OR damaging Psychic-type combo) THEN Protect and push back
Well, this is annoying, but at least we can put ourselves in a good position to finish the job.
Chitter... (Calculating... I don't like it, but I think this is decent.) Confusion - Confusion - Confusion
If P/E, Then initiate sequence Agility - Psychic - Psychic (Only on non-consecutive turns)
[CASOA] If Metagross is Asleep, Then Sleep Talk (Psychic, Zen Headbutt, Ice Punch, Explosion)
If Double Team, Then Brutal Swing