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Facility Realgam Tower: Doduodrio

Team Doduodrio
:pmd/duskull:
| 0 Tech
:dragonite:
:leftovers:
| Inner Focus, Multiscale | Fatigue (1)
HP 52/70 (95) | EN 10/20 (30) | ATK 9 | DEF 7 | SPA 7 | SPD 7 | SPE 80 | S/W 4/6
:zoroark-hisui:
:choice specs:
| Illusion | KO
HP KO/80 | EN KO/30 | ATK 7 | DEF 5 | SPA 14 | SPD 5 | SPE 110 | S/W 3/4
:pangoro:
| Iron Fist, Mold Breaker, Scrappy | KO
HP KO/95 | EN KO/30 | ATK 9 | DEF 6 | SPA 5 | SPD 5 | SPE 58 | S/W 4/5
:flying memory:
Flying Memory
:fairy memory:
Fairy Memory
:steel memory:
Steel Memory
:leftovers:
Leftovers
:dragonite:

:focus sash:
Focus Sash
:weakness policy:
Weakness Policy

:expert belt:
Expert Belt
:choice specs:
Choice Specs
:zoroark-hisui:

:item drop:
Blank HD Record
:item drop:
Blank HD Record
Sun (1 rd)
Grassy Terrain (2 rds)
Team Arven
:pmd/houndstone:
| 0 Tech; 0 Hours

:arboliva:
| Harvest, Seed Sower | OK
HP 17/60 (90) | EN 8/20 (30) | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3
:tatsugiri:
| Commander, Storm Drain, Cheek Pouch | OK
HP KO/85 | EN KO/30 | ATK 4 | DEF 5 | SPA 9 | SPD 7 | SPE 82 | S/W 1/1
:houndstone:
| Fluffy, Sand Rush, Cheek Pouch | KO
HP KO/85 | EN KO/30 | ATK 7 | DEF 7 | SPA 0 | SPD 7 | SPE 68 | S/W 4/2

The Chronicle - Round 10
Step 1
Dragonite used Fire Punch!
-3 EN
Crit: No (37)
Burn: No (391)
It's super effective!
(8 + 3 + 9 - 7)*1.5 = 19.5 ~ 20 DMG
Arboliva fainted...
 
:wave incense: Wave Incense
:luck incense: Luck Incense
:scope lens: Scope Lens
:leftovers: Leftovers
:weakness policy: Weakness Policy
:flame orb: Flame Orb
:red card: Red Card
:enigma berry: Enigma Berry
:choice band: Choice Band
:sticky barb: Sticky Barb
Pokémon: :absol::diancie::colossoil::fidgit:
:rs/absol:
Leila

Species: Absol, Gender: Female
Level: 1, EXP: 0 / 10
Nature: Serious (No change)
Typing: Dark
Abilities: Pressure / Super Luck / (Locked) Justified
Profile:
Leila has an odd ability to slightly influence the probability of certain outcomes, tilting things in her favor at the expense of others. However according to her, she can't control this ability. (Nobody knows if this is true or not, though.) On the outside, Leila appears to be rather calm and serious, but she actually worries a lot about all of the different ways things can go wrong. She doesn't like to tell people this though, since she feels like it reinforces the feeling of being out of control.

How They Met:
Leila sometimes likes to watch battles from the sidelines, and her presence sometimes causes slight fluctuations in the battle's results. Sometimes the impact is slight, resulting in a Pokemon briefly losing focus and missing a move. Other times, it can have a huge impact, severely disadvantaging one team and drastically changing the course of the battle. At some point, Leila decided she wanted to try her hand at battling herself, so she joined Doduodrio's team.

Name Origin:
From soleil, meaning sun.

Statistics:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75

Size Class: 3
Weight Class: 3
Hidden Power: None

Moves:

Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
:ss/diancie:
Rose

Species: Diancie, Gender: Female
Level: 1, EXP: 0 / 10
Nature: Serious (No change)
Typing: Rock / Fairy
Abilities: Clear Body
Signature Move: Diamond Storm
Profile:
Sparkling, shining, and shimmering, Rose naturally draws the attention of everybody around. Due to her sparkly appearance, she possesses a natural knack for performance. Rose is always poised and elegant, beaming with a brilliant smile, just like the diamond on her forehead! In battle, she is no less dazzling, pummeling foes with diamonds and still looking stunning while doing so.

How They Met:
Rose is a huge fan of watching Pokémon Contests, seeing the Coordinators and their partners appeal with spectacular moves. So, Doduodrio and Snarguffle's overwhelming victory against the famous Contest Coordinator Stella Magna definitely caught Rose's attention. Although it later appeared to be a fluke performance by Doduodrio, Rose still decided to join the team to help Doduodrio get better at Contests.

Name Origin:
From the rose cut, a diamond cut with a flat bottom and a round top.

Statistics:
HP: 80
Atk: 7
Def: 11
SpA: 7
SpD: 11
Spe: 50

Size Class: 1
Weight Class: 1

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Play Rough
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Amnesia
Ancient Power
Charm
Confide
Double Team
Encore
Flash
Hail
Harden
Helping Hand
Iron Defense
Rain Dance
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Snowscape
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 3:
Diamond Storm (Signature)
:bw/colossoil:
Nolan

Species: Colossoil, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Serious (No change)
Typing: Dark / Ground
Abilities: Rebound / Guts / (Locked) Unnerve
Profile:
Nolan is wild and unpredictable, and he loves to dig holes and sow chaos wherever he goes. Because he's super big, he usually doesn't fit into a lot of spaces. This doesn't stop him from smashing his way wherever he wants though!

How They Met:
Bam! Crash! One day, Nolan decided to dig a hole for as far as he could. He kept digging and digging and digging until eventually he popped out in Doduodrio's house. Property damage!

Name Origin:
From Factory Brain Nolan in the Hoenn Battle Frontier.

Statistics:
HP: 105
Atk: 9
Def: 5
SpA: 5
SpD: 5
Spe: 95

Size Class: 5
Weight Class: 10
Hidden Power: None

Combos:
None

Moves:

Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard
:bw/fidgit:
Daedalus

Species: Fidgit, Gender: Unknown
Level: 1, EXP: 0 / 10
Nature: Quirky (No change)
Typing: Poison / Ground
Abilities: Persistent / Vital Spirit / (Locked) Frisk
Profile:
Daedalus is very fidgety and always has to keep their hands busy, whether it be with a fidget toy or a pop-it toy or whatever else. They often use their eight hands to swiftly assemble their mechanical creations or to multi-task on many projects at once for maximum efficiency. Daedalus is not a very personable person, and they do not enjoy talking in front of lots of people.

How They Met:
Daedalus likes to dig tunnels underground to stay active, creating a vast labyrinth underneath the soil over time. One day, they emerged from the soil and found themself in Doduodrio's house!

Name Origins:
I was originally going to name them something related to the Hecatoncheires, giants with fifty heads and one hundred arms from Greek mythology. However, I feel like Daedalus, the famous inventor also from Greek mythology, personifies Fidgit better.

Statistics:
HP:
95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 105

Size Class: 2
Weight Class: 4

Moves:

Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard


Youngster Joey (Level 1)

youngster-gen4.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 0
Backpack Size: 10
Arena: Johto Route 30

Slightly outside of Cherrygrove City, in the well known Level 1 Battles Only zone, you find a trainer playing a game on his Pokegear. When you walk up to him, he puts his phone away and says:

"Hi! My Raticate is in the top percentage of Raticate!"

Wait, is this guy...

"That's right, I'm Youngster Joey! I used to have only a single Rattatta, but by now I've reached the highest heights that Battle-By-Post has to offer. I've conquered the League Circuit, won favor of Patrons in the Legend Gauntlet, and dazzled my way to victory in the Contest Hall! Do you have much experience with Pokemon battling?"

If you say no...

"Ah, I'll tone it down a bit. Ready for a nice, relaxing battle?"

If you say yes...

"Excellent! Here my Pokemon come!"

  • If the challenger is Trainer Level 1, Joey uses his three Slot 1 Pokemon (and their associated Backpack items) for his team, ignoring Slots 2 and 3 entirely.
  • If the challenger is Trainer Level 2 or higher, Joey has fully unleashed the top percentage potential of his team! His Slot 1 Pokemon have each gained the traits of a Mega Evolution, resulting in:
    • Raticate gains Parental Bond, 2 Atk, 1 Def, 1 SpD, and 10 Spe
    • Noctowl gains No Guard, 5 SpA, 1 SpD, and 20 Spe
    • Ariados gains Adaptability, 4 Atk, and 70 Spe, and loses 2 SpA

Slot 1: Noctowl
Slot 2: Baxcalibur
Slot 3: Celebi

:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:metronome: Metronome
:choice band: Choice Band
:leftovers: Leftovers
:sv/noctowl:

Noctowl
Level 1

Type: Normal/Flying
Abilities: Insomnia, Keen Eye, Tinted Lens (Locked), (No Guard T.Lv2+)

Nature: Serious
HP: 95
Atk: 4
Def: 4
SpA: 6 (11 T.Lv2+)
SpD: 7 (8 T.Lv2+)
Spe: 70 (90 T.Lv2+)
Size: 2
Weight: 3


Movepool:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Calm Mind
Defog
Facade
Feint Attack
Hyper Voice
Hypnosis
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Whirlwind
Wing Attack
Work Up
Zen Headbutt

Level 1:
Agility
Air Cutter
Amnesia
Captivate
Confide
Confuse Ray
Confusion
Curse
Detect
Double Team
Dual Wingbeat
Echoed Voice
Extrasensory
Feather Dance
Flash
Growl
Haze
Mud-Slap
Night Shade
Ominous Wind
Peck
Psybeam
Rain Dance
Recycle
Roost
Scary Face
Silver Wind
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
:sv/baxcalibur:

Baxcalibur
Level 1

Type: Dragon/Ice
Abilities: Thermal Exchange, Ice Body (Locked)

Nature: Serious
HP: 100
Atk: 10
Def: 7
SpA: 6
SpD: 6
Spe: 87
Size: 4
Weight: 6


Movepool:
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Ice Beam
Ice Shard
Iron Head
Leer
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Fang
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape
:sv/celebi:

Celebi
Level 1

Type: Psychic/Grass
Abilities: Natural Cure

Nature: Serious
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 7
Spe: 100
Size: 1
Weight: 1


Movepool:
Level 0:
Aerial Ace
Aura Sphere
Calm Mind
Dazzling Gleam
Earth Power
Energy Ball
Facade
Heal Bell
Heal Block
Leaf Blade
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
Uproar
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Curse
Cut
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Flash
Grassy Terrain
Helping Hand
Hold Back
Life Dew
Magical Leaf
Mud-Slap
Pollen Puff
Psychic Terrain
Rain Dance
Recover
Safeguard
Sandstorm
Seed Bomb
Shock Wave
Silver Wind
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Trick
Water Pulse
Weather Ball

(:absol: :diancie: :colossoil: :fidgit:) :poke ball: :poke ball: :poke ball:
VS
:noctowl::pidgeotite: :baxcalibur: :celebi:
Youngster Joey to lead.​
 
Sending out :absol: Leila the Absol holding a :scope lens: Scope Lens!

:rs/absol:
"......."

Swords Dance - Swords Dance - Swords Dance
At the start of your turn, IF Celebi doesn't have Protection AND Celebi has a Decoy, THEN use Flamethrower
At the start of your turn, IF Celebi doesn't have Protection AND Celebi doesn't have a Decoy, THEN use X-Scissor
 
:absol: :scope lens: | Pressure, Super Luck | OK
HP 85/85 | EN 30/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

:celebi: :red card: | Natural Cure | OK
HP 95/95 | EN 30/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
The Chronicle - Round 1
Step 1
Celebi used Trick!
-4 EN
Celebi received the Scope Lens.
Absol received the Red Card.
Absol used X-Scissor!
-3 EN
Crit: Yes (43)
It's hyper effective!
(9 - 7 + 8 + 3)*2 = 26 DMG

Step 2
Celebi used Reflect!
-4 EN
Joey's team is protected by a barrier of light! (7s)
Absol used X-Scissor!
-3 EN
Crit: No (436)
It's hyper effective!
(9 - 12 + 8)*2 = 10 DMG

Step 3
Celebi used Pollen Puff!
-4 EN
Crit: Yes (201)
It's super effective!
(9 + 4 + 7 - 5)*1.5 = 22.5 ~ 23 DMG
[Red Card] Celebi is Switching out!​
Absol used X-Scissor!
-3 EN
Crit: No (127)
It's hyper effective!
(9 - 12 + 8)*2 = 10 DMG
Team Doduodrio
:absol: | Pressure, Super Luck | OK
HP 62/85 | EN 21/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Team Joey - Reflect (5s)
:celebi: :scope lens: | Natural Cure | Switching
HP 49/95 | EN 18/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
Fate Foreseen
Youngster Joey to replace, equip, and order.
Doduodrio to order.
Keriel to ref.​
 
Youngster Joey replaces with Baxcalibur @ Choice Band (Switching).
:ss/baxcalibur: :choice band:
Brick Break ~ Brick Break ~ Brick Break

[start of step] If Absol is to use Counter, use Dragon Dance.
[start of step] If Absol has Protection, use Dragon Dance.
 
Team Doduodrio
:absol: | Pressure, Super Luck | OK
HP 62/85 | EN 21/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Team Joey - Reflect (5s)
:baxcalibur: :choice band: | Thermal Exchange | OK
HP 100/100 | EN 30/30 | ATK 15 (10) | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6
:celebi: :scope lens: | Natural Cure | Switching
HP 49/95 | EN 18/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100

The Chronicle - Round 2
Step 1
Baxcalibur used Brick Break!
-4 EN
Crit: No (141)
It's super effective!
(15 - 5 + 8)*1.5 = 27 DMG
Absol used Taunt!
-3 EN
Baxcalibur fell for the taunt!

Step 2
Baxcalibur used Brick Break!
-4 EN
Crit: No (70)
It's super effective!
(15 - 5 + 8)*1.5 = 27 DMG
Absol used Counter!
-4 EN
Baxcalibur suffered 41 fixed damage...

Step 3
Absol used Sucker Punch!
-3 EN
(7 + 3 + 9 - 12) = 7 DMG

Baxcalibur used Brick Break!
-4 EN
Crit: No (188)
It's super effective!
(15 - 5 + 8)*1.5 = 27 DMG
Absol fainted...​

Team Doduodrio
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Team Joey - Reflect (2s)
:baxcalibur:
:choice band:
| Thermal Exchange | OK
HP 52/100 | EN 18/30 | ATK 15 (10) | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6
:celebi:
:scope lens:
| Natural Cure | Switching
HP 49/95 | EN 18/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
Doduodrio to replace and order.
Youngster Joey to order.
Keriel to ref.​
 
Sending out :diancie: Rose the Diancie holding a :sticky barb: Sticky Barb!

:ss/diancie:
"Diamonds are born under immense pressure. Will you crumble? Or will you allow yourself to be forged by the crucible of life and emerge sparkling and brilliant?"

Dazzling Gleam - Dazzling Gleam - Dazzling Gleam
At the start of the step, IF Baxcalibur is to use a Protective Move, THEN use Iron Defense
At the start of your turn, IF Baxcalibur has a Decoy, THEN use Earth Power
At the start of your turn, IF Baxcalibur is holding a Choice Band AND you are holding a Sticky Barb, THEN use Play Rough
 
Team Doduodrio
:diancie: :sticky barb: | Clear Body | OK
HP 80/80 | EN 30/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Team Joey - Reflect (2s)
:baxcalibur:
:choice band:
| Thermal Exchange | OK
HP 52/100 | EN 18/30 | ATK 15 (10) | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6
:celebi:
:scope lens:
| Natural Cure | Switching
HP 49/95 | EN 18/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100

The Chronicle - Round 3
Step 1
Baxcalibur used Iron Head!
-3 EN
Crit: Yes (20)
Flinch: No (280)
It's hyper effective! A critical hit!
(8 + 15 - 11 + 3)*2 = 30 DMG​

Diancie used Play Rough!
-3 EN
Hit: Yes (215)
Crit: No (180)
Drop: No (280)
It's super effective!
(9 + 3 + 7 - 12)*1.5 = 10.5 ~ 11 DMG
Baxcalibur was stuck!
Baxcalibur dropped the Choice Band!

Step 2
Baxcalibur used Iron Head!
-3 EN
Crit: No (396)
Flinch: Yes (176)
It's hyper effective!
(8 + 10 - 11)*2 = 14 DMG​

Diancie flinched!
Youngster Joey's team's Reflect wore off...​

Step 3
Baxcalibur used Iron Head!
-3 EN
Crit: No (339)
It's hyper effective!
(8 + 10 - 11)*2 = 14 DMG​

Diancie used Dazzling Gleam!
-3 EN
Crit: No (33)
It's super effective!
(8 + 3 + 7 - 6)*1.5 = 18 DMG[/RIGHT]

Team Doduodrio
:diancie: | Clear Body | OK
HP 22/80 | EN 21/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Team Joey
:baxcalibur:
| Thermal Exchange | Barbs
HP 23/100 | EN 9/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6
:celebi:
:scope lens:
| Natural Cure | OK
HP 49/95 | EN 18/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
 
Switching to :colossoil: Nolan the Colossoil holding a :flame orb: Flame Orb!

:bw/colossoil:
"I love onion rings!"

Protect - Crunch - Crunch
At the start of Step 1, IF Celebi is to use Reflect, THEN use Brick Break
At the start of Step 1, IF Celebi is to use an HP Recovery Move, THEN use Crunch
At the start of your turn, IF Celebi has a Decoy, THEN use Earthquake
 
Last edited:
Team Doduodrio
:colossoil: :flame orb: | Guts, Rebound | OK
HP 105/105 | EN 30/30 | ATK 9 | DEF 5 | SPA 5 | SPD 5 | SPE 95 | S/W 5/10
:diancie: | Clear Body | OK
HP 22/80 | EN 21/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Team Joey - 7 Battle Hrs Used
:celebi:
:scope lens:
| Natural Cure | OK
HP 49/95 | EN 18/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
:baxcalibur:
| Thermal Exchange | Barbs
HP 23/100 | EN 9/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6

The Chronicle - Round 4
Step 1
Colossoil used Protect!
-4 EN
A ward against all evil...

Celebi used Grassy Terrain!
-4 EN
Verdant fields in bloom... (5 rds)

Celebi was healed by Grassy Terrain! [+2 HP]​
Colossoil became Burned!

Step 2
Celebi used Protect!
-4 EN
A ward against all evil...​

Colossoil used Crunch!
-3 EN
Celebi protected itself!

Celebi was healed by Grassy Terrain! [+2 HP]​
Colossoil is hurt by its Burn! [-2 HP]

Step 3
Celebi used Leaf Blade!
-3 EN
Crit: No (302)
It's super effective!
(9 + 3 + 2 + 7 - 5)*1.5 = 24 DMG​

Colossoil used Crunch!
-3 EN
Crit: No (34)
Drop: No (234)
It's super effective!
(8 + 3 + 9 - 7 + 5)*1.5 = 27 DMG

The active Pokemon were healed by Grassy Terrain! [+1 HP Soil | +2 HP Celebi]​
Colossoil is hurt by its Burn! [-2 HP]

Team Doduodrio
:wave incense: Wave Incense
:luck incense: Luck Incense
:celebi: :scope lens: Scope Lens
:leftovers: Leftovers
:weakness policy: Weakness Policy
:colossoil: :flame orb: Flame Orb
:red card: Red Card
:enigma berry: Enigma Berry
:choice band: Choice Band
:sticky barb: Sticky Barb
:colossoil: :flame orb: | Guts, Rebound | BRN
HP 79/105 | EN 20/30 | ATK 9 | DEF 5 | SPA 5 | SPD 5 | SPE 95 | S/W 5/10
:diancie: | Clear Body | OK
HP 22/80 | EN 21/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Grassy Terrain (4 rds)​

Team Joey - 7 Battle Hrs Used
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:metronome: Metronome
:choice band: Choice Band
:leftovers: Leftovers
:celebi:
:scope lens:
| Natural Cure | OK
HP 28/95 | EN 7/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
:baxcalibur:
| Thermal Exchange | Barbs
HP 23/100 | EN 9/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6

Orders to come.
 
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:ss/celebi: :scope lens:
Toxic ~ Defense Curl ~ Chill.
[start of turn] If Colossoil has Protection, Chill the first instance and use Recover subsequent instances.
[start of turn] If Colossoil lacks Protection, use Leaf Blade.
 
Team Doduodrio
:wave incense: Wave Incense
:luck incense: Luck Incense
:celebi: :scope lens: Scope Lens
:leftovers: Leftovers
:weakness policy: Weakness Policy
:colossoil: :flame orb: Flame Orb
:red card: Red Card
:enigma berry: Enigma Berry
:choice band: Choice Band
:sticky barb: Sticky Barb
:colossoil: :flame orb: | Guts, Rebound | BRN
HP 79/105 | EN 20/30 | ATK 9 | DEF 5 | SPA 5 | SPD 5 | SPE 95 | S/W 5/10
:diancie: | Clear Body | OK
HP 22/80 | EN 21/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Grassy Terrain (4 rds)​

Team Joey - 7 Battle Hrs Used
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:metronome: Metronome
:choice band: Choice Band
:leftovers: Leftovers
:celebi:
:scope lens:
| Natural Cure | OK
HP 28/95 | EN 7/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
:baxcalibur:
| Thermal Exchange | Barbs
HP 23/100 | EN 9/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6

The Chronicle - Round 5
Step 1
Celebi used Leaf Blade!
-3 EN
Crit: Yes (guaranteed, this is an increased crit move)
It's super effective!
(9 + 3 + 2 + 4 + 7 - 5)*1.5 = 30 DMG​

Colossoil used Crunch!
-3 EN
Crit: No (127)
Drop: No (122)
It's super effective!
(8 + 3 + 5 + 9 - 7)*1.5 = 27 DMG

The Grassy Terrain heals the active Pokemon (+1 Soil, +2 Celebi)​
Colossoil was hurt by its Burn! [-2 HP]

Step 2
Celebi used Leaf Blade!
-3 EN
Crit: Yes
It's super effective!
(9 + 3 + 2 + 4 + 7 - 5)*1.5 = 30 DMG​

Colossoil used Crunch!
-3 EN
Crit: No (127)
Drop: No (122)
It's super effective!
(8 + 3 + 5 + 9 - 7)*1.5 = 27 DMG
Celebi fainted...

Colossoil was healed by Grassy Terrain, but hurt by Burn... [-1 HP]

Team Doduodrio
:wave incense: Wave Incense
:luck incense: Luck Incense
:celebi: :scope lens: Scope Lens
:leftovers: Leftovers
:weakness policy: Weakness Policy
:colossoil: :flame orb: Flame Orb
:red card: Red Card
:enigma berry: Enigma Berry
:choice band: Choice Band
:sticky barb: Sticky Barb
:colossoil: :flame orb: | Guts, Rebound | BRN
HP 17/105 | EN 14/30 | ATK 9 | DEF 5 | SPA 5 | SPD 5 | SPE 95 | S/W 5/10
:diancie: | Clear Body | OK
HP 22/80 | EN 21/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Grassy Terrain (3 rds)​

Team Joey - 7 Battle Hrs Used
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:metronome: Metronome
:choice band: Choice Band
:leftovers: Leftovers
:celebi:
:scope lens:
| Natural Cure | OK
HP KO/95 | EN KO/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100
:baxcalibur:
| Thermal Exchange | Barbs
HP 23/100 | EN 9/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6

Youngster Joey sends out :noctowl: :rage candybar: Noctowl @ Rage Candy Bar.
My Noctowl is in the 75th percentile of Pidgeot!
Doduodrio to order.​
 
Counterswitching to Baxcalibur @ Metronome.
:ss/baxcalibur::metronome:
Iron Head ~ Iron Head ~ Iron Head

[start of turn] If Diancie has Protection, Chill the first instance and Swords Dance subsequent instances, and ignore this Pokemon's 2nd sub until the end of the round.
[start of turn] If Diancie's HP is at least 15, and Baxcalibur's EN is at most 3, Chill the first instance.
[start of turn, on step 1] If Diancie is to use Diamond Storm, Swords Dance and ignore this Pokemon's 2nd substitution until the end of the round.
 
:ss/diancie:
"I entrust this battle to you, Barry!"

Power Gem - Power Gem - Power Gem
At the start of your turn on Step 2, IF able, THEN use Stealth Rock
 
Team Doduodrio
:wave incense: Wave Incense
:luck incense: Luck Incense
:celebi: :scope lens: Scope Lens
:diancie: :leftovers: Leftovers
:weakness policy: Weakness Policy
:colossoil: :flame orb: Flame Orb
:red card: Red Card
:enigma berry: Enigma Berry
:choice band: Choice Band
:sticky barb: Sticky Barb
:diancie: :leftovers: | Clear Body | OK
HP 22/80 | EN 21/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:colossoil: :flame orb: | Guts, Rebound | BRN
HP 17/105 | EN 14/30 | ATK 9 | DEF 5 | SPA 5 | SPD 5 | SPE 95 | S/W 5/10
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Grassy Terrain (3 rds)​

Team Joey - many Battle Hrs Used
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:noctowl: :rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:metronome: Metronome
:choice band: Choice Band
:leftovers: Leftovers
:baxcalibur:
:metronome: | Thermal Exchange | OK
HP 23/100 | EN 9/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6
:noctowl: :rage candybar: | Insomnia, Keen Eye, No Guard | Mix-and-Mega (Pidgeot)
HP 95/95 | EN 30/30 | ATK 4 | DEF 4 | SPA 11 | SPD 8 | SPE 90 | S/W 2/3
:celebi:
:scope lens:
| Natural Cure | OK
HP KO/95 | EN KO/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100

The Chronicle - Round 6
Step 1
Baxcalibur used Iron Head!
-3 EN
Crit: No (375)
Flinch: No (219)
It's hyper effective!
(8 + 10 - 11)*2 = 14 DMG​

Diancie used Power Gem!
-3 EN
Crit: No (88)
It's super effective!
(8 + 8 - 6 + 3)*1.5 = 19.5 ~ 20 DMG

Both Pokemon were healed by Grassy Terrain... +2 HP​
Diancie was healed by its Leftovers... +6 HP

Step 2
Baxcalibur used Iron Head!
-3 EN
Crit: No (72)
Flinch: Yes (148)
It's hyper effective! Diancie flinched...
(8 + 10 - 11)*2 = 14 DMG​

Diancie flinched...
Both Pokemon were healed by Grassy Terrain... +2 HP​
Diancie was healed by its Leftovers... +2 HP

Step 3
Baxcalibur used Iron Head!
-3 EN
It's an ENKO!
Crit: No (136)
It's hyper effective!
(8 + 10 - 11)*2 = 14 DMG
Baxcalibur and Diancie fainted...

Team Doduodrio
:wave incense: Wave Incense
:luck incense: Luck Incense
:celebi: :scope lens: Scope Lens
:diancie: :leftovers: Leftovers
:weakness policy: Weakness Policy
:colossoil: :flame orb: Flame Orb
:red card: Red Card
:enigma berry: Enigma Berry
:choice band: Choice Band
:sticky barb: Sticky Barb
:diancie: :leftovers: | Clear Body | KO
HP KO/80 | EN KO/30 | ATK 7 | DEF 11 | SPA 7 | SPD 11 | SPE 50
:colossoil: :flame orb: | Guts, Rebound | BRN
HP 17/105 | EN 14/30 | ATK 9 | DEF 5 | SPA 5 | SPD 5 | SPE 95 | S/W 5/10
:absol:
| Pressure, Super Luck | KO
HP KO/85 | EN KO/30 | ATK 9 | DEF 5 | SPA 6 | SPD 5 | SPE 75

Grassy Terrain (2 rds)​

Team Joey - many Battle Hrs Used
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:noctowl: :rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
:baxcalibur: :metronome: Metronome
:choice band: Choice Band
:leftovers: Leftovers
:baxcalibur:
:metronome: | Thermal Exchange | KO
HP KO/100 | EN KO/30 | ATK 10 | DEF 7 | SPA 6 | SPD 6 | SPE 87 | S/W 4/6
:noctowl: :rage candybar: | Insomnia, Keen Eye, No Guard | Mix-and-Mega (Pidgeot)
HP 95/95 | EN 30/30 | ATK 4 | DEF 4 | SPA 11 | SPD 8 | SPE 90 | S/W 2/3
:celebi:
:scope lens:
| Natural Cure | OK
HP KO/95 | EN KO/30 | ATK 7 | DEF 7 | SPA 7 | SPD 7 | SPE 100

Youngster Joey must send :noctowl: :pidgeotite: :rage candybar: Mega-Noctowl @ Rage Candybar.
Doduodrio to replace (Colossoil @ Flame Orb) and order.
Youngster Joey to order.
Keriel to ref in a reasonable amount of time.​
 
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